Rect LandscapeEditorDrawSystem::GetLandscapeRect() { AABBox3 boundingBox = GetLandscapeProxy()->GetLandscapeBoundingBox(); Vector2 landPos(boundingBox.min.x, boundingBox.min.y); Vector2 landSize((boundingBox.max - boundingBox.min).x, (boundingBox.max - boundingBox.min).y); return Rect(landPos, landSize); }
void Test::PrepareFpsStat() { testData.Clear(); fpsStatItem.rect = rectSequence[testData.GetItemCount()]; Landscape *land = GetLandscape(); AABBox3 boundingBox = land->GetBoundingBox(); Vector2 landPos(boundingBox.min.x, boundingBox.min.y); Vector2 landSize((boundingBox.max - boundingBox.min).x, (boundingBox.max - boundingBox.min).x); testData.SetLandscapeRect(Rect(landPos, landSize)); }