Exemplo n.º 1
0
void LuaThread::threadFunction()
{
	this->retain();
	lua_State * L = lua_open();
	luaL_openlibs(L);
#ifdef LOVE_BUILD_STANDALONE
	love::luax_preload(L, luaopen_love, "love");
	luaopen_love(L);
#endif // LOVE_BUILD_STANDALONE
	luaopen_love_thread(L);
	if (luaL_loadbuffer(L, (const char *) code->getData(), code->getSize(), name.c_str()) != 0)
		error = luax_tostring(L, -1);
	else
		if (lua_pcall(L, 0, 0, 0) != 0)
			error = luax_tostring(L, -1);
	lua_close(L);
	this->release();
}
Exemplo n.º 2
0
int main(int argc, char **argv)
{
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
	int hack_argc = 0;	char **hack_argv = 0;
	get_utf8_arguments(hack_argc, hack_argv);
	argc = hack_argc;
	argv = hack_argv;
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK

	// Oh, you just want the version? Okay!
	if (argc > 1 && strcmp(argv[1],"--version") == 0)
	{
		printf("LOVE %s (%s)\n", love_version(), love_codename());
		return 0;
	}

	// Create the virtual machine.
	lua_State *L = lua_open();
	luaL_openlibs(L);

	love_preload(L, luaopen_love, "love");

	luaopen_love(L);

	// Add command line arguments to global arg (like stand-alone Lua).
	{
		lua_newtable(L);

		if (argc > 0)
		{
			lua_pushstring(L, argv[0]);
			lua_rawseti(L, -2, -2);
		}

		lua_pushstring(L, "embedded boot.lua");
		lua_rawseti(L, -2, -1);

		for (int i = 1; i<argc; i++)
		{
			lua_pushstring(L, argv[i]);
			lua_rawseti(L, -2, i);
		}

		lua_setglobal(L, "arg");
	}

	// Add love.__exe = true.
	// This indicates that we're running the
	// standalone version of love, and not the
	// DLL version.
	{
		lua_getglobal(L, "love");
		lua_pushboolean(L, 1);
		lua_setfield(L, -2, "_exe");
		lua_pop(L, 1);
	}

	// Boot
	luaopen_love_boot(L);
	lua_call(L, 0, 1);

	int retval = 0;
	if (lua_isnumber(L, 1))
		retval = (int) lua_tonumber(L, 1);

	lua_close(L);

#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
	if (hack_argv)
	{
		for (int i = 0; i<hack_argc; ++i)
			delete [] hack_argv[i];
		delete [] hack_argv;
	}
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
	return retval;
}
Exemplo n.º 3
0
int main_prepare(int argc, char ** argv)
{
	// Oh, you just want the version? Okay!
	if(argc > 1 && strcmp(argv[1],"--version") == 0) {
		printf("LOVE %s (%s)\n", love::VERSION_STR, love::VERSION_CODENAME);
		return 0;
	}

	// Create the virtual machine.
	L = lua_open();
	luaL_openlibs(L);

	love::luax_preload(L, luaopen_love, "love");

	luaopen_love(L);

	// Add command line arguments to global arg (like stand-alone Lua).
	{
		lua_newtable(L);

		if(argc > 0)
		{
			lua_pushstring(L, argv[0]);
			lua_rawseti(L, -2, -2);
		}

		lua_pushstring(L, "embedded boot.lua");
		lua_rawseti(L, -2, -1);

		for(int i = 1; i<argc; i++)
		{
			lua_pushstring(L, argv[i]);
			lua_rawseti(L, -2, i);
		}

		lua_setglobal(L, "arg");
	}

	// Add love.__exe = true.
	// This indicates that we're running the
	// standalone version of love, and not the
	// DLL version.
	{
		lua_getglobal(L, "love");
		lua_pushboolean(L, 1);
		lua_setfield(L, -2, "_exe");
		lua_pop(L, 1);
	}

	// Setup android specific stuff
	android_prepare(L);

	// Boot
	if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
	{
		int result = lua_pcall(L, 0, 0, 0);
		if (result != 0)
		{
			LOGE(lua_tostring(L, -1));
			lua_pop(L, 1);
		}
	}

	return 0;
}