Exemplo n.º 1
0
init_screen(){
	/* setup fonts/screen */
	set_color_rgb(1, 7, 7, 7);
	set_font_color(1, 0);
	set_font_pal(0);
	load_default_font();
}
Exemplo n.º 2
0
int main()
{
  load_default_font();
  put_string("Lo", 0, 2);
  put_hex(&__huc_rodata, 4, 0, 3);
  put_hex(&__huc_rodata_end, 4, 5, 3);
  put_hex(&__huc_data, 4, 10, 3);
  put_number(a, 5, 15, 3);
  for(;;);
}
Exemplo n.º 3
0
main()
{
	int joie;
	cls();
	init_satb();
	reset_satb();

	set_color(0,0); /* Je veux le noir */
	set_color(1,511); /* Je veux le blanc */
	set_font_color(1, 0);
	load_default_font();
	put_string("TimeFend", 12, 12);
	put_string("First presented at AC2015", 4, 13);
	put_string("by Cr30s & Bjorn", 8, 15);
	for(;;)
	{	
	joie = joy(0);
	if (joie & JOY_STRT) timefend();
	}
}
Exemplo n.º 4
0
main()
{
	
	char i,j,k,l,m,n;
	
	
		
	disp_off();		/* <- I don't think this works.... */
	spr_set();
	spr_hide();
	load_default_font();
	set_screen_size(SCR_SIZE_32x32);
	disp_on();

	if(!sgx_detect())
	{  put_string("Halt: SGX not hardware found", 2, 13); for(;;){} }


	/* These NEED to be set, else you won't see the SGX 2nd layer BG or sprites. */
	vpc_win_size( VPC_WIN_A, 0x01ff);
	vpc_win_size( VPC_WIN_B, 0x01ff);
	vpc_win_reg( VPC_WIN_A, VDC_ON+VPC_NORM);
	vpc_win_reg( VPC_WIN_B, VDC_ON+VPC_NORM);
	vpc_win_reg( VPC_WIN_AB, VDC_ON+VPC_NORM);
	vpc_win_reg( VPC_WIN_NONE, VDC_ON+VPC_NORM);
	
	set_font_pal(4);
	set_font_color(14,0);
	load_default_font();
	put_string("SGX hardware found", 2, 3);
	
	sgx_set_screen_size(SCR_SIZE_32x32);
	sgx_load_vram(0x0000,map, 0x400);
	sgx_load_vram(0x1000,tile, 0x4000);
	load_palette(0, pal,16);
	
	sgx_spr_hide();
	sgx_spr_set(1);

	sgx_disp_on();
	
	
	put_string("Arcade Card: ", 2, 4);


	if ( ac_init() )
		{
			put_string("detected.", 15, 4);

			/* initialize AC register 0 to address 0x000000 and +1 auto-increment */
			ac_full_reg0(0x00,0x0000,0x0000,0x0001,0x11);
							
			put_string("CD->AC xfer... ", 2, 5);

			/* transfer 8k at a time from CD to AC memory via AC reg #0 */
			ac_cd_xfer(AC_REG0,0,0x1c2,4);
			ac_cd_xfer(AC_REG0,0,0x1c6,4);
			ac_cd_xfer(AC_REG0,0,0x1ca,4);
			ac_cd_xfer(AC_REG0,0,0x1ce,4);
			ac_cd_xfer(AC_REG0,0,0x1d2,4);
			ac_cd_xfer(AC_REG0,0,0x1d6,4);
			ac_cd_xfer(AC_REG0,0,0x1da,4);
			ac_cd_xfer(AC_REG0,0,0x1de,4);

			put_string("finished.", 17, 5);
						
			sgx_bg_on();
			
			/* reset AC reg #0 address to 0x000000 */		
			ac_addr_reg0(0x00,0x0000);
			ac_vram_dma(AC_REG0 ,0x1000,0x3c00, SGX);

			ac_addr_reg0(0x00,0x8000);
			ac_vram_dma(AC_REG0 ,0x0000,0x800, SGX);

			ac_addr_reg0(0x00,0x8800);
			ac_vce_copy( AC_REG0, 0x00, 0x100 );
			

			vsync(60);
			vsync(60);


		}
	else
		{ put_string("not detected.", 15, 4); for(;;){} }
			
	put_string("Scrolling SGX layer ", 2, 6);
	for(;;)
	{
		for( j=0; j<0xff; j++)
		{
			vsync();
			sgx_scroll( j , j);
		}
	}		
	
	
}
Exemplo n.º 5
0
run_game() {
    /* init variables */
    frame = 0;
    hero_walk_state = 0;
    spr_addr_hero = SPR_ADDR__HERO_D;
    joy1_dpad = 0;

     /* init sprites */
    init_satb();
    load_vram(SPR_ADDR__HERO_U, spr_hero_u, 0x400);
    load_vram(SPR_ADDR__HERO_UR, spr_hero_ur, 0x400);
    load_vram(SPR_ADDR__HERO_R, spr_hero_r, 0x400);
    load_vram(SPR_ADDR__HERO_DR, spr_hero_dr, 0x400);
    load_vram(SPR_ADDR__HERO_D, spr_hero_d, 0x400);
    load_vram(SPR_ADDR__HERO_DL, spr_hero_dl, 0x400);
    load_vram(SPR_ADDR__HERO_L, spr_hero_l, 0x400);
    load_vram(SPR_ADDR__HERO_UL, spr_hero_ul, 0x400);
    set_sprpal(PAL_NUM__HERO, pal_hero);

    /* hero sprite */
    spr_set(SPR_NUM__HERO);
    spr_x(hero_x);
    spr_y(hero_y);
    spr_pattern(spr_addr_hero);
    spr_ctrl(SIZE_MAS|FLIP_MAS, SZ_32x32|NO_FLIP);
    spr_pal(PAL_NUM__HERO);
    spr_pri(1);

    /* font */
    set_font_color(1, 0);
    set_font_pal(0);
    load_default_font();

    satb_update();
    vsync();

    /*******************************************************************************
        GAME LOOP
    *******************************************************************************/
    for(;;) {
        joy1 = joy(0);
        joy1a = joytrg(0);
        old_spr_addr_hero = spr_addr_hero;

        /* d-pad input */
        #asm
            lda         _joy1
            lsr4
            sta         _joy1_dpad
            bne         movement_input
            jmp         no_movement_input
        movement_input:
        #endasm
        if (joy1 & JOY_UP) hero_y--;
        else if (joy1 & JOY_DOWN) hero_y++;

        if (joy1 & JOY_LEFT) hero_x--;
        else if (joy1 & JOY_RGHT) hero_x++;

        if (frame % 8 == 0) hero_walk_state++;
        #asm
            ldx         _joy1_dpad
            ;// lower nibble of _spr_addr_hero already zeroed
            lda         tbl_hero_spr_addr,X
            sta         _spr_addr_hero+1
        no_movement_input:
        #endasm

        /* a/b input */
        if (joy1 & JOY_A) {
            spr_addr_hero_modifier = 0x300;
            if (spr_addr_hero != old_spr_addr_hero) {
                if (frame % 4) {
                    spr_addr_hero = old_spr_addr_hero;
                } else {
                    if (!(joy1a & JOY_A)) {
                        spr_addr_hero = old_spr_addr_hero + 0x400;
                        if (spr_addr_hero > 0x6C00) spr_addr_hero = 0x5000;
                    }
                }
            }
        } else if (joy1 & JOY_B) {
            spr_addr_hero_modifier = 0x300;
            if (spr_addr_hero != old_spr_addr_hero) {
                if (frame % 4) {
                    spr_addr_hero = old_spr_addr_hero;
                } else {
                    if (!(joy1a & JOY_B)) {
                        spr_addr_hero = old_spr_addr_hero - 0x400;
                        if (spr_addr_hero < 0x5000) spr_addr_hero = 0x6C00;
                    }
                }
            }
        } else {
            /* hero direction walk animation*/
            if (hero_walk_state == 1) {
                spr_addr_hero_modifier = 0x100;
            } else if (hero_walk_state == 3) {
                spr_addr_hero_modifier = 0x200;
            } else{
                spr_addr_hero_modifier = 0;
            }
        }

        spr_set(SPR_NUM__HERO);
        spr_pattern(spr_addr_hero + spr_addr_hero_modifier);
        spr_x(hero_x);
        spr_y(hero_y);

        hero_walk_state = hero_walk_state % 4;
        frame++;

        satb_update();
        vsync();
    }
}
Exemplo n.º 6
0
int main() {
#ifdef VISUAL
	load_default_font();
#endif
#if 0
	BAD(1)
#elif 1
	GOOD(1)
#endif

#if 1
	GOOD(2)
#elif 1
	BAD(2)
#endif

#if 0
	BAD(3)
#elif 0
	BAD(3)
#else
	GOOD(3)
#endif

#if 1
	GOOD(4)
#elif 0
	BAD(4)
#endif

#if 0
	BAD(5)
#elif 0
	BAD(5)
#elif 1
	GOOD(5)
#else
	BAD(5)
#endif

#if 0
	BAD(6)
#elif 0
	BAD(6)
#elif 1
	GOOD(6)
#elif 1
	BAD(6)
#else
	BAD(6)
#endif

#if 0
	BAD(7)
#elif 0
	BAD(7)
#elif 1
	GOOD(7)
#elif 0
	BAD(7)
#else
	BAD(7)
#endif

#if 0
#if 0
	BAD(8)
#elif 0
	BAD(8)
#elif 1
	BAD(8)
#else
	BAD(8)
#endif
#else
	GOOD(8)
#endif

#if 1
#if 0
	BAD(9)
#elif 0
	BAD(9)
#elif 1
	GOOD(9)
#else
	BAD(9)
#endif
#else
	BAD(9)
#endif

#if 0
#if 0
	BAD(10)
#elif 1
	BAD(10)
#endif
#else
#if 1
	GOOD(10)
#else
	BAD(10)
#endif
#endif

#if 1
#if 0
	BAD(11)
#elif 1
	GOOD(11)
#endif
#else
#if 1
	BAD(11)
#else
	BAD(11)
#endif
#endif

#if 0
	BAD(12)
#elif 1
#if 0
	BAD(12)
#elif 0
	BAD(12)
#else
	GOOD(12)
#endif
#elif 1
	BAD(12)
#endif

	return 0;
}