Exemplo n.º 1
0
bool ProjectorData::approximateSrcRowCol( int destRow, int destCol, int *srcRow, int *srcCol )
{
  int myMatrixRow = matrixRow( destRow );
  int myMatrixCol = matrixCol( destCol );

  if ( myMatrixRow > mHelperTopRow )
  {
    // TODO: make it more robust (for random, not sequential reading)
    nextHelper();
  }

  double myDestY = mDestExtent.yMaximum() - ( destRow + 0.5 ) * mDestYRes;

  // See the schema in javax.media.jai.WarpGrid doc (but up side down)
  // TODO: use some kind of cache of values which can be reused
  double myDestXMin, myDestYMin, myDestXMax, myDestYMax;

  destPointOnCPMatrix( myMatrixRow + 1, myMatrixCol, &myDestXMin, &myDestYMin );
  destPointOnCPMatrix( myMatrixRow, myMatrixCol + 1, &myDestXMax, &myDestYMax );

  double yfrac = ( myDestY - myDestYMin ) / ( myDestYMax - myDestYMin );

  QgsPointXY &myTop = pHelperTop[destCol];
  QgsPointXY &myBot = pHelperBottom[destCol];

  // Warning: this is very SLOW compared to the following code!:
  //double mySrcX = myBot.x() + (myTop.x() - myBot.x()) * yfrac;
  //double mySrcY = myBot.y() + (myTop.y() - myBot.y()) * yfrac;

  double tx = myTop.x();
  double ty = myTop.y();
  double bx = myBot.x();
  double by = myBot.y();
  double mySrcX = bx + ( tx - bx ) * yfrac;
  double mySrcY = by + ( ty - by ) * yfrac;

  if ( !mExtent.contains( QgsPointXY( mySrcX, mySrcY ) ) )
  {
    return false;
  }

  // TODO: check again cell selection (coor is in the middle)

  *srcRow = static_cast< int >( std::floor( ( mSrcExtent.yMaximum() - mySrcY ) / mSrcYRes ) );
  *srcCol = static_cast< int >( std::floor( ( mySrcX - mSrcExtent.xMinimum() ) / mSrcXRes ) );

  // For now silently correct limits to avoid crashes
  // TODO: review
  // should not happen
  if ( *srcRow >= mSrcRows ) return false;
  if ( *srcRow < 0 ) return false;
  if ( *srcCol >= mSrcCols ) return false;
  if ( *srcCol < 0 ) return false;

  return true;
}
void QgsRasterProjector::approximateSrcRowCol( int theDestRow, int theDestCol, int *theSrcRow, int *theSrcCol )
{
  int myMatrixRow = matrixRow( theDestRow );
  int myMatrixCol = matrixCol( theDestCol );

  if ( myMatrixRow > mHelperTopRow )
  {
    // TODO: make it more robust (for random, not sequential reading)
    nextHelper();
  }

  double myDestY = mDestExtent.yMaximum() - ( theDestRow + 0.5 ) * mDestYRes;

  // See the schema in javax.media.jai.WarpGrid doc (but up side down)
  // TODO: use some kind of cache of values which can be reused
  double myDestXMin, myDestYMin, myDestXMax, myDestYMax;

  destPointOnCPMatrix( myMatrixRow + 1, myMatrixCol, &myDestXMin, &myDestYMin );
  destPointOnCPMatrix( myMatrixRow, myMatrixCol + 1, &myDestXMax, &myDestYMax );

  double yfrac = ( myDestY - myDestYMin ) / ( myDestYMax - myDestYMin );

  QgsPoint &myTop = pHelperTop[theDestCol];
  QgsPoint &myBot = pHelperBottom[theDestCol];

  // Warning: this is very SLOW compared to the following code!:
  //double mySrcX = myBot.x() + (myTop.x() - myBot.x()) * yfrac;
  //double mySrcY = myBot.y() + (myTop.y() - myBot.y()) * yfrac;

  double tx = myTop.x();
  double ty = myTop.y();
  double bx = myBot.x();
  double by = myBot.y();
  double mySrcX = bx + ( tx - bx ) * yfrac;
  double mySrcY = by + ( ty - by ) * yfrac;

  // TODO: check again cell selection (coor is in the middle)

  *theSrcRow = ( int ) floor(( mSrcExtent.yMaximum() - mySrcY ) / mSrcYRes );
  *theSrcCol = ( int ) floor(( mySrcX - mSrcExtent.xMinimum() ) / mSrcXRes );

  // For now silently correct limits to avoid crashes
  // TODO: review
  if ( *theSrcRow >= mSrcRows )
    *theSrcRow = mSrcRows - 1;
  if ( *theSrcRow < 0 )
    *theSrcRow = 0;
  if ( *theSrcCol >= mSrcCols )
    *theSrcCol = mSrcCols - 1;
  if ( *theSrcCol < 0 )
    *theSrcCol = 0;
  Q_ASSERT( *theSrcRow < mSrcRows );
  Q_ASSERT( *theSrcCol < mSrcCols );
}
//Define matrix base class constructor
Matrix::Matrix(int rows, int columns) {

	if (rows <= 0 || columns <= 0) {
		throw std::invalid_argument("Rows and columns must be non-zero and positive");
	}

	this->numberOfRows = rows;
	this->numberOfColumns = columns;
	this->matrixRows = std::unique_ptr<matrixRow[]>(new matrixRow[rows]);
	for (int rowCounter = 0; rowCounter < this->numberOfRows; ++rowCounter) {
		this->matrixRows[rowCounter] = matrixRow(new _int64[columns]);
	}
}