bool CompositorAnimations::startAnimationOnCompositor(const Element& element, int group, double startTime, double timeOffset, const Timing& timing, const AnimationPlayer& player, const AnimationEffect& effect, Vector<int>& startedAnimationIds, double playerPlaybackRate)
{
    ASSERT(startedAnimationIds.isEmpty());
    ASSERT(isCandidateForAnimationOnCompositor(timing, element, &player, effect, playerPlaybackRate));
    ASSERT(canStartAnimationOnCompositor(element));

    const KeyframeEffectModelBase& keyframeEffect = toKeyframeEffectModelBase(effect);

    DeprecatedPaintLayer* layer = toLayoutBoxModelObject(element.layoutObject())->layer();
    ASSERT(layer);

    Vector<OwnPtr<WebCompositorAnimation>> animations;
    CompositorAnimationsImpl::getAnimationOnCompositor(timing, group, startTime, timeOffset, keyframeEffect, animations, playerPlaybackRate);
    ASSERT(!animations.isEmpty());
    for (auto& animation : animations) {
        int id = animation->id();
        if (RuntimeEnabledFeatures::compositorAnimationTimelinesEnabled()) {
            WebCompositorAnimationPlayer* compositorPlayer = player.compositorPlayer();
            ASSERT(compositorPlayer);
            compositorPlayer->addAnimation(animation.leakPtr());
        } else if (!layer->compositedDeprecatedPaintLayerMapping()->mainGraphicsLayer()->addAnimation(animation.release())) {
            // FIXME: We should know ahead of time whether these animations can be started.
            for (int startedAnimationId : startedAnimationIds)
                cancelAnimationOnCompositor(element, player, startedAnimationId);
            startedAnimationIds.clear();
            return false;
        }
        startedAnimationIds.append(id);
    }
    ASSERT(!startedAnimationIds.isEmpty());
    return true;
}
Exemplo n.º 2
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bool CompositorAnimations::startAnimationOnCompositor(const Element& element, const Timing& timing, const AnimationEffect& effect, Vector<int>& startedAnimationIds)
{
    ASSERT(startedAnimationIds.isEmpty());
    ASSERT(isCandidateForAnimationOnCompositor(timing, effect));
    ASSERT(canStartAnimationOnCompositor(element));

    const KeyframeEffectModel& keyframeEffect = *toKeyframeEffectModel(&effect);

    RenderLayer* layer = toRenderBoxModelObject(element.renderer())->layer();
    ASSERT(layer);

    Vector<OwnPtr<blink::WebAnimation> > animations;
    CompositorAnimationsImpl::getAnimationOnCompositor(timing, keyframeEffect, animations);
    ASSERT(!animations.isEmpty());
    for (size_t i = 0; i < animations.size(); ++i) {
        int id = animations[i]->id();
        if (!layer->compositedLayerMapping()->mainGraphicsLayer()->addAnimation(animations[i].release())) {
            // FIXME: We should know ahead of time whether these animations can be started.
            for (size_t j = 0; j < startedAnimationIds.size(); ++j)
                cancelAnimationOnCompositor(element, startedAnimationIds[j]);
            startedAnimationIds.clear();
            return false;
        }
        startedAnimationIds.append(id);
    }
    ASSERT(!startedAnimationIds.isEmpty());
    return true;
}
bool KeyframeEffect::maybeStartAnimationOnCompositor(int group, double startTime, double currentTime, double animationPlaybackRate)
{
    ASSERT(!hasActiveAnimationsOnCompositor());
    if (!isCandidateForAnimationOnCompositor(animationPlaybackRate))
        return false;
    if (!CompositorAnimations::instance()->canStartAnimationOnCompositor(*m_target))
        return false;
    if (!CompositorAnimations::instance()->startAnimationOnCompositor(*m_target, group, startTime, currentTime, specifiedTiming(), *animation(), *model(), m_compositorAnimationIds, animationPlaybackRate))
        return false;
    ASSERT(!m_compositorAnimationIds.isEmpty());
    return true;
}
Exemplo n.º 4
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bool Animation::maybeStartAnimationOnCompositor(double startTime, double currentTime)
{
    ASSERT(!hasActiveAnimationsOnCompositor());
    if (!isCandidateForAnimationOnCompositor())
        return false;
    if (!CompositorAnimations::instance()->canStartAnimationOnCompositor(*m_target))
        return false;
    if (!CompositorAnimations::instance()->startAnimationOnCompositor(*m_target, startTime, currentTime, specifiedTiming(), *effect(), m_compositorAnimationIds))
        return false;
    ASSERT(!m_compositorAnimationIds.isEmpty());
    return true;
}
Exemplo n.º 5
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bool Animation::maybeStartAnimationOnCompositor()
{
    ASSERT(!hasActiveAnimationsOnCompositor());
    if (!isCandidateForAnimationOnCompositor())
        return false;
    if (!CompositorAnimations::instance()->canStartAnimationOnCompositor(*m_target.get()))
        return false;
    if (!CompositorAnimations::instance()->startAnimationOnCompositor(*m_target.get(), specified(), *effect(), m_compositorAnimationIds))
        return false;
    ASSERT(!m_compositorAnimationIds.isEmpty());
    return true;
}
Exemplo n.º 6
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bool Animation::preCommit(int compositorGroup, bool startOnCompositor)
{
    PlayStateUpdateScope updateScope(*this, TimingUpdateOnDemand, DoNotSetCompositorPending);

    bool softChange = m_compositorState && (paused() || m_compositorState->playbackRate != m_playbackRate);
    bool hardChange = m_compositorState && (m_compositorState->effectChanged || m_compositorState->startTime != m_startTime);

    // FIXME: softChange && !hardChange should generate a Pause/ThenStart,
    // not a Cancel, but we can't communicate these to the compositor yet.

    bool changed = softChange || hardChange;
    bool shouldCancel = (!playing() && m_compositorState) || changed;
    bool shouldStart = playing() && (!m_compositorState || changed);

    if (startOnCompositor && shouldCancel && shouldStart && m_compositorState && m_compositorState->pendingAction == Start) {
        // Restarting but still waiting for a start time.
        return false;
    }

    if (shouldCancel) {
        cancelAnimationOnCompositor();
        m_compositorState = nullptr;
    }

    ASSERT(!m_compositorState || !std::isnan(m_compositorState->startTime));

    if (!shouldStart) {
        m_currentTimePending = false;
    }

    if (shouldStart) {
        m_compositorGroup = compositorGroup;
        if (startOnCompositor) {
            if (isCandidateForAnimationOnCompositor())
                createCompositorPlayer();

            if (maybeStartAnimationOnCompositor())
                m_compositorState = adoptPtr(new CompositorState(*this));
            else
                cancelIncompatibleAnimationsOnCompositor();
        }
    }

    return true;
}