Exemplo n.º 1
0
 void getRank() {
     if(isRoyalFlush()) {
         rank = RoyalFlush;
     }
     else if(isStraightFlush()) {
         rank = StraightFlush;
     }
     else if(fourKindPair()) {
         rank = FourOfaKind;
     }
     else if(isFullHouse()) {
         rank = FullHouse;
     }
     else if(sameSuit()) {
         rank = Flush;
     }
     else if(consecutive()) {
         rank = Straight;
     }
     else if(threeKindPair()) {
         rank = ThreeOfaKind;
     }
     else if(twoKindTwoPairs()) {
         rank = TwoPairs;
     }
     else if(twoKindOnePair()) {
         rank = OnePair;
     }
     else {
         rank = HighCard;
     }
 }
Exemplo n.º 2
0
// TODO //
Hand* Util::determineHandType(std::vector<Card*>& p_cards)
{
	determineDuplicateCards(p_cards);

	Hand * newHand = nullptr;

	uint handType = HIGHEST_CARD;

	if (isRoyalFlush(p_cards))
	{
		newHand = new NonRepeatedHand(ROYAL_FLUSH, p_cards);
	}
	else if (isStraightFlush(p_cards))
	{
		newHand = new NonRepeatedHand(STRAIGHT_FLUSH, p_cards);
	}
	else if (isFourOfAKind())
	{
		newHand = new RepeatedHand(FOUR_OF_A_KIND, p_cards, m_occurences, m_occurencesVector);
	}
	else if (isFullHouse())
	{
		newHand = new RepeatedHand(FULL_HOUSE, p_cards, m_occurences, m_occurencesVector);
	}
	else if (isFlush(p_cards))
	{
		newHand = new NonRepeatedHand(FLUSH, p_cards);
	}
	else if (isStraight(p_cards))
	{
		newHand = new NonRepeatedHand(STRAIGHT, p_cards);
	}
	else if (isThreeOfAKind())
	{
		newHand = new RepeatedHand(THREE_OF_A_KIND, p_cards, m_occurences, m_occurencesVector);
	}
	else if (isTwoPairs())
	{
		newHand = new RepeatedHand(TWO_PAIRS, p_cards, m_occurences, m_occurencesVector);
	}
	else if (isOnePair())
	{
		newHand = new RepeatedHand(ONE_PAIR, p_cards, m_occurences, m_occurencesVector);
	}
	else
	{
		newHand = new NonRepeatedHand(HIGHEST_CARD, p_cards);
	}

	m_occurences.clear();
	m_occurencesVector.clear();
	return newHand;
}
Exemplo n.º 3
0
uint32_t getHandValue(uint8_t * const hand) {
    orderHand(hand);
    if(isStraightFlush(hand)) return 8;
    if(isXOfKind(hand,4)    ) return 7;
    if(isFullHouse(hand)    ) return 6;
    if(isFlush(hand)        ) return 5;
    if(isStraight(hand)     ) return 4;
    if(isXOfKind(hand,3)    ) return 3;
    if(isTwoPair(hand)      ) return 2;
    if(isXOfKind(hand,2)    ) return 1;
    return 0;
}
Exemplo n.º 4
0
bool Hand::isRoyalFlush() const
{
    if (isStraightFlush())
    {
        return std::none_of(_hand.begin(),
                           _hand.end(),
                           [](CardPtr e){
                               return (e->_face < Face::TEN && e->_face != Face::ACE);
                           }
                           );
    }
    return false;
}
Exemplo n.º 5
0
/* Adrian Hernandez */
void rankHand(Hand *hand){
    
    cardrank tieBreaker;
    handrank hrank = HIGH_CARD;
    
    if ((tieBreaker = isStraightFlush(hand -> cards)) != NIL) {
        hrank = STRAIGHT_FLUSH;
    }
    else if ((tieBreaker = isFourKind(hand -> cards)) != NIL){
        hrank = FOUR_KIND;
    }
    else if((tieBreaker = isFullHouse(hand -> cards)) != NIL){
        hrank = FULL_HOUSE;
    }
    else if((tieBreaker = isFlush(hand -> cards)) != NIL){
        hrank = FLUSH;
    }
    else if((tieBreaker = isStraight(hand -> cards)) != NIL){
        hrank = STRAIGHT;
    }
    else if((tieBreaker = isThreeOfAKind(hand -> cards)) != NIL){
        hrank = THREE_KIND;
    }
    else if((tieBreaker = isTwoPair(hand -> cards)) != NIL){
        hrank = TWO_PAIR;
    }
    else if((tieBreaker = isOnePair(hand -> cards, NIL)) != NIL){
        hrank = ONE_PAIR;
    }
    else {
        /* high card */
        cardrank lowCard  = (hand -> cards[0]) -> rank;
        cardrank highCard = (hand -> cards[POKER_HAND - 1]) -> rank;
        
        /* since ACE could be at the beginning */
        tieBreaker = max(lowCard, highCard);
    }
    
    hand -> rank       = hrank;
    hand -> tieBreaker = tieBreaker;
}
Exemplo n.º 6
0
int score(const std::vector<std::string>& vec)
{
	if (isRoyalFlush(vec))
		return 900;
	if (isStraightFlush(vec))
		return 800 + getHighCard(vec);
	if (isFourCard(vec))
		return 700 + getHighCard(vec, 4);
	if (isFullHouse(vec))
		return 600 + getHighCard(vec, 3);
	if (isFlush(vec))
		return 500 + getHighCard(vec);
	if (isStraight(vec))
		return 400 + getHighCard(vec);
	if (isThreeCard(vec))
		return 300 + getHighCard(vec, 3);
	if (isTwoPair(vec))
		return 200 + getHighCard(vec, 2);
	if (isOnePair(vec))
		return 100 + getHighCard(vec, 1);
	return getHighCard(vec);
}
Exemplo n.º 7
0
PokerHand Hand::rank() const
{
     if (isRoyalFlush())
         return PokerHand::ROYAL_FLUSH;
     if (isStraightFlush())
         return PokerHand::STRAIGHT_FLUSH;
     if (isFourOfAKind())
         return PokerHand::FOUR_OF_A_KIND;
     if (isFullHouse())
         return PokerHand::FULL_HOUSE;
     if (isFlush())
         return PokerHand::FLUSH;
     if (isStraight())
         return PokerHand::STRAIGHT;
     if (isThreeOfAKind())
         return PokerHand::THREE_OF_A_KIND;
     if (isTwoPair())
         return PokerHand::TWO_PAIR;
     if (isJacksOrBetter())
         return PokerHand::JACKS_OR_BETTER;


    return PokerHand::NADA;
}
Exemplo n.º 8
0
char* calculForceSymbolique(char* hand) { // création des forces symboliques
	char* forceSymbolique = new char[10];

	if (isStraightFlush(hand) == 1) {
		sprintf(forceSymbolique, "9%c", hand[0]);
		return forceSymbolique;
	}

	if (isQuads(hand) == 1) {
		if (hand[0] == hand[2]) {
			sprintf(forceSymbolique, "8%c%c", hand[0], hand[8]);
			return forceSymbolique;
		}
		sprintf(forceSymbolique, "8%c%c", hand[2], hand[0]);
		return forceSymbolique;
	}

	if (isFullHouse(hand) == 1) {
		if (hand[0] == hand[4]) {
			sprintf(forceSymbolique, "7%c%c", hand[4], hand[8]);
			return forceSymbolique;
		}
		sprintf(forceSymbolique, "7%c%c", hand[4], hand[0]);
		return forceSymbolique;
	}

	if (isFlush(hand) == 1) {
		sprintf(forceSymbolique, "6%c%c%c%c%c", hand[0], hand[2], hand[4],
				hand[6], hand[8]);
		return forceSymbolique;
	}

	if (isStraight(hand) == 1) {
		sprintf(forceSymbolique, "5%c", hand[0]);
		return forceSymbolique;
	}

	if (isTrips(hand) == 1) {
		if (hand[0] == hand[4]) {
			sprintf(forceSymbolique, "4%c%c%c", hand[4], hand[6], hand[8]);
			return forceSymbolique;
		}
		sprintf(forceSymbolique, "4%c%c%c", hand[4], hand[0], hand[2]);
		return forceSymbolique;
	}

	if (isTwoPairs(hand) == 1) {
		if (hand[0] != hand[2]) {
			sprintf(forceSymbolique, "3%c%c%c", hand[2], hand[6], hand[0]);
			return forceSymbolique;
		} else if (hand[8] != hand[6]) {
			sprintf(forceSymbolique, "3%c%c%c", hand[0], hand[4], hand[8]);
			return forceSymbolique;
		}
		sprintf(forceSymbolique, "3%c%c%c", hand[0], hand[6], hand[4]);
		return forceSymbolique;
	}

	if (isSinglePair(hand) == 1) {
		if (hand[0] == hand[2]) {
			sprintf(forceSymbolique, "2%c%c%c%c", hand[0], hand[4], hand[6],
					hand[8]);
			return forceSymbolique;
		} else if (hand[2] == hand[4]) {
			sprintf(forceSymbolique, "2%c%c%c%c", hand[2], hand[0], hand[6],
					hand[8]);
			return forceSymbolique;
		} else if (hand[4] == hand[6]) {
			sprintf(forceSymbolique, "2%c%c%c%c", hand[4], hand[0], hand[2],
					hand[8]);
			return forceSymbolique;
		}
		sprintf(forceSymbolique, "2%c%c%c%c", hand[6], hand[0], hand[2],
				hand[4]);
		return forceSymbolique;
	}
	sprintf(forceSymbolique, "1%c%c%c%c%c", hand[0], hand[2], hand[4], hand[6],
			hand[8]);
	/*forceSymbolique[0]='1';
	forceSymbolique[1]=hand[0];
	forceSymbolique[2]=hand[2];
	forceSymbolique[3]=hand[4];
	forceSymbolique[4]=hand[6];
	forceSymbolique[5]=hand[8];
	forceSymbolique[6]='\0';*/
	return forceSymbolique;
}