Exemplo n.º 1
0
void game_clear_end(LPTCB t)
{
	switch_taskflg();
	kill_all_monster();
	kill_all_task();
	printf("JOJO beated Curz!!\nG A M E   C L E A R\n");
	input_enter();
	printf("SAVE clear data?(y/n)-> ");
	if(input_yn_key() == KEY_Y) save_clear(t);
	printf("\nThank you for playing.\n");
}
Exemplo n.º 2
0
Arquivo: input.c Projeto: ckolos/vimb
/**
 * Handles the keypress events from webview and inputbox.
 */
VbResult input_keypress(Client *c, int key)
{
    static gboolean ctrlo = FALSE;

    if (ctrlo) {
        /* if we are in ctrl-O mode perform the next keys as normal mode
         * commands until the command is complete or error */
        VbResult res = normal_keypress(c, key);
        if (res != RESULT_MORE) {
            ctrlo = FALSE;
            /* Don't overwrite the mode label in case we landed in another
             * mode. This might occurre by CTRL-0 CTRL-Z or after running ex
             * command, where we mainly end up in normal mode. */
            if (c->mode->id == 'i') {
                /* reenter the input mode */
                input_enter(c);
            }
        }
        return res;
    }

    switch (key) {
        case CTRL('['): /* esc */
            vb_enter(c, 'n');
            return RESULT_COMPLETE;

        case CTRL('O'):
            /* enter CTRL-0 mode to execute next command in normal mode */
            ctrlo           = TRUE;
            c->mode->flags |= FLAG_NOMAP;
            vb_modelabel_update(c, "-- (input) --");
            return RESULT_MORE;

        case CTRL('T'):
            return input_open_editor(c);

        case CTRL('Z'):
            vb_enter(c, 'p');
            return RESULT_COMPLETE;
    }

    c->state.processed_key = FALSE;
    return RESULT_ERROR;
}