/*! * @brief プレイヤーの手による能動的な階段生成処理 / * Create stairs at or move previously created stairs into the player location. * @return なし */ void stair_creation(void) { saved_floor_type *sf_ptr; saved_floor_type *dest_sf_ptr; bool up = TRUE; bool down = TRUE; s16b dest_floor_id = 0; /* Forbid up staircases on Ironman mode */ if (ironman_downward) up = FALSE; /* Forbid down staircases on quest level */ if (quest_number(dun_level) || (dun_level >= d_info[dungeon_type].maxdepth)) down = FALSE; /* No effect out of standard dungeon floor */ if (!dun_level || (!up && !down) || (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest)) || p_ptr->inside_arena || p_ptr->inside_battle) { /* arena or quest */ #ifdef JP msg_print("効果がありません!"); #else msg_print("There is no effect!"); #endif return; } /* Artifacts resists */ if (!cave_valid_bold(p_ptr->y, p_ptr->x)) { #ifdef JP msg_print("床上のアイテムが呪文を跳ね返した。"); #else msg_print("The object resists the spell."); #endif return; } /* Destroy all objects in the grid */ delete_object(p_ptr->y, p_ptr->x); /* Extract current floor data */ sf_ptr = get_sf_ptr(p_ptr->floor_id); /* Paranoia */ if (!sf_ptr) { /* No floor id? -- Create now! */ p_ptr->floor_id = get_new_floor_id(); sf_ptr = get_sf_ptr(p_ptr->floor_id); } /* Choose randomly */ if (up && down) { if (randint0(100) < 50) up = FALSE; else down = FALSE; } /* Destination is already fixed */ if (up) { if (sf_ptr->upper_floor_id) dest_floor_id = sf_ptr->upper_floor_id; } else { if (sf_ptr->lower_floor_id) dest_floor_id = sf_ptr->lower_floor_id; } /* Search old stairs leading to the destination */ if (dest_floor_id) { int x, y; for (y = 0; y < cur_hgt; y++) { for (x = 0; x < cur_wid; x++) { cave_type *c_ptr = &cave[y][x]; if (!c_ptr->special) continue; if (feat_uses_special(c_ptr->feat)) continue; if (c_ptr->special != dest_floor_id) continue; /* Remove old stairs */ c_ptr->special = 0; cave_set_feat(y, x, floor_type[randint0(100)]); } } } /* No old destination -- Get new one now */ else { dest_floor_id = get_new_floor_id(); /* Fix it */ if (up) sf_ptr->upper_floor_id = dest_floor_id; else sf_ptr->lower_floor_id = dest_floor_id; } /* Extract destination floor data */ dest_sf_ptr = get_sf_ptr(dest_floor_id); /* Create a staircase */ if (up) { cave_set_feat(p_ptr->y, p_ptr->x, (dest_sf_ptr->last_visit && (dest_sf_ptr->dun_level <= dun_level - 2)) ? feat_state(feat_up_stair, FF_SHAFT) : feat_up_stair); } else { cave_set_feat(p_ptr->y, p_ptr->x, (dest_sf_ptr->last_visit && (dest_sf_ptr->dun_level >= dun_level + 2)) ? feat_state(feat_down_stair, FF_SHAFT) : feat_down_stair); } /* Connect this stairs to the destination */ cave[p_ptr->y][p_ptr->x].special = dest_floor_id; }
/*! * @brief セーブデータの書き込み / * Actually write a save-file * @return 成功すればtrue */ static bool wr_savefile_new(void) { int i, j; u32b now; byte tmp8u; u16b tmp16u; /* Compact the objects */ compact_objects(0); /* Compact the monsters */ compact_monsters(0); /* Guess at the current time */ now = time((time_t *)0); /* Note the operating system */ sf_system = 0L; /* Note when the file was saved */ sf_when = now; /* Note the number of saves */ sf_saves++; /*** Actually write the file ***/ /* Dump the file header */ xor_byte = 0; wr_byte(FAKE_VER_MAJOR); xor_byte = 0; wr_byte(FAKE_VER_MINOR); xor_byte = 0; wr_byte(FAKE_VER_PATCH); xor_byte = 0; /* Initial value of xor_byte */ tmp8u = (byte)Rand_external(256); wr_byte(tmp8u); /* Reset the checksum */ v_stamp = 0L; x_stamp = 0L; /* Write the savefile version for Hengband 1.1.1 and later */ wr_byte(H_VER_EXTRA); wr_byte(H_VER_PATCH); wr_byte(H_VER_MINOR); wr_byte(H_VER_MAJOR); /* Operating system */ wr_u32b(sf_system); /* Time file last saved */ wr_u32b(sf_when); /* Number of past lives */ wr_u16b(sf_lives); /* Number of times saved */ wr_u16b(sf_saves); /* Space */ wr_u32b(0L); wr_u16b(0); wr_byte(0); #ifdef JP # ifdef EUC /* EUC kanji code */ wr_byte(2); # endif # ifdef SJIS /* SJIS kanji code */ wr_byte(3); # endif #else /* ASCII */ wr_byte(1); #endif /* Write the RNG state */ wr_randomizer(); /* Write the boolean "options" */ wr_options(); /* Dump the number of "messages" */ tmp16u = message_num(); if (compress_savefile && (tmp16u > 40)) tmp16u = 40; wr_u16b(tmp16u); /* Dump the messages (oldest first!) */ for (i = tmp16u - 1; i >= 0; i--) { wr_string(message_str((s16b)i)); } /* Dump the monster lore */ tmp16u = max_r_idx; wr_u16b(tmp16u); for (i = 0; i < tmp16u; i++) wr_lore(i); /* Dump the object memory */ tmp16u = max_k_idx; wr_u16b(tmp16u); for (i = 0; i < tmp16u; i++) wr_xtra(i); /* Dump the towns */ tmp16u = max_towns; wr_u16b(tmp16u); /* Dump the quests */ tmp16u = max_quests; wr_u16b(tmp16u); /* Dump the quests */ tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST; wr_byte(tmp8u); for (i = 0; i < max_quests; i++) { quest_type* const q_ptr = &quest[i]; /* Save status for every quest */ wr_s16b(q_ptr->status); /* And the dungeon level too */ /* (prevents problems with multi-level quests) */ wr_s16b(q_ptr->level); wr_byte(q_ptr->complev); wr_u32b(q_ptr->comptime); /* Save quest status if quest is running */ if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i)) { wr_s16b(q_ptr->cur_num); wr_s16b(q_ptr->max_num); wr_s16b(q_ptr->type); wr_s16b(q_ptr->r_idx); wr_s16b(q_ptr->k_idx); wr_byte(q_ptr->flags); wr_byte(q_ptr->dungeon); } } /* Dump the position in the wilderness */ wr_s32b(p_ptr->wilderness_x); wr_s32b(p_ptr->wilderness_y); wr_byte(p_ptr->wild_mode); wr_byte(ambush_flag); wr_s32b(max_wild_x); wr_s32b(max_wild_y); /* Dump the wilderness seeds */ for (i = 0; i < max_wild_x; i++) { for (j = 0; j < max_wild_y; j++) { wr_u32b(wilderness[j][i].seed); } } /* Hack -- Dump the artifacts */ tmp16u = max_a_idx; wr_u16b(tmp16u); for (i = 0; i < tmp16u; i++) { artifact_type *a_ptr = &a_info[i]; wr_byte(a_ptr->cur_num); wr_s16b(a_ptr->floor_id); } /* Write the "extra" information */ wr_extra(); /* Dump the "player hp" entries */ tmp16u = PY_MAX_LEVEL; wr_u16b(tmp16u); for (i = 0; i < tmp16u; i++) { wr_s16b(p_ptr->player_hp[i]); } /* Write spell data */ wr_u32b(p_ptr->spell_learned1); wr_u32b(p_ptr->spell_learned2); wr_u32b(p_ptr->spell_worked1); wr_u32b(p_ptr->spell_worked2); wr_u32b(p_ptr->spell_forgotten1); wr_u32b(p_ptr->spell_forgotten2); wr_s16b(p_ptr->learned_spells); wr_s16b(p_ptr->add_spells); /* Dump the ordered spells */ for (i = 0; i < 64; i++) { wr_byte(p_ptr->spell_order[i]); } /* Write the inventory */ for (i = 0; i < INVEN_TOTAL; i++) { object_type *o_ptr = &inventory[i]; /* Skip non-objects */ if (!o_ptr->k_idx) continue; /* Dump index */ wr_u16b((u16b)i); /* Dump object */ wr_item(o_ptr); } /* Add a sentinel */ wr_u16b(0xFFFF); /* Note the towns */ tmp16u = max_towns; wr_u16b(tmp16u); /* Note the stores */ tmp16u = MAX_STORES; wr_u16b(tmp16u); /* Dump the stores of all towns */ for (i = 1; i < max_towns; i++) { for (j = 0; j < MAX_STORES; j++) { wr_store(&town[i].store[j]); } } /* Write the pet command settings */ wr_s16b(p_ptr->pet_follow_distance); wr_s16b(p_ptr->pet_extra_flags); /* Write screen dump for sending score */ if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead)) { wr_string(screen_dump); } else { wr_string(""); } /* Player is not dead, write the dungeon */ if (!p_ptr->is_dead) { /* Dump the dungeon */ if (!wr_dungeon()) return FALSE; /* Dump the ghost */ wr_ghost(); /* No scripts */ wr_s32b(0); } /* Write the "value check-sum" */ wr_u32b(v_stamp); /* Write the "encoded checksum" */ wr_u32b(x_stamp); /* Error in save */ if (ferror(fff) || (fflush(fff) == EOF)) return FALSE; /* Successful save */ return TRUE; }
/*! * @brief モンスターが敵モンスターに特殊能力を使う処理のメインルーチン / * Monster tries to 'cast a spell' (or breath, etc) at another monster. * @param m_idx 術者のモンスターID * @return 実際に特殊能力を使った場合TRUEを返す * @details * The player is only disturbed if able to be affected by the spell. */ bool monst_spell_monst(int m_idx) { int y = 0, x = 0; int i, k, t_idx = 0; int thrown_spell; int dam = 0; int start; int plus = 1; byte spell[96], num = 0; char m_name[160]; char t_name[160]; #ifndef JP char m_poss[160]; #endif monster_type *m_ptr = &m_list[m_idx]; monster_type *t_ptr = NULL; monster_race *r_ptr = &r_info[m_ptr->r_idx]; monster_race *tr_ptr = NULL; u32b f4, f5, f6; bool see_m = is_seen(m_ptr); bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx); bool see_t; bool see_either; bool pet = is_pet(m_ptr); bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest)); bool can_use_lite_area = FALSE; bool can_remember; /* Cannot cast spells when confused */ if (MON_CONFUSED(m_ptr)) return (FALSE); /* Extract the racial spell flags */ f4 = r_ptr->flags4; f5 = r_ptr->a_ability_flags1; f6 = r_ptr->a_ability_flags2; /* Target is given for pet? */ if (pet_t_m_idx && pet) { t_idx = pet_t_m_idx; t_ptr = &m_list[t_idx]; /* Cancel if not projectable (for now) */ if ((m_idx == t_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) { t_idx = 0; } } /* Is there counter attack target? */ if (!t_idx && m_ptr->target_y) { t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx; if (t_idx) { t_ptr = &m_list[t_idx]; /* Cancel if neither enemy nor a given target */ if ((m_idx == t_idx) || ((t_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr))) { t_idx = 0; } /* Allow only summoning etc.. if not projectable */ else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) { f4 &= (RF4_INDIRECT_MASK); f5 &= (RF5_INDIRECT_MASK); f6 &= (RF6_INDIRECT_MASK); } } } /* Look for enemies normally */ if (!t_idx) { bool success = FALSE; if (p_ptr->inside_battle) { start = randint1(m_max-1) + m_max; if (randint0(2)) plus = -1; } else start = m_max + 1; /* Scan thru all monsters */ for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus) { int dummy = (i % m_max); if (!dummy) continue; t_idx = dummy; t_ptr = &m_list[t_idx]; /* Skip dead monsters */ if (!t_ptr->r_idx) continue; /* Monster must be 'an enemy' */ if ((m_idx == t_idx) || !are_enemies(m_ptr, t_ptr)) continue; /* Monster must be projectable */ if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue; /* Get it */ success = TRUE; break; } /* No enemy found */ if (!success) return FALSE; } /* OK -- we've got a target */ y = t_ptr->fy; x = t_ptr->fx; tr_ptr = &r_info[t_ptr->r_idx]; /* Forget old counter attack target */ reset_target(m_ptr); /* Remove unimplemented spells */ f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET); if (f4 & RF4_BR_LITE) { if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) f4 &= ~(RF4_BR_LITE); } /* Remove unimplemented special moves */ if (f6 & RF6_SPECIAL) { if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B')) f6 &= ~(RF6_SPECIAL); } if (f6 & RF6_DARKNESS) { bool vs_ninja = (p_ptr->pclass == CLASS_NINJA) && !is_hostile(t_ptr); if (vs_ninja && !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) && !(r_ptr->flags7 & RF7_DARK_MASK)) can_use_lite_area = TRUE; if (!(r_ptr->flags2 & RF2_STUPID)) { if (d_info[dungeon_type].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS); else if (vs_ninja && !can_use_lite_area) f6 &= ~(RF6_DARKNESS); } } if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID)) { f4 &= (RF4_NOMAGIC_MASK); f5 &= (RF5_NOMAGIC_MASK); f6 &= (RF6_NOMAGIC_MASK); } if (p_ptr->inside_arena || p_ptr->inside_battle) { f4 &= ~(RF4_SUMMON_MASK); f5 &= ~(RF5_SUMMON_MASK); f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL); if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL); } if (p_ptr->inside_battle && !one_in_(3)) { f6 &= ~(RF6_HEAL); } if (m_idx == p_ptr->riding) { f4 &= ~(RF4_RIDING_MASK); f5 &= ~(RF5_RIDING_MASK); f6 &= ~(RF6_RIDING_MASK); } if (pet) { f4 &= ~(RF4_SHRIEK); f6 &= ~(RF6_DARKNESS | RF6_TRAPS); if (!(p_ptr->pet_extra_flags & PF_TELEPORT)) { f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL); } if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL)) { f4 &= ~(RF4_ATTACK_MASK); f5 &= ~(RF5_ATTACK_MASK); f6 &= ~(RF6_ATTACK_MASK); } if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL)) { f4 &= ~(RF4_SUMMON_MASK); f5 &= ~(RF5_SUMMON_MASK); f6 &= ~(RF6_SUMMON_MASK); } /* Prevent collateral damage */ if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding)) { if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) || (f5 & RF5_BALL_MASK) || (f6 & RF6_BALL_MASK)) { int real_y = y; int real_x = x; get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L); if (projectable(real_y, real_x, p_ptr->y, p_ptr->x)) { int dist = distance(real_y, real_x, p_ptr->y, p_ptr->x); if (dist <= 2) { f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET)); f5 &= ~(RF5_BALL_MASK); f6 &= ~(RF6_BALL_MASK); } else if (dist <= 4) { f4 &= ~(RF4_BIG_BALL_MASK); f5 &= ~(RF5_BIG_BALL_MASK); f6 &= ~(RF6_BIG_BALL_MASK); } } else if (f5 & RF5_BA_LITE) { if ((distance(real_y, real_x, p_ptr->y, p_ptr->x) <= 4) && los(real_y, real_x, p_ptr->y, p_ptr->x)) f5 &= ~(RF5_BA_LITE); } } if (f4 & RF4_ROCKET) { int real_y = y; int real_x = x; get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP); if (projectable(real_y, real_x, p_ptr->y, p_ptr->x) && (distance(real_y, real_x, p_ptr->y, p_ptr->x) <= 2)) f4 &= ~(RF4_ROCKET); } if (((f4 & RF4_BEAM_MASK) || (f5 & RF5_BEAM_MASK) || (f6 & RF6_BEAM_MASK)) && !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr)) { f4 &= ~(RF4_BEAM_MASK); f5 &= ~(RF5_BEAM_MASK); f6 &= ~(RF6_BEAM_MASK); } if ((f4 & RF4_BREATH_MASK) || (f5 & RF5_BREATH_MASK) || (f6 & RF6_BREATH_MASK)) { /* Expected breath radius */ int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2; if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE)) { f4 &= ~(RF4_BREATH_MASK); f5 &= ~(RF5_BREATH_MASK); f6 &= ~(RF6_BREATH_MASK); } else if ((f4 & RF4_BR_LITE) && !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE)) { f4 &= ~(RF4_BR_LITE); } else if ((f4 & RF4_BR_DISI) && !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE)) { f4 &= ~(RF4_BR_DISI); } } } /* Special moves restriction */ if (f6 & RF6_SPECIAL) { if (m_ptr->r_idx == MON_ROLENTO) { if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) f6 &= ~(RF6_SPECIAL); } else if (r_ptr->d_char == 'B') { if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT)) f6 &= ~(RF6_SPECIAL); } else f6 &= ~(RF6_SPECIAL); } } /* Remove some spells if necessary */ if (!(r_ptr->flags2 & RF2_STUPID)) { /* Check for a clean bolt shot */ if (((f4 & RF4_BOLT_MASK) || (f5 & RF5_BOLT_MASK) || (f6 & RF6_BOLT_MASK)) && !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet)) { f4 &= ~(RF4_BOLT_MASK); f5 &= ~(RF5_BOLT_MASK); f6 &= ~(RF6_BOLT_MASK); } /* Check for a possible summon */ if (((f4 & RF4_SUMMON_MASK) || (f5 & RF5_SUMMON_MASK) || (f6 & RF6_SUMMON_MASK)) && !(summon_possible(t_ptr->fy, t_ptr->fx))) { /* Remove summoning spells */ f4 &= ~(RF4_SUMMON_MASK); f5 &= ~(RF5_SUMMON_MASK); f6 &= ~(RF6_SUMMON_MASK); } /* Dispel magic */ if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, t_idx)) { /* Remove dispel spell */ f4 &= ~(RF4_DISPEL); } /* Check for a possible raise dead */ if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr)) { /* Remove raise dead spell */ f6 &= ~(RF6_RAISE_DEAD); } /* Special moves restriction */ if (f6 & RF6_SPECIAL) { if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx)) { f6 &= ~(RF6_SPECIAL); } } } if (r_ptr->flags2 & RF2_SMART) { /* Hack -- allow "desperate" spells */ if ((m_ptr->hp < m_ptr->maxhp / 10) && (randint0(100) < 50)) { /* Require intelligent spells */ f4 &= (RF4_INT_MASK); f5 &= (RF5_INT_MASK); f6 &= (RF6_INT_MASK); } /* Hack -- decline "teleport level" in some case */ if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx)) { f6 &= ~(RF6_TELE_LEVEL); } } /* No spells left */ if (!f4 && !f5 && !f6) return FALSE; /* Extract the "inate" spells */ for (k = 0; k < 32; k++) { if (f4 & (1L << k)) spell[num++] = k + RF4_SPELL_START; } /* Extract the "normal" spells */ for (k = 0; k < 32; k++) { if (f5 & (1L << k)) spell[num++] = k + RF5_SPELL_START; } /* Extract the "bizarre" spells */ for (k = 0; k < 32; k++) { if (f6 & (1L << k)) spell[num++] = k + RF6_SPELL_START; } /* No spells left */ if (!num) return (FALSE); /* Stop if player is dead or gone */ if (!p_ptr->playing || p_ptr->is_dead) return (FALSE); /* Handle "leaving" */ if (p_ptr->leaving) return (FALSE); /* Get the monster name (or "it") */ monster_desc(m_name, m_ptr, 0x00); #ifndef JP /* Get the monster possessive ("his"/"her"/"its") */ monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE); #endif /* Get the target's name (or "it") */ monster_desc(t_name, t_ptr, 0x00); /* Choose a spell to cast */ thrown_spell = spell[randint0(num)]; see_t = is_seen(t_ptr); see_either = (see_m || see_t); if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 1); /* Check for spell failure (inate attacks never fail) */ if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2)))) { disturb(1, 1); /* Message */ if (see_m) msg_format(_("%^sは呪文を唱えようとしたが失敗した。", "%^s tries to cast a spell, but fails."), m_name); return (TRUE); } /* Hex: Anti Magic Barrier */ if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx)) { if (see_m) msg_format(_("反魔法バリアが%^sの呪文をかき消した。", "Anti magic barrier cancels the spell which %^s casts."), m_name); return (TRUE); } can_remember = is_original_ap_and_seen(m_ptr); dam = monspell_to_monster(thrown_spell, y, x, m_idx, t_idx); if (dam < 0)return FALSE; if (m_ptr->ml && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR)) { if (thrown_spell != 167) /* Not RF6_SPECIAL */ { if (p_ptr->mane_num == MAX_MANE) { p_ptr->mane_num--; for (i = 0; i < p_ptr->mane_num - 1; i++) { p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1]; p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1]; } } p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - RF4_SPELL_START; p_ptr->mane_dam[p_ptr->mane_num] = dam; p_ptr->mane_num++; new_mane = TRUE; p_ptr->redraw |= (PR_IMITATION); } } /* Remember what the monster did, if we saw it */ if (can_remember) { /* Inate spell */ if (thrown_spell < RF4_SPELL_START + RF4_SPELL_SIZE) { r_ptr->r_flags4 |= (1L << (thrown_spell - RF4_SPELL_START)); if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++; } /* Bolt or Ball */ else if (thrown_spell < RF5_SPELL_START + RF5_SPELL_SIZE) { r_ptr->r_flags5 |= (1L << (thrown_spell - RF5_SPELL_START)); if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++; } /* Special spell */ else if (thrown_spell < RF6_SPELL_START + RF6_SPELL_SIZE) { r_ptr->r_flags6 |= (1L << (thrown_spell - RF6_SPELL_START)); if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++; } } /* Always take note of monsters that kill you */ if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena) { r_ptr->r_deaths++; /* Ignore appearance difference */ } /* A spell was cast */ return TRUE; }