Exemplo n.º 1
0
void SVGUseElement::buildShadowAndInstanceTree(SVGElement* target)
{
    ASSERT(!m_targetElementInstance);
    ASSERT(!m_needsShadowTreeRecreation);

    // <use> creates a "user agent" shadow root. Do not build the shadow/instance tree for <use>
    // elements living in a user agent shadow tree because they will get expanded in a second
    // pass -- see expandUseElementsInShadowTree().
    if (inUseShadowTree())
        return;

    // Do not allow self-referencing.
    // 'target' may be null, if it's a non SVG namespaced element.
    if (!target || target == this || isDisallowedElement(target))
        return;

    // Set up root SVG element in shadow tree.
    RefPtrWillBeRawPtr<Element> newChild = target->cloneElementWithoutChildren();
    m_targetElementInstance = toSVGElement(newChild.get());
    ShadowRoot* shadowTreeRootElement = userAgentShadowRoot();
    shadowTreeRootElement->appendChild(newChild.release());

    // Clone the target subtree into the shadow tree, not handling <use> and <symbol> yet.

    // SVG specification does not say a word about <use> & cycles. My view on this is: just ignore it!
    // Non-appearing <use> content is easier to debug, then half-appearing content.
    if (!buildShadowTree(target, m_targetElementInstance.get(), false)) {
        clearShadowTree();
        return;
    }

    if (instanceTreeIsLoading(m_targetElementInstance.get()))
        return;

    // Assure shadow tree building was successfull
    ASSERT(m_targetElementInstance);
    ASSERT(m_targetElementInstance->correspondingUseElement() == this);
    ASSERT(m_targetElementInstance->correspondingElement() == target);

    // Expand all <use> elements in the shadow tree.
    // Expand means: replace the actual <use> element by what it references.
    if (!expandUseElementsInShadowTree(m_targetElementInstance.get())) {
        clearShadowTree();
        return;
    }

    // Expand all <symbol> elements in the shadow tree.
    // Expand means: replace the actual <symbol> element by the <svg> element.
    expandSymbolElementsInShadowTree(toSVGElement(shadowTreeRootElement->firstChild()));

    m_targetElementInstance = toSVGElement(shadowTreeRootElement->firstChild());
    transferUseWidthAndHeightIfNeeded(*this, m_targetElementInstance.get(), *m_targetElementInstance->correspondingElement());

    ASSERT(m_targetElementInstance->parentNode() == shadowTreeRootElement);

    // Update relative length information.
    updateRelativeLengthsInformation();
}
Exemplo n.º 2
0
bool SVGUseElement::instanceTreeIsLoading(SVGElementInstance* targetElementInstance)
{
    for (SVGElementInstance* instance = targetElementInstance->firstChild(); instance; instance = instance->nextSibling()) {
        if (SVGUseElement* use = instance->correspondingUseElement()) {
             if (use->cachedDocumentIsStillLoading())
                 return true;
        }
        if (instance->hasChildNodes())
            instanceTreeIsLoading(instance);
    }
    return false;
}
Exemplo n.º 3
0
void SVGUseElement::buildShadowAndInstanceTree(SVGElement* target)
{
    ASSERT(!m_targetElementInstance);

    // Do not build the shadow/instance tree for <use> elements living in a shadow tree.
    // The will be expanded soon anyway - see expandUseElementsInShadowTree().
    if (isInShadowTree())
        return;

    // Do not allow self-referencing.
    // 'target' may be null, if it's a non SVG namespaced element.
    if (!target || target == this)
        return;

    // Why a seperated instance/shadow tree? SVG demands it:
    // The instance tree is accesable from JavaScript, and has to
    // expose a 1:1 copy of the referenced tree, whereas internally we need
    // to alter the tree for correct "use-on-symbol", "use-on-svg" support.

    // Build instance tree. Create root SVGElementInstance object for the first sub-tree node.
    //
    // Spec: If the 'use' element references a simple graphics element such as a 'rect', then there is only a
    // single SVGElementInstance object, and the correspondingElement attribute on this SVGElementInstance object
    // is the SVGRectElement that corresponds to the referenced 'rect' element.
    m_targetElementInstance = SVGElementInstance::create(this, this, target);

    // Eventually enter recursion to build SVGElementInstance objects for the sub-tree children
    bool foundProblem = false;
    buildInstanceTree(target, m_targetElementInstance.get(), foundProblem, false);

    if (instanceTreeIsLoading(m_targetElementInstance.get()))
        return;

    // SVG specification does not say a word about <use> & cycles. My view on this is: just ignore it!
    // Non-appearing <use> content is easier to debug, then half-appearing content.
    if (foundProblem) {
        clearResourceReferences();
        return;
    }

    // Assure instance tree building was successfull
    ASSERT(m_targetElementInstance);
    ASSERT(!m_targetElementInstance->shadowTreeElement());
    ASSERT(m_targetElementInstance->correspondingUseElement() == this);
    ASSERT(m_targetElementInstance->directUseElement() == this);
    ASSERT(m_targetElementInstance->correspondingElement() == target);

    ShadowRoot* shadowTreeRootElement = shadowRoot();
    ASSERT(shadowTreeRootElement);

    // Build shadow tree from instance tree
    // This also handles the special cases: <use> on <symbol>, <use> on <svg>.
    buildShadowTree(target, m_targetElementInstance.get());

    // Expand all <use> elements in the shadow tree.
    // Expand means: replace the actual <use> element by what it references.
    expandUseElementsInShadowTree(shadowTreeRootElement);

    // Expand all <symbol> elements in the shadow tree.
    // Expand means: replace the actual <symbol> element by the <svg> element.
    expandSymbolElementsInShadowTree(shadowTreeRootElement);

    // Now that the shadow tree is completly expanded, we can associate
    // shadow tree elements <-> instances in the instance tree.
    associateInstancesWithShadowTreeElements(shadowTreeRootElement->firstChild(), m_targetElementInstance.get());

    // If no shadow tree element is present, this means that the reference root
    // element was removed, as it is disallowed (ie. <use> on <foreignObject>)
    // Do NOT leave an inconsistent instance tree around, instead destruct it.
    if (!m_targetElementInstance->shadowTreeElement()) {
        clearResourceReferences();
        return;
    }

    ASSERT(m_targetElementInstance->shadowTreeElement()->parentNode() == shadowTreeRootElement);

    // Transfer event listeners assigned to the referenced element to our shadow tree elements.
    transferEventListenersToShadowTree(m_targetElementInstance.get());

    // Update relative length information.
    updateRelativeLengthsInformation();

    // Eventually dump instance tree
#ifdef DUMP_INSTANCE_TREE
    String text;
    unsigned int depth = 0;

    dumpInstanceTree(depth, text, m_targetElementInstance.get());
    fprintf(stderr, "\nDumping <use> instance tree:\n%s\n", text.latin1().data());
#endif

    // Eventually dump shadow tree
#ifdef DUMP_SHADOW_TREE
    RefPtr<XMLSerializer> serializer = XMLSerializer::create();
    String markup = serializer->serializeToString(shadowTreeRootElement, ASSERT_NO_EXCEPTION);
    fprintf(stderr, "Dumping <use> shadow tree markup:\n%s\n", markup.latin1().data());
#endif
}