Exemplo n.º 1
0
/* Creates shader:
 *    (sy)(ss)end
 */
static struct fd3_shader_stateobj *
create_solid_vp(struct pipe_context *pctx)
{
	struct fd3_shader_stateobj *so;
	struct ir3_shader *ir = ir3_shader_create();
	struct ir3_instruction *instr;

	/* (sy)(ss)end */
	instr = ir3_instr_create(ir, 0, OPC_END);
	instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;


	so = create_internal_shader(pctx, SHADER_VERTEX, ir);
	if (!so)
		return NULL;

	so->pos_regid = regid(0,0);
	so->psize_regid = regid(63,0);
	so->inputs_count = 1;
	so->inputs[0].regid = regid(0,0);
	so->inputs[0].compmask = 0xf;
	so->total_in = 4;
	so->outputs_count = 0;

	fixup_vp_regfootprint(so);

	return so;
}
Exemplo n.º 2
0
/* Creates shader:
 *    (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x
 *    end
 */
static struct fd3_shader_stateobj *
create_solid_fp(struct pipe_context *pctx)
{
	struct fd3_shader_stateobj *so;
	struct ir3_shader *ir = ir3_shader_create();
	struct ir3_instruction *instr;

	/* (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x */
	instr = ir3_instr_create(ir, 1, 0);  /* mov/cov instructions have no opc */
	instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
	instr->repeat = 3;
	instr->cat1.src_type = TYPE_F16;
	instr->cat1.dst_type = TYPE_F16;

	ir3_reg_create(instr, regid(0,0), IR3_REG_HALF);  /* hr0.x */
	ir3_reg_create(instr, regid(0,0), IR3_REG_HALF |  /* (r)hc0.x */
			IR3_REG_CONST | IR3_REG_R);

	/* end */
	instr = ir3_instr_create(ir, 0, OPC_END);

	so = create_internal_shader(pctx, SHADER_FRAGMENT, ir);
	if (!so)
		return NULL;

	so->color_regid = regid(0,0);
	so->half_precision = true;
	so->inputs_count = 0;
	so->total_in = 0;

	return so;
}
Exemplo n.º 3
0
static struct fd4_shader_stateobj *
create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
		enum shader_t type)
{
	struct fd4_shader_stateobj *so = CALLOC_STRUCT(fd4_shader_stateobj);
	so->shader = ir3_shader_create(pctx, cso, type);
	return so;
}
Exemplo n.º 4
0
static struct ir3_shader *
create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
		gl_shader_stage type)
{
	struct fd_context *ctx = fd_context(pctx);
	struct ir3_compiler *compiler = ctx->screen->compiler;
	return ir3_shader_create(compiler, cso, type, &ctx->debug, pctx->screen);
}
Exemplo n.º 5
0
static struct fd5_shader_stateobj *
create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
		enum shader_t type)
{
	struct fd_context *ctx = fd_context(pctx);
	struct ir3_compiler *compiler = ctx->screen->compiler;
	struct fd5_shader_stateobj *so = CALLOC_STRUCT(fd5_shader_stateobj);
	so->shader = ir3_shader_create(compiler, cso, type, &ctx->debug);
	return so;
}
Exemplo n.º 6
0
/* Creates shader:
 *    (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x
 *    (rpt5)nop
 *    sam (f32)(xyzw)r0.x, r0.z, s#0, t#0
 *    (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x
 *    end
 */
static struct fd3_shader_stateobj *
create_blit_fp(struct pipe_context *pctx)
{
	struct fd3_shader_stateobj *so;
	struct ir3_shader *ir = ir3_shader_create();
	struct ir3_instruction *instr;

	/* (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x */
	instr = ir3_instr_create(ir, 2, OPC_BARY_F);
	instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
	instr->repeat = 1;

	ir3_reg_create(instr, regid(0,2), IR3_REG_EI);    /* (ei)r0.z */
	ir3_reg_create(instr, 0, IR3_REG_R |              /* (r)0 */
			IR3_REG_IMMED)->iim_val = 0;
	ir3_reg_create(instr, regid(0,0), 0);             /* r0.x */

	/* (rpt5)nop */
	instr = ir3_instr_create(ir, 0, OPC_NOP);
	instr->repeat = 5;

	/* sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 */
	instr = ir3_instr_create(ir, 5, OPC_SAM);
	instr->cat5.samp = 0;
	instr->cat5.tex  = 0;
	instr->cat5.type = TYPE_F32;

	ir3_reg_create(instr, regid(0,0),                 /* (xyzw)r0.x */
			0)->wrmask = 0xf;
	ir3_reg_create(instr, regid(0,2), 0);             /* r0.z */

	/* (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x */
	instr = ir3_instr_create(ir, 1, 0);  /* mov/cov instructions have no opc */
	instr->flags = IR3_INSTR_SY;
	instr->repeat = 3;
	instr->cat1.src_type = TYPE_F32;
	instr->cat1.dst_type = TYPE_F16;

	ir3_reg_create(instr, regid(0,0), IR3_REG_HALF);  /* hr0.x */
	ir3_reg_create(instr, regid(0,0), IR3_REG_R);     /* (r)r0.x */

	/* end */
	instr = ir3_instr_create(ir, 0, OPC_END);

	so = create_internal_shader(pctx, SHADER_FRAGMENT, ir);
	if (!so)
		return NULL;

	so->color_regid = regid(0,0);
	so->half_precision = true;
	so->inputs_count = 1;
	so->inputs[0].inloc = 8;
	so->inputs[0].compmask = 0x3;
	so->total_in = 2;
	so->samplers_count = 1;

	so->vpsrepl[0] = 0x99999999;
	so->vpsrepl[1] = 0x99999999;
	so->vpsrepl[2] = 0x99999999;
	so->vpsrepl[3] = 0x99999999;

	return so;
}