Exemplo n.º 1
0
void    search_jap(void) //JAP
{
	static u16	result;
	u16		*id;
	char		id_str[5];
	int		i;

	if (is_pressed(BUTTON_L + BUTTON_DU))
	{
		id = (u16 *)0x16FE3C60;
		for (i = 0; i < 4; i++)
			id_str[i] = (char)READU8(id + i);
		result = (u16)strtoul(id_str, NULL, 16);
		reset_search();
		add_search_replace(result, 0x9999);
		find_and_replace_multiple((void *)0x1609D158, 0x5000);
		find_and_replace_multiple((void *)0x160B9B28, 0x1000);
	}
	if (is_pressed(BUTTON_L + BUTTON_DD))
	{
		id = (u16 *)0x16FE3C60;
		for (i = 0; i < 4; i++)
			id_str[i] = (char)READU8(id + i);
		result = (u16)strtoul(id_str, NULL, 16);
		reset_search();
		add_search_replace(0x9999, result);
		find_and_replace_multiple((void *)0x1609D158, 0x5000);
		find_and_replace_multiple((void *)0x160B9B28, 0x1000);
	}
}
Exemplo n.º 2
0
void    timeTravel(void)
{
    if(is_pressed(BUTTON_B + BUTTON_DR))
    {
        ADD64(g_savetime, 0x34630B8A000);
        ADD64(g_realtime, 0x34630B8A000);
        wait_keys_released(DR);
    }
    if(is_pressed(BUTTON_B + BUTTON_DL))
    {
        SUB64(g_savetime, 0x34630B8A000);
        SUB64(g_realtime, 0x34630B8A000);
        wait_keys_released(DL);
    }
    if(is_pressed(BUTTON_B + BUTTON_DD))
    {
        WRITES64(g_savetime, 0x0000000000000000);
        WRITES64(g_realtime, 0x0000000000000000);
    }
    if(is_pressed(BUTTON_R + BUTTON_DR))
    {
        ADD64(g_savetime, 0xdf8475800);
        ADD64(g_realtime, 0xdf8475800);
    }
    if(is_pressed(BUTTON_R + BUTTON_DL))
    {
        SUB64(g_savetime, 0xdf8475800);
        SUB64(g_realtime, 0xdf8475800);
    }
}
Exemplo n.º 3
0
Response AbstractButton::PerformMouseRelease (AbstractWindow* context)
{
  if (context->GetMouseButton() == MouseButtonLeft) {
    int fire_event = 0;	// 0: no event, 1: click event, 2: toggled event

    if (is_checkable()) {
      if (is_pressed()) {
        fire_event = 2;
      }
    } else {
      if (is_pressed() && is_down()) {
        fire_event = 1;
      }
    }

    RequestRedraw();

    switch (fire_event) {

      case 0:
        break;

      case 1: {
        if (group_) {
          group_->Click(this);
        } else {
          clicked_.Invoke();
        }
        break;
      }

      case 2: {
        if (is_checked() != is_last_checked()) {

          if (group_) {
            group_->Toggle(this, is_checked());
          } else {
            toggled_.Invoke(is_checked());
          }
        }
        break;
      }

      default:
        break;
    }

    set_pressed(false);
    set_down(false);

    released_.Invoke();

    return Finish;
  }

  return Ignore;
}
Exemplo n.º 4
0
Arquivo: gui.c Projeto: InSoonPark/asf
int poll_button(uint32_t tick) {
        static int pressed_button = -1;
        static int press_start_tick = 0;
        static int action_ok = 0;
        static int poll_limit_ts = 0;
        int ret, i;

        /* Cases :
         *  1. Button pressed, but was not previously
         *     Start waiting for the detect time
         *  2. Button pressed, and was previously
         *     Check detect time. If expired, wait for release
         *  3. Button not pressed, but was previously
         *     If waiting for release, reset and return 1
         *     otherwise do nothing.
         */
        if ( pressed_button >= 0 ) { // Button was held previously
                if ( is_pressed(pressed_button) ) { // Button is still held
                        // Has it been held enough time?
                        if ( tick - press_start_tick > BUTTON_SENSITIVITY_TICKS ) { //
                                action_ok = 1;
                        }
                        return -1; // Wait for release
                }
                // Button was pressed but now released. Time for action
                ret = pressed_button;
                pressed_button = -1;
                press_start_tick = 0;
                if (action_ok) {
                        action_ok = 0;
                        return ret;
                }
                // If we switched button it will be detected next polling time
                return -1;
        }
        // If we end up here no button was held previously
        // So find out if one is pressed now
        /* Rate limit polling on the EVK1104 because is_pressed()
         * takes a huge amount of time. */
#if BOARD != EVK1104
        poll_limit_ts = 0;
#endif
        if ( poll_limit_ts == 0 || tick - poll_limit_ts > 100 ) {
                for (i = 0; i < NUM_BUTTONS; i++) {
                        // Check buttons
                        if ( is_pressed(i) )
                        {
                                pressed_button = i;
                                press_start_tick = tick;
                                break;
                        }
                }
                poll_limit_ts = tick;
        }
        return -1;
}
Exemplo n.º 5
0
void    coord(void)
{
    static int  loc = 0;

    if (!is_pressed(BUTTON_A))
        return;
    loc = READU32(g_location);
    if (loc == -1) //FFFFFFFF=outdoors
    {
        if (is_pressed(BUTTON_A + BUTTON_DD))
            ADDTOFLOAT(g_outdoor_pos_x, 1.0);
        if (is_pressed(BUTTON_A + BUTTON_DU))
            SUBTOFLOAT(g_outdoor_pos_x, 1.0);
        if (is_pressed(BUTTON_A + BUTTON_DL))
            SUBTOFLOAT(g_outdoor_pos_z, 1.0);
        if (is_pressed(BUTTON_A + BUTTON_DR))
            ADDTOFLOAT(g_outdoor_pos_z, 1.0);
    }
    else //if it's anything but FFFFFFFF then you're indoors
    {
        if (is_pressed(BUTTON_A + BUTTON_DD))
            ADDTOFLOAT(g_indoor_pos_x, 1.0);
        if (is_pressed(BUTTON_A + BUTTON_DU))
            SUBTOFLOAT(g_indoor_pos_x, 1.0);
        if (is_pressed(BUTTON_A + BUTTON_DL))
            SUBTOFLOAT(g_indoor_pos_z, 1.0);
        if (is_pressed(BUTTON_A + BUTTON_DR))
            ADDTOFLOAT(g_indoor_pos_z, 1.0);
    }
}
Exemplo n.º 6
0
void    coord_jap(void)//JAP
{
    static int           loc = 0;

    if (is_pressed(BUTTON_A))
    {
        loc = READU32(0x173B8CC4); //JP
    }
    if (loc == -1) //FFFFFFFF=outdoors
    {
        if (is_pressed(BUTTON_A + BUTTON_DD))
            ADDTOFLOAT(0x173B8B98, 0x00000002); //JP
        if (is_pressed(BUTTON_A + BUTTON_DU))
            SUBTOFLOAT(0x173B8B98, 0x00000002); //JP
        if (is_pressed(BUTTON_A + BUTTON_DL))
            SUBTOFLOAT(0x173B8B90, 0x00000002); //JP
        if (is_pressed(BUTTON_A + BUTTON_DR))
            ADDTOFLOAT(0x173B8B90, 0x00000002); //JP
    }
    else //if it's anything but FFFFFFFF then you're indoors
    {
        if (is_pressed(BUTTON_A + BUTTON_DD))
            ADDTOFLOAT(0x173B8CC4, 0x00000002); //JP
        if (is_pressed(BUTTON_A + BUTTON_DU))
            SUBTOFLOAT(0x173B8CC4, 0x00000002); //JP
        if (is_pressed(BUTTON_A + BUTTON_DL))
            SUBTOFLOAT(0x173B8CBC, 0x00000002); //JP
        if (is_pressed(BUTTON_A + BUTTON_DR))
            ADDTOFLOAT(0x173B8CBC, 0x00000002); //JP
    }
}
Exemplo n.º 7
0
void    collisions(void)
{
    if (is_pressed(BUTTON_R + BUTTON_DU))
    {
        WRITEU8(g_collisions, 0x01);
    }
    if (is_pressed(BUTTON_R + BUTTON_DD))
    {
        WRITEU8(g_collisions, 0x00);
    }
}
  pqrs::karabiner_virtual_hid_device::hid_report::modifiers make_hid_report_modifiers(void) const {
    pqrs::karabiner_virtual_hid_device::hid_report::modifiers modifiers;

    if (is_pressed(modifier_flag::left_control)) {
      modifiers.insert(pqrs::karabiner_virtual_hid_device::hid_report::modifier::left_control);
    }
    if (is_pressed(modifier_flag::left_shift)) {
      modifiers.insert(pqrs::karabiner_virtual_hid_device::hid_report::modifier::left_shift);
    }
    if (is_pressed(modifier_flag::left_option)) {
      modifiers.insert(pqrs::karabiner_virtual_hid_device::hid_report::modifier::left_option);
    }
    if (is_pressed(modifier_flag::left_command)) {
      modifiers.insert(pqrs::karabiner_virtual_hid_device::hid_report::modifier::left_command);
    }
    if (is_pressed(modifier_flag::right_control)) {
      modifiers.insert(pqrs::karabiner_virtual_hid_device::hid_report::modifier::right_control);
    }
    if (is_pressed(modifier_flag::right_shift)) {
      modifiers.insert(pqrs::karabiner_virtual_hid_device::hid_report::modifier::right_shift);
    }
    if (is_pressed(modifier_flag::right_option)) {
      modifiers.insert(pqrs::karabiner_virtual_hid_device::hid_report::modifier::right_option);
    }
    if (is_pressed(modifier_flag::right_command)) {
      modifiers.insert(pqrs::karabiner_virtual_hid_device::hid_report::modifier::right_command);
    }

    return modifiers;
  }
Exemplo n.º 9
0
void    teleport(void)
{
    static u32    indoor_X[3] = { 0 };
    static u32    indoor_Y[3] = { 0 };
    static u32    outdoor_X[3] = { 0 };
    static u32    outdoor_Y[3] = { 0 };
    int           loc;
    int           slot;

    if (!is_pressed(BUTTON_B) && !g_text_activated)
        return;

    //Pointer to define whether player is indoors or not
    loc = READU32(g_location);
    if (is_pressed(BUTTON_L)) //If L is pressed then use slot3
        slot = 2;
    else if (is_pressed(BUTTON_R)) //If R is pressed then use slot2
        slot = 1;
    else //If noting is pressed then use slot0
        slot = 0;
    if (is_pressed(BUTTON_B + BUTTON_DU)
        || (g_teleport_save && g_text_activated))
    {       
        if (loc == -1) 
        {           
            outdoor_X[slot] = READU32(g_outdoor_pos_x);
            outdoor_Y[slot] = READU32(g_outdoor_pos_z);
        }
        else
        {
            indoor_X[slot] = READU32(g_indoor_pos_x);
            indoor_Y[slot] = READU32(g_indoor_pos_z);
        }
    }
    else if (is_pressed(BUTTON_B + BUTTON_DD)
             || (!g_teleport_save && g_text_activated))
    {
        if (loc == -1)
        {
            WRITEU32(g_outdoor_pos_x, outdoor_X[slot]);
            WRITEU32(g_outdoor_pos_z, outdoor_Y[slot]);
        }
        else
        {
            WRITEU32(g_indoor_pos_x, indoor_X[slot]);
            WRITEU32(g_indoor_pos_z, indoor_Y[slot]);
        }
    }
}
Exemplo n.º 10
0
void BaseButton::_unhandled_input(InputEvent p_event) {

	if (!is_disabled() && is_visible() && p_event.is_pressed() && !p_event.is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {

		if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this))
			return; //ignore because of modal window

		if (is_toggle_mode()) {
			set_pressed(!is_pressed());
			emit_signal("toggled",is_pressed());
		}

		emit_signal("pressed");
	}
}
Exemplo n.º 11
0
void    tree(void)
{
    if (is_pressed(BUTTON_X))
    {
        reset_search();
        add_search_replace(0x003A, 0x003E);
        add_search_replace(0x003F, 0x0043);
        add_search_replace(0x0044, 0x0048);
        add_search_replace(0x0049, 0x004D);
        add_search_replace(0x004E, 0x0052);
        add_search_replace(0x0022, 0x0026);
        add_search_replace(0x0027, 0x002B);
        add_search_replace(0x002C, 0x0030);
        add_search_replace(0x0031, 0x0035);
        add_search_replace(0x0036, 0x0039);
        add_search_replace(0x0053, 0x0057);
        add_search_replace(0x0058, 0x005C);
        add_search_replace(0x005D, 0x0061);
        add_search_replace(0x0062, 0x0066);
        add_search_replace(0x0067, 0x006B);
        add_search_replace(0x006C, 0x0043);
        find_and_replace_multiple((void *)g_town_items, 0x5000);
        find_and_replace_multiple((void *)g_island_items, 0x1000);
    }
}
Exemplo n.º 12
0
void CheckButton::_notification(int p_what) {

	if (p_what == NOTIFICATION_THEME_CHANGED) {

		_set_internal_margin(MARGIN_RIGHT, get_icon_size().width);
	} else if (p_what == NOTIFICATION_DRAW) {

		RID ci = get_canvas_item();

		Ref<Texture> on = Control::get_icon("on");
		Ref<Texture> off = Control::get_icon("off");

		Ref<StyleBox> sb = get_stylebox("normal");
		Vector2 ofs;
		Size2 tex_size = get_icon_size();

		ofs.x = get_size().width - (tex_size.width + sb->get_margin(MARGIN_RIGHT));
		ofs.y = (get_size().height - tex_size.height) / 2;

		if (is_pressed())
			on->draw(ci, ofs);
		else
			off->draw(ci, ofs);
	}
}
Exemplo n.º 13
0
void	duplicate4_jap(void)//JAP
{
	u32			dupe = 0;
	u32			dupe0 = 0;
	u32			dupe1 = 0;
	u32			dupe2 = 0;
	u32			dupe3 = 0;
	u32			dupe4 = 0;
	
	if (is_pressed(BUTTON_R))
	{
		dupe = READU32(0x16074000);
		dupe0 = READU32(0xAEEC28); //online pointer0
		dupe1 = READU32(0xAF8B38); //online pointer1
		dupe2 = READU32(0xB02A48); //online pointer2
		dupe3 = READU32(0xB0C958);
		dupe4 = READU32(0xB0BA58);
		WRITEU32(0x16074004, dupe);
		WRITEU32(0xAEEC2C, dupe0);
		WRITEU32(0xAF8B3C, dupe1);
		WRITEU32(0xB02A4C, dupe2);	
		WRITEU32(0xB0C96C, dupe3);
		WRITEU32(0xB0BA6C, dupe4);
	}
}
Exemplo n.º 14
0
void	moonjump_jap(void)
{
	int		loc;
	u32		Z;

    if (!(any_is_pressed(R)) && is_pressed(BUTTON_L)) //it's better to test the negation first
	{
		loc = READU32(0x17321644);
		Z = READU32(0x17321514);
		if (Z >= 0x440F0000)
		{
			if (loc == -1)
			{
				WRITEU32(0x17321514, 0x440F0000);
			}
			else
			{
				WRITEU32(0x17321640, 0x440F0000);
			}
		}
		else
		{
			if (loc == -1)
			{
				ADDTOFLOAT(0x17321514, 0x00000006);
			}
			else
			{
				ADDTOFLOAT(0x17321640, 0x00000006);
			}
		}	
	}
}
Exemplo n.º 15
0
void    moonjump(void)
{
    int     loc;
    u32     height;

    if (!(any_is_pressed(R)) && is_pressed(BUTTON_L)) //it's better to test the negation first
    {
        loc = READU32(g_location);
        height = READU32(g_outdoor_pos_y);
        if (height >= 0x440F0000)
        {
            if (loc == -1)
            {
                WRITEU32(g_outdoor_pos_y, 0x440F0000);
            }
            else
            {
                WRITEU32(g_indoor_pos_y, 0x440F0000);
            }
        }
        else
        {
            if (loc == -1)
            {
                ADDTOFLOAT(g_outdoor_pos_y, 6.0);
            }
            else
            {
                ADDTOFLOAT(g_indoor_pos_y, 6.0);
            }
        }   
    }
}
Exemplo n.º 16
0
void sleep_until_switch_press()
{
	// This routine takes up a lot of program memory :(
	// Turn the WDT off so it doesn't wake us from sleep
	// Will also ensure interrupts are on or we will never wake up
	WDT_off();
	// Need to reset press duration since a button release wasn't recorded
	press_duration = 0;
	// Enable a pin change interrupt to wake us up
	// However, we have to make sure the switch is released otherwise we will wake when the user releases the switch
	while (is_pressed()) {
		_delay_ms(16);
	}
	PCINT_on();
	// Enable sleep mode set to Power Down that will be triggered by the sleep_mode() command.
	//set_sleep_mode(SLEEP_MODE_PWR_DOWN);
	// Now go to sleep
	sleep_mode();
	// Hey, someone must have pressed the switch!!
	// Disable pin change interrupt because it's only used to wake us up
	PCINT_off();
	// Turn the WDT back on to check for switch presses
	WDT_on();
	// Go back to main program
}
Exemplo n.º 17
0
void bumper_action() {
  int i;
  int pressed[BUMPER_NUM];
  for (i = 0; i < BUMPER_NUM; i++) {
    pressed[bumpers[i].id] = is_pressed(bumpers[i].data);
  }
  
  if (pressed[BUMPER_REAR_R]) {
    set_car_velocity(-400, -100, deg2rad(-120));
    sleep(1);
  } else if (pressed[BUMPER_REAR_L]) {
    set_car_velocity(-400, 100, deg2rad(120));
    sleep(1);
  } else if (pressed[BUMPER_LEFT_R]) {
    set_car_velocity(400, -100, deg2rad(-120));
    sleep(1);
  } else if (pressed[BUMPER_RIGHT_L]) {
    set_car_velocity(400, 100, deg2rad(120));
    sleep(1);
  } else if (pressed[BUMPER_RIGHT_R]) {
    set_car_velocity(0, -400, 0);
    sleep(1);
  } else if (pressed[BUMPER_LEFT_L]) {
    set_car_velocity(0, 400, 0);
    sleep(1);
  } else {
    set_car_velocity(-200, 0, 0);
  }
}
Exemplo n.º 18
0
void sleep_until_switch_press()
{
    // This routine takes up a lot of program memory :(
    // Turn the WDT off so it doesn't wake us from sleep
    // Will also ensure interrupts are on or we will never wake up
    WDT_off();
    // Need to reset press duration since a button release wasn't recorded
    press_duration = 0;
    // Enable a pin change interrupt to wake us up
    // However, we have to make sure the switch is released otherwise we will wake when the user releases the switch
    while (is_pressed()) {
        _delay_ms(16);
    }
    PCINT_on();
    // turn red+green LEDs off
    DDRB = (1 << PWM_PIN); // note the lack of red/green pins here
    // with this commented out, the LEDs dim instead of turning off entirely
    //PORTB &= 0xff ^ ((1 << RED_PIN) | (1 << GREEN_PIN));  // red+green off
    // Enable sleep mode set to Power Down that will be triggered by the sleep_mode() command.
    //set_sleep_mode(SLEEP_MODE_PWR_DOWN);
    // Now go to sleep
    sleep_mode();
    // Hey, someone must have pressed the switch!!
    // Disable pin change interrupt because it's only used to wake us up
    PCINT_off();
    // Turn the WDT back on to check for switch presses
    WDT_on();
    // Go back to main program
}
Exemplo n.º 19
0
void    real(void)
{
    u32     x;
    u32     y;
    u32     reg0;
    u32     reg1;
    u32     offset;
    int     input;

    if (is_pressed(BUTTON_R + BUTTON_DD))
    {
        x = READU32(g_world_x);
        y = READU32(g_world_y);
        if (x >= 0x10 && y >= 0x10)
        {
            x -= 0x10;
            y -= 0x10;
            reg0 = x % 0x10;
            x /= 0x10;
            reg1 = y % 0x10;
            y /= 0x10;
            reg0 *= 0x4;
            reg1 *= 0x40;
            x *= 0x400;
            y *= 0x1400;
            offset = reg0 + reg1 + x + y;           
            get_input_id(&input, NULL);
            WRITEU16(g_town_items + offset, input);
        }
    }   
}
Exemplo n.º 20
0
void    seeder(void)
{
    int     input;

    if (!is_pressed(BUTTON_L))
        return;
    get_input_id(&input, NULL);
    if (is_pressed(BUTTON_L + A))
    {
        WRITEU32(g_seed, 0x80000000 + input);
    }
    else
    {        
        WRITEU16(g_seed, input);
    }
}
Exemplo n.º 21
0
void    seed_jap(void) //JAP
{
	u16        result;

	if (is_pressed(BUTTON_R + BUTTON_DD))
	{
		u16        *id = (u16 *)0x16FE3C60;
		char    id_str[5] = { 0 };
		int        i;
		for (i = 0; i < 4; i++)
			id_str[i] = (char)READU16(id + i);
		result = (u16)strtoul(id_str, NULL, 16);
		reset_search();
		add_search_replace(0x20A7, result);
		find_and_replace_multiple((void *)0x1609D158, 0x5000);
		find_and_replace_multiple((void *)0x160B9B28, 0x1000);
		wait_all_released();
	}
	if (is_pressed(BUTTON_R + BUTTON_DU))
	{
		u16        *id = (u16 *)0x16FE3C60;
		char    id_str[5] = { 0 };
		int        i;
		for (i = 0; i < 4; i++)
			id_str[i] = (char)READU16(id + i);
		result = (u16)strtoul(id_str, NULL, 16);
		reset_search();
		add_search_replace(result, 0x7FFE);
		find_and_replace_multiple((void *)0x1609D158, 0x5000);
		find_and_replace_multiple((void *)0x160B9B28, 0x1000);
		wait_all_released();
	}
	if (is_pressed(BUTTON_R + BUTTON_DL))
	{
		u16        *id = (u16 *)0x16FE3C60;
		char    id_str[5] = { 0 };
		int        i;
		for (i = 0; i < 4; i++)
			id_str[i] = (char)READU16(id + i);
		result = (u16)strtoul(id_str, NULL, 16);
		reset_search();
		add_search_replace(result, 0x20A7);
		find_and_replace_multiple((void *)0x1609D158, 0x5000);
		find_and_replace_multiple((void *)0x160B9B28, 0x1000);
		wait_all_released();
	}
}
Exemplo n.º 22
0
void get_movement(int player, int &x, int &y, int &b1, int &b2, int &b3, int &b4)
{
    if( player < key_players )
    {
/*        if( key_map[player].joy )
        {
            joy_status( b1,b2,b3,x,y );
            b3 = ( b1 && b2 );
            b4 = 0;
        }
        else if( !wm )
        {
            x = y = b1 = b2 = b3 = b4 = 0;
        }
        else*/
        {
            if( is_pressed( key_map[player].left ) )
                x = -1;
            else if( is_pressed( key_map[player].right ) )
                x=1;
            else
                x = 0;

            if( is_pressed( key_map[player].up ) )
                y = -1;
            else if( is_pressed( key_map[player].down ) )
                y = 1;
            else y = 0;

            if( is_pressed( key_map[player].b1 ) )
                b1 = 1;
            else
                b1 = 0;

            if( is_pressed( key_map[player].b2 ) )
                b2 = 1;
            else
                b2 = 0;

            if( is_pressed( key_map[player].b3 ) )
                b3 = 1;
            else
                b3 = 0;

            if( is_pressed( key_map[player].b4 ) )
                b4 = 1;
            else
                b4 = 0;
        }
    }
    else
    {
        x = y = b1 = b2 = b3 = 0;
    }
}
Exemplo n.º 23
0
static inline void query_hotkeys()
{
	uint32_t modifiers = 0;
	if (is_pressed(OBS_KEY_SHIFT))
		modifiers |= INTERACT_SHIFT_KEY;
	if (is_pressed(OBS_KEY_CONTROL))
		modifiers |= INTERACT_CONTROL_KEY;
	if (is_pressed(OBS_KEY_ALT))
		modifiers |= INTERACT_ALT_KEY;
	if (is_pressed(OBS_KEY_META))
		modifiers |= INTERACT_COMMAND_KEY;

	struct obs_query_hotkeys_helper param = {
		modifiers,
		obs->hotkeys.thread_disable_press,
		obs->hotkeys.strict_modifiers,
	};
	enum_bindings(query_hotkey, &param);
}
Exemplo n.º 24
0
void    edibleItems(void)
{
    int     input;

    if (is_pressed(BUTTON_L))
    {
        get_input_id(&input, NULL);
        WRITEU16(g_edible, input);
    }
}
Exemplo n.º 25
0
void    desert(void)
{
    if (is_pressed(BUTTON_R + BUTTON_A))
    {
        int i;

        for (i = g_grass_start; i < g_grass_end; i++)
            *(u32 *)i = 0x00000000;
        wait_all_released();
    }
}
Exemplo n.º 26
0
void	grass_jap(void)
{
	disableCheat(8);
	if (is_pressed(BUTTON_R + BUTTON_A))
	{
		int i;

		for (i = 0x160A3580; i < 0x160a5d7c; i++)
			*(u32 *)i = 0xFFFFFFFF;
		wait_all_released();
	}
}
Exemplo n.º 27
0
void AbstractButton::PerformHoverIn (AbstractWindow* context)
{
  if (is_pressed()) {
    set_down(true);

    if (is_checkable()) {
      set_checked(!is_checked());
    }

    RequestRedraw();
  }
}
Exemplo n.º 28
0
void	desert_jap(void)
{
	disableCheat(7);
	if (is_pressed(BUTTON_R + BUTTON_A))
	{
		int i;
	
		for (i = 0x160A3580; i < 0x160a5d7c; i++)
			*(u32 *)i = 0x00000000;
		wait_all_released();
	}
}
Exemplo n.º 29
0
void occur2(int button, int event)
{
    int current_state = get_current_state2(button);
    set_current_state2(button, current_state+1);

    if (event == EV_WAKE_UP) {
        if (is_pressed(button)) 
            set_current_state2(button, ST_BUTTON_PRESSED);
        else
            set_current_state2(button, ST_BUTTON_RELEASED);
    }
}
Exemplo n.º 30
0
void    search(void)
{
    int     search;
    int     replace;

    if (is_pressed(BUTTON_L + BUTTON_DL))
    {
        get_input_id(&search, &replace);
        reset_search();
        add_search_replace(search, replace);
        find_and_replace_multiple((void *)g_town_items, 0x5000);
        find_and_replace_multiple((void *)g_island_items, 0x1000);
    }
}