void MazeWalker::walkMaze() { move(*m_startPos); mazePrint(); while (!isGoalReached()) { storeValidMoves(); if (m_isDFS) { if (m_moveStack.empty()) { break; } move(m_moveStack.top()); m_moveStack.pop(); } else { if (m_moveQueue.empty()) { break; } move(m_moveQueue.front()); m_moveQueue.pop(); } mazePrint(); } if (isGoalReached()) { std::cout << '\n' << "Exit found!" << '\n'; } else { std::cout << '\n' << "No way out!" << '\n'; } }
int main(){ short mazeMap[WIDTH * HEIGHT]; mazeSetup(mazeMap); mazePrint(mazeMap); return 0; }