Exemplo n.º 1
0
// static
void LLGiveInventory::commitGiveInventoryItem(const LLUUID& to_agent,
												const LLInventoryItem* item,
												const LLUUID& im_session_id)
{
	if (!item) return;
	std::string name;
	LLAgentUI::buildFullname(name);
	LLUUID transaction_id;
	transaction_id.generate();
	const S32 BUCKET_SIZE = sizeof(U8) + UUID_BYTES;
	U8 bucket[BUCKET_SIZE];
	bucket[0] = (U8)item->getType();
	memcpy(&bucket[1], &(item->getUUID().mData), UUID_BYTES);		/* Flawfinder: ignore */
	pack_instant_message(
		gMessageSystem,
		gAgentID,
		FALSE,
		gAgentSessionID,
		to_agent,
		name,
		item->getName(),
		IM_ONLINE,
		IM_INVENTORY_OFFERED,
		transaction_id,
		0,
		LLUUID::null,
		gAgent.getPositionAgent(),
		NO_TIMESTAMP,
		bucket,
		BUCKET_SIZE);
	gAgent.sendReliableMessage();

	// VEFFECT: giveInventory
	// <FS:Ansariel> Make the particle effect optional
	if (gSavedSettings.getBOOL("FSCreateGiveInventoryParticleEffect"))
	{
		LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
		effectp->setSourceObject(gAgentAvatarp);
		effectp->setTargetObject(gObjectList.findObject(to_agent));
		effectp->setDuration(LL_HUD_DUR_SHORT);
		effectp->setColor(LLColor4U(gAgent.getEffectColor()));
	}
	gFloaterTools->dirty();

	LLMuteList::getInstance()->autoRemove(to_agent, LLMuteList::AR_INVENTORY);

	logInventoryOffer(to_agent, im_session_id);

	// add buddy to recent people list
//	LLRecentPeople::instance().add(to_agent);
// [RLVa:KB] - Checked: 2010-04-21 (RLVa-1.2.2a) | Added: RLVa-1.2.0f
	// Block the recent activity update if this was an in-world drop on an avatar (as opposed to a drop on an IM session or on a profile)
	if ( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) || (im_session_id.notNull()) || (!RlvUtil::isNearbyAgent(to_agent)) ||
		 (RlvUIEnabler::hasOpenProfile(to_agent)) )
	{
		LLRecentPeople::instance().add(to_agent);
	}
// [/RLVa:KB]
}
// static
void LLGiveInventory::commitGiveInventoryItem(const LLUUID& to_agent,
												const LLInventoryItem* item,
												const LLUUID& im_session_id)
{
	if (!item) return;
	std::string name;
	LLAgentUI::buildFullname(name);
	LLUUID transaction_id;
	transaction_id.generate();
	const S32 BUCKET_SIZE = sizeof(U8) + UUID_BYTES;
	U8 bucket[BUCKET_SIZE];
	bucket[0] = (U8)item->getType();
	memcpy(&bucket[1], &(item->getUUID().mData), UUID_BYTES);		/* Flawfinder: ignore */
	pack_instant_message(
		gMessageSystem,
		gAgentID,
		FALSE,
		gAgentSessionID,
		to_agent,
		name,
		item->getName(),
		IM_ONLINE,
		IM_INVENTORY_OFFERED,
		transaction_id,
		0,
		LLUUID::null,
		gAgent.getPositionAgent(),
		NO_TIMESTAMP,
		bucket,
		BUCKET_SIZE);
	gAgent.sendReliableMessage();

	// <edit>
	if (gSavedSettings.getBOOL("BroadcastViewerEffects"))
	{
		// </edit>
		// VEFFECT: giveInventory
		LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
		effectp->setSourceObject(gAgentAvatarp);
		effectp->setTargetObject(gObjectList.findObject(to_agent));
		effectp->setDuration(LL_HUD_DUR_SHORT);
		effectp->setColor(LLColor4U(gAgent.getEffectColor()));
	// <edit>
	}
	// </edit>
	gFloaterTools->dirty();

	LLMuteList::getInstance()->autoRemove(to_agent, LLMuteList::AR_INVENTORY);

	logInventoryOffer(to_agent, im_session_id);
}
// static
void LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent,
													const LLInventoryCategory* cat,
													const LLUUID& im_session_id)

{
if(!cat) return;
	llinfos << "LLGiveInventory::commitGiveInventoryCategory() - "
			<< cat->getUUID() << llendl;

	// Test out how many items are being given.
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	LLGiveable giveable;
	gInventory.collectDescendentsIf(cat->getUUID(),
									cats,
									items,
									LLInventoryModel::EXCLUDE_TRASH,
									giveable);

	// MAX ITEMS is based on (sizeof(uuid)+2) * count must be <
	// MTUBYTES or 18 * count < 1200 => count < 1200/18 =>
	// 66. I've cut it down a bit from there to give some pad.
 	S32 count = items.count() + cats.count();
 	if(count > MAX_ITEMS)
  	{
		LLNotificationsUtil::add("TooManyItems");
  		return;
  	}
 	else if(count == 0)
  	{
		LLNotificationsUtil::add("NoItems");
  		return;
  	}
	else
	{
		std::string name;
		LLAgentUI::buildFullname(name);
		LLUUID transaction_id;
		transaction_id.generate();
		S32 bucket_size = (sizeof(U8) + UUID_BYTES) * (count + 1);
		U8* bucket = new U8[bucket_size];
		U8* pos = bucket;
		U8 type = (U8)cat->getType();
		memcpy(pos, &type, sizeof(U8));		/* Flawfinder: ignore */
		pos += sizeof(U8);
		memcpy(pos, &(cat->getUUID()), UUID_BYTES);		/* Flawfinder: ignore */
		pos += UUID_BYTES;
		S32 i;
		count = cats.count();
		for(i = 0; i < count; ++i)
		{
			memcpy(pos, &type, sizeof(U8));		/* Flawfinder: ignore */
			pos += sizeof(U8);
			memcpy(pos, &(cats.get(i)->getUUID()), UUID_BYTES);		/* Flawfinder: ignore */
			pos += UUID_BYTES;
		}
		count = items.count();
		for(i = 0; i < count; ++i)
		{
			type = (U8)items.get(i)->getType();
			memcpy(pos, &type, sizeof(U8));		/* Flawfinder: ignore */
			pos += sizeof(U8);
			memcpy(pos, &(items.get(i)->getUUID()), UUID_BYTES);		/* Flawfinder: ignore */
			pos += UUID_BYTES;
		}
		pack_instant_message(
			gMessageSystem,
			gAgent.getID(),
			FALSE,
			gAgent.getSessionID(),
			to_agent,
			name,
			cat->getName(),
			IM_ONLINE,
			IM_INVENTORY_OFFERED,
			transaction_id,
			0,
			LLUUID::null,
			gAgent.getPositionAgent(),
			NO_TIMESTAMP,
			bucket,
			bucket_size);
		gAgent.sendReliableMessage();
		delete[] bucket;
		// <edit>
 		if (gSavedSettings.getBOOL("BroadcastViewerEffects"))
		{
 			// </edit>
			// VEFFECT: giveInventoryCategory
			LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
			effectp->setSourceObject(gAgentAvatarp);
			effectp->setTargetObject(gObjectList.findObject(to_agent));
			effectp->setDuration(LL_HUD_DUR_SHORT);
			effectp->setColor(LLColor4U(gAgent.getEffectColor()));
			// <edit>
		}
		// </edit>
		gFloaterTools->dirty();

		LLMuteList::getInstance()->autoRemove(to_agent, LLMuteList::AR_INVENTORY);

		logInventoryOffer(to_agent, im_session_id);
	}
}
Exemplo n.º 4
0
// static
bool LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent,
													const LLInventoryCategory* cat,
													const LLUUID& im_session_id)

{
	if (!cat)
	{
		return false;
	}
	llinfos << "LLGiveInventory::commitGiveInventoryCategory() - "
		<< cat->getUUID() << llendl;

	// add buddy to recent people list
//	LLRecentPeople::instance().add(to_agent);
// [RLVa:KB] - Checked: 2010-04-20 (RLVa-1.2.2a) | Added: RLVa-1.2.0f
	// Block the recent activity update if this was an in-world drop on an avatar (as opposed to a drop on an IM session or on a profile)
	if ( (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) || (im_session_id.notNull()) || (!RlvUtil::isNearbyAgent(to_agent)) ||
		 (RlvUIEnabler::hasOpenProfile(to_agent)) )
	{
		LLRecentPeople::instance().add(to_agent);
	}
// [/RLVa:KB]

	// Test out how many items are being given.
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	LLGiveable giveable;
	gInventory.collectDescendentsIf (cat->getUUID(),
		cats,
		items,
		LLInventoryModel::EXCLUDE_TRASH,
		giveable);

	bool give_successful = true;
	// MAX ITEMS is based on (sizeof(uuid)+2) * count must be <
	// MTUBYTES or 18 * count < 1200 => count < 1200/18 =>
	// 66. I've cut it down a bit from there to give some pad.
	S32 count = items.count() + cats.count();
	if (count > MAX_ITEMS)
	{
		LLNotificationsUtil::add("TooManyItems");
		give_successful = false;
	}
	else if (count == 0)
	{
		LLNotificationsUtil::add("NoItems");
		give_successful = false;
	}
	else
	{
		std::string name;
		LLAgentUI::buildFullname(name);
		LLUUID transaction_id;
		transaction_id.generate();
		S32 bucket_size = (sizeof(U8) + UUID_BYTES) * (count + 1);
		U8* bucket = new U8[bucket_size];
		U8* pos = bucket;
		U8 type = (U8)cat->getType();
		memcpy(pos, &type, sizeof(U8));		/* Flawfinder: ignore */
		pos += sizeof(U8);
		memcpy(pos, &(cat->getUUID()), UUID_BYTES);		/* Flawfinder: ignore */
		pos += UUID_BYTES;
		S32 i;
		count = cats.count();
		for(i = 0; i < count; ++i)
		{
			memcpy(pos, &type, sizeof(U8));		/* Flawfinder: ignore */
			pos += sizeof(U8);
			memcpy(pos, &(cats.get(i)->getUUID()), UUID_BYTES);		/* Flawfinder: ignore */
			pos += UUID_BYTES;
		}
		count = items.count();
		for(i = 0; i < count; ++i)
		{
			type = (U8)items.get(i)->getType();
			memcpy(pos, &type, sizeof(U8));		/* Flawfinder: ignore */
			pos += sizeof(U8);
			memcpy(pos, &(items.get(i)->getUUID()), UUID_BYTES);		/* Flawfinder: ignore */
			pos += UUID_BYTES;
		}
		pack_instant_message(
			gMessageSystem,
			gAgent.getID(),
			FALSE,
			gAgent.getSessionID(),
			to_agent,
			name,
			cat->getName(),
			IM_ONLINE,
			IM_INVENTORY_OFFERED,
			transaction_id,
			0,
			LLUUID::null,
			gAgent.getPositionAgent(),
			NO_TIMESTAMP,
			bucket,
			bucket_size);
		gAgent.sendReliableMessage();
		delete[] bucket;

		// VEFFECT: giveInventoryCategory
		// <FS:Ansariel> Make the particle effect optional
		if (gSavedSettings.getBOOL("FSCreateGiveInventoryParticleEffect"))
		{
			LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
			effectp->setSourceObject(gAgentAvatarp);
			effectp->setTargetObject(gObjectList.findObject(to_agent));
			effectp->setDuration(LL_HUD_DUR_SHORT);
			effectp->setColor(LLColor4U(gAgent.getEffectColor()));
		}
		gFloaterTools->dirty();

		LLMuteList::getInstance()->autoRemove(to_agent, LLMuteList::AR_INVENTORY);

		logInventoryOffer(to_agent, im_session_id);
	}

	return give_successful;
}