Exemplo n.º 1
0
void
intel_tex_unmap_images(struct intel_context *intel,
                       struct intel_texture_object *intelObj)
{
   int i;

   for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++)
      intel_tex_unmap_level_images(intel, intelObj, i);
}
Exemplo n.º 2
0
void
intel_tex_unmap_images(struct intel_context *intel,
                       struct intel_texture_object *intelObj)
{
   int i;

   for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
      intel_tex_unmap_level_images(intel, intelObj, i);
}
Exemplo n.º 3
0
static void intelGenerateMipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_texture_object *intelObj = intel_texture_object(texObj);

   intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
   intel_generate_mipmap(ctx, target, texObj);
   intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);
}
Exemplo n.º 4
0
/**
 * Called via ctx->Driver.GenerateMipmap()
 * This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks
 * if we'll be using software mipmap generation.  In that case, we need to
 * map/unmap the base level texture image.
 */
static void
intelGenerateMipmap(struct gl_context *ctx, GLenum target,
                    struct gl_texture_object *texObj)
{
   if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
      /* sw path: need to map texture images */
      struct intel_context *intel = intel_context(ctx);
      struct intel_texture_object *intelObj = intel_texture_object(texObj);
      struct gl_texture_image *first_image = texObj->Image[0][texObj->BaseLevel];

      fallback_debug("%s - fallback to swrast\n", __FUNCTION__);

      intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
      _mesa_generate_mipmap(ctx, target, texObj);
      intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);

      if (!_mesa_is_format_compressed(first_image->TexFormat)) {
         GLuint nr_faces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
         GLuint face, i;
         /* Update the level information in our private data in the new images,
          * since it didn't get set as part of a normal TexImage path.
          */
         for (face = 0; face < nr_faces; face++) {
            for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
               struct intel_texture_image *intelImage =
                  intel_texture_image(texObj->Image[face][i]);
               if (!intelImage)
                  break;
               intelImage->level = i;
               intelImage->face = face;
               /* Unreference the miptree to signal that the new Data is a
                * bare pointer from mesa.
                */
               intel_miptree_release(intel, &intelImage->mt);
            }
         }
      }
   }
   else {
      _mesa_meta_GenerateMipmap(ctx, target, texObj);
   }
}