void append_zero(const unsigned char * buf) { load_all(buf, ""); load_int(0, true, sizeof(char), ""); // load_str("00"); Append(); store_all(buf); }
void initialize_projectile() { PROJECTILES = make_list(); PROJECTILE_PROTOTYPES = make_hash_map(); __api_projectile_tag = scm_make_smob_type("projectile", sizeof(projectile)); scm_c_define_gsubr("build-projectile-prototype", 6, 0, 0, __api_build_projectile_prototype); scm_c_define_gsubr("make-projectile", 5, 0, 0, __api_make_projectile); scm_c_define_gsubr("spawn-projectile", 1, 0, 0, __api_spawn_projectile); load_all("script/projectiles"); }
void load_data(const char* datafile) { if(str_ends_with(datafile, "descriptors.txt")) load_all(datafile); else X.load(datafile); if(LIMIT_NDATA!=-1 && X.height > LIMIT_NDATA) X.height = LIMIT_NDATA; n = X.height; D = X.width; distribute_data(); DBGV(LIMIT_NDATA); DBGV(N); DBGV(D); DBGV(n); }
void *PluginManagerPrivate::processEvent(Event *e) { CmdParam *p; #ifndef WIN32 ExecParam *exec; #endif switch (e->type()){ case EventArg: p = (CmdParam*)(e->param()); return (void*)findParam(p->arg, p->descr, p->value); case EventPluginGetInfo: return getInfo((unsigned)(e->param())); case EventApplyPlugin: return (void*)setInfo((const char*)(e->param())); case EventPluginsUnload: release_all((Plugin*)(e->param())); return e->param(); case EventPluginsLoad: load_all((Plugin*)(e->param())); return e->param(); case EventUnloadPlugin: release((const char*)(e->param())); return e->param(); case EventLoadPlugin: load((const char*)(e->param())); return e->param(); case EventSaveState: saveState(); break; case EventGetPluginInfo: return getInfo((const char*)(e->param())); case EventArgc: return (void*)(m_argc); case EventArgv: return (void*)(m_argv); #ifndef WIN32 case EventExec: exec = (ExecParam*)(e->param()); execute(exec->cmd, exec->arg); return e->param(); #endif default: break; } return NULL; }
const std::map<std::string, firearm_properties> & firearm::properties() { load_all(all_firearm_properties); return all_firearm_properties; }
void getKeyboardPress(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); case 'w': walk_up(); break; case 's': walk_down(); break; case 'a': //cout << "a"; walk_left(); break; case 'd': walk_right(); break; case 'q': turn_left(); break; case 'e': turn_right(); break; case 'f': if ((CreatFlower == false) && (CreatTree == false)) { Flower* tem = new Flower; int temx, temy, temz; get_Groung_position(mouse_x, mouse_y, temx, temy, temz); tem->setPosition(temx, temz); tem->setAlpha(0.35f); flower_display_list.push_back(tem); CreatFlower = true; } coutstat(); break; case 't': if ((CreatFlower == false) && (CreatTree == false)) { Tree* tem = new Tree; int temx, temy, temz; get_Groung_position(mouse_x, mouse_y, temx, temy, temz); tem->setPosition(temx, temz); tree_display_list.push_back(tem); CreatTree = true; } coutstat(); break; case 'z': save_all(); break; case 'l': load_all(); break; case 'r': if (CreatFlower == true) { flower_display_list[flower_display_list.size() - 1]->change_petal_R(0.1f); } coutstat(); break; case 'g': if (CreatFlower == true) { flower_display_list[flower_display_list.size() - 1]->change_petal_G(0.1f); } coutstat(); break; case 'b': if (CreatFlower == true) { flower_display_list[flower_display_list.size() - 1]->change_petal_B(0.1f); } coutstat(); break; case 'n': if (CreatFlower == true) { flower_display_list[flower_display_list.size() - 1]->change_petal_NUM(1); } if (CreatTree == true) { tree_display_list[tree_display_list.size() - 1]->change_tree_level(1); } coutstat(); break; case 'm': if (CreatFlower == true) { flower_display_list[flower_display_list.size() - 1]->change_petal_NUM(-1); } if (CreatTree == true) { tree_display_list[tree_display_list.size() - 1]->change_tree_level(-1); } coutstat(); break; case 'p': is_snow = 1 - is_snow; snowcount = 0; coutstat(); break; case 'o': if (have_wind) stop_wind(); else start_wind(); coutstat(); break; case 'i': snow_down(); break; case 'j': change_snow_level(-5); coutstat(); break; case 'k': change_snow_level(5); coutstat(); break; } }
int cmd_pack_redundant(int argc, const char **argv, const char *prefix) { int i; struct pack_list *min, *red, *pl; struct llist *ignore; struct object_id *oid; char buf[GIT_MAX_HEXSZ + 2]; /* hex hash + \n + \0 */ if (argc == 2 && !strcmp(argv[1], "-h")) usage(pack_redundant_usage); for (i = 1; i < argc; i++) { const char *arg = argv[i]; if (!strcmp(arg, "--")) { i++; break; } if (!strcmp(arg, "--all")) { load_all_packs = 1; continue; } if (!strcmp(arg, "--verbose")) { verbose = 1; continue; } if (!strcmp(arg, "--alt-odb")) { alt_odb = 1; continue; } if (*arg == '-') usage(pack_redundant_usage); else break; } if (load_all_packs) load_all(); else while (*(argv + i) != NULL) add_pack_file(*(argv + i++)); if (local_packs == NULL) die("Zero packs found!"); load_all_objects(); cmp_local_packs(); if (alt_odb) scan_alt_odb_packs(); /* ignore objects given on stdin */ llist_init(&ignore); if (!isatty(0)) { while (fgets(buf, sizeof(buf), stdin)) { oid = xmalloc(sizeof(*oid)); if (get_oid_hex(buf, oid)) die("Bad object ID on stdin: %s", buf); llist_insert_sorted_unique(ignore, oid, NULL); } } llist_sorted_difference_inplace(all_objects, ignore); pl = local_packs; while (pl) { llist_sorted_difference_inplace(pl->unique_objects, ignore); pl = pl->next; } minimize(&min); if (verbose) { fprintf(stderr, "There are %lu packs available in alt-odbs.\n", (unsigned long)pack_list_size(altodb_packs)); fprintf(stderr, "The smallest (bytewise) set of packs is:\n"); pl = min; while (pl) { fprintf(stderr, "\t%s\n", pl->pack->pack_name); pl = pl->next; } fprintf(stderr, "containing %lu duplicate objects " "with a total size of %lukb.\n", (unsigned long)get_pack_redundancy(min), (unsigned long)pack_set_bytecount(min)/1024); fprintf(stderr, "A total of %lu unique objects were considered.\n", (unsigned long)all_objects->size); fprintf(stderr, "Redundant packs (with indexes):\n"); } pl = red = pack_list_difference(local_packs, min); while (pl) { printf("%s\n%s\n", sha1_pack_index_name(pl->pack->sha1), pl->pack->pack_name); pl = pl->next; } if (verbose) fprintf(stderr, "%luMB of redundant packs in total.\n", (unsigned long)pack_set_bytecount(red)/(1024*1024)); return 0; }
void GncSqlBackend::load (QofBook* book, QofBackendLoadType loadType) { Account* root; g_return_if_fail (book != NULL); ENTER ("sql_be=%p, book=%p", this, book); m_loading = TRUE; if (loadType == LOAD_TYPE_INITIAL_LOAD) { assert (m_book == nullptr); m_book = book; /* Load any initial stuff. Some of this needs to happen in a certain order */ for (auto type : fixed_load_order) { auto obe = m_backend_registry.get_object_backend(type); if (obe) { update_progress(); obe->load_all(this); } } for (auto type : business_fixed_load_order) { auto obe = m_backend_registry.get_object_backend(type); if (obe) { update_progress(); obe->load_all(this); } } root = gnc_book_get_root_account( book ); gnc_account_foreach_descendant(root, (AccountCb)xaccAccountBeginEdit, nullptr); m_backend_registry.load_remaining(this); gnc_account_foreach_descendant(root, (AccountCb)xaccAccountCommitEdit, nullptr); } else if (loadType == LOAD_TYPE_LOAD_ALL) { // Load all transactions auto obe = m_backend_registry.get_object_backend (GNC_ID_TRANS); obe->load_all (this); } m_loading = FALSE; std::for_each(m_postload_commodities.begin(), m_postload_commodities.end(), [](gnc_commodity* comm) { gnc_commodity_begin_edit(comm); gnc_commodity_commit_edit(comm); }); m_postload_commodities.empty(); /* Mark the sessoion as clean -- though it should never be marked * dirty with this backend */ qof_book_mark_session_saved (book); finish_progress(); LEAVE (""); }
/** * @brief The entry point of Naev. * * @param[in] argc Number of arguments. * @param[in] argv Array of argc arguments. * @return EXIT_SUCCESS on success. */ int main( int argc, char** argv ) { char buf[PATH_MAX]; /* Save the binary path. */ binary_path = strdup(argv[0]); /* Print the version */ LOG( " "APPNAME" v%s", naev_version(0) ); #ifdef GIT_COMMIT DEBUG( " git HEAD at " GIT_COMMIT ); #endif /* GIT_COMMIT */ /* Initializes SDL for possible warnings. */ SDL_Init(0); /* Initialize the threadpool */ threadpool_init(); /* Set up debug signal handlers. */ debug_sigInit(); /* Must be initialized before input_init is called. */ if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { WARN("Unable to initialize SDL Video: %s", SDL_GetError()); return -1; } /* Get desktop dimensions. */ #if SDL_VERSION_ATLEAST(1,2,10) const SDL_VideoInfo *vidinfo = SDL_GetVideoInfo(); gl_screen.desktop_w = vidinfo->current_w; gl_screen.desktop_h = vidinfo->current_h; #else /* #elif SDL_VERSION_ATLEAST(1,2,10) */ gl_screen.desktop_w = 0; gl_screen.desktop_h = 0; #endif /* #elif SDL_VERSION_ATLEAST(1,2,10) */ /* We'll be parsing XML. */ LIBXML_TEST_VERSION xmlInitParser(); /* Input must be initialized for config to work. */ input_init(); conf_setDefaults(); /* set the default config values */ /* * Attempts to load the data path from datapath.lua * At this early point in the load process, the binary path * is the only place likely to be checked. */ conf_loadConfigPath(); /* Parse the user data path override first. */ conf_parseCLIPath( argc, argv ); /* Create the home directory if needed. */ if (nfile_dirMakeExist("%s", nfile_configPath())) WARN("Unable to create config directory '%s'", nfile_configPath()); /* Set the configuration. */ nsnprintf(buf, PATH_MAX, "%s"CONF_FILE, nfile_configPath()); #if HAS_UNIX /* TODO get rid of this cruft ASAP. */ int oldconfig = 0; if (!nfile_fileExists( buf )) { char *home, buf2[PATH_MAX]; home = SDL_getenv( "HOME" ); if (home != NULL) { nsnprintf( buf2, PATH_MAX, "%s/.naev/"CONF_FILE, home ); if (nfile_fileExists( buf2 )) oldconfig = 1; } } #endif /* HAS_UNIX */ conf_loadConfig(buf); /* Lua to parse the configuration file */ conf_parseCLI( argc, argv ); /* parse CLI arguments */ /* Enable FPU exceptions. */ #if defined(HAVE_FEENABLEEXCEPT) && defined(DEBUGGING) if (conf.fpu_except) feenableexcept( FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW ); #endif /* defined(HAVE_FEENABLEEXCEPT) && defined(DEBUGGING) */ /* Open data. */ if (ndata_open() != 0) ERR("Failed to open ndata."); /* Load the start info. */ if (start_load()) ERR("Failed to load module start data."); /* Load the data basics. */ LOG(" %s", ndata_name()); DEBUG(); /* Display the SDL Version. */ print_SDLversion(); DEBUG(); /* random numbers */ rng_init(); /* * OpenGL */ if (gl_init()) { /* initializes video output */ ERR("Initializing video output failed, exiting..."); SDL_Quit(); exit(EXIT_FAILURE); } window_caption(); gl_fontInit( NULL, NULL, conf.font_size_def ); /* initializes default font to size */ gl_fontInit( &gl_smallFont, NULL, conf.font_size_small ); /* small font */ /* Display the load screen. */ loadscreen_load(); loadscreen_render( 0., "Initializing subsystems..." ); time_ms = SDL_GetTicks(); /* * Input */ if ((conf.joystick_ind >= 0) || (conf.joystick_nam != NULL)) { if (joystick_init()) WARN("Error initializing joystick input"); if (conf.joystick_nam != NULL) { /* use the joystick name to find a joystick */ if (joystick_use(joystick_get(conf.joystick_nam))) { WARN("Failure to open any joystick, falling back to default keybinds"); input_setDefault(); } free(conf.joystick_nam); } else if (conf.joystick_ind >= 0) /* use a joystick id instead */ if (joystick_use(conf.joystick_ind)) { WARN("Failure to open any joystick, falling back to default keybinds"); input_setDefault(); } } /* * OpenAL - Sound */ if (conf.nosound) { LOG("Sound is disabled!"); sound_disabled = 1; music_disabled = 1; } if (sound_init()) WARN("Problem setting up sound!"); music_choose("load"); /* FPS stuff. */ fps_setPos( 15., (double)(gl_screen.h-15-gl_defFont.h) ); /* Misc graphics init */ if (nebu_init() != 0) { /* Initializes the nebula */ /* An error has happened */ ERR("Unable to initialize the Nebula subsystem!"); /* Weirdness will occur... */ } gui_init(); /* initializes the GUI graphics */ toolkit_init(); /* initializes the toolkit */ map_init(); /* initializes the map. */ cond_init(); /* Initialize conditional subsystem. */ cli_init(); /* Initialize console. */ /* Data loading */ load_all(); /* Generate the CSV. */ if (conf.devcsv) dev_csv(); /* Unload load screen. */ loadscreen_unload(); /* Start menu. */ menu_main(); /* Force a minimum delay with loading screen */ if ((SDL_GetTicks() - time_ms) < NAEV_INIT_DELAY) SDL_Delay( NAEV_INIT_DELAY - (SDL_GetTicks() - time_ms) ); fps_init(); /* initializes the time_ms */ #if HAS_UNIX /* Tell the player to migrate their configuration files out of ~/.naev */ /* TODO get rid of this cruft ASAP. */ if ((oldconfig) && (!conf.datapath)) { char path[PATH_MAX], *script, *home; uint32_t scriptsize; int ret; nsnprintf( path, PATH_MAX, "%s/naev-confupdate.sh", ndata_getDirname() ); home = SDL_getenv("HOME"); ret = dialogue_YesNo( "Warning", "Your configuration files are in a deprecated location and must be migrated:\n" " \er%s/.naev/\e0\n\n" "The update script can likely be found in your Naev data directory:\n" " \er%s\e0\n\n" "Would you like to run it automatically?", home, path ); /* Try to run the script. */ if (ret) { ret = -1; /* Running from ndata. */ if (ndata_getPath() != NULL) { script = ndata_read( "naev-confupdate.sh", &scriptsize ); if (script != NULL) ret = system(script); } /* Running from laid-out files or ndata_read failed. */ if ((nfile_fileExists(path)) && (ret == -1)) { script = nfile_readFile( (int*)&scriptsize, path ); if (script != NULL) ret = system(script); } /* We couldn't find the script. */ if (ret == -1) { dialogue_alert( "The update script was not found at:\n\er%s\e0\n\n" "Please locate and run it manually.", path ); } /* Restart, as the script succeeded. */ else if (!ret) { dialogue_msg( "Update Completed", "Configuration files were successfully migrated. Naev will now restart." ); execv(argv[0], argv); } else { /* I sincerely hope this else is never hit. */ dialogue_alert( "The update script encountered an error. Please exit Naev and move your config and save files manually:\n\n" "\er%s/%s\e0 =>\n \eD%s\e0\n\n" "\er%s/%s\e0 =>\n \eD%s\e0\n\n" "\er%s/%s\e0 =>\n \eD%snebula/\e0\n\n", home, ".naev/conf.lua", nfile_configPath(), home, ".naev/{saves,screenshots}/", nfile_dataPath(), home, ".naev/gen/*.png", nfile_cachePath() ); } } else {
int main(int argc, char** argv) { bvgraph g = {0}; //const char* name = "libbvg/data/wb-cs.stanford"; const char* name = argv[1]; char* method = argv[2]; int rval = 0; if (method == NULL) { print_help(); return 0; } //load with offsets rval = bvgraph_load(&g, name, strlen(name), 1); if (rval != 0) { printf("Failed to load file %s\n", name); return (-1); } printf("Input file: %s\n", name); printf("nodes = %"PRId64"\n", g.n); printf("edges = %"PRId64"\n", g.m); if (strcmp(method, "random") == 0){ load_all(name); if (argv[3] == NULL){ printf("Need node number. Stop\n"); return 1; } int num = atoi(argv[3]); random_test(g, num); } else if (strcmp(method, "head-tail") == 0){ load_all(name); head_tail_first_test(g); } else if (strcmp(method, "all") == 0){ load_all(name); print_all(g); } else if (strcmp(method, "perform") == 0){ // test performance if (argv[3] == NULL){ printf("Need node number. Stop\n"); return 1; } int num = atoi(argv[3]); test_performance(g, num); } else if (strcmp(method, "iter") == 0){ iteration(name); } else{ print_help(); } bvgraph_close(&g); return 0; }
/** * @brief The entry point of NAEV. * * @param[in] argc Number of arguments. * @param[in] argv Array of argc arguments. * @return EXIT_SUCCESS on success. */ int main( int argc, char** argv ) { char buf[PATH_MAX]; /* Save the binary path. */ binary_path = argv[0]; /* Print the version */ LOG( " "APPNAME" v%s", naev_version(0) ); #ifdef GIT_COMMIT DEBUG( " git HEAD at " GIT_COMMIT ); #endif /* GIT_COMMIT */ /* Initializes SDL for possible warnings. */ SDL_Init(0); /* Set up debug signal handlers. */ debug_sigInit(); /* Create the home directory if needed. */ if (nfile_dirMakeExist("%s", nfile_basePath())) WARN("Unable to create naev directory '%s'", nfile_basePath()); /* Must be initialized before input_init is called. */ if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { WARN("Unable to initialize SDL Video: %s", SDL_GetError()); return -1; } /* Get desktop dimensions. */ #if SDL_VERSION_ATLEAST(1,2,10) const SDL_VideoInfo *vidinfo = SDL_GetVideoInfo(); gl_screen.desktop_w = vidinfo->current_w; gl_screen.desktop_h = vidinfo->current_h; #else /* #elif SDL_VERSION_ATLEAST(1,2,10) */ gl_screen.desktop_w = 0; gl_screen.desktop_h = 0; #endif /* #elif SDL_VERSION_ATLEAST(1,2,10) */ /* We'll be parsing XML. */ LIBXML_TEST_VERSION xmlInitParser(); /* Input must be initialized for config to work. */ input_init(); /* Set the configuration. */ snprintf(buf, PATH_MAX, "%s"CONF_FILE, nfile_basePath()); conf_setDefaults(); /* set the default config values */ conf_loadConfig(buf); /* Lua to parse the configuration file */ conf_parseCLI( argc, argv ); /* parse CLI arguments */ /* Enable FPU exceptions. */ #if !(HAS_WIN32) && defined(DEBUGGING) if (conf.fpu_except) feenableexcept( FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW ); #endif /* DEBUGGING */ /* Open data. */ if (ndata_open() != 0) ERR("Failed to open ndata."); /* Load the data basics. */ LOG(" %s", ndata_name()); DEBUG(); /* Display the SDL Version. */ print_SDLversion(); DEBUG(); /* random numbers */ rng_init(); /* * OpenGL */ if (gl_init()) { /* initializes video output */ ERR("Initializing video output failed, exiting..."); SDL_Quit(); exit(EXIT_FAILURE); } window_caption(); gl_fontInit( NULL, NULL, FONT_SIZE ); /* initializes default font to size */ gl_fontInit( &gl_smallFont, NULL, FONT_SIZE_SMALL ); /* small font */ /* Display the load screen. */ loadscreen_load(); loadscreen_render( 0., "Initializing subsystems..." ); time = SDL_GetTicks(); /* * Input */ if ((conf.joystick_ind >= 0) || (conf.joystick_nam != NULL)) { if (joystick_init()) WARN("Error initializing joystick input"); if (conf.joystick_nam != NULL) { /* use the joystick name to find a joystick */ if (joystick_use(joystick_get(conf.joystick_nam))) { WARN("Failure to open any joystick, falling back to default keybinds"); input_setDefault(); } free(conf.joystick_nam); } else if (conf.joystick_ind >= 0) /* use a joystick id instead */ if (joystick_use(conf.joystick_ind)) { WARN("Failure to open any joystick, falling back to default keybinds"); input_setDefault(); } } /* * OpenAL - Sound */ if (conf.nosound) { LOG("Sound is disabled!"); sound_disabled = 1; music_disabled = 1; } if (sound_init()) WARN("Problem setting up sound!"); music_choose("load"); /* Misc graphics init */ if (nebu_init() != 0) { /* Initializes the nebula */ /* An error has happened */ ERR("Unable to initialize the Nebula subsystem!"); /* Weirdness will occur... */ } gui_init(); /* initializes the GUI graphics */ toolkit_init(); /* initializes the toolkit */ map_init(); /* initializes the map. */ cond_init(); /* Initialize conditional subsystem. */ /* Data loading */ load_all(); /* Unload load screen. */ loadscreen_unload(); /* Start menu. */ menu_main(); /* Force a minimum delay with loading screen */ if ((SDL_GetTicks() - time) < NAEV_INIT_DELAY) SDL_Delay( NAEV_INIT_DELAY - (SDL_GetTicks() - time) ); time = SDL_GetTicks(); /* initializes the time */ /* * main loop */ SDL_Event event; /* flushes the event loop since I noticed that when the joystick is loaded it * creates button events that results in the player starting out acceling */ while (SDL_PollEvent(&event)); /* primary loop */ while (!quit) { while (SDL_PollEvent(&event)) { /* event loop */ if (event.type == SDL_QUIT) quit = 1; /* quit is handled here */ input_handle(&event); /* handles all the events and player keybinds */ } main_loop(); } /* Save configuration. */ conf_saveConfig(buf); /* cleanup some stuff */ player_cleanup(); /* cleans up the player stuff */ gui_free(); /* cleans up the player's GUI */ weapon_exit(); /* destroys all active weapons */ pilots_free(); /* frees the pilots, they were locked up :( */ cond_exit(); /* destroy conditional subsystem. */ land_exit(); /* Destroys landing vbo and friends. */ /* data unloading */ unload_all(); /* cleanup opengl fonts */ gl_freeFont(NULL); gl_freeFont(&gl_smallFont); /* Close data. */ ndata_close(); /* Destroy conf. */ conf_cleanup(); /* Frees some memory the configuration allocated. */ /* exit subsystems */ map_exit(); /* destroys the map. */ toolkit_exit(); /* kills the toolkit */ ai_exit(); /* stops the Lua AI magic */ joystick_exit(); /* releases joystick */ input_exit(); /* cleans up keybindings */ nebu_exit(); /* destroys the nebula */ gl_exit(); /* kills video output */ sound_exit(); /* kills the sound */ news_exit(); /* destroys the news. */ /* Free the icon. */ if (naev_icon) free(naev_icon); SDL_Quit(); /* quits SDL */ /* all is well */ exit(EXIT_SUCCESS); }