Exemplo n.º 1
0
void kmatrix_redraw(kmatrix_screen *km)
{
	int i, color;
	int sorted[MAX_PLAYERS];

	gr_set_current_canvas(NULL);
	show_fullscr(&km->background);

	if(Netgame.FairColors)
		selected_player_rgb = player_rgb_all_blue; 
	else if(Netgame.BlackAndWhitePyros) 
		selected_player_rgb = player_rgb_alt; 
	else
		selected_player_rgb = player_rgb;	
	
	if (Game_mode & GM_MULTI_COOP)
	{
		kmatrix_redraw_coop();
	}
	else
	{
		multi_sort_kill_list();
		grd_curcanv->cv_font = MEDIUM3_FONT;

		if (Game_mode & GM_CAPTURE)
			gr_string( 0x8000, FSPACY(10), "CAPTURE THE FLAG SUMMARY");
		else if (Game_mode & GM_HOARD)
			gr_string( 0x8000, FSPACY(10), "HOARD SUMMARY");
		else
			gr_string( 0x8000, FSPACY(10), TXT_KILL_MATRIX_TITLE);

		grd_curcanv->cv_font = GAME_FONT;
		multi_get_kill_list(sorted);
		kmatrix_draw_names(sorted);

		for (i=0; i<N_players; i++ )
		{
			if (Game_mode & GM_TEAM)
				color = get_team(sorted[i]);
			else
				color = sorted[i];

			if (Players[sorted[i]].connected==CONNECT_DISCONNECTED)
				gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
			else
				gr_set_fontcolor(BM_XRGB(selected_player_rgb[color].r,selected_player_rgb[color].g,selected_player_rgb[color].b),-1 );

			kmatrix_draw_item( i, sorted );
		}
	}

	gr_palette_load(gr_palette);
}
Exemplo n.º 2
0
void kmatrix_redraw ()
{
	int i, color;
	int sorted [MAX_NUM_NET_PLAYERS];

xOffs = (grdCurCanv->cv_bitmap.bm_props.w - 640) / 2;
yOffs = (grdCurCanv->cv_bitmap.bm_props.h - 480) / 2;
if (xOffs < 0)
	xOffs = 0;
if (yOffs < 0)
	yOffs = 0;
if (gameData.app.nGameMode & GM_MULTI_COOP) {
	kmatrix_redraw_coop ();
	return;
	}
MultiSortKillList ();
WIN (DDGRLOCK (dd_grd_curcanv));
grdCurCanv->cv_font = MEDIUM3_FONT;
GrString (0x8000, LHY (10), TXT_KILL_MATRIX_TITLE	);
grdCurCanv->cv_font = SMALL_FONT;
MultiGetKillList (sorted);
kmatrix_draw_names (sorted);
for (i=0; i<gameData.multi.nPlayers; i++) {
	if (gameData.app.nGameMode & GM_TEAM)
		color = GetTeam (sorted [i]);
	else
		color = sorted [i];
	if (gameData.multi.players [sorted [i]].connected==0)
		GrSetFontColorRGBi (GRAY_RGBA, 1, 0, 0);
	else
		GrSetFontColorRGBi (RGBA_PAL2 (player_rgb  [color].r, player_rgb  [color].g, player_rgb [color].b), 1, 0, 0);
	kmatrix_draw_item (i, sorted);
	}
kmatrix_draw_deaths (sorted);
#if defined (POLY_ACC)
pa_save_clut ();
pa_update_clut (grPalette, 0, 256, 0);
#endif
PA_DFX (pa_set_frontbuffer_current ());
GrUpdate (0);
PA_DFX (pa_set_backbuffer_current ());
#if defined (POLY_ACC)
pa_restore_clut ();
#endif
WIN (DDGRUNLOCK (dd_grd_curcanv));
GrPaletteStepLoad (NULL);
}