Exemplo n.º 1
0
Arquivo: save.c Projeto: isfos/naev
/**
 * @brief Deletes an old game.
 *    @param wdw Window to delete.
 *    @param str Unused.
 */
static void load_menu_delete( unsigned int wdw, char *str )
{
   (void)str;
   char *save, path[PATH_MAX];
   int wid;

   wid = window_get( "Load Game" );
   save = toolkit_getList( wid, "lstSaves" );

   if (strcmp(save,"None") == 0)
      return;

   if (dialogue_YesNo( "Permanently Delete?",
      "Are you sure you want to permanently delete '%s'?", save) == 0)
      return;

   snprintf( path, PATH_MAX, "%ssaves/%s.ns", nfile_basePath(), save );
   remove(path); /* remove is portable and will call unlink on linux. */

   /* need to reload the menu */
   load_menu_close(wdw, NULL);
   load_game_menu();
}
Exemplo n.º 2
0
Arquivo: save.c Projeto: isfos/naev
/**
 * @brief Loads a new game.
 *    @param wdw Window triggering function.
 *    @param str Unused.
 */
static void load_menu_load( unsigned int wdw, char *str )
{
   (void)str;
   char *save, path[PATH_MAX];
   int wid;

   wid = window_get( "Load Game" );
   save = toolkit_getList( wid, "lstSaves" );

   if (strcmp(save,"None") == 0)
      return;

   snprintf( path, PATH_MAX, "%ssaves/%s.ns", nfile_basePath(), save );

   /* Close menus before loading for proper rendering. */
   load_menu_close(wdw, NULL);
   menu_main_close();

   if (load_game( path )) {
      menu_main();
      load_game_menu();
   }
}
Exemplo n.º 3
0
Arquivo: menu.c Projeto: zid/naev
/**
 * @brief Function to active the load game menu.
 *    @param str Unused.
 */
static void menu_main_load( unsigned int wid, char* str )
{
   (void) str;
   (void) wid;
   load_game_menu();
}