Exemplo n.º 1
0
int main(int argc, const char** argv)
{
	if(argc!=3) {
		printf("Usage: %s <.stl file> <.gcode file>\n",argv[0]);
		return 1;
	}

	// load config file to fill config map
	loadConfig("config.ini");

	// load the .stl file
	std::vector<Vertex>   vertices;
	std::vector<Triangle> triangles;
	loadStl(argv[1], vertices, triangles);

	// create layers and assign touched triangles to them
	std::vector<Layer> layers;
	float min_z;
	buildLayers(triangles, layers, min_z);

	// create printable segments for every layer
	for(int i=0; i<layers.size(); i++)
		buildSegments(i,layers[i]);

	// save filled layers in Gcode format	
	saveGcode(argv[2],layers,min_z);
	
	return 0;
}
Exemplo n.º 2
0
Model::Model(const QString &filePath)
    : m_fileName(QFileInfo(filePath).fileName())
{
    QFile file(filePath);
    if (!file.open(QIODevice::ReadOnly))
        return;

    if (filePath.endsWith(".stl", Qt::CaseInsensitive)) {
        loadStl(file);
    } else if (filePath.endsWith(".obj", Qt::CaseInsensitive)) {
        loadObj(file);
    } else if (filePath.endsWith(".gcode", Qt::CaseInsensitive)) {
        loadGCode(filePath.toStdString());
    }

    m_transform.setToIdentity();
}