Exemplo n.º 1
0
/** Handle keypress event.
 * \param L Lua stack to push the key pressed.
 * \param e Received XKeyEvent.
 * \return True if a key was successfully get, false otherwise.
 */
bool
keygrabber_handlekpress(lua_State *L, xcb_key_press_event_t *e)
{
    /* transfer event (keycode + modifiers) to keysym */
    xcb_keysym_t ksym = keyresolv_get_keysym(e->detail, e->state);

    /* convert keysym to string */
    char buf[MAX(MB_LEN_MAX, 32)];
    if(!keyresolv_keysym_to_string(ksym, buf, countof(buf)))
        return false;

    luaA_pushmodifiers(L, e->state);

    lua_pushstring(L, buf);

    switch(e->response_type)
    {
      case XCB_KEY_PRESS:
        lua_pushliteral(L, "press");
        break;
      case XCB_KEY_RELEASE:
        lua_pushliteral(L, "release");
        break;
    }

    return true;
}
Exemplo n.º 2
0
/** Handle keypress event.
 * \param L Lua stack to push the key pressed.
 * \param e Received XKeyEvent.
 * \return True if a key was successfully retrieved, false otherwise.
 */
bool
keygrabber_handlekpress(lua_State *L, xcb_key_press_event_t *e)
{
    /* convert keysym to string */
    char buf[MAX(MB_LEN_MAX, 32)];

    /* snprintf-like return value could be used here, but that should not be
     * necessary, as we have buffer big enough */
    xkb_state_key_get_utf8(globalconf.xkb_state, e->detail, buf, countof(buf) );

    if (is_control(buf))
    {
        /* Use text names for control characters, ignoring all modifiers. */
        xcb_keysym_t keysym = xcb_key_symbols_get_keysym(globalconf.keysyms,
                                                         e->detail, 0);
        xkb_keysym_get_name(keysym, buf, countof(buf));
    }

    luaA_pushmodifiers(L, e->state);
    lua_pushstring(L, buf);

    switch(e->response_type)
    {
      case XCB_KEY_PRESS:
        lua_pushliteral(L, "press");
        break;
      case XCB_KEY_RELEASE:
        lua_pushliteral(L, "release");
        break;
    }
    return true;
}
Exemplo n.º 3
0
/** Emit a button signal.
 * The top of the lua stack has to be the object on which to emit the event.
 * \param L The Lua VM state.
 * \param ev The event to handle.
 */
static void
event_emit_button(lua_State *L, xcb_button_press_event_t *ev)
{
    const char *name;
    switch(XCB_EVENT_RESPONSE_TYPE(ev))
    {
    case XCB_BUTTON_PRESS:
        name = "button::press";
        break;
    case XCB_BUTTON_RELEASE:
        name = "button::release";
        break;
    default:
        fatal("Invalid event type");
    }

    /* Push the event's info */
    lua_pushinteger(L, ev->event_x);
    lua_pushinteger(L, ev->event_y);
    lua_pushinteger(L, ev->detail);
    luaA_pushmodifiers(L, ev->state);
    /* And emit the signal */
    luaA_object_emit_signal(L, -5, name, 4);
}