Exemplo n.º 1
0
int CLuaTextDefs::textCreateDisplay ( lua_State* luaVM )
{
    // Get our current VM
    CLuaMain* luaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
    if ( luaMain )
    {
        // Create a text display and return it
        CTextDisplay* textDisplay = luaMain->CreateDisplay ();
        lua_pushtextdisplay ( luaVM, textDisplay );
        return 1;
    }

    lua_pushboolean ( luaVM, false );
    return 1;
}
Exemplo n.º 2
0
void lua_pushuserdata ( lua_State* luaVM, void* pData )
{
    if ( CElement* pEntity = UserDataCast < CElement > ( ( CElement* ) NULL, pData, NULL ) )
        return lua_pushelement ( luaVM, pEntity );
    if ( CPlayer* pEntity = UserDataCast < CPlayer > ( ( CPlayer* ) NULL, pData, NULL ) )
        return lua_pushelement ( luaVM, pEntity );
    else if ( CResource* pResource = UserDataCast < CResource > ( ( CResource* ) NULL, pData, NULL ) )
        return lua_pushresource ( luaVM, pResource );
    else if ( CXMLNode* pNode = UserDataCast < CXMLNode > ( ( CXMLNode* ) NULL, pData, NULL ) )
        return lua_pushxmlnode ( luaVM, pNode );
    else if ( CLuaTimer* pTimer = UserDataCast < CLuaTimer > ( ( CLuaTimer* ) NULL, pData, luaVM ) )
        return lua_pushtimer ( luaVM, pTimer );
    else if ( CLuaVector2D* pVector = UserDataCast < CLuaVector2D > ( (CLuaVector2D*) NULL, pData, luaVM ) )
        return lua_pushvector ( luaVM, *pVector );
    else if ( CLuaVector3D* pVector = UserDataCast < CLuaVector3D > ( (CLuaVector3D*) NULL, pData, luaVM ) )
        return lua_pushvector ( luaVM, *pVector );
    else if ( CLuaVector4D* pVector = UserDataCast < CLuaVector4D > ( (CLuaVector4D*) NULL, pData, luaVM ) )
        return lua_pushvector ( luaVM, *pVector );
    else if ( CLuaMatrix* pMatrix = UserDataCast < CLuaMatrix > ( (CLuaMatrix*) NULL, pData, luaVM ) )
        return lua_pushmatrix ( luaVM, *pMatrix );
    else if ( CAccount* pAccount = UserDataCast < CAccount > ( (CAccount*) NULL, pData, luaVM ) )
        return lua_pushaccount ( luaVM, pAccount );
    else if ( CAccessControlList* pACL = UserDataCast < CAccessControlList > ( (CAccessControlList*) NULL, pData, luaVM ) )
        return lua_pushacl ( luaVM, pACL );
    else if ( CAccessControlListGroup* pACLGroup = UserDataCast < CAccessControlListGroup > ( (CAccessControlListGroup*) NULL, pData, luaVM ) )
        return lua_pushaclgroup ( luaVM, pACLGroup );
    else if ( CBan* pBan = UserDataCast < CBan > ( (CBan*) NULL, pData, luaVM ) )
        return lua_pushban ( luaVM, pBan );
    else if ( CTextDisplay* pTextDisplay = UserDataCast < CTextDisplay > ( (CTextDisplay*) NULL, pData, luaVM ) )
        return lua_pushtextdisplay ( luaVM, pTextDisplay );
    else if ( CTextItem* pTextItem = UserDataCast < CTextItem > ( (CTextItem*) NULL, pData, luaVM ) )
        return lua_pushtextitem ( luaVM, pTextItem );
    else if ( CDbJobData* pQuery = UserDataCast < CDbJobData > ( (CDbJobData*) NULL, pData, luaVM ) )
        return lua_pushquery ( luaVM, pQuery );

    lua_pushobject ( luaVM, NULL, pData );
}