void setLighting(void) { DiffuseLight[0] = 0.6; DiffuseLight[1] = 0.6;DiffuseLight[2] = 0.6;DiffuseLight[3] = 1.0; AmbientLight[0]= 0.2;AmbientLight[1]= 0.2;AmbientLight[2]= 0.2;AmbientLight[3]= 1.0; SpecularLight[0]= 1.0;SpecularLight[1]= 1.0;SpecularLight[2]= 1.0;SpecularLight[3]= 1.0; Vec3 lgt( cos( L_theta ) * cos( L_phi ), sin( L_theta ) * cos( L_phi ), sin( L_phi ) ); Vec3 LP=L_dist * lgt; LightPosition[0]=LP.x; //set the LightPosition to the specified values LightPosition[1]=LP.y; LightPosition[2]=LP.z; LightPosition[3]=0; }
uint AdjustedLink::targetPageNumber() const { return lgt().destination().pageNumber() -1; }