void PetDeedImplementation::fillObjectMenuResponse(ObjectMenuResponse* menuResponse, CreatureObject* player) {
	DeedImplementation::fillObjectMenuResponse(menuResponse, player);

	if(isASubChildOf(player))
		menuResponse->addRadialMenuItem(20, 3, "@pet/pet_menu:menu_tame");
	// Bio engineers can sample a deed
	if(player->hasSkill("outdoors_bio_engineer_novice") && isASubChildOf(player))
		menuResponse->addRadialMenuItem(21, 3, "@sui:harvest_dna");
}
int FsBuffItemImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {
	if (!isASubChildOf(player))
		return 0;

	if (selectedID == 68) {
		uint32 buffCRC = getBuffCRC();

		if (player->hasBuff(buffCRC)) {
			player->sendSystemMessage("@quest/force_sensitive/utils:have_buff");
			return 0;
		}

		if (!player->checkCooldownRecovery("fs_buff_item_" + BuffAttribute::getName(buffAttribute))) {
			player->sendSystemMessage("@quest/force_sensitive/utils:timer_not_up");
			return 0;
		}

		Reference<Buff*> buff = new Buff(player, buffCRC, buffDuration, BuffType::MEDICAL);

		Locker locker(buff);

		buff->setAttributeModifier(buffAttribute, buffValue);

		player->addBuff(buff);

		player->sendSystemMessage("@quest/force_sensitive/utils:buff_applied");

		player->addCooldown("fs_buff_item_" + BuffAttribute::getName(buffAttribute), reuseTime);
	}

	return 1;
}
Exemplo n.º 3
0
void JukeboxImplementation::fillObjectMenuResponse(ObjectMenuResponse* menuResponse, CreatureObject* player) {
	ManagedReference<CreatureObject*> perkOwner = getOwner().get();

	PlayerObject* playerObject = player->getPlayerObject();

	if (playerObject == NULL)
		return;

	if ((perkOwner != NULL && perkOwner == player) || playerObject->isPrivileged()) {
		TangibleObjectImplementation::fillObjectMenuResponse(menuResponse, player);
		menuResponse->addRadialMenuItem(132, 3, "@event_perk:mnu_show_exp_time"); // Show Expiration Time
	}

	if (!isASubChildOf(player)) {
		menuResponse->addRadialMenuItem(68, 3, "@event_perk:jukebox_operate");
		menuResponse->addRadialMenuItemToRadialID(68, 69, 3, "@event_perk:jukebox_start_music");
		menuResponse->addRadialMenuItemToRadialID(68, 70, 3, "@event_perk:jukebox_stop_music");


		if (playerObject->isPrivileged() && player->getParentID() == 0) {
			menuResponse->addRadialMenuItem(72, 3, "Staff Functionality");
			menuResponse->addRadialMenuItemToRadialID(72, 73, 3, "@ui_radial:item_pickup");
		}
	} else {
		if (playerObject->isPrivileged() && player->getParentID() == 0) {
			menuResponse->addRadialMenuItem(72, 3, "Staff Functionality");
			menuResponse->addRadialMenuItemToRadialID(72, 73, 3, "@ui_radial:item_drop");
		}
	}
}
void EventPerkDeedImplementation::fillObjectMenuResponse(ObjectMenuResponse* menuResponse, CreatureObject* player) {
	DeedImplementation::fillObjectMenuResponse(menuResponse, player);

	if(isASubChildOf(player)) {
		menuResponse->addRadialMenuItem(20, 3, "@event_perk:use_event_perk"); // Deploy Rental
	}
}
bool TangibleObjectImplementation::canRepair(CreatureObject* player) {
	if (player == NULL || !isASubChildOf(player))
		return false;

	SceneObject* inventory = player->getSlottedObject("inventory");

	if (inventory == NULL)
		return false;

	for (int i = 0; i < inventory->getContainerObjectsSize(); ++i) {
		ManagedReference<SceneObject*> item = inventory->getContainerObject(i);
		if(item->isRepairTool()) {
			Reference<RepairToolTemplate*> repairTemplate = cast<RepairToolTemplate*>(item->getObjectTemplate());

			if (repairTemplate == NULL) {
				error("No RepairToolTemplate for: " + String::valueOf(item->getServerObjectCRC()));

				continue;
			}

			if (repairTemplate->getRepairType() & getGameObjectType()) {
				return true;
			}
		}
	}

	return false;
}
int ResourceDeedImplementation::useObject(CreatureObject* creature) {
	if (creature == NULL)
		return 0;

	if (!isASubChildOf(creature))
		return 0;

	ManagedReference<PlayerObject*> ghost = creature->getPlayerObject();

	if (ghost == NULL || ghost->hasSuiBoxWindowType(SuiWindowType::FREE_RESOURCE)) {
		//ghost->closeSuiWindowType(SuiWindowType::FREE_RESOURCE);
		ghost->removeSuiBoxType(SuiWindowType::FREE_RESOURCE);

		return 0;
	}

	ManagedReference<ResourceManager*> resourceManager = server->getZoneServer()->getResourceManager();

	ManagedReference<SuiListBox*> sui = new SuiListBox(creature, SuiWindowType::FREE_RESOURCE);
	sui->setUsingObject(_this.getReferenceUnsafeStaticCast());
	sui->setCallback(new ResourceDeedSuiCallback(server->getZoneServer(), "Resource"));
	sui->setPromptTitle("@veteran:resource_title"); //Resources
	sui->setPromptText("@veteran:choose_class"); //Choose resource class
	sui->setOtherButton(true, "@back");
	sui->setCancelButton(true, "@cancel");
	sui->setOkButton(true, "@ok");

	resourceManager->addNodeToListBox(sui, "resource");

	ghost->addSuiBox(sui);
	creature->sendMessage(sui->generateMessage());

	return 1;
}
void VetHarvesterDeedImplementation::fillObjectMenuResponse(ObjectMenuResponse* menuResponse, CreatureObject* creature) {
	DeedImplementation::fillObjectMenuResponse(menuResponse, creature);

	if (!isASubChildOf(creature))
		return;
  
	menuResponse->addRadialMenuItem(20, 3, "@ui_radial:convert_harvester"); //use
}
void VehicleControlDeviceImplementation::spawnObject(CreatureObject* player) {
	ZoneServer* zoneServer = getZoneServer();

	ManagedReference<TangibleObject*> controlledObject = this->controlledObject.get();

	if (controlledObject == NULL)
		return;

	if (!isASubChildOf(player))
		return;

	if (player->getParent() != NULL || player->isInCombat()) {
		player->sendSystemMessage("@pet/pet_menu:cant_call_vehicle"); // You can only unpack vehicles while Outside and not in Combat.
		return;
	}

	ManagedReference<TradeSession*> tradeContainer = player->getActiveSession(SessionFacadeType::TRADE).castTo<TradeSession*>();

	if (tradeContainer != NULL) {
		server->getZoneServer()->getPlayerManager()->handleAbortTradeMessage(player);
	}

	controlledObject->initializePosition(player->getPositionX(), player->getPositionZ(), player->getPositionY());
	ManagedReference<CreatureObject*> vehicle = NULL;

	if (controlledObject->isCreatureObject()) {
		vehicle = cast<CreatureObject*>(controlledObject.get());
		vehicle->setCreatureLink(player);
		vehicle->setControlDevice(_this.getReferenceUnsafeStaticCast());
	}

	Zone* zone = player->getZone();

	if (zone == NULL)
		return;

	//controlledObject->insertToZone(player->getZone());
	zone->transferObject(controlledObject, -1, true);
	Reference<VehicleDecayTask*> decayTask = new VehicleDecayTask(controlledObject);
	decayTask->execute();

	if (vehicle != NULL && controlledObject->getServerObjectCRC() == 0x32F87A54) // Jetpack
	{
		controlledObject->setCustomizationVariable("/private/index_hover_height", 40, true); // Illusion of flying.
		player->executeObjectControllerAction(STRING_HASHCODE("mount"), controlledObject->getObjectID(), ""); // Auto mount.
	}

	updateStatus(1);

	if (vehicleControlObserver != NULL)
		player->dropObserver(ObserverEventType::STARTCOMBAT, vehicleControlObserver);
}
int StructureDeedImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {

	if (selectedID == 20) {

		if (!isASubChildOf(player))
			return 0;

		player->executeObjectControllerAction(String("placestructuremode").hashCode(), getObjectID(), "");

		return 0;
	}

	return DeedImplementation::handleObjectMenuSelect(player, selectedID);
}
int SurveyToolImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {
	PlayerObject* playerObject = player->getPlayerObject();

	if(isASubChildOf(player)) {
		if (!playerObject->hasAbility("survey")) {
			player->sendSystemMessage("@error_message:insufficient_skill");
			return 0;
		}

		if (selectedID == 20) { // use object

			if(getRange(player) == 0) {
				sendRangeSui(player);
				return 0;
			}

			Locker locker(_this.getReferenceUnsafeStaticCast());

			ManagedReference<SurveySession*> session = player->getActiveSession(SessionFacadeType::SURVEY).castTo<SurveySession*>();
			if(session == NULL) {
				session = new SurveySession(player);
				session->initializeSession(_this.getReferenceUnsafeStaticCast());
			}

			session->setOpenSurveyTool(_this.getReferenceUnsafeStaticCast());

			ManagedReference<ResourceManager*> resourceManager = cast<ResourceManager*>(server->getZoneServer()->getResourceManager());
			if(resourceManager == NULL) {
				error("null resource manager");
				return 0;
			}
			resourceManager->sendResourceListForSurvey(player, getToolType(), getSurveyType());

			return 0;
		}

		if (selectedID == 133) { // Set Tool Range

			sendRangeSui(player);

			return 0;
		}
	}

	return TangibleObjectImplementation::handleObjectMenuSelect(player, selectedID);
}
int RecycleToolImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {
	Reference<PlayerObject*> playerObject = player->getPlayerObject();

	if(isASubChildOf(player)) {

		SharedObjectTemplate* templateData = TemplateManager::instance()->getTemplate(_this.get()->getServerObjectCRC());

		RecycleToolTemplate* recycleToolData = dynamic_cast<RecycleToolTemplate*>(templateData);

		Vector<String> resourceTypes = recycleToolData->getResourceTypes();

		switch (selectedID) {
		case 245:
			break;
		case 246:
			setSelectedResource(toolType + 1);
			setSelectedTypeName(resourceTypes.get(0));
			break;
		case 247:
			setSelectedResource(toolType + 2);
			setSelectedTypeName(resourceTypes.get(1));
			break;
		case 248:
			setSelectedResource(toolType + 3);
			setSelectedTypeName(resourceTypes.get(2));
			break;
		case 249:
			setSelectedResource(toolType + 4);
			setSelectedTypeName(resourceTypes.get(3));
			break;
		case 250:
			setSelectedResource(toolType + 5);
			setSelectedTypeName(resourceTypes.get(4));
			break;
		case 251:
			setSelectedResource(toolType + 6);
			setSelectedTypeName(resourceTypes.get(5));
			break;
		}
	}

	return TangibleObjectImplementation::handleObjectMenuSelect(player, selectedID);
}
int VetHarvesterDeedImplementation::useObject(CreatureObject* creature) {

	ManagedReference<PlayerObject*> ghost = creature->getPlayerObject();

	ZoneServer *zone = creature->getZoneServer();

	if(ghost == NULL || zone == NULL)
		return 0;

	if (!isASubChildOf(creature))
		return 0;

	uint64 targetID = creature->getTargetID();

	ManagedReference<TangibleObject*> targetObject = zone->getObject(targetID).castTo<TangibleObject*>();

	if (targetObject == NULL || !targetObject->isHarvesterObject())
		return 0;

	HarvesterObject *harvester = targetObject.castTo<HarvesterObject*>();

	if(harvester == NULL || !harvester->isOwnerOf(creature))
		return 0;

	if(harvester->isSelfPowered()) {
		creature->sendSystemMessage("@veteran:harvester_already_selfpowered");
		return 0;
	}

	StringIdChatParameter messageBody("veteran", "harvester_converted"); // Your harvester %TT has been converted to use 0 power.
	messageBody.setTT(harvester);

	ManagedReference<ChatManager*> cman = zone->getChatManager();

	cman->sendMail("system", "@veteran:harvester_converted_subject", messageBody, creature->getFirstName());

  	EXECUTE_TASK_1(harvester, {
          Locker locker(harvester_p);
          harvester_p->setSelfPowered(true);
        });
void VehicleControlDeviceImplementation::generateObject(CreatureObject* player) {
	if (player->isDead() || player->isIncapacitated())
		return;

	if (!isASubChildOf(player))
		return;

	if (player->getParent() != NULL || player->isInCombat()) {
		player->sendSystemMessage("@pet/pet_menu:cant_call_vehicle"); // You can only unpack vehicles while Outside and not in Combat.
		return;
	}

	ManagedReference<TangibleObject*> controlledObject = this->controlledObject.get();

	if (controlledObject == NULL)
		return;

	if (controlledObject->isInQuadTree())
		return;

	ManagedReference<TradeSession*> tradeContainer = player->getActiveSession(SessionFacadeType::TRADE).castTo<TradeSession*>();

	if (tradeContainer != NULL) {
		server->getZoneServer()->getPlayerManager()->handleAbortTradeMessage(player);
	}

	if(player->getPendingTask("call_mount") != NULL) {
		StringIdChatParameter waitTime("pet/pet_menu", "call_delay_finish_vehicle");
		Time nextExecution;
		Core::getTaskManager()->getNextExecutionTime(player->getPendingTask("call_mount"), nextExecution);
		int timeLeft = (nextExecution.getMiliTime() / 1000) - System::getTime();
		waitTime.setDI(timeLeft);

		player->sendSystemMessage(waitTime);
		return;
	}

	ManagedReference<SceneObject*> datapad = player->getSlottedObject("datapad");

	if (datapad == NULL)
		return;

	int currentlySpawned = 0;

	for (int i = 0; i < datapad->getContainerObjectsSize(); ++i) {
		ManagedReference<SceneObject*> object = datapad->getContainerObject(i);

		if (object->isVehicleControlDevice()) {
			VehicleControlDevice* device = cast<VehicleControlDevice*>( object.get());

			ManagedReference<SceneObject*> vehicle = device->getControlledObject();

			if (vehicle != NULL && vehicle->isInQuadTree()) {
				if (++currentlySpawned > 2)
					player->sendSystemMessage("@pet/pet_menu:has_max_vehicle");

				return;
			}
		}
	}

	if(player->getCurrentCamp() == NULL && player->getCityRegion() == NULL) {

		Reference<CallMountTask*> callMount = new CallMountTask(_this.getReferenceUnsafeStaticCast(), player, "call_mount");

		StringIdChatParameter message("pet/pet_menu", "call_vehicle_delay");
		message.setDI(15);
		player->sendSystemMessage(message);

		player->addPendingTask("call_mount", callMount, 15 * 1000);

		if (vehicleControlObserver == NULL) {
			vehicleControlObserver = new VehicleControlObserver(_this.getReferenceUnsafeStaticCast());
			vehicleControlObserver->deploy();
		}

		player->registerObserver(ObserverEventType::STARTCOMBAT, vehicleControlObserver);

	} else {

		Locker clocker(controlledObject, player);
		spawnObject(player);
	}

}
int VitalityPackImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {

	if (player == NULL)
		return 0;

	if (!isASubChildOf(player))
		return 0;

	if (selectedID != 20)
		return TangibleObjectImplementation::handleObjectMenuSelect(player, selectedID);

	uint64 targetID = player->getTargetID();
	ZoneServer* server = player->getZoneServer();
	if (server == NULL)
		return 0;

	// Target must be a pet
	ManagedReference<TangibleObject*> target = server->getObject(targetID, true).castTo<TangibleObject*>();
	if (target == NULL || !target->isPet() ) {
		player->sendSystemMessage("You can only use this to restore vitality to pets");
		return 0;
	}

	ManagedReference<AiAgent*> pet = cast<AiAgent*>(target.get());
	if( pet == NULL )
		return 0;

	ManagedReference<PetControlDevice*> controlDevice = pet->getControlDevice().get().castTo<PetControlDevice*>();
	if( controlDevice == NULL )
		return 0;

	// Check pet type
	Locker crossLock(controlDevice, _this.getReferenceUnsafeStaticCast() );
	if( controlDevice->getPetType() == PetManager::FACTIONPET ){
		player->sendSystemMessage("You cannot use this to restore vitality to that type of pet");
		return 0;
	}

	// Check owner
	uint64 ownerID = pet->getCreatureLinkID();
	if ( ownerID != player->getObjectID()){
		player->sendSystemMessage("You cannot revitalize another player's pet");
		return 0;
	}

	// Check pet and player states
	if( pet->isInCombat() || pet->isDead() || pet->isIncapacitated() || player->isInCombat() || player->isDead() || player->isIncapacitated()){
		player->sendSystemMessage("You can't restore vitality to your pet right now");
		return 0;
	}

	// Check that some vitality has been lost
	if( controlDevice->getVitality() >= controlDevice->getMaxVitality() ){
		player->sendSystemMessage("Pet is already at maximum vitality");
		return 0;
	}

	// Calculate vitality loss
	int vitalityLost = controlDevice->getMaxVitality() - controlDevice->getVitality();
	int vitalityLoss = 1;

	if (effectiveness < 45){
		vitalityLoss += (vitalityLost / 9) + (vitalityLost / 13);
	} else if (effectiveness < 75) {
		vitalityLoss += (vitalityLost / 19) + (vitalityLost / 28);
	} else {
		vitalityLoss += (vitalityLost / 29) + (vitalityLost / 43);
	}

	vitalityLoss *= ((vitalityLost - 1) / effectiveness) + 1;

	if( vitalityLoss >= controlDevice->getMaxVitality() ){
		vitalityLoss = controlDevice->getMaxVitality() - 1;
	}

	// Reduce max vitality
	controlDevice->setMaxVitality( controlDevice->getMaxVitality() - vitalityLoss );

	// Restore vitality to new max
	controlDevice->setVitality( controlDevice->getMaxVitality() );

	// Use a charge
	decreaseUseCount();

	player->sendSystemMessage("You restore your pet to " + String::valueOf( controlDevice->getMaxVitality() ) +
							  " vitality but it permanently lost " + String::valueOf( vitalityLoss ) + " vitality." );

	return 0;

}
int PetDeedImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {
	if (selectedID == 21) {
		if(generated || !player->hasSkill("outdoors_bio_engineer_novice") || !isASubChildOf(player))
			return 1;
		if (player->isRidingMount()) {
			player->sendSystemMessage("You cannot sample DNA while mounted");
			return 1;
		}

		if(player->getPendingTask("sampledeed") != NULL) {
			player->sendSystemMessage("@bio_engineer:harvest_dna_already_harvesting");
			return 1;
		}
		int skillMod = player->getSkillMod("dna_harvesting");
		if (skillMod < 1 || level > skillMod + 15) {
			player->sendSystemMessage("@bio_engineer:harvest_dna_skill_too_low");
			return 1;
		}

		Locker clocker(_this.get());

		ManagedReference<SampleDeedTask*> task = new SampleDeedTask(_this.get(), player);
		player->addPendingTask("sampledeed",task,0);
		return 0;
	}
	if (selectedID == 20) {

		if (generated || !isASubChildOf(player))
			return 1;

		if (player->isInCombat() || player->getParentRecursively(SceneObjectType::BUILDING) != NULL) {
			player->sendSystemMessage("@pet/pet_menu:cant_call"); //You can only unpack vehicles while Outside and not in Combat.
			return 1;
		}

		ManagedReference<SceneObject*> datapad = player->getSlottedObject("datapad");

		if (datapad == NULL) {
			player->sendSystemMessage("Datapad doesn't exist when trying to call pet");
			return 1;
		}
		if (datapad->getContainerObjectsSize() >= datapad->getContainerVolumeLimit()) {
			player->sendSystemMessage("@faction_recruiter:datapad_full"); // Your datapad is full. You must first free some space.
			return 1;
		}
		// Does the player have room
		ManagedReference<PlayerManager*> playerManager = player->getZoneServer()->getPlayerManager();

		int numberStored = 0;
		int maxStoredPets = playerManager->getBaseStoredCreaturePets() + player->getSkillMod("stored_pets");

		for (int i = 0; i < datapad->getContainerObjectsSize(); ++i) {
			ManagedReference<SceneObject*> object = datapad->getContainerObject(i);

			if (object != NULL && object->isPetControlDevice()) {
				PetControlDevice* device = cast<PetControlDevice*>( object.get());

				if (device->getPetType() == PetManager::CREATUREPET) {
					if (++numberStored >= maxStoredPets) {
						player->sendSystemMessage("@pet/pet_menu:sys_too_many_stored"); // There are too many pets stored in this container. Release some of them to make room for more.
						return 1;
					}

				}
			}
		}
		// Can the player control it
		ManagedReference<PlayerObject*> ghost = player->getPlayerObject();

		int currentlySpawned = 0;
		int spawnedLevel = 0;
		int cLevel = level;
		int maxPets = player->getSkillMod("keep_creature");
		int maxLevelofPets = player->getSkillMod("tame_level");

		for (int i = 0; i < ghost->getActivePetsSize(); ++i) {
			ManagedReference<AiAgent*> object = ghost->getActivePet(i);

			if (object != NULL && object->isCreature()) {
				if (++currentlySpawned >= maxPets) {
					player->sendSystemMessage("@pet/pet_menu:too_many"); // You can't control any more pets. Store one first
					return 1;
				}

				spawnedLevel += object->getLevel();

				if ((spawnedLevel + cLevel) > maxLevelofPets) {
					player->sendSystemMessage("Taming this pet would exceed your control level ability.");
					return 1;
				}
			}
		}

		Reference<CreatureManager*> creatureManager = player->getZone()->getCreatureManager();
		if( creatureManager == NULL ){
			player->sendSystemMessage("Internal Pet Deed Error #307");
			return 1;
		}

		CreatureTemplateManager* creatureTemplateManager = CreatureTemplateManager::instance();
		ManagedReference<CreatureTemplate*> petTemplate = creatureTemplateManager->getTemplate( mobileTemplate.hashCode() );

		if (petTemplate == NULL) {
			player->sendSystemMessage("wrong pet template;mobileTemplate=[" + mobileTemplate + "]" );
			return 1;
		}

		bool isVicious = petTemplate->getPvpBitmask() & CreatureFlag::AGGRESSIVE;

		if (level > 10 || isVicious) {
			if (!player->hasSkill("outdoors_creaturehandler_novice") || (level > maxLevelofPets)) {
				player->sendSystemMessage("@pet/pet_menu:sys_lack_skill"); // You lack the skill to be able to tame that creature.
				return 1;
			}

			if (isVicious && player->getSkillMod("tame_aggro") < 1) {
				player->sendSystemMessage("@pet/pet_menu:sys_lack_skill"); // You lack the skill to be able to tame that creature.
				return 1;
			}
		}

		// All checks complete, lets setup the control device and do it.
		ManagedReference<PetControlDevice*> controlDevice = (server->getZoneServer()->createObject(controlDeviceObjectTemplate.hashCode(), 1)).castTo<PetControlDevice*>();

		if (controlDevice == NULL) {
			player->sendSystemMessage("wrong pet control device;controlDevice=[" + controlDeviceObjectTemplate + "]" );
			return 1;
		}

		Locker locker(controlDevice);

		String templateToSpawn = creatureManager->getTemplateToSpawn(mobileTemplate.hashCode());
		ManagedReference<CreatureObject*> creatureObject = creatureManager->createCreature(templateToSpawn.hashCode(), true, 0 );
		if( creatureObject == NULL ) {
			controlDevice->destroyObjectFromDatabase(true);
			player->sendSystemMessage("wrong pet template;mobileTemplate=[" + mobileTemplate + "]" );
			return 1;
		}

		Locker clocker(creatureObject, player);

		ManagedReference<Creature*> pet = creatureObject.castTo<Creature*>();
		if( pet == NULL ) {
			controlDevice->destroyObjectFromDatabase(true);
			creatureObject->destroyObjectFromDatabase(true);
			player->sendSystemMessage("Internal Pet Deed Error #348" );
			return 1;
		}

		ObjectManager* objectManager = server->getZoneServer()->getObjectManager();
		pet->setPetDeed(_this.get());
		pet->loadTemplateData( petTemplate );
		pet->setCustomObjectName(StringIdManager::instance()->getStringId(*pet->getObjectName()), true);
		pet->createChildObjects();
		pet->setBaby(false);
		// update base stats on the pet now
		// We will store the deed pointer to the aiagent before serialization

		// Copy color customization from deed to pet
		CustomizationVariables* customVars = getCustomizationVariables();
		if( customVars != NULL ){
			for (int i = 0; i < customVars->size(); ++i) {
				uint8 id = customVars->elementAt(i).getKey();
				int16 val = customVars->elementAt(i).getValue();

				String name = CustomizationIdManager::instance()->getCustomizationVariable(id);
				pet->setCustomizationVariable( name, val, true );
			}
		}
		// then this is complete
		StringId s;
		s.setStringId(pet->getObjectName()->getFullPath());
		controlDevice->setControlledObject(pet);
		controlDevice->setObjectName(s);
		controlDevice->setPetType(PetManager::CREATUREPET);
		controlDevice->setMaxVitality(100);
		controlDevice->setVitality(100);
		controlDevice->setGrowthStage(1);
		controlDevice->updateStatus(1);

		if (!datapad->transferObject(controlDevice, -1)) {
			controlDevice->destroyObjectFromDatabase(true);
			return 1;
		}

		datapad->broadcastObject(controlDevice, true);
		controlDevice->growPet(player,true);
		controlDevice->callObject(player);

		//Remove the deed from it's container.
		ManagedReference<SceneObject*> deedContainer = getParent().get();

		if (deedContainer != NULL) {
			destroyObjectFromWorld(true);
		}

		generated = true;
		player->sendSystemMessage("@pet/pet_menu:device_added"); // "A control device has been added to your datapad."
		return 0;
	}

	return DeedImplementation::handleObjectMenuSelect(player, selectedID);
}
Exemplo n.º 16
0
int ConsumableImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {
	if (!isASubChildOf(player))
		return 0;

	if (selectedID != 20) {
		return TangibleObjectImplementation::handleObjectMenuSelect(player, selectedID);
	}

	if (speciesRestriction == "pets") {
		player->sendSystemMessage("@error_message:pets_only"); //That food is only suitable for pets.
		return 0;
	}

	PlayerObject* ghost = player->getPlayerObject();

	String raceName = player->getSpeciesName();

	if ((speciesRestriction == "2" && raceName != "trandoshan") || (speciesRestriction == "4" && raceName != "wookiee")) {
		player->sendSystemMessage("@error_message:race_restriction"); //That food isn't edible by your species.
		return 0;
	}

	if (isSpice() && player->hasSpice()) {
		player->sendSystemMessage("@spice/spice:sys_already_spiced"); //You are already under the influence of spices.
		return 0;
	}

	if (player->hasBuff(buffCRC)  && (!isAttributeEffect() || isForagedFood())) {
		player->sendSystemMessage("@combat_effects:already_affected"); //You are already under the influence of that food. Eating more won't enhance the effect.
		return 0;
	}

	if (player->isDead() || player->isIncapacitated())
		return 0;

	int availfill = 0;

	if (ghost == NULL)
		return 1;

	if (isFood())
		availfill = ghost->getFoodFillingMax() - ghost->getFoodFilling();

	if (isDrink())
		availfill = ghost->getDrinkFillingMax() - ghost->getDrinkFilling();

	if (filling > availfill) {
		if (isFood())
			player->sendSystemMessage("@error_message:full_food"); //You are too full to eat that.

		if (isDrink())
			player->sendSystemMessage("@error_message:full_drink"); //You are too full to drink that.

		return 1;
	}


	ManagedReference<Buff*> buff = NULL;

	switch (effectType) {
	case EFFECT_ATTRIBUTE: {
		buff = new Buff(player, buffName.hashCode(), duration, BuffType::FOOD);
		setModifiers(buff, false);
		break;
	}

	case EFFECT_SKILL: {
		buff = new Buff(player, buffName.hashCode(), duration, BuffType::FOOD);
		setModifiers(buff, true);
		break;
	}

	case EFFECT_SPICE: {
		buff = new SpiceBuff(player, buffName, String("spice." + buffName + ".up").hashCode(), duration);
		setModifiers(buff, false);
		//buff->parseAttributeModifierString(modifierString);
		player->addBuff(buff);
		//useCharge(player);
		decreaseUseCount();
		return 1;
	}

	case EFFECT_HEALING: {
		int dmghealed = player->healDamage(player, 6, nutrition);

		if (dmghealed <= 0) {
			player->sendSystemMessage("@healing:no_mind_to_heal_self"); //You have no mind to heal.
			return 0;
		}

		StringIdChatParameter stringId("combat_effects", "food_mind_heal");
		stringId.setDI(dmghealed);

		player->sendSystemMessage(stringId);

		break;
	}

	case EFFECT_DURATION: {
		buff = new DurationBuff(player, buffName.hashCode(), duration);
		setModifiers(buff, true);
		//buff->parseSkillModifierString(generateModifierString());
		break;
	}

	case EFFECT_DELAYED: {
		buff = new DelayedBuff(player, buffName.hashCode(), duration);
		setModifiers(buff, true);

		DelayedBuff* delayedBuff = cast<DelayedBuff*>(buff.get());
		delayedBuff->init(&eventTypes);

		break;
	}

	case EFFECT_INSTANT: {
		if (modifiers.isEmpty())
			return 0;

		//TODO: Handle each instant effect on its own...
		String effect = modifiers.elementAt(0).getKey();

		if (effect == "burst_run") {
			//We need to reduce the cooldown and efficiency.
			player->executeObjectControllerAction(String("burstrun").hashCode());

			if (player->hasBuff(String("burstrun").hashCode())) {
				float reduction = 1.f - ((float)nutrition / 100.f);
				player->updateCooldownTimer("burstrun", ((300 * reduction) + duration) * 1000);
				player->sendSystemMessage("@combat_effects:instant_burst_run"); //You instantly burst run at increased efficiency!

				Reference<Task*> task = player->getPendingTask("burst_run_notify");

				if (task != NULL)
					task->reschedule(((300 * reduction) + duration) * 1000);
				else {
					task = new BurstRunNotifyAvailableEvent(player);
					player->addPendingTask("burst_run_notify", task, ((300 * reduction) + duration) * 1000);
				}

			} else {
				//Couldnt burst run yet.
				return 0;
			}
		} else if (effect == "food_reduce") {
			//Tilla till reduces food stomach filling by a percentage
			int currentfilling = ghost->getFoodFilling();
			ghost->setFoodFilling(round(currentfilling * (100 - nutrition) / 100.0f), true);
		}
	}
	}

	if (buff != NULL)
		player->addBuff(buff);

	if (isFood())
		ghost->setFoodFilling(ghost->getFoodFilling() + filling, true);

	if (isDrink())
		ghost->setDrinkFilling(ghost->getDrinkFilling() + filling, true);

	StringIdChatParameter stringId("base_player", "prose_consume_item");
	stringId.setTT(getObjectID());
	player->sendSystemMessage(stringId);//player->sendSystemMessage("base_player", "prose_consume_item", objectID);;

	// Play the client effect sound depending on species/gender.

	// Get the species.
	int species = player->getSpecies();

	switch (species) {
	case 0:
		// Human
		if (player->getGender() == 0)
			player->playEffect("clienteffect/human_male_eat.cef");
		else if (player->getGender() == 1)
			player->playEffect("clienteffect/human_female_eat.cef");
		break;
	case 2: // Trandoshan
		if (player->getGender() == 0)
			player->playEffect("clienteffect/reptile_male_eat.cef");
		else if (player->getGender() == 1)
			player->playEffect("clienteffect/reptile_female_eat.cef");
		break;
	case 4: // Wookiee
		if (player->getGender() == 0)
			player->playEffect("clienteffect/wookiee_male_eat.cef");
		else if (player->getGender() == 1)
			player->playEffect("clienteffect/wookiee_female_eat.cef");
		break;
	default:
		break;

	}

	//Consume a charge from the item, destroy it if it reaches 0 charges remaining.
	//useCharge(player);
	decreaseUseCount();

	return 0;
}
void PetControlDeviceImplementation::callObject(CreatureObject* player) {
	if (player->isInCombat() || player->isDead() || player->isIncapacitated() || player->getPendingTask("tame_pet") != NULL) {
		player->sendSystemMessage("@pet/pet_menu:cant_call"); // You cannot call this pet right now.
		return;
	}

	if (player->isRidingMount()) {
		player->sendSystemMessage("@pet/pet_menu:mounted_call_warning"); // You cannot call a pet while mounted or riding a vehicle.
		return;
	}

	if (player->getParent() != NULL) {
		ManagedReference<SceneObject*> strongRef = player->getRootParent().get();
		ManagedReference<BuildingObject*> building = NULL;

		if (strongRef != NULL)
			building = strongRef.castTo<BuildingObject*>();

		if (building == NULL || building->isPrivateStructure()) {
			player->sendSystemMessage("@pet/pet_menu:private_house"); // You cannot call pets in a private building.
			return;
		}
	}

	if (!isASubChildOf(player))
		return;

	ManagedReference<TangibleObject*> controlledObject = this->controlledObject.get();

	if (controlledObject == NULL || !controlledObject->isAiAgent())
		return;

	ManagedReference<AiAgent*> pet = cast<AiAgent*>(controlledObject.get());
	ManagedReference<PlayerObject*> ghost = player->getPlayerObject();

	if (ghost->hasActivePet(pet))
		return;

	if (vitality <= 0) {
		player->sendSystemMessage("@pet/pet_menu:dead_pet"); // This pet is dead. Select DESTROY from the radial menu to delete this pet control device.
		return;
	}

	if (!pet->getCooldownTimerMap()->isPast("call_cooldown")) {
		if (petType == PetManager::DROIDPET)
			player->sendSystemMessage("@pet/droid_modules:droid_maint_on_maint_run"); //You cannot call that droid. It is currently on a maintenance run.
		else
			player->sendSystemMessage("@pet/pet_menu:cant_call"); // cant call pet right now
		return;
	}
	assert(pet->isLockedByCurrentThread());

	unsigned int petFaction = pet->getFaction();

	if (petFaction != 0) {
		if (player->getFaction() == 0) {
			StringIdChatParameter message("@faction_perk:prose_be_declared"); // You must be declared to a faction to use %TT.
			message.setTT(pet->getDisplayedName());
			player->sendSystemMessage(message);
			return;
		}

		if (player->getFaction() != petFaction || ghost->getFactionStatus() == FactionStatus::ONLEAVE) {
			StringIdChatParameter message("@faction_perk:prose_be_declared_faction"); // You must be a declared %TO to use %TT.
			message.setTO(pet->getFactionString());
			message.setTT(pet->getDisplayedName());
			player->sendSystemMessage(message);
			return;
		}
	}

	if(player->getPendingTask("call_pet") != NULL) {
		StringIdChatParameter waitTime("pet/pet_menu", "call_delay_finish_pet"); // Already calling a Pet: Call will be finished in %DI seconds.
		Time nextExecution;
		Core::getTaskManager()->getNextExecutionTime(player->getPendingTask("call_pet"), nextExecution);
		int timeLeft = (nextExecution.getMiliTime() / 1000) - System::getTime();
		waitTime.setDI(timeLeft);

		player->sendSystemMessage(waitTime);
		return;
	}

	if (!growPet(player))
		return;

	if (petType == PetManager::CREATUREPET && !isValidPet(pet)) {
		ManagedReference<SuiMessageBox*> box = new SuiMessageBox(player,SuiWindowType::PET_FIX_DIALOG);
		box->setCallback(new PetFixSuiCallback(player->getZoneServer(), _this.getReferenceUnsafeStaticCast()));
		box->setPromptText("@bio_engineer:pet_sui_text");
		box->setPromptTitle("@bio_engineer:pet_sui_title");
		box->setOkButton(true,"@bio_engineer:pet_sui_fix_stats");
		box->setCancelButton(true,"@bio_engineer:pet_sui_abort");
		box->setOtherButton(true,"@bio_engineer:pet_sui_fix_level");
		box->setUsingObject(_this.getReferenceUnsafeStaticCast());
		player->getPlayerObject()->addSuiBox(box);
		player->sendMessage(box->generateMessage());
		return;
	}

	int currentlySpawned = 0;
	int spawnedLevel = 0;
	int maxPets = 1;
	int maxLevelofPets = 10;
	int level = pet->getLevel();

	if (petType == PetManager::CREATUREPET) {
		ManagedReference<Creature*> creaturePet = cast<Creature*>(pet.get());
		if (creaturePet == NULL)
			return;

		bool ch = player->hasSkill("outdoors_creaturehandler_novice");

		if (ch) {
			maxPets = player->getSkillMod("keep_creature");
			maxLevelofPets = player->getSkillMod("tame_level");
		}

		if (creaturePet->getAdultLevel() > maxLevelofPets) {
			player->sendSystemMessage("@pet/pet_menu:control_exceeded"); // Calling this pet would exceed your Control Level ability.
			return;
		}

		if (creaturePet->isVicious() && (player->getSkillMod("tame_aggro") <= 0 || !ch)) {
			player->sendSystemMessage("@pet/pet_menu:lack_skill"); // You lack the skill to call a pet of this type.
			return;
		}

	} else if (petType == PetManager::FACTIONPET){
		maxPets = 3;
	}

	for (int i = 0; i < ghost->getActivePetsSize(); ++i) {
		ManagedReference<AiAgent*> object = ghost->getActivePet(i);

		if (object != NULL) {
			if (object->isCreature() && petType == PetManager::CREATUREPET) {
				ManagedReference<CreatureTemplate*> activePetTemplate = object->getCreatureTemplate();

				if (activePetTemplate == NULL || activePetTemplate->getTemplateName() == "at_st")
					continue;

				if (++currentlySpawned >= maxPets) {
					player->sendSystemMessage("@pet/pet_menu:at_max"); // You already have the maximum number of pets of this type that you can call.
					return;
				}

				spawnedLevel += object->getLevel();

				if ((spawnedLevel + level) > maxLevelofPets) {
					player->sendSystemMessage("@pet/pet_menu:control_exceeded"); // Calling this pet would exceed your Control Level ability.
					return;
				}
			} else if (object->isNonPlayerCreatureObject() && petType == PetManager::FACTIONPET) {
				if (++currentlySpawned >= maxPets) {
					player->sendSystemMessage("@pet/pet_menu:at_max"); // You already have the maximum number of pets of this type that you can call.
					return;
				}
			} else if (object->isCreature() && petType == PetManager::FACTIONPET) {
				ManagedReference<CreatureTemplate*> activePetTemplate = object->getCreatureTemplate();
				ManagedReference<CreatureTemplate*> callingPetTemplate = pet->getCreatureTemplate();

				if (activePetTemplate == NULL || callingPetTemplate == NULL || activePetTemplate->getTemplateName() != "at_st")
					continue;

				if (++currentlySpawned >= maxPets || (activePetTemplate->getTemplateName() == "at_st" && callingPetTemplate->getTemplateName() == "at_st")) {
					player->sendSystemMessage("@pet/pet_menu:at_max"); // You already have the maximum number of pets of this type that you can call.
					return;
				}
			} else if (object->isDroidObject() && petType == PetManager::DROIDPET) {
				if (++currentlySpawned >= maxPets) {
					player->sendSystemMessage("@pet/pet_menu:at_max"); // You already have the maximum number of pets of this type that you can call.
					return;
				}
			}

		}
	}

	ManagedReference<TradeSession*> tradeContainer = player->getActiveSession(SessionFacadeType::TRADE).castTo<TradeSession*>();

	if (tradeContainer != NULL) {
		server->getZoneServer()->getPlayerManager()->handleAbortTradeMessage(player);
	}

	if(player->getCurrentCamp() == NULL && player->getCityRegion() == NULL) {

		Reference<CallPetTask*> callPet = new CallPetTask(_this.getReferenceUnsafeStaticCast(), player, "call_pet");

		StringIdChatParameter message("pet/pet_menu", "call_pet_delay"); // Calling pet in %DI seconds. Combat will terminate pet call.
		message.setDI(15);
		player->sendSystemMessage(message);

		player->addPendingTask("call_pet", callPet, 15 * 1000);

		if (petControlObserver == NULL) {
			petControlObserver = new PetControlObserver(_this.getReferenceUnsafeStaticCast());
			petControlObserver->deploy();
		}

		player->registerObserver(ObserverEventType::STARTCOMBAT, petControlObserver);

	} else { // Player is in a city or camp, spawn pet immediately

		if( player->getCooldownTimerMap() == NULL )
			return;

		// Check cooldown
		if( !player->getCooldownTimerMap()->isPast("petCallOrStoreCooldown") ){
			player->sendSystemMessage("@pet/pet_menu:cant_call_1sec"); //"You cannot CALL for 1 second."
			return;
		}

		spawnObject(player);

		// Set cooldown
		player->getCooldownTimerMap()->updateToCurrentAndAddMili("petCallOrStoreCooldown", 1000); // 1 sec
	}

	EnqueuePetCommand* enqueueCommand = new EnqueuePetCommand(pet, String("petFollow").toLowerCase().hashCode(), String::valueOf(player->getObjectID()), player->getObjectID(), 1);
	enqueueCommand->execute();
}
void PetControlDeviceImplementation::spawnObject(CreatureObject* player) {
	ZoneServer* zoneServer = getZoneServer();

	ManagedReference<TangibleObject*> controlledObject = this->controlledObject.get();

	if (controlledObject == NULL)
		return;

	assert(controlledObject->isLockedByCurrentThread());

	if (!isASubChildOf(player))
		return;

	ManagedReference<TradeSession*> tradeContainer = player->getActiveSession(SessionFacadeType::TRADE).castTo<TradeSession*>();

	if (tradeContainer != NULL) {
		server->getZoneServer()->getPlayerManager()->handleAbortTradeMessage(player);
	}

	controlledObject->initializePosition(player->getPositionX(), player->getPositionZ(), player->getPositionY());
	ManagedReference<CreatureObject*> creature = NULL;

	if (controlledObject->isCreatureObject()) {
		creature = cast<CreatureObject*>(controlledObject.get());
		creature->setCreatureLink(player);
		creature->setControlDevice(_this.getReferenceUnsafeStaticCast());
		creature->setFaction(player->getFaction());
		creature->setObjectMenuComponent("PetMenuComponent");

		if (player->getPvpStatusBitmask() & CreatureFlag::PLAYER)
			creature->setPvpStatusBitmask(player->getPvpStatusBitmask() - CreatureFlag::PLAYER, true);
		else
			creature->setPvpStatusBitmask(player->getPvpStatusBitmask(), true);

		if (trainedAsMount && (creature->getOptionsBitmask() ^ 0x1000)) {
			creature->setOptionBit(0x1000);
		}
	}

	Zone* zone = player->getZone();

	if (zone == NULL)
		return;

	ManagedReference<CellObject*> parent = player->getParent().get().castTo<CellObject*>();

	if (parent != NULL)
		parent->transferObject(controlledObject, -1, true);
	else
		zone->transferObject(controlledObject, -1, true);

	updateStatus(1);

	if (petControlObserver != NULL)
		player->dropObserver(ObserverEventType::STARTCOMBAT, petControlObserver);

	AiAgent* pet = cast<AiAgent*>(creature.get());

	if (pet == NULL)
		return;

	ManagedReference<PlayerObject*> ghost = player->getPlayerObject();
	ghost->addToActivePets(pet);

	bool isDroid = false;
	if (pet->isDroidObject()) {
		DroidObject* droid = cast<DroidObject*>(pet);
		isDroid = true;
		if( droid == NULL )
			return;

		// Sanity check that there aren't outstanding power/skill mod tasks
		droid->removePendingTask( "droid_power" );
		droid->removePendingTask( "droid_skill_mod" );
		droid->initDroidModules();
		droid->onCall();
		droid->loadSkillMods(player);
		// Submit new power task
		Reference<Task*> droidPowerTask = new DroidPowerTask( droid );
		droid->addPendingTask("droid_power", droidPowerTask, 120000); // 2 min
		// Submit new skill mod task
		Reference<Task*> droidSkillModTask = new DroidSkillModTask( droid, player );
		droid->addPendingTask("droid_skill_mod", droidSkillModTask, 3000); // 3 sec
	}

	pet->setHomeLocation(player->getPositionX(), player->getPositionZ(), player->getPositionY(), parent);
	pet->setNextStepPosition(player->getPositionX(), player->getPositionZ(), player->getPositionY(), parent);
	pet->clearPatrolPoints();
	if (petType == PetManager::CREATUREPET) {
		pet->setCreatureBitmask(CreatureFlag::PET);
	}
	if (petType == PetManager::DROIDPET) {
		pet->setCreatureBitmask(CreatureFlag::DROID_PET);
	}
	if (petType == PetManager::FACTIONPET) {
		pet->setCreatureBitmask(CreatureFlag::FACTION_PET);
		/** dont know if npc faction pets trained via converse instead of radial
		if (pet->isNonPlayerCreatureObject() && pet->getDiet() != CreatureFlag::NONE) // show converse to npcs that eat food i.e. not atst
			pet->setOptionBit(OptionBitmask::CONVERSE,true);
		**/
	}
	pet->activateLoad("");
	pet->activateRecovery();
	// Not training any commands
	trainingCommand = 0;
	clearPatrolPoints();
}
void TangibleObjectImplementation::repair(CreatureObject* player) {

	if(player == NULL || player->getZoneServer() == NULL)
		return;

	if(!isASubChildOf(player))
		return;

	if (getConditionDamage() == 0) {
		player->sendSystemMessage("That item is not in need of repair.");
		return;
	}

	//Condition is unrepairable
	if ((getMaxCondition() - getConditionDamage()) <= 0) {
		StringIdChatParameter cantrepair("error_message", "sys_repair_unrepairable");
		cantrepair.setTT(getDisplayedName());
		player->sendSystemMessage(cantrepair); //%TT's condition is beyond repair even for your skills.
		return;
	}

	SceneObject* inventory = player->getSlottedObject("inventory");
	if(inventory == NULL)
		return;

	ManagedReference<RepairTool*> repairTool = NULL;
	Reference<RepairToolTemplate*> repairTemplate = NULL;

	for(int i = 0; i < inventory->getContainerObjectsSize(); ++i) {
		ManagedReference<SceneObject*> item = inventory->getContainerObject(i);
		if(item->isRepairTool()) {
			repairTemplate = cast<RepairToolTemplate*>(item->getObjectTemplate());

			if (repairTemplate == NULL) {
				error("No RepairToolTemplate for: " + String::valueOf(item->getServerObjectCRC()));
				return;
			}

			if(repairTemplate->getRepairType() & getGameObjectType()) {
				repairTool = cast<RepairTool*>(item.get());
				break;
			}
			repairTemplate = NULL;
		}
	}

	if(repairTool == NULL)
		return;

	/// Luck Roll + Profession Mod(25) + Luck Tapes
	/// + Station Mod - BF

	/// Luck Roll
	int roll = System::random(100);
	int repairChance = roll;

	/// Profession Bonus
	if(player->hasSkill(repairTemplate->getSkill()))
		repairChance += 35;

	/// Get Skill mods
	repairChance += player->getSkillMod(repairTemplate->getSkillMod());
	repairChance += player->getSkillMod("crafting_repair");
	repairChance += player->getSkillMod("force_repair_bonus");

	/// use tool quality to lower chances if bad tool
	float quality = 1.f - (((100.f - repairTool->getQuality()) / 2) / 100.f);
	repairChance *= quality;

	ManagedReference<PlayerManager*> playerMan = player->getZoneServer()->getPlayerManager();

	/// Increase if near station
	if(playerMan->getNearbyCraftingStation(player, repairTemplate->getStationType()) != NULL) {
		repairChance += 15;
	}

	/// Subtract battle fatigue
	repairChance -= (player->getShockWounds() / 2);

	/// Subtract complexity
	repairChance -= (getComplexity() / 3);

	/// 5% random failure
	if(getMaxCondition() < 20 || roll < 5)
		repairChance = 0;

	if(roll > 95)
		repairChance = 100;

	String result = repairAttempt(repairChance);

	Locker locker(repairTool);

	repairTool->destroyObjectFromWorld(true);
	repairTool->destroyObjectFromDatabase(true);

	player->sendSystemMessage(result);
}
Exemplo n.º 20
0
int JukeboxImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {
	ManagedReference<CreatureObject*> perkOwner = getOwner().get();

	bool isOwner = perkOwner != NULL && player == perkOwner;

	// Non owners cannot pick up
	if (selectedID == 10 && !isOwner)
		return 0;

	if (selectedID == 69) {
		if (isOwner)
			doMusicSelection(player);
		else
			playMusicToPlayer(player, curSong);
	} else if (selectedID == 70) {
		if (isOwner)
			stopPlaying();
		else
			playMusicToPlayer(player, "sound/music_silence.snd");
	} else if (selectedID == 132) {
		Time currentTime;
		uint32 timeDelta = currentTime.getMiliTime() - getPurchaseTime()->getMiliTime();
		uint32 minutes = (EventPerkDeedTemplate::TIME_TO_LIVE - timeDelta) / 60000;

		StringIdChatParameter params("event_perk", "show_exp_time"); // This rental will expire in approximately %DI minutes.
		params.setDI(minutes);
		player->sendSystemMessage(params);
		return 0;
	} else if (selectedID == 10) {
		stopPlaying();
	} else if (selectedID == 73) {
		PlayerObject* playerObject = player->getPlayerObject();

		if (playerObject == NULL)
			return 0;

		if (playerObject->isPrivileged() && player->getParentID() == 0) {
			if (isASubChildOf(player)) {
				Zone* zone = player->getZone();

				if (zone == NULL)
					return 0;

				ManagedReference<Jukebox*> jbox = _this.getReferenceUnsafeStaticCast();

				jbox->initializePosition(player->getPositionX(), player->getPositionZ(), player->getPositionY());
				jbox->setDirection(Math::deg2rad(player->getDirectionAngle()));
				zone->transferObject(jbox, -1, true);
			} else {
				stopPlaying();

				ManagedReference<SceneObject*> inventory = player->getSlottedObject("inventory");

				if (inventory == NULL)
					return 0;

				ManagedReference<Jukebox*> jbox = _this.getReferenceUnsafeStaticCast();

				inventory->transferObject(jbox, -1, true, true);
			}
		}
	}
	return 0;
}
int EventPerkDeedImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {

	if (selectedID == 20) {
		if (generated) {
			return 1;
		}

		Zone* zone = player->getZone();

		if (zone == NULL) {
			return 1;
		}

		PlanetManager* planetManager = zone->getPlanetManager();
		if (planetManager == NULL) {
			return 1;
		}

		EventPerkDeedTemplate* deedTemplate = cast<EventPerkDeedTemplate*>(getObjectTemplate());
		if (deedTemplate == NULL) {
			return 1;
		}

		if (zone->getZoneName().contains("space_")) {
			player->sendSystemMessage("@event_perk:not_in_space"); // You may not deploy a Rental in space. Return to the ground first.
			return 1;
		}

		if (!deedTemplate->isAllowedZone(zone->getZoneName())) {
			player->sendSystemMessage("@event_perk:not_on_this_planet"); // You cannot deploy this rental on this planet. Examine the deed to determine the intended planet for this rental.
			return 1;
		}

		if (!isASubChildOf(player)) {
			player->sendSystemMessage("@event_perk:from_inventory_only"); // This rental must be in your inventory in order to be deployed.
			return 1;
		}

		if (player->getParent() != NULL) {
			player->sendSystemMessage("@event_perk:not_inside"); // You cannot deploy a Rental indoors. You must move outside.
			return 1;
		}

		if (player->isInCombat()) {
			player->sendSystemMessage("@event_perk:not_in_combat"); // You cannot deploy a Rental while in combat.
			return 1;
		}

		if (player->isSwimming()) {
			player->sendSystemMessage("@event_perk:not_while_swimming"); // You cannot deploy a Rental while swimming.
			return 1;
		}

		ManagedReference<CityRegion*> city = player->getCityRegion().get();

		if (city != NULL) {
			if (city->isClientRegion()) {
				player->sendSystemMessage("@event_perk:not_in_municipal_zone"); // You may not place a Rental in a municipal zone.
				return 1;
			}

			if (city->isZoningEnabled() && !city->hasZoningRights(player->getObjectID())) {
				player->sendSystemMessage("@event_perk:no_zoning_rights"); // You must have zoning rights to place a Rental in this city.
				return 1;
			}
		}

		int x = player->getWorldPositionX();
		int y = player->getWorldPositionY();
		int nearbyPerks = 0;

		TerrainManager* terrainManager = planetManager->getTerrainManager();
		if ( terrainManager == NULL || terrainManager->getHighestHeightDifference(x - 10, y - 10, x + 10, y + 10) > 15.0) {
			player->sendSystemMessage("@event_perk:bad_area"); // This rental could not be deployed due to the surrounding terrain. Please move to another area and try again.
			return 1;
		}

		SortedVector<ManagedReference<QuadTreeEntry* > >* closeObjects = player->getCloseObjects();

		if (closeObjects == NULL) {
			error("Player has NULL closeObjectsVector in EventPerkDeedImplementation::handleObjectMenuSelect");
			return 1;
		}

		for (int i = 0; i < closeObjects->size(); ++i) {
			SceneObject* obj = cast<SceneObject*>(closeObjects->get(i).get());

			if (obj == NULL) {
				continue;
			}

			SharedObjectTemplate* objectTemplate = obj->getObjectTemplate();
			if (objectTemplate == NULL) {
				continue;
			}

			float radius = objectTemplate->getNoBuildRadius();

			if (obj->isLairObject() && player->isInRange(obj, radius)) {
				player->sendSystemMessage("@event_perk:too_close_lair"); // You cannot place a Rental this close to a lair.
				return 1;
			}

			if (obj->isCampStructure() && player->isInRange(obj, radius)) {
				player->sendSystemMessage("@event_perk:too_close_camp"); // You cannot place a Rental this close to a camp.
				return 1;
			}

			if (radius > 0 && player->isInRange(obj, radius)) {
				player->sendSystemMessage("@event_perk:too_close_something"); // You are too close to an object to deploy your Rental here. Move away from it.
				return 1;
			}

			if (objectTemplate->isSharedStructureObjectTemplate()) {
				if (StructureManager::instance()->isInStructureFootprint(cast<StructureObject*>(obj), x, y, 0)) {
					player->sendSystemMessage("@event_perk:too_close_building"); // You may not place a Rental this close to a building.
					return 1;
				}
			}

			if (obj->isEventPerk() && player->isInRange(obj, 32) && ++nearbyPerks > 2) {
				player->sendSystemMessage("@event_perk:too_many_perks"); // There are too many Rentals already deployed in this area. Please move to another location.
				return 1;
			}
		}

		SortedVector<ManagedReference<ActiveArea* > > activeAreas;
		zone->getInRangeActiveAreas(x, y, &activeAreas, true);

		for (int i = 0; i < activeAreas.size(); ++i) {
			ActiveArea* area = activeAreas.get(i);

			if (area->isNoBuildArea()) {
				player->sendSystemMessage("@event_perk:too_close_something"); // You are too close to an object to deploy your Rental here. Move away from it.
				return 1;
			}
		}

		if (planetManager->isInRangeWithPoi(x, y, 150)) {
			player->sendSystemMessage("@event_perk:too_close_something"); // You are too close to an object to deploy your Rental here. Move away from it.
			return 1;
		}

		if (perkType != EventPerkDeedTemplate::STATIC) {
			player->sendSystemMessage("This type of event perk deed is not functional yet.");
			return 1;
		}

		ManagedReference<TangibleObject*> object = generatedObject.get();

		if (object == NULL) {
			object = (server->getZoneServer()->createObject(generatedObjectTemplate.hashCode(), "playerstructures", 1)).castTo<TangibleObject*>();

			if (object == NULL) {
				player->sendSystemMessage("Error generating object. Wrong generatedObjectTemplate or is not a tangible object.");
				return 1;
			}

			generatedObject = object;
		}

		EventPerkDataComponent* data = cast<EventPerkDataComponent*>(object->getDataObjectComponent()->get());

		if (data == NULL) {
			player->sendSystemMessage("Error: no dataObjectComponent.");
			object->destroyObjectFromDatabase();
			return 1;
		}

		data->setDeed(_this.get());

		object->initializePosition(player->getPositionX(), player->getPositionZ(), player->getPositionY());
		object->setDirection(Math::deg2rad(player->getDirectionAngle()));
		zone->transferObject(object, -1, true);

		generated = true;
		destroyObjectFromWorld(true);

		return 0;
	}

	return DeedImplementation::handleObjectMenuSelect(player, selectedID);
}
void DroidDeedImplementation::fillObjectMenuResponse(ObjectMenuResponse* menuResponse, CreatureObject* player) {
	DeedImplementation::fillObjectMenuResponse(menuResponse, player);

	if(isASubChildOf(player))
		menuResponse->addRadialMenuItem(20, 3, "@pet/pet_menu:menu_unpack"); //"Ready Droid Unit"
}
int DroidDeedImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {

	if (selectedID == 20) {

		if (generated || !isASubChildOf(player))
			return 1;

		if (player->isInCombat() || player->isRidingMount() || player->isSwimming() || player->isDead() || player->isIncapacitated() ){
			player->sendSystemMessage("@pet/pet_menu:cant_call"); // "You cannot call this pet right now."
			return 1;
		}

		ManagedReference<SceneObject*> datapad = player->getSlottedObject("datapad");

		if (datapad == NULL) {
			player->sendSystemMessage("Datapad doesn't exist when trying to generate droid");
			return 1;
		}

		// Check if this will exceed maximum number of droids allowed
		ManagedReference<PlayerManager*> playerManager = player->getZoneServer()->getPlayerManager();

		int droidsInDatapad = 0;
		int maxStoredDroids = playerManager->getBaseStoredDroids();

		for (int i = 0; i < datapad->getContainerObjectsSize(); i++) {
			Reference<SceneObject*> obj =  datapad->getContainerObject(i).castTo<SceneObject*>();

			if (obj != NULL && obj->isPetControlDevice() ){
				Reference<PetControlDevice*> petDevice = cast<PetControlDevice*>(obj.get());
				if( petDevice != NULL && petDevice->getPetType() == PetManager::DROIDPET){
					droidsInDatapad++;
				}
			}
		}

		if( droidsInDatapad >= maxStoredDroids){
			player->sendSystemMessage("You have too many droids in your datapad");
			return 1;
		}

		Reference<CreatureManager*> creatureManager = player->getZone()->getCreatureManager();
		if( creatureManager == NULL )
			return 1;

		CreatureTemplateManager* creatureTemplateManager = CreatureTemplateManager::instance();
		Reference<CreatureTemplate*> creatureTemplate =  creatureTemplateManager->getTemplate( mobileTemplate.hashCode() );
		if( creatureTemplate == NULL ){
			player->sendSystemMessage("wrong droid template;mobileTemplate=[" + mobileTemplate + "]" );
			return 1;
		}

		Reference<PetControlDevice*> controlDevice = (server->getZoneServer()->createObject(controlDeviceObjectTemplate.hashCode(), 1)).castTo<PetControlDevice*>();
		if( controlDevice == NULL ){
			player->sendSystemMessage("wrong droid control device template " + controlDeviceObjectTemplate);
			return 1;
		}

		Locker locker(controlDevice);

		Reference<CreatureObject*> creatureObject = creatureManager->createCreature(generatedObjectTemplate.hashCode(), true, mobileTemplate.hashCode() );
		if( creatureObject == NULL ){
			controlDevice->destroyObjectFromDatabase(true);
			player->sendSystemMessage("wrong droid templates;mobileTemplate=[" + mobileTemplate + "];generatedObjectTemplate=[" + generatedObjectTemplate + "]" );
			return 1;
		}

		Locker clocker(creatureObject, player);

		Reference<DroidObject*> droid = creatureObject.castTo<DroidObject*>();
		if( droid == NULL ) {
			controlDevice->destroyObjectFromDatabase(true);
			creatureObject->destroyObjectFromDatabase(true);
			return 1;
		}

		droid->loadTemplateData( creatureTemplate );
		droid->setCustomObjectName(StringIdManager::instance()->getStringId(*droid->getObjectName()), true);

		// Transfer crafting components from deed to droid
		ManagedReference<SceneObject*> craftingComponents = getSlottedObject("crafted_components");
		if(craftingComponents != NULL) {
			SceneObject* satchel = craftingComponents->getContainerObject(0);
			// remove all items form satchel and add int he new items
			Vector<ManagedReference<SceneObject*> > toRemove;
			for (int i = 0; i < satchel->getContainerObjectsSize(); ++i) {
				ManagedReference<SceneObject*> sceno = satchel->getContainerObject(i);
				if (sceno != NULL) {
					toRemove.add(sceno);
				}
			}
			satchel->removeAllContainerObjects();
			for(int i=0;i<toRemove.size();i++) {
				SceneObject* component = toRemove.get(i);
				Locker componenetLocker(component);
				component->destroyObjectFromWorld(true);
			}
			// this will change to use stacked modules. we wont care about non droid modules as they arent needed.
			String key;
			ManagedReference<DroidComponent*> comp = NULL;
			HashTableIterator<String, ManagedReference<DroidComponent*> > iterator = modules.iterator();
			droid->setResists(0);
			droid->setHitChance(0);
			for(int i = 0; i < modules.size(); ++i) {
				iterator.getNextKeyAndValue(key, comp);
				if (comp) {
					satchel->transferObject(comp, -1, false);
					DataObjectComponentReference* data = comp->getDataObjectComponent();
					BaseDroidModuleComponent* module = NULL;
					if(data != NULL && data->get() != NULL && data->get()->isDroidModuleData()) {
						module = cast<BaseDroidModuleComponent*>(data->get());
						module->initialize(droid);
					}
				}
			}
			droid->transferObject(craftingComponents, 4, false);
			craftingComponents->setSendToClient(false);
		}
		// Copy color customization from deed to droid
		CustomizationVariables* customVars = getCustomizationVariables();
		if( customVars != NULL ){
			for (int i = 0; i < customVars->size(); ++i) {
				uint8 id = customVars->elementAt(i).getKey();
				int16 val = customVars->elementAt(i).getValue();

				String name = CustomizationIdManager::instance()->getCustomizationVariable(id);
				if( name.contains( "color" ) ){
					droid->setCustomizationVariable( name, val, true );
				}
			}
			droid->refreshPaint();
		}

		StringId s;
		s.setStringId(droid->getObjectName()->getFullPath());
		controlDevice->setObjectName(s);
		controlDevice->setPetType(PetManager::DROIDPET);
		controlDevice->setMaxVitality(100);
		controlDevice->setVitality(100);
		droid->createChildObjects();
		controlDevice->setControlledObject(droid);
		controlDevice->setDefaultCommands();

		if (!datapad->transferObject(controlDevice, -1)) {
			controlDevice->destroyObjectFromDatabase(true);
			return 1;
		}

		datapad->broadcastObject(controlDevice, true);

		controlDevice->callObject(player);
		droid->initDroidModules(true);
		float maxHam = DroidMechanics::determineHam(overallQuality,species);
		for (int i = 0; i < 9; ++i) {
			if (i % 3 == 0) {
				droid->setBaseHAM(i,maxHam,true);
				droid->setHAM(i,maxHam,true);
			} else {
				droid->setBaseHAM(i,maxHam/100,true);
				droid->setHAM(i,maxHam/100,true);
			}
		}

		//Remove the deed from its container.
		ManagedReference<SceneObject*> deedContainer = getParent().get();

		if (deedContainer != NULL) {
			destroyObjectFromWorld(true);
		}
		generated = true;
		destroyObjectFromDatabase(true);

		player->sendSystemMessage("@pet/pet_menu:device_added"); // "A control device has been added to your datapad."
		return 0;
	}

	return DeedImplementation::handleObjectMenuSelect(player, selectedID);
}
void PetControlDeviceImplementation::callObject(CreatureObject* player) {
	if (player->isInCombat() || player->isDead() || player->isIncapacitated() || player->getPendingTask("tame_pet") != NULL) {
		player->sendSystemMessage("@pet/pet_menu:cant_call"); // You cannot call this pet right now.
		return;
	}

	if (player->isRidingMount()) {
		player->sendSystemMessage("@pet/pet_menu:mounted_call_warning"); // You cannot call a pet while mounted or riding a vehicle.
		return;
	}

	if (player->getParent() != NULL) {
		ManagedReference<SceneObject*> strongRef = player->getParentRecursively(SceneObjectType::BUILDING);
		ManagedReference<BuildingObject*> building;

		if (strongRef != NULL)
			building = strongRef.castTo<BuildingObject*>();

		if (building == NULL || building->isPrivateStructure()) {
			player->sendSystemMessage("@pet/pet_menu:private_house"); // You cannot call pets in a private building.
			return;
		}
	}

	if (!isASubChildOf(player))
		return;

	ManagedReference<TangibleObject*> controlledObject = this->controlledObject.get();

	if (controlledObject == NULL || !controlledObject->isAiAgent())
		return;

	ManagedReference<AiAgent*> pet = cast<AiAgent*>(controlledObject.get());
	ManagedReference<PlayerObject*> ghost = player->getPlayerObject();

	if (ghost->hasActivePet(pet))
		return;

	if (vitality <= 0) {
		player->sendSystemMessage("@pet/pet_menu:dead_pet"); // This pet is dead. Select DESTROY from the radial menu to delete this pet control device.
		return;
	}

	unsigned int petFaction = pet->getFaction();

	if (petFaction != 0) {
		if (player->getFaction() == 0) {
			StringIdChatParameter message("@faction_perk:prose_be_declared"); // You must be declared to a faction to use %TT.
			message.setTT(pet->getDisplayedName());
			player->sendSystemMessage(message);
			return;
		}

		if (player->getFaction() != petFaction || ghost->getFactionStatus() == FactionStatus::ONLEAVE) {
			StringIdChatParameter message("@faction_perk:prose_be_declared_faction"); // You must be a declared %TO to use %TT.
			message.setTO(pet->getFactionString());
			message.setTT(pet->getDisplayedName());
			player->sendSystemMessage(message);
			return;
		}
	}

	if(player->getPendingTask("call_pet") != NULL) {
		StringIdChatParameter waitTime("pet/pet_menu", "call_delay_finish_pet"); // Already calling a Pet: Call will be finished in %DI seconds.
		Time nextExecution;
		Core::getTaskManager()->getNextExecutionTime(player->getPendingTask("call_pet"), nextExecution);
		int timeLeft = (nextExecution.getMiliTime() / 1000) - System::getTime();
		waitTime.setDI(timeLeft);

		player->sendSystemMessage(waitTime);
		return;
	}

	if (!growPet(player))
		return;

	int currentlySpawned = 0;
	int spawnedLevel = 0;
	int maxPets = 1;
	int maxLevelofPets = 10;
	int level = pet->getLevel();

	if (petType == PetManager::CREATUREPET) {
		bool ch = player->hasSkill("outdoors_creaturehandler_novice");

		if (ch) {
			maxPets = player->getSkillMod("keep_creature");
			maxLevelofPets = player->getSkillMod("tame_level");
		}

		if (level > maxLevelofPets) {
			player->sendSystemMessage("@pet/pet_menu:control_exceeded"); // Calling this pet would exceed your Control Level ability.
			return;
		}

		ManagedReference<Creature*> creaturePet = cast<Creature*>(pet.get());
		if (creaturePet != NULL && creaturePet->isVicious() && (player->getSkillMod("tame_aggro") <= 0 || !ch)) {
			player->sendSystemMessage("@pet/pet_menu:lack_skill"); // You lack the skill to call a pet of this type.
			return;
		}

	} else if (petType == PetManager::FACTIONPET){
		maxPets = 3;
	}

	for (int i = 0; i < ghost->getActivePetsSize(); ++i) {
		ManagedReference<AiAgent*> object = ghost->getActivePet(i);

		if (object != NULL) {
			if (object->isCreature() && petType == PetManager::CREATUREPET) {
				if (++currentlySpawned >= maxPets) {
					player->sendSystemMessage("@pet/pet_menu:at_max"); // You already have the maximum number of pets of this type that you can call.
					return;
				}

				spawnedLevel += object->getLevel();

				if ((spawnedLevel + level) > maxLevelofPets) {
					player->sendSystemMessage("@pet/pet_menu:control_exceeded"); // Calling this pet would exceed your Control Level ability.
					return;
				}
			} else if (object->isNonPlayerCreatureObject() && petType == PetManager::FACTIONPET) {
				if (++currentlySpawned >= maxPets) {
					player->sendSystemMessage("@pet/pet_menu:at_max"); // You already have the maximum number of pets of this type that you can call.
					return;
				}
			} else if (object->isDroidObject() && petType == PetManager::DROIDPET) {
				if (++currentlySpawned >= maxPets) {
					player->sendSystemMessage("@pet/pet_menu:at_max"); // You already have the maximum number of pets of this type that you can call.
					return;
				}
			}

		}
	}

	ManagedReference<TradeSession*> tradeContainer = player->getActiveSession(SessionFacadeType::TRADE).castTo<TradeSession*>();

	if (tradeContainer != NULL) {
		server->getZoneServer()->getPlayerManager()->handleAbortTradeMessage(player);
	}

	if(player->getCurrentCamp() == NULL && player->getCityRegion() == NULL) {

		Reference<CallPetTask*> callPet = new CallPetTask(_this.get(), player, "call_pet");

		StringIdChatParameter message("pet/pet_menu", "call_pet_delay"); // Calling pet in %DI seconds. Combat will terminate pet call.
		message.setDI(15);
		player->sendSystemMessage(message);

		player->addPendingTask("call_pet", callPet, 15 * 1000);

		if (petControlObserver == NULL) {
			petControlObserver = new PetControlObserver(_this.get());
			petControlObserver->deploy();
		}

		player->registerObserver(ObserverEventType::STARTCOMBAT, petControlObserver);

	} else { // Player is in a city or camp, spawn pet immediately

		if( player->getCooldownTimerMap() == NULL )
			return;

		// Check cooldown
		if( !player->getCooldownTimerMap()->isPast("petCallOrStoreCooldown") ){
			player->sendSystemMessage("@pet/pet_menu:cant_call_1sec"); //"You cannot CALL for 1 second."
			return;
		}

		Locker clocker(controlledObject, player);
		spawnObject(player);

		// Set cooldown
		player->getCooldownTimerMap()->updateToCurrentAndAddMili("petCallOrStoreCooldown", 1000); // 1 sec
	}

}
void PetControlDeviceImplementation::spawnObject(CreatureObject* player) {
	ZoneServer* zoneServer = getZoneServer();

	ManagedReference<TangibleObject*> controlledObject = this->controlledObject.get();

	if (controlledObject == NULL)
		return;

	if (!isASubChildOf(player))
		return;

	ManagedReference<TradeSession*> tradeContainer = player->getActiveSession(SessionFacadeType::TRADE).castTo<TradeSession*>();

	if (tradeContainer != NULL) {
		server->getZoneServer()->getPlayerManager()->handleAbortTradeMessage(player);
	}

	controlledObject->initializePosition(player->getPositionX(), player->getPositionZ(), player->getPositionY());
	ManagedReference<CreatureObject*> creature = NULL;

	if (controlledObject->isCreatureObject()) {
		creature = cast<CreatureObject*>(controlledObject.get());
		creature->setCreatureLink(player);
		creature->setControlDevice(_this.get());
		creature->setFaction(player->getFaction());
		creature->setObjectMenuComponent("PetMenuComponent");

		if (player->getPvpStatusBitmask() & CreatureFlag::PLAYER)
			creature->setPvpStatusBitmask(player->getPvpStatusBitmask() - CreatureFlag::PLAYER, true);
		else
			creature->setPvpStatusBitmask(player->getPvpStatusBitmask(), true);
	}

	Zone* zone = player->getZone();

	if (zone == NULL)
		return;

	ManagedReference<SceneObject*> parent = player->getParent();

	if (parent != NULL && parent->isCellObject())
		parent->transferObject(controlledObject, -1, true);
	else
		zone->transferObject(controlledObject, -1, true);

	updateStatus(1);

	if (petControlObserver != NULL)
		player->dropObserver(ObserverEventType::STARTCOMBAT, petControlObserver);

	AiAgent* pet = cast<AiAgent*>(creature.get());

	if (pet == NULL)
		return;

	ManagedReference<PlayerObject*> ghost = player->getPlayerObject();
	ghost->addToActivePets(pet);

	if (pet->isDroidObject()) {
		DroidObject* droid = cast<DroidObject*>(pet);

		if( droid == NULL )
			return;

		// Sanity check that there isn't another power task outstanding
		droid->removePendingTask( "droid_power" );

		// Submit new power task
		Reference<Task*> droidPowerTask = new DroidPowerTask( droid );
		droid->addPendingTask("droid_power", droidPowerTask, 120000); // 2 min

		if( droid->hasPower() ){
			// TODO Temporarily set to autofollow player
			droid->setFollowObject(player);
		}
		else{
			droid->handleLowPower();
		}

	} else {
		pet->setFollowObject(player);
	}

	// Not training any commands
	trainingCommand = 0;


}