Exemplo n.º 1
0
/// Executes 'func' for each party member on the same map and in range (0:whole map)
int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...)
{
	struct party_data *p = NULL;
	struct battleground_data *bg = NULL;
	struct map_session_data *psd;
	int i,x0,y0,x1,y1;
	struct block_list *list[MAX_BG_MEMBERS];
	int blockcount=0;
	int total = 0; //Return value.
	nullpo_retr(0,sd);

	if( map[sd->bl.m].flag.battleground && (bg = bg_team_search(sd->state.bg_id)) == NULL )
		return 0;
	else if( !map[sd->bl.m].flag.battleground && (p = party_search(sd->status.party_id)) == NULL )
		return 0;
	
	x0 = sd->bl.x-range;
	y0 = sd->bl.y-range;
	x1 = sd->bl.x+range;
	y1 = sd->bl.y+range;

	if( bg )
	{
		for( i = 0; i < MAX_BG_MEMBERS; i++ )
		{
			if( (psd = bg->members[i].sd) == NULL )
				continue;
			if( psd->bl.m != sd->bl.m || !psd->bl.prev )
				continue;
			if( range && (psd->bl.x < x0 || psd->bl.y < y0 || psd->bl.x > x1 || psd->bl.y > y1) )
				continue;
			list[blockcount++] = &psd->bl;
		}
	}
	else if( p )
	{
		for( i = 0; i < MAX_PARTY; i++ )
		{
			if( (psd = p->data[i].sd) == NULL )
				continue;
			if( psd->bl.m != sd->bl.m || !psd->bl.prev )
				continue;
			if( range && (psd->bl.x < x0 || psd->bl.y < y0 || psd->bl.x > x1 || psd->bl.y > y1) )
				continue;
			list[blockcount++] = &psd->bl;
		}
	}
	else return 0;

	map_freeblock_lock();
	for( i = 0; i < blockcount; i++ )
	{
		va_list ap;
		va_start(ap, range);
		total += func(list[i], ap);
		va_end(ap);
	}
	map_freeblock_unlock();
	return total;
}
Exemplo n.º 2
0
/*==========================================
 * 全一時obj相手にfuncを呼ぶ
 *
 *------------------------------------------
 */
void map_foreachobject(int (*func)(struct block_list*,va_list),int type,...)
{
	int i;
	int blockcount=bl_list_count;
	va_list ap;

	va_start(ap,type);

	for(i=2;i<=last_object_id;i++){
		if(object[i]){
			if(type && object[i]->type!=type)
				continue;
			if(bl_list_count>=BL_LIST_MAX) {
				if(battle_config.error_log)
					printf("map_foreachobject: too many block !\n");
			}
			else
				bl_list[bl_list_count++]=object[i];
		}
	}

	map_freeblock_lock();

	for(i=blockcount;i<bl_list_count;i++)
		if( bl_list[i]->prev || bl_list[i]->next )
			func(bl_list[i],ap);

	map_freeblock_unlock();

	va_end(ap);
	bl_list_count = blockcount;
}
Exemplo n.º 3
0
/*==========================================
 * map m (x0,y0)-(x1,y1)内の全objに対して
 * funcを呼ぶ
 * type!=0 ならその種類のみ
 *------------------------------------------
 */
void map_foreachinarea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int type,...)
{
	int bx,by;
	struct block_list *bl;
	va_list ap;
	int blockcount=bl_list_count,i,c;

	va_start(ap,type);
	if(x0<0) x0=0;
	if(y0<0) y0=0;
	if(x1>=map[m].xs) x1=map[m].xs-1;
	if(y1>=map[m].ys) y1=map[m].ys-1;
	if(type==0 || type!=BL_MOB)
		for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
			for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
				bl = map[m].block[bx+by*map[m].bxs];
				c = map[m].block_count[bx+by*map[m].bxs];
				for(i=0;i<c && bl;i++,bl=bl->next){
					if(type && bl->type!=type)
						continue;
					if(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
						bl_list[bl_list_count++]=bl;
				}
			}
		}
	if(type==0 || type==BL_MOB)
		for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
			for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
				bl = map[m].block_mob[bx+by*map[m].bxs];
				c = map[m].block_mob_count[bx+by*map[m].bxs];
				for(i=0;i<c && bl;i++,bl=bl->next){
					if(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
						bl_list[bl_list_count++]=bl;
				}
			}
		}
	
	if(bl_list_count>=BL_LIST_MAX) {
		if(battle_config.error_log)
			printf("map_foreachinarea: *WARNING* block count too many!\n");
	}

	map_freeblock_lock();	// メモリからの解放を禁止する
		
	for(i=blockcount;i<bl_list_count;i++)
		if(bl_list[i]->prev)	// 有効かどうかチェック
			func(bl_list[i],ap);

	map_freeblock_unlock();	// 解放を許可する

	va_end(ap);
	bl_list_count = blockcount;
}
Exemplo n.º 4
0
/// Executes 'func' for each party member on the same map and in range (0:whole map)
int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...)
{
	struct party_data *p;
	int i;
	int x0,y0,x1,y1;
	struct block_list *list[MAX_PARTY];
	int blockcount=0;
	int total = 0; //Return value.

	nullpo_ret(sd);

	if((p = party_search(sd->status.party_id)) == NULL)
		return 0;

	x0 = sd->bl.x-range;
	y0 = sd->bl.y-range;
	x1 = sd->bl.x+range;
	y1 = sd->bl.y+range;

	for(i = 0; i < MAX_PARTY; i++) {
		struct map_session_data *psd = p->data[i].sd;

		if(!psd)
			continue;

		if(psd->bl.m!=sd->bl.m || !psd->bl.prev)
			continue;

		if(range &&
			(psd->bl.x<x0 || psd->bl.y<y0 ||
			 psd->bl.x>x1 || psd->bl.y>y1 ) )
			continue;

		list[blockcount++]=&psd->bl;
	}

	map_freeblock_lock();

	for(i = 0; i < blockcount; i++) {
		va_list ap;
		va_start(ap, range);
		total += func(list[i], ap);
		va_end(ap);
	}

	map_freeblock_unlock();

	return total;
}
Exemplo n.º 5
0
// 同じマップのパーティメンバー全体に処理をかける
// type==0 同じマップ
//     !=0 画面内
int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...)
{
	struct party *p;
	va_list ap;
	int i;
	int x0,y0,x1,y1;
	struct block_list *list[MAX_PARTY];
	int blockcount=0;
	int total = 0; //Return value.
	
	nullpo_retr(0,sd);
	
	if((p=party_search(sd->status.party_id))==NULL)
		return 0;

	x0=sd->bl.x-range;
	y0=sd->bl.y-range;
	x1=sd->bl.x+range;
	y1=sd->bl.y+range;

	va_start(ap,range);
	
	for(i=0;i<MAX_PARTY;i++){
		struct party_member *m=&p->member[i];
		if(m->sd!=NULL){
			if(sd->bl.m!=m->sd->bl.m)
				continue;
			if(range &&
				(m->sd->bl.x<x0 || m->sd->bl.y<y0 ||
				 m->sd->bl.x>x1 || m->sd->bl.y>y1 ) )
				continue;
			list[blockcount++]=&m->sd->bl; 
		}
	}

	map_freeblock_lock();	// メモリからの解放を禁止する
	
	for(i=0;i<blockcount;i++)
		if(list[i]->prev)	// 有効かどうかチェック
			total += func(list[i],ap);

	map_freeblock_unlock();	// 解放を許可する

	va_end(ap);
	return total;
}
Exemplo n.º 6
0
// 同じマップのパーティメンバー全体に処理をかける
// type==0 同じマップ
//     !=0 画面内
void party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int type,...)
{
	struct party *p;
	va_list ap;
	int i;
	int x0,y0,x1,y1;
	struct block_list *list[MAX_PARTY];
	int blockcount=0;
	
	nullpo_retv(sd);
	
	if((p=party_search(sd->status.party_id))==NULL)
		return;

	x0=sd->bl.x-AREA_SIZE;
	y0=sd->bl.y-AREA_SIZE;
	x1=sd->bl.x+AREA_SIZE;
	y1=sd->bl.y+AREA_SIZE;

	va_start(ap,type);
	
	for(i=0;i<MAX_PARTY;i++){
		struct party_member *m=&p->member[i];
		if(m->sd!=NULL){
			if(sd->bl.m!=m->sd->bl.m)
				continue;
			if(type!=0 &&
				(m->sd->bl.x<x0 || m->sd->bl.y<y0 ||
				 m->sd->bl.x>x1 || m->sd->bl.y>y1 ) )
				continue;
			list[blockcount++]=&m->sd->bl; 
		}
	}

	map_freeblock_lock();	// メモリからの解放を禁止する
	
	for(i=0;i<blockcount;i++)
		if(list[i]->prev)	// 有効かどうかチェック
			func(list[i],ap);

	map_freeblock_unlock();	// 解放を許可する

	va_end(ap);
}
Exemplo n.º 7
0
/*==========================================
 * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した時の
 * 領域外になる領域(矩形かL字形)内のobjに
 * 対してfuncを呼ぶ
 *
 * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?)
 *------------------------------------------
 */
void map_foreachinmovearea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int dx,int dy,int type,...)
{
	int bx,by;
	struct block_list *bl;
	va_list ap;
	int blockcount=bl_list_count,i,c;

	va_start(ap,type);
	if(dx==0 || dy==0){
		// 矩形領域の場合
		if(dx==0){
			if(dy<0){
				y0=y1+dy+1;
			} else {
				y1=y0+dy-1;
			}
		} else if(dy==0){
			if(dx<0){
				x0=x1+dx+1;
			} else {
				x1=x0+dx-1;
			}
		}
		if(x0<0) x0=0;
		if(y0<0) y0=0;
		if(x1>=map[m].xs) x1=map[m].xs-1;
		if(y1>=map[m].ys) y1=map[m].ys-1;
		for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
			for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
				bl = map[m].block[bx+by*map[m].bxs];
				c = map[m].block_count[bx+by*map[m].bxs];
				for(i=0;i<c && bl;i++,bl=bl->next){
					if(type && bl->type!=type)
						continue;
					if(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
						bl_list[bl_list_count++]=bl;
				}
				bl = map[m].block_mob[bx+by*map[m].bxs];
				c = map[m].block_mob_count[bx+by*map[m].bxs];
				for(i=0;i<c && bl;i++,bl=bl->next){
					if(type && bl->type!=type)
						continue;
					if(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
						bl_list[bl_list_count++]=bl;
				}
			}
		}
	}else{
		// L字領域の場合
		
		if(x0<0) x0=0;
		if(y0<0) y0=0;
		if(x1>=map[m].xs) x1=map[m].xs-1;
		if(y1>=map[m].ys) y1=map[m].ys-1;
		for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
			for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
				bl = map[m].block[bx+by*map[m].bxs];
				c = map[m].block_count[bx+by*map[m].bxs];
				for(i=0;i<c && bl;i++,bl=bl->next){
					if(type && bl->type!=type)
						continue;
					if(!(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1))
						continue;
					if(((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) ||
						(dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) &&
						bl_list_count<BL_LIST_MAX)
							bl_list[bl_list_count++]=bl;
				}
				bl = map[m].block_mob[bx+by*map[m].bxs];
				c = map[m].block_mob_count[bx+by*map[m].bxs];
				for(i=0;i<c && bl;i++,bl=bl->next){
					if(type && bl->type!=type)
						continue;
					if(!(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1))
						continue;
					if(((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) ||
						(dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) &&
						bl_list_count<BL_LIST_MAX)
							bl_list[bl_list_count++]=bl;
				}
			}
		}

	}

	if(bl_list_count>=BL_LIST_MAX) {
		if(battle_config.error_log)
			printf("map_foreachinarea: *WARNING* block count too many!\n");
	}

	map_freeblock_lock();	// メモリからの解放を禁止する
		
	for(i=blockcount;i<bl_list_count;i++)
		if(bl_list[i]->prev)	// 有効かどうかチェック
			func(bl_list[i],ap);

	map_freeblock_unlock();	// 解放を許可する

	va_end(ap);
	bl_list_count = blockcount;
}