void RemoteViewerCore::sendKeyboardEvent(bool downFlag, UINT32 key) { // If core isn't connected, then m_output may be isn't initialized. // Exit from function, if it is. if (!wasConnected()) { return; } m_logWriter.detail(_T("Sending key event: %d, %d..."), downFlag, key); RfbKeyEventClientMessage keyMessage(downFlag, key); keyMessage.send(m_output); m_logWriter.debug(_T("Key event: %d, %d is sent"), downFlag, key); }
void LevelComponent::onMessageReceived(gameplay::AIMessage * message) { #ifndef _FINAL // Reload on F5 pressed so we can iterate upon it at runtime switch (message->getId()) { case Messages::Type::Key: { KeyMessage keyMessage(message); if(keyMessage._event == gameplay::Keyboard::KeyEvent::KEY_PRESS && keyMessage._key == gameplay::Keyboard::Key::KEY_F5) { reload(); } } break; case Messages::Type::RequestLevelReloadMessage: reload(); break; } #endif }