Exemplo n.º 1
0
void tLuaObject::RegisterType(lua_State* L,
                              const char* type_name,
                              const char* pointer_type_name)
{
  LUASTACK_SET(L);

  luaCompat_moduleCreate(L, MODULENAME);
  lua_pop(L, 1);

  // Registers the table type and the pointer type
  luaCompat_newLuaType(L, MODULENAME, type_name);

  luaCompat_newLuaType(L, MODULENAME, pointer_type_name);

#ifdef LUA5
  // Registers the weak table to store the pairs
  // (pointer, LuaObject) to avoid duplication
  // of Lua objects. This step must be done
  // only once
  luaCompat_moduleGet(L, MODULENAME, INSTANCES_CACHE);

  if(lua_isnil(L, -1))
  {
    lua_pop(L, 1);
    // pushes tables
    lua_newtable(L);

    // pushes metatable and initializes it
    lua_newtable(L);
    lua_pushstring(L, "__mode");
    lua_pushstring(L, "v");
    lua_settable(L, -3);
    lua_setmetatable(L, -2);

    // stores in the registry
    luaCompat_moduleSet(L, MODULENAME, INSTANCES_CACHE);
  }
  else
    lua_pop(L, 1);
#endif  

  luaCompat_pushTypeByName(L, MODULENAME, type_name);

  lua_pushcfunction(L, tLuaObject::generic_index);
  luaCompat_handleNoIndexEvent(L);

  lua_pushcfunction(L, tLuaObject::generic_newindex);
  luaCompat_handleSettableEvent(L);

  lua_pop(L, 1);

  luaCompat_pushTypeByName(L, MODULENAME, pointer_type_name);

  lua_pushcfunction(L, tLuaObject::garbagecollect);
  luaCompat_handleGCEvent(L);

  lua_pop(L, 1);
  
  LUASTACK_CLEAN(L, 0);
}
Exemplo n.º 2
0
void luaCompat_newLuaType(lua_State* L,
                           const char* module_name,
                           const char* type_name)
{ /* lua4 */
  LUASTACK_SET(L);

  int tag = lua_newtag(L);

  lua_pushnumber(L, tag);

  luaCompat_moduleSet(L, module_name, type_name);

  LUASTACK_CLEAN(L, 0);
}
Exemplo n.º 3
0
void luaCompat_newLuaType(lua_State* L, const char* module, const char* type)
{ /* lua5 */
  LUASTACK_SET(L);

  lua_newtable(L);

  /* stores the typename in the Lua table, allowing some reflexivity */
  lua_pushstring(L, "type");
  lua_pushstring(L, type);
  lua_settable(L, -3);

  /* stores type in the module */
  luaCompat_moduleSet(L, module, type);

  LUASTACK_CLEAN(L, 0);
}
Exemplo n.º 4
0
LuaBeans* LuaBeans::createBeans(lua_State *L,
                                const char* module_name,
                                const char* name)
{
  LUASTACK_SET(L);

  luaCompat_moduleGet(L, module_name, "LuaBeansTable");

  if(lua_isnil(L, -1))
  {
    lua_pop(L, 1);

    lua_newtable(L);

    lua_pushvalue(L, -1);

    luaCompat_moduleSet(L, module_name, "LuaBeansTable");
  }
 
  lua_pushstring(L, (char*)name);

  LuaBeans* lbeans = new LuaBeans(L, module_name, name);
  luaCompat_pushTypeByName(L, module_name, "LuaBeansObject");

  // sets GC callback
  lua_pushcfunction(L, LuaBeans::gc);
  luaCompat_handleGCEvent(L);

  luaCompat_newTypedObject(L, lbeans);

  lua_settable(L, -3);

  lua_pop(L, 1);

  LUASTACK_CLEAN(L, 0);

  return lbeans;
}