Exemplo n.º 1
0
static int
load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
	       struct ichrstr *ich, int load_unload, int *nshipsp)
{
    i_type item = ich->i_uid;
    struct mchrstr *mcp = &mchr[(int)sp->shp_type];
    int ship_amt, sect_amt, move_amt;
    char prompt[512];
    char *p;
    char buf[1024];

    sprintf(prompt, "Number of %s to %s %s at %s? ",
	    ich->i_name,
	    (load_unload == UNLOAD) ?
	    "unload from" : "load onto",
	    prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
    p = getstarg(player->argp[3], prompt, buf);
    if (!p || !*p)
	return RET_SYN;

    if (!still_ok_ship(sectp, sp))
	return RET_SYN;

    ship_amt = sp->shp_item[item];
    sect_amt = sectp->sct_item[item];
    move_amt = move_amount(sect_amt, ship_amt, mcp->m_item[item],
			   load_unload, atoi(p));
    if (!load_comm_ok(sectp, sp->shp_own, item, move_amt))
	return RET_OK;
    if (!abandon_askyn(sectp, item, move_amt, NULL))
	return RET_FAIL;
    if (!still_ok_ship(sectp, sp))
	return RET_SYN;
    sectp->sct_item[item] = sect_amt - move_amt;
    sp->shp_item[item] = ship_amt + move_amt;

    if (move_amt >= 0) {
	pr("%d %s loaded onto %s at %s\n",
	   move_amt, ich->i_name,
	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
	if (sp->shp_own != player->cnum) {
	    wu(0, sp->shp_own, "%s loaded %d %s onto %s at %s\n",
	       cname(player->cnum), move_amt, ich->i_name,
	       prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
	}
    } else {
	pr("%d %s unloaded from %s at %s\n",
	   -move_amt, ich->i_name,
	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
	if (sectp->sct_own != player->cnum) {
	    wu(0, sectp->sct_own, "%s unloaded %d %s from %s at %s\n",
	       cname(player->cnum), -move_amt, ich->i_name,
	       prship(sp), xyas(sp->shp_x, sp->shp_y, sectp->sct_own));
	}
    }
    ++*nshipsp;
    return 0;
}
Exemplo n.º 2
0
static int
load_comm_land(struct sctstr *sectp, struct lndstr *lp,
	       struct ichrstr *ich, int load_unload, int *nunitsp)
{
    i_type item = ich->i_uid;
    struct lchrstr *lcp = &lchr[(int)lp->lnd_type];
    int land_amt, sect_amt, move_amt;
    char prompt[512];
    char *p;
    char buf[1024];

    sprintf(prompt, "Number of %s to %s %s at %s? ",
	    ich->i_name,
	    (load_unload == UNLOAD) ?
	    "unload from" : "load onto",
	    prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
    p = getstarg(player->argp[3], prompt, buf);
    if (!p || !*p)
	return RET_SYN;

    if (!still_ok_land(sectp, lp))
	return RET_SYN;

    land_amt = lp->lnd_item[item];
    sect_amt = sectp->sct_item[item];
    move_amt = move_amount(sect_amt, land_amt, lcp->l_item[item],
			   load_unload, atoi(p));
    if (!load_comm_ok(sectp, lp->lnd_own, item, move_amt))
	return RET_OK;
    sectp->sct_item[item] = sect_amt - move_amt;
    lp->lnd_item[item] = land_amt + move_amt;

    /* Did we put mils onto this unit? If so, reset the fortification */
    if (item == I_MILIT && move_amt > 0)
	lp->lnd_harden = 0;

    if (move_amt >= 0) {
	pr("%d %s loaded onto %s at %s\n",
	   move_amt, ich->i_name,
	   prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
	if (lp->lnd_own != player->cnum) {
	    wu(0, lp->lnd_own, "%s loaded %d %s onto %s at %s\n",
	       cname(player->cnum), move_amt, ich->i_name,
	       prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
	}
    } else {
	pr("%d %s unloaded from %s at %s\n",
	   -move_amt, ich->i_name,
	   prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
	if (sectp->sct_own != player->cnum) {
	    wu(0, sectp->sct_own, "%s unloaded %d %s from %s at %s\n",
	       cname(player->cnum), -move_amt, ich->i_name,
	       prland(lp), xyas(lp->lnd_x, lp->lnd_y, sectp->sct_own));
	}
    }
    ++*nunitsp;
    return 0;
}
Exemplo n.º 3
0
int
scra(void)
{
    struct nstr_item ni;
    union empobj_storage item;
    int type, n;
    struct sctstr sect;
    struct mchrstr *mp;
    struct plchrstr *pp;
    struct lchrstr *lp;
    char *p;
    i_type i;
    char prompt[128];
    char buf[1024];
    float eff;
    short *mvec;
    int amt;

    if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
	return RET_SYN;
    switch (*p) {
    case 's':
	type = EF_SHIP;
	break;
    case 'p':
	type = EF_PLANE;
	break;
    case 'l':
	type = EF_LAND;
	break;
    default:
	pr("Ships, land units, or planes only! (s, l, p)\n");
	return RET_SYN;
    }

    if (!snxtitem(&ni, type, player->argp[2], NULL))
	return RET_SYN;
    n = 0;
    while (nxtitem(&ni, &item)) {
	if (!player->owner)
	    continue;
	n++;
    }
    snprintf(prompt, sizeof(prompt), "Really scrap %d %s%s [n]? ",
			    n, ef_nameof(type), splur(n));
    if (!confirm(prompt))
	return RET_FAIL;

    snxtitem_rewind(&ni);
    while (nxtitem(&ni, &item)) {
	if (!player->owner)
	    continue;

	if (opt_MARKET) {
	    if (ontradingblock(type, &item.ship)) {
		pr("You cannot scrap an item on the trading block!\n");
		continue;
	    }
	}

	getsect(item.gen.x, item.gen.y, &sect);
	if (type == EF_SHIP) {
	    if (!player->owner
		&& relations_with(sect.sct_own, player->cnum) < FRIENDLY) {
		pr("%s is not in a friendly harbor!\n",
		   prship(&item.ship));
		continue;
	    }
	    if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60) {
		pr("%s is not in a 60%% efficient harbor!\n",
		   prship(&item.ship));
		continue;
	    }
	    if (mchr[item.ship.shp_type].m_flags & M_TRADE) {
		pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
		sprintf(prompt,
			"Are you really sure that you want to scrap %s (n)? ",
			prship(&item.ship));
		if (!confirm(prompt)) {
		    pr("%s not scrapped\n", prship(&item.ship));
		    continue;
		}
	    }
	} else {
	    if (!player->owner
		&& relations_with(sect.sct_own, player->cnum) != ALLIED) {
		pr("%s is not in an allied sector!\n",
		   unit_nameof(&item.gen));
		continue;
	    }
	    if (type == EF_PLANE
		&& (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)) {
		pr("%s is not in a 60%% efficient airfield!\n",
		   prplane(&item.plane));
		continue;
	    }
	}

	pr("%s scrapped in %s\n",
	   unit_nameof(&item.gen),
	   xyas(item.gen.x, item.gen.y, player->cnum));
	unit_drop_cargo(&item.gen, sect.sct_own);
	if (type == EF_SHIP) {
	    eff = item.ship.shp_effic / 100.0;
	    mp = &mchr[(int)item.ship.shp_type];
	    for (i = I_NONE + 1; i <= I_MAX; i++) {
		if (load_comm_ok(&sect, item.ship.shp_own, i,
				 -item.ship.shp_item[i]))
		    sect.sct_item[i] += item.ship.shp_item[i];
	    }
	    mvec = mp->m_mat;
	    if (item.ship.shp_pstage == PLG_INFECT
		&& sect.sct_pstage == PLG_HEALTHY)
		sect.sct_pstage = PLG_EXPOSED;
	} else if (type == EF_LAND) {
	    eff = item.land.lnd_effic / 100.0;
	    lp = &lchr[(int)item.land.lnd_type];
	    for (i = I_NONE + 1; i <= I_MAX; i++) {
		if (load_comm_ok(&sect, item.land.lnd_own, i,
				 -item.land.lnd_item[i]))
		    sect.sct_item[i] += item.land.lnd_item[i];
	    }
	    mvec = lp->l_mat;
	    if (item.land.lnd_pstage == PLG_INFECT
		&& sect.sct_pstage == PLG_HEALTHY)
		sect.sct_pstage = PLG_EXPOSED;
	} else {
	    eff = item.land.lnd_effic / 100.0;
	    pp = &plchr[(int)item.plane.pln_type];
	    mvec = pp->pl_mat;
	}
	item.gen.effic = 0;
	put_empobj(type, item.gen.uid, &item.gen);
	for (i = I_NONE + 1; i <= I_MAX; i++) {
	    if (i == I_CIVIL || i == I_MILIT || i == I_UW)
		amt = sect.sct_item[i] + mvec[i] * eff;
	    else
		amt = sect.sct_item[i] + mvec[i] * 2 / 3 * eff;
	    if (amt > ITEM_MAX)
		amt = ITEM_MAX;
	    sect.sct_item[i] = amt;
	}
	putsect(&sect);
    }
    return RET_OK;
}