Exemplo n.º 1
0
/**
 * im_draw_mask:
 * @image: image to draw on
 * @x: draw mask here
 * @y: draw mask here
 * @ink: value to draw
 * @mask_im: mask of 0/255 values showing where to plot
 *
 * Draw a mask on the image. @mask_im is a monochrome 8-bit image with 0/255
 * for transparent or @ink coloured points. Intermediate values blend the ink
 * with the pixel. Use with im_text() to draw text on an image.
 *
 * @ink is an array of bytes 
 * containing a valid pixel for the image's format.
 * It must have at least IM_IMAGE_SIZEOF_PEL( @image ) bytes.
 *
 * See also: im_draw_circle(), im_text(), im_draw_line_user().
 *
 * Returns: 0 on success, or -1 on error.
 */
int
im_draw_mask( VipsImage *image, VipsImage *mask_im, int x, int y, PEL *ink )
{
	Mask *mask;

	if( !(mask = mask_new( image, x, y, ink, mask_im )) )
		return( -1 );

	/* Any points to plot?
	 */
	if( im_rect_isempty( &mask->image_clip ) ) {
		mask_free( mask );
		return( 0 );
	}

	/* Loop through image plotting where required.
	 */
	switch( image->Coding ) {
	case IM_CODING_LABQ:
		if( mask_draw_labq( mask ) ) {
			mask_free( mask );
			return( 0 );
		}
		break;

	case IM_CODING_NONE:
		if( mask_draw( mask ) ) {
			mask_free( mask );
			return( 0 );
		}
		break;

	default:
		g_assert( 0 );
	}

	mask_free( mask );

	return( 0 );
}
Exemplo n.º 2
0
  /**
   * [working thread]
   */
  virtual void onJob()
  {
    UndoTransaction undoTransaction(m_document, "Rotate Canvas");

    // get all sprite cels
    CelList cels;
    m_sprite->getCels(cels);

    // for each cel...
    for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
      Cel* cel = *it;
      Image* image = m_sprite->getStock()->getImage(cel->getImage());

      // change it location
      switch (m_angle) {
	case 180:
	  undoTransaction.setCelPosition(cel,
					 m_sprite->getWidth() - cel->getX() - image->w,
					 m_sprite->getHeight() - cel->getY() - image->h);
	  break;
	case 90:
	  undoTransaction.setCelPosition(cel, m_sprite->getHeight() - cel->getY() - image->h, cel->getX());
	  break;
	case -90:
	  undoTransaction.setCelPosition(cel, cel->getY(), m_sprite->getWidth() - cel->getX() - image->w);
	  break;
      }
    }

    // for each stock's image
    for (int i=0; i<m_sprite->getStock()->size(); ++i) {
      Image* image = m_sprite->getStock()->getImage(i);
      if (!image)
	continue;

      // rotate the image
      Image* new_image = image_new(image->imgtype,
				   m_angle == 180 ? image->w: image->h,
				   m_angle == 180 ? image->h: image->w);
      image_rotate(image, new_image, m_angle);

      undoTransaction.replaceStockImage(i, new_image);

      jobProgress((float)i / m_sprite->getStock()->size());

      // cancel all the operation?
      if (isCanceled())
	return;	       // UndoTransaction destructor will undo all operations
    }

    // rotate mask
    if (m_document->isMaskVisible()) {
      Mask* origMask = m_document->getMask();
      Mask* new_mask = mask_new();
      int x = 0, y = 0;

      switch (m_angle) {
	case 180:
	  x = m_sprite->getWidth() - origMask->x - origMask->w;
	  y = m_sprite->getHeight() - origMask->y - origMask->h;
	  break;
	case 90:
	  x = m_sprite->getHeight() - origMask->y - origMask->h;
	  y = origMask->x;
	  break;
	case -90:
	  x = origMask->y;
	  y = m_sprite->getWidth() - origMask->x - origMask->w;
	  break;
      }

      // create the new rotated mask
      mask_replace(new_mask, x, y,
		   m_angle == 180 ? origMask->w: origMask->h,
		   m_angle == 180 ? origMask->h: origMask->w);
      image_rotate(origMask->bitmap, new_mask->bitmap, m_angle);

      // copy new mask
      undoTransaction.copyToCurrentMask(new_mask);
      mask_free(new_mask);

      // regenerate mask
      m_document->generateMaskBoundaries();
    }

    // change the sprite's size
    if (m_angle != 180)
      undoTransaction.setSpriteSize(m_sprite->getHeight(), m_sprite->getWidth());

    // commit changes
    undoTransaction.commit();
  }
Exemplo n.º 3
0
/* loads a MSK file (Animator and Animator Pro format) */
Mask *load_msk_file(const char *filename)
{
#if (MAKE_VERSION(4, 2, 1) >= MAKE_VERSION(ALLEGRO_VERSION,		\
					   ALLEGRO_SUB_VERSION,		\
					   ALLEGRO_WIP_VERSION))
  int orig_size = file_size(filename);
#else
  int orig_size = file_size_ex(filename);
#endif
  int i, c, u, v, byte, magic, size;
  Mask *mask = NULL;
  PACKFILE *f;

  f = pack_fopen(filename, F_READ);
  if (!f)
    return NULL;

  size = pack_igetl(f);
  magic = pack_igetw(f);

  /* Animator Pro MSK format */
  if ((size == orig_size) && (magic == 0x9500)) {
    Image *image;
    int x, y;

    pack_fclose(f);

    /* just load an Animator Pro PIC file */
    image = load_pic_file(filename, &x, &y, NULL);
    if ((!image) || (image->imgtype != IMAGE_BITMAP)) {
      if (image)
	image_free(image);
    }
    else {
      mask = mask_new();
      mask->x = x;
      mask->y = y;
      mask->w = image->w;
      mask->h = image->h;
      mask->bitmap = image;
    }
  }
  /* Animator MSK format */
  else if (orig_size == 8000) {
    mask = mask_new();
    mask_replace(mask, 0, 0, 320, 200);

    u = v = 0;
    for (i=0; i<8000; i++) {
      byte = pack_getc (f);
      for (c=0; c<8; c++) {
	mask->bitmap->putpixel(u, v, byte & (1<<(7-c)));
	u++;
	if (u == 320) {
	  u = 0;
	  v++;
	}
      }
    }
    pack_fclose(f);
  }
  else {
    pack_fclose(f);
  }

  return mask;
}