static void mark_good_blocks(void) { int blk; for (blk = 0; blk < G.used_good_blocks; blk++) mark_zone(G.good_blocks_table[blk]); }
void mark_good_blocks(void) { int blk; for (blk=0 ; blk < used_good_blocks ; blk++) mark_zone(good_blocks_table[blk]); }
int get_free_block(void) { int blk; blk = FIRSTZONE; while (blk < ZONES && zone_in_use(blk)) blk++; if (blk >= ZONES) die("not enough good blocks"); mark_zone(blk); return blk; }
static void mark_good_blocks(const struct fs_control *ctl) { int blk; for (blk=0 ; blk < ctl->fs_used_blocks ; blk++) mark_zone(good_blocks_table[blk]); }