Exemplo n.º 1
0
    void insert_face_into_mesh()
    {
        if (!m_inside_mesh_def)
        {
            // Begin the definition of the new mesh.
            m_builder.begin_mesh(m_mesh_name);
            m_inside_mesh_def = true;
        }

        // Insert the features into the mesh, updating index mappings as necessary.
        insert_vertices_into_mesh();
        insert_vertex_normals_into_mesh();
        insert_tex_coords_into_mesh();

        // Translate feature indices from internal space to mesh space.
        translate_indices(m_face_vertex_indices, m_vertex_index_mapping);
        translate_indices(m_face_normal_indices, m_normal_index_mapping);
        translate_indices(m_face_tex_coord_indices, m_tex_coord_index_mapping);

        const size_t n = m_face_vertex_indices.size();

        // Begin defining a new face.
        m_builder.begin_face(n); 

        // Set face vertices.
        m_builder.set_face_vertices(&m_face_vertex_indices.front());

        // Set face vertex normals (if any).
        if (m_face_normal_indices.size() == n)
            m_builder.set_face_vertex_normals(&m_face_normal_indices.front());

        // Set face vertex texture coordinates (if any).
        if (m_face_tex_coord_indices.size() == n)
            m_builder.set_face_vertex_tex_coords(&m_face_tex_coord_indices.front());

        // End defining the face.
        m_builder.end_face();
    }
Exemplo n.º 2
0
    void insert_face_into_mesh()
    {
        // Begin a mesh definition if we're not already inside one.
        ensure_mesh_def();

        // Insert the features into the mesh, updating index mappings as necessary.
        insert_vertices_into_mesh();
        insert_vertex_normals_into_mesh();
        insert_tex_coords_into_mesh();

        // Translate feature indices from internal space to mesh space.
        translate_indices(m_face_vertex_indices, m_vertex_index_mapping);
        translate_indices(m_face_normal_indices, m_normal_index_mapping);
        translate_indices(m_face_tex_coord_indices, m_tex_coord_index_mapping);

        const size_t n = m_face_vertex_indices.size();

        // Begin defining a new face.
        m_builder.begin_face(n);

        // Set face vertices.
        m_builder.set_face_vertices(&m_face_vertex_indices.front());

        // Set face vertex normals (if any).
        if (m_face_normal_indices.size() == n)
            m_builder.set_face_vertex_normals(&m_face_normal_indices.front());

        // Set face vertex texture coordinates (if any).
        if (m_face_tex_coord_indices.size() == n)
            m_builder.set_face_vertex_tex_coords(&m_face_tex_coord_indices.front());

        // Set face material.
        m_builder.set_face_material(m_current_material_slot_index);

        // End defining the face.
        m_builder.end_face();
    }