int get_r_request(int * list, char* name, int type, int log_count) { int i, count = 0; for (i = 0; i < log_count; i++) { if (stringEquals(logarray[i].name, name) && logarray[i].type == type && isRoom(logarray[i].where)) list[count++] = logarray[i].where; } return count; }
int get_room_list(int * list, int log_count) { int i, count = 0; ; for (i = 0; i < log_count; i++) { if (isRoom(logarray[i].where) && !find_number_in_list(logarray[i].where, list, count)) list[count++] = logarray[i].where; } qsort(list, count, sizeof (int), asc_comparer); return count; }
int has_flag( dbref player, dbref it, char *flagname ) { FLAGENT *fp; FLAG fv; fp = find_flag( it, flagname ); if( fp == NULL ) { /* find_flag() uppercases the string */ if( !strcmp( flagname, "PLAYER" ) ) { return isPlayer( it ); } if( !strcmp( flagname, "THING" ) ) { return isThing( it ); } if( !strcmp( flagname, "ROOM" ) ) { return isRoom( it ); } if( !strcmp( flagname, "EXIT" ) ) { return isExit( it ); } return 0; } if( fp->flagflag & FLAG_WORD3 ) { fv = Flags3( it ); } else if( fp->flagflag & FLAG_WORD2 ) { fv = Flags2( it ); } else { fv = Flags( it ); } if( fv & fp->flagvalue ) { if( ( fp->listperm & CA_WIZARD ) && !Wizard( player ) ) { return 0; } if( ( fp->listperm & CA_GOD ) && !God( player ) ) { return 0; } /* * don't show CONNECT on dark wizards to mortals */ if( isPlayer( it ) && isConnFlag( fp ) && Can_Hide( it ) && Hidden( it ) && !See_Hidden( player ) ) { return 0; } return 1; } return 0; }
// --------------------------------------------------------------------------- // count_quota, mung_quota, show_quota, do_quota: Manage quotas. // static int count_quota(dbref player) { if (Owner(player) != player) { return 0; } int q = 0 - mudconf.player_quota; dbref i; DO_WHOLE_DB(i) { if (Owner(i) != player) { continue; } if (Going(i) && (!isRoom(i))) { continue; } switch (Typeof(i)) { case TYPE_EXIT: q += mudconf.exit_quota; break; case TYPE_ROOM: q += mudconf.room_quota; break; case TYPE_THING: q += mudconf.thing_quota; break; case TYPE_PLAYER: q += mudconf.player_quota; break; } } return q; }
bool CBlock::isSellable(GLint playerID) { bool sellable = (isRoom() && this->type != CV_BLOCK_TYPE_HEART_ID && this->type != CV_BLOCK_TYPE_PORTAL_ID); if (!sellable) { CBlockObject *bObject = NULL; // might be that we're not trying to sell a room tile but a trap for (std::vector<CBlockObject*>::iterator rmIter = blockObjects.begin(); rmIter != blockObjects.end(); rmIter++) { bObject = *rmIter; if (bObject->getClassName()=="TRAP") { sellable = true; break; } } } return (sellable && playerID == owner); }
void do_link(dbref player, dbref cause, int key, char *what, char *where) { dbref thing, room; char *buff; int nomtest; if ( (key & SIDEEFFECT) && !SideFX(player) ) { notify(player, "#-1 FUNCTION DISABLED"); return; } /* Find the thing to link */ init_match(player, what, TYPE_EXIT); match_everything(0); thing = noisy_match_result(); if (thing == NOTHING) return; nomtest = ((NoMod(thing) && !WizMod(player)) || (DePriv(player,Owner(thing),DP_MODIFY,POWER7,NOTHING) && (Owner(thing) != Owner(player))) || (Backstage(player) && NoBackstage(thing) && !Immortal(player))); /* Allow unlink if where is not specified */ if (!where || !*where) { if (!nomtest) do_unlink(player, cause, key, what); else notify(player,"Permission denied."); return; } switch (Typeof(thing)) { case TYPE_EXIT: /* Set destination */ room = parse_linkable_room(player, where); if (room != NOTHING) { if (!nomtest) link_exit(player, thing, room, key); else notify(player,"Permission denied."); } break; case TYPE_PLAYER: case TYPE_THING: /* Set home */ if (!Controls(player, thing) || nomtest) { notify_quiet(player, "Permission denied."); break; } init_match(player, where, NOTYPE); match_everything(MAT_NO_EXITS); room = noisy_match_result(); if (!Good_obj(room)) break; if (!Has_contents(room)) { notify_quiet(player, "Can't link to an exit."); break; } if (!can_set_home(player, thing, room) || !could_doit(player, room, A_LLINK, 1, 0)) { notify_quiet(player, "Permission denied."); } else if (room == HOME) { notify_quiet(player, "Can't set home to home."); } else { s_Home(thing, room); if (!(Quiet(player) || (key & SIDEEFFECT)) ) notify_quiet(player, "Home set."); } break; case TYPE_ROOM: /* Set dropto */ if (!Controls(player, thing) || nomtest) { notify_quiet(player, "Permission denied."); break; } room = parse_linkable_room(player, where); if (!Good_obj(room) && (room != HOME)) { notify_quiet(player, "Permission denied."); break; } if ((room != HOME) && !isRoom(room)) { notify_quiet(player, "That is not a room!"); } else if ((room != HOME) && ((!controls(player, room) && !Link_ok(room)) || !could_doit(player, room, A_LLINK, 1, 0))) { notify_quiet(player, "Permission denied."); } else { s_Dropto(thing, room); if (!Quiet(player)) notify_quiet(player, "Dropto set."); } break; default: STARTLOG(LOG_BUGS, "BUG", "OTYPE") buff = alloc_mbuf("do_link.LOG.badtype"); sprintf(buff, "Strange object type: object #%d = %d", thing, Typeof(thing)); log_text(buff); free_mbuf(buff); ENDLOG } }
static void give_money (dbref giver, dbref recipient, int key, int amount) { dbref aowner; int cost, pcost, rcost, aflags, dpamount; char *str; /* do amount consistency check */ if (amount < 0 && ((!Builder(giver) && !HasPriv(giver,recipient,POWER_STEAL,POWER3,NOTHING)) || DePriv(giver,recipient,DP_STEAL,POWER6,NOTHING))) { notify(giver, unsafe_tprintf("You look through your pockets. Nope, no negative %s.", mudconf.many_coins)); return; } if (!amount) { notify(giver, unsafe_tprintf("You must specify a positive number of %s.", mudconf.many_coins)); return; } dpamount = 0; if (amount < 0) dpamount = DePriv(giver,NOTHING,DP_NOSTEAL,POWER7,POWER_LEVEL_NA); else dpamount = DePriv(giver,NOTHING,DP_NOGOLD,POWER7,POWER_LEVEL_NA); if (dpamount) { if (DPShift(giver)) dpamount--; dpamount = mudconf.money_limit[dpamount]; } else dpamount = -1; if (!Admin(Owner(giver))) { if ((Typeof(recipient) == TYPE_PLAYER) && (Pennies(recipient) + amount > mudconf.paylimit)) { notify(giver, unsafe_tprintf("That player doesn't need that many %s!", mudconf.many_coins)); return; } if ((Typeof(recipient) != TYPE_PLAYER) && (!could_doit(giver, recipient, A_LUSE,1))) { notify(giver, unsafe_tprintf("%s won't take your money.", Name(recipient))); return; } } str = atr_get(Owner(giver), A_PAYLIM, &aowner, &aflags); pcost = atoi(str); free_lbuf(str); if (!Immortal(Owner(giver)) && pcost) { if ((Typeof(recipient) == TYPE_PLAYER) && (amount > 0) && (Pennies(recipient) + amount > pcost)) { notify(giver, unsafe_tprintf("That player doesn't need that many %s!", mudconf.many_coins)); return; } else if (Pennies(recipient) + amount < (-pcost)) { notify(giver,"That player doesn't need that much debt!"); return; } } str = atr_get(Owner(recipient), A_RECEIVELIM, &aowner, &aflags); rcost = atoi(str); free_lbuf(str); if (!Immortal(Owner(giver)) && rcost) { if ((Typeof(recipient) == TYPE_PLAYER) && (amount > 0) && (Pennies(recipient) + amount > rcost)) { notify(giver, unsafe_tprintf("That player doesn't need that many %s!", mudconf.many_coins)); return; } else if (Pennies(recipient) + amount < (-rcost)) { notify(giver,"That player doesn't need that much debt!"); return; } } if (!Immortal(Owner(giver))) { if (dpamount >= 0) { if (amount > 0) { if ((Typeof(recipient) == TYPE_PLAYER) && (Pennies(recipient) + amount > dpamount)) { notify(giver, unsafe_tprintf("That player doesn't need that many %s!", mudconf.many_coins)); return; } else if (amount > dpamount) { notify(giver, "Permission denied."); return; } } else { if ((Typeof(recipient) == TYPE_PLAYER) && (Pennies(recipient) + amount < (-dpamount))) { notify(giver, unsafe_tprintf("That player doesn't need that many %s!", mudconf.many_coins)); return; } else if (amount < (-dpamount)) { notify(giver, "Permission denied."); return; } } } } /* try to do the give */ if (!payfor_give(giver, amount)) { notify(giver, unsafe_tprintf("You don't have that many %s to give!", mudconf.many_coins)); return; } /* Find out cost if an object */ if (Typeof(recipient) == TYPE_THING) { str = atr_pget(recipient, A_COST, &aowner, &aflags); cost = atoi(str); free_lbuf(str); /* Can't afford it? */ if (amount < cost) { notify(giver, "Feeling poor today?"); giveto(giver, amount, NOTHING); return; } /* Negative cost */ if (cost < 0) { return; } } else { cost = amount; } if (!(key & GIVE_QUIET)) { if (amount == 1) { notify(giver, unsafe_tprintf("You give a %s to %s.", mudconf.one_coin, Name(recipient))); notify_with_cause(recipient, giver, unsafe_tprintf("%s gives you a %s.", Name(giver), mudconf.one_coin)); } else { notify(giver, unsafe_tprintf("You give %d %s to %s.", amount, mudconf.many_coins, Name(recipient))); notify_with_cause(recipient, giver, unsafe_tprintf("%s gives you %d %s.", Name(giver), amount, mudconf.many_coins)); } } else { if (amount == 1) { notify(giver, unsafe_tprintf("You give a %s to %s. (quiet)", mudconf.one_coin, Name(recipient))); } else { notify(giver, unsafe_tprintf("You give %d %s to %s. (quiet)", amount, mudconf.many_coins, Name(recipient))); } } /* Report change given */ if((amount - cost) == 1) { notify(giver, unsafe_tprintf("You get 1 %s in change.", mudconf.one_coin)); giveto(giver, 1, NOTHING); } else if (amount != cost) { notify(giver, unsafe_tprintf("You get %d %s in change.", (amount - cost), mudconf.many_coins)); giveto(giver, (amount - cost), NOTHING); } if (pcost && (Pennies(Owner(recipient)) + cost > pcost)) { pcost = pcost - Pennies(Owner(recipient)); if (pcost < 0) pcost = 0; } else pcost = cost; if (!giveto(recipient, pcost, giver)) giveto(giver, cost, NOTHING); /* Transfer the money and run PAY attributes */ /* Rooms should not kick off the PAY attribute */ if ( !isRoom(giver) ) did_it(giver, recipient, A_PAY, NULL, A_OPAY, NULL, A_APAY, (char **)NULL, 0); return; }
void AGOSEngine::o_isRoom() { // 25: is room setScriptCondition(isRoom(getNextItemPtr())); }