void PuyoCommander::backLoop(Menu *menu, PuyoDrawable *starter) { if (menu == aboutMenu) { // corona = corona32_new(); // corona32_resize(corona, 320, CORONA_HEIGHT); // corona_screen = (int*)calloc(320 * CORONA_HEIGHT + 64, sizeof(int)); } menu_show(menu); while (1) { SDL_Event e; while (SDL_PollEvent (&e)) { GameControlEvent controlEvent; getControlEvent(e, &controlEvent); switch (controlEvent.cursorEvent) { case GameControlEvent::kQuit: exit(0); goto mml_fin; case GameControlEvent::kStart: case GameControlEvent::kBack: goto mml_fin; break; } } updateAll(starter); } mml_fin: menu_hide (menu); if (corona) { // corona32_delete(corona); // free(corona_screen); // corona = NULL; } }
void do_state_3( int keypress ) { int i; switch( keypress ) { case KEY_ESC: state = 0; menu_hide_all(); break; case KEY_DOWN: case KEY_PAD2: i = Menu[ CMENU ].CurrentItem; do { i++; if ( i >= Menu[ CMENU ].NumItems ) i = 0; } while( Menu[CMENU].Item[i].Text[0] == '-'); menu_move_bar_to( &Menu[ CMENU ], i ); break; case KEY_UP: case KEY_PAD8: i = Menu[ CMENU ].CurrentItem; do { i--; if ( i < 0 ) i = Menu[ CMENU ].NumItems-1; } while( Menu[CMENU].Item[i].Text[0] == '-'); menu_move_bar_to( &Menu[ CMENU ], i ); break; case KEY_RIGHT: case KEY_PAD6: menu_hide( &Menu[ CMENU ] ); i = Menu[0].CurrentItem+1; if (i >= Menu[0].NumItems ) i = 0; menu_move_bar_to( &Menu[0], i ); Menu[CMENU].ShowBar = 1; Menu[CMENU].Active = 1; menu_show( &Menu[CMENU] ); break; case KEY_LEFT: case KEY_PAD4: menu_hide( &Menu[ CMENU ] ); i = Menu[0].CurrentItem-1; if (i < 0 ) i = Menu[0].NumItems-1; menu_move_bar_to( &Menu[0], i ); Menu[ CMENU ].ShowBar = 1; Menu[CMENU].Active = 1; menu_show( &Menu[ CMENU ] ); break; case KEY_ENTER: case KEY_PADENTER: state = 0; menu_hide_all(); if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function) Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function(); break; default: i = menu_match_keypress( &Menu[ CMENU ], keypress ); if (i > -1 ) { menu_move_bar_to( &Menu[ CMENU ], i ); state = 0; menu_hide_all(); if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function) Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function(); break; } i = menu_check_mouse_item( &Menu[CMENU] ); if (i > -1 ) { if ( B1_PRESSED ) menu_move_bar_to( &Menu[ CMENU ], i ); else if ( B1_JUST_RELEASED ) { menu_move_bar_to( &Menu[ CMENU ], i ); state = 0; menu_hide_all(); if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function) Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function(); break; } } else { i = menu_check_mouse_item( &Menu[0] ); if ( B1_PRESSED && (i > -1)) { if ( Menu[0].CurrentItem != i) { menu_hide( &Menu[ CMENU ] ); menu_move_bar_to( &Menu[0], i ); Menu[ CMENU ].ShowBar = 1; Menu[CMENU].Active = 1; menu_show( &Menu[ CMENU ] ); break; } } if ( B1_JUST_RELEASED ) { state = 0; menu_hide_all(); break; } } } }
void GameSession::update() { int delta_wait = static_cast<int>(1000/args->fps); float delta = delta_wait/1000.0f;; deltas += delta; ++loops; if (CL_Keyboard::get_keycode(CL_KEY_D)) Guile::enter_repl(); unsigned int last_time = CL_System::get_time (); // Update stuff if (!do_pause) { collision_mgr->clear(); AIManager::instance()->update(delta); world->update(delta); collision_mgr->run(); view->update(delta); } GameWorld::current()->draw(*view); GameWorld::current()->draw_energie(*view); view->get_sc().render(); view->get_sc().light().fill_screen(CL_Color(50, 50, 100)); if (draw_colmap) collision_mgr->draw(*view); if (!do_pause) DisplayManager::current()->update(delta); DisplayManager::current()->draw(*(CL_Display::get_current_window()->get_gc())); if (CL_Mouse::get_keycode(CL_MOUSE_MIDDLE)) world->add(new ExplosionParticle(view->screen_to_world(FloatVector2d(CL_Mouse::get_x (), CL_Mouse::get_y ())), FloatVector2d(), 3.0f)); // Comment out for variable frame rate int sleep_time = (last_time + delta_wait) - CL_System::get_time(); if (sleep_time > 0) CL_System::sleep (sleep_time); // Flip front and backbuffer. This makes the changes visible: CL_Display::flip (); if (!args->video_record_directory.empty()) { std::stringstream filename; filename << args->video_record_directory; filename.width(8); filename.fill('0'); filename << frames; filename << ".ppm"; Screenshot::write_screenshot_pnm(filename.str()); } ++frames; // Update keyboard input and handle system events: // Exits the loop if ClanLib requests shutdown - for instance if // someone closes the window. CL_System::keep_alive(); clanlib_call_post_keep_alive_func(); InputManager::update(delta); InputEventLst lst = InputManager::get_controller().get_events(); for(InputEventLst::iterator i = lst.begin(); i != lst.end(); ++i) { if (i->type == BUTTON_EVENT) { if (i->button.name == MENU_BUTTON && i->button.is_down()) { if (control_state == MENU_CONTROL) { menu_hide(); control_state = UNIT_CONTROL; } else { menu_show(0); control_state = MENU_CONTROL; } } else if (i->button.name == USE_BUTTON && i->button.is_down()) { // FIXME: Unclean hack gh_call0(gh_lookup("join-nearest-vehicle")); } } } switch (control_state) { case MENU_CONTROL: if (DisplayManager::current()->get_menu()) DisplayManager::current()->get_menu()->process_events(InputManager::get_controller().get_events()); else { std::cout << "Error: Menu not available, fallback to unit" << std::endl; control_state = UNIT_CONTROL; } break; case UNIT_CONTROL: player->get_current_unit()->update_controlls(InputManager::get_controller()); break; default: std::cout << "Unknown ControlState, switching back to UNIT_CONTROL" << std::endl; control_state = UNIT_CONTROL; break; } InputManager::clear(); }
void PuyoCommander::optionMenuLoop(PuyoDrawable *d) { menu_show(optionMenu); while (1) { SDL_Event e; while (SDL_PollEvent (&e)) { GameControlEvent controlEvent; getControlEvent(e, &controlEvent); switch (controlEvent.cursorEvent) { case GameControlEvent::kQuit: exit(0); goto mml_fin; break; case GameControlEvent::kUp: menu_prev_item (optionMenu); break; case GameControlEvent::kDown: menu_next_item (optionMenu); break; case GameControlEvent::kStart: menu_validate (optionMenu); if (menu_active_is (optionMenu, "Back")) goto mml_fin; if (menu_active_is (optionMenu, kFullScreen)) { fullscreen = menu_switch_on_off(optionMenu, kFullScreen); SetBoolPreference(kFullScreen,fullscreen); if (useGL) { menu_hide(optionMenu); backLoop(mustRestartMenu,d); menu_show(optionMenu); } else { #ifdef _WIN32 menu_hide(optionMenu); backLoop(mustRestartMenu,d); menu_show(optionMenu); #else SDL_QuitSubSystem(SDL_INIT_VIDEO); SDL_InitSubSystem(SDL_INIT_VIDEO); display = SDL_SetVideoMode(320, 240, 0, SDL_SWSURFACE |(fullscreen?SDL_FULLSCREEN:0)); #endif /* IIM_ReConvertAll(); SoFont_Refresh(menuFont); SoFont_Refresh(smallFont); SoFont_Refresh(darkFont); */ } } if (menu_active_is (optionMenu, kOpenGL)) { bool useGL2 = menu_switch_on_off(optionMenu, kOpenGL); SetBoolPreference(kOpenGL,useGL2); menu_hide(optionMenu); backLoop(mustRestartMenu,d); menu_show(optionMenu); } if (menu_active_is (optionMenu, kMusic)) { sound = menu_switch_on_off(optionMenu, kMusic); SetBoolPreference(kMusic,sound); audio_set_music_on_off(sound); if (sound) audio_music_start(0); } if (menu_active_is (optionMenu, kAudioFX)) { fx = menu_switch_on_off(optionMenu, kAudioFX); SetBoolPreference(kAudioFX,fx); audio_set_sound_on_off(fx); } if (menu_active_is (optionMenu, kControls)) { menu_hide (optionMenu); controlsMenuLoop(d); menu_show(optionMenu); } break; case GameControlEvent::kBack: goto mml_fin; break; default: break; } } updateAll(d); } mml_fin: menu_hide (optionMenu); }
void PuyoCommander::controlsMenuLoop(PuyoDrawable *d) { char newKeyName[250]; getKeyName(kPlayer1LeftControl, newKeyName); menu_set_value(controlsMenu, kPlayer1Left, newKeyName,0); getKeyName(kPlayer1RightControl, newKeyName); menu_set_value(controlsMenu, kPlayer1Right, newKeyName,0); getKeyName(kPlayer1DownControl, newKeyName); menu_set_value(controlsMenu, kPlayer1Down, newKeyName,0); getKeyName(kPlayer1ClockwiseControl, newKeyName); menu_set_value(controlsMenu, kPlayer1Clockwise, newKeyName,0); getKeyName(kPlayer1CounterclockwiseControl, newKeyName); menu_set_value(controlsMenu, kPlayer1Counterclockwise, newKeyName,0); getKeyName(kPlayer2LeftControl, newKeyName); menu_set_value(controlsMenu, kPlayer2Left, newKeyName,0); getKeyName(kPlayer2RightControl, newKeyName); menu_set_value(controlsMenu, kPlayer2Right, newKeyName,0); getKeyName(kPlayer2DownControl, newKeyName); menu_set_value(controlsMenu, kPlayer2Down, newKeyName,0); getKeyName(kPlayer2ClockwiseControl, newKeyName); menu_set_value(controlsMenu, kPlayer2Clockwise, newKeyName,0); getKeyName(kPlayer2CounterclockwiseControl, newKeyName); menu_set_value(controlsMenu, kPlayer2Counterclockwise, newKeyName,1); menu_show(controlsMenu); while (1) { SDL_Event e; while (SDL_PollEvent (&e)) { char *chosenControl = NULL; int chosenControlIndex; GameControlEvent controlEvent; getControlEvent(e, &controlEvent); switch (controlEvent.cursorEvent) { case GameControlEvent::kQuit: exit(0); goto mml_fin; break; case GameControlEvent::kUp: menu_prev_item (controlsMenu); break; case GameControlEvent::kDown: menu_next_item (controlsMenu); break; case GameControlEvent::kStart: menu_validate (controlsMenu); if (menu_active_is (controlsMenu, "Back")) goto mml_fin; if (menu_active_is (controlsMenu, kPlayer1Left)) { chosenControl = kPlayer1Left; chosenControlIndex = kPlayer1LeftControl; } if (menu_active_is (controlsMenu, kPlayer1Right)) { chosenControl = kPlayer1Right; chosenControlIndex = kPlayer1RightControl; } if (menu_active_is (controlsMenu, kPlayer1Down)) { chosenControl = kPlayer1Down; chosenControlIndex = kPlayer1DownControl; } if (menu_active_is (controlsMenu, kPlayer1Clockwise)) { chosenControl = kPlayer1Clockwise; chosenControlIndex = kPlayer1ClockwiseControl; } if (menu_active_is (controlsMenu, kPlayer1Counterclockwise)) { chosenControl = kPlayer1Counterclockwise; chosenControlIndex = kPlayer1CounterclockwiseControl; } if (menu_active_is (controlsMenu, kPlayer2Left)) { chosenControl = kPlayer2Left; chosenControlIndex = kPlayer2LeftControl; } if (menu_active_is (controlsMenu, kPlayer2Right)) { chosenControl = kPlayer2Right; chosenControlIndex = kPlayer2RightControl; } if (menu_active_is (controlsMenu, kPlayer2Down)) { chosenControl = kPlayer2Down; chosenControlIndex = kPlayer2DownControl; } if (menu_active_is (controlsMenu, kPlayer2Clockwise)) { chosenControl = kPlayer2Clockwise; chosenControlIndex = kPlayer2ClockwiseControl; } if (menu_active_is (controlsMenu, kPlayer2Counterclockwise)) { chosenControl = kPlayer2Counterclockwise; chosenControlIndex = kPlayer2CounterclockwiseControl; } if (chosenControl != NULL) { char prevValue[255]; strcpy(prevValue, menu_get_value (controlsMenu, chosenControl)); menu_set_value(controlsMenu, chosenControl, "<Choose>"); if (changeControlLoop(chosenControlIndex, d)) { getKeyName(chosenControlIndex, newKeyName); menu_set_value(controlsMenu, chosenControl, newKeyName); menu_next_item (controlsMenu); } else { menu_set_value(controlsMenu, chosenControl, prevValue); } } break; case GameControlEvent::kBack: goto mml_fin; break; default: break; } } updateAll(d); } mml_fin: saveControls(); menu_hide (controlsMenu); }
void PuyoCommander::run() { Menu *menu = mainMenu; cycle = 0; lastRenderedCycle = 0; maxFrameDrop = 10; start_time = SDL_GetTicks (); audio_music_start (0); /* PuyoStory *introStory = new PuyoStory(this, 0); introStory->loop(); delete introStory; */ menu_show (menu); while (1) { SDL_Event e; while (SDL_PollEvent (&e)) { GameControlEvent controlEvent; getControlEvent(e, &controlEvent); switch (controlEvent.cursorEvent) { case GameControlEvent::kQuit: goto mml_fin; break; case GameControlEvent::kDown: menu_next_item (menu); break; case GameControlEvent::kUp: menu_prev_item (menu); break; case GameControlEvent::kStart: menu_validate (menu); if (menu_active_is (menu, "Quit")) goto mml_fin; if (menu_active_is (menu, "Options")) { menu_hide (menu); optionMenuLoop(NULL); menu_show (menu); } if (menu_active_is (menu, kHighScores)) { menu_hide(menu); updateHighScoresMenu(); backLoop(highScoresMenu); menu_show(menu); } if (menu_active_is (menu, "Rules")) { menu_hide(menu); backLoop(rulesMenu); menu_show(menu); } if (menu_active_is (menu, "About FloboPuyo")) { menu_hide(menu); backLoop(aboutMenu); menu_show(menu); } if (menu_active_is (menu, SINGLE_PLAYER_GAME)) { menu_hide (menu); startSingleGameLoop(); menu_show (menu); } if (menu_active_is (menu, TWO_PLAYERS_GAME)) { menu_hide (menu); startTwoPlayerGameLoop(); menu_show (menu); audio_music_start(0); } break; case GameControlEvent::kBack: goto mml_fin; break; default: break; } } updateAll(NULL); } mml_fin: menu_hide (menu); }
void PuyoCommander::startSingleGameLoop() { char playerName[256]; char * defaultName = getenv("USER"); if (defaultName == NULL) defaultName = "Player"; if (!(defaultName[0]>=32)) defaultName = "Player"; if ((defaultName[0]>='a') && (defaultName[0]<='z')) defaultName[0] += 'A' - 'a'; GetStrPreference("Player Name", playerName, defaultName); menu_set_value(singleGameMenu, kPlayerName, playerName, 0); while (!menu_active_is(singleGameMenu,kLevelMedium)) menu_next_item(singleGameMenu); menu_show(singleGameMenu); while (1) { SDL_Event e; while (SDL_PollEvent (&e)) { GameControlEvent controlEvent; getControlEvent(e, &controlEvent); switch (controlEvent.cursorEvent) { case GameControlEvent::kQuit: exit(0); break; case GameControlEvent::kDown: menu_next_item (singleGameMenu); break; case GameControlEvent::kUp: menu_prev_item (singleGameMenu); break; case GameControlEvent::kStart: menu_validate (singleGameMenu); if (menu_active_is(singleGameMenu,kPlayerName)) enterStringLoop(singleGameMenu,kPlayerName,playerName); else goto mml_play; break; case GameControlEvent::kBack: menu_hide(singleGameMenu); return; break; } } updateAll(NULL); } mml_play: menu_hide (singleGameMenu); SelIA ia1[] = { {RANDOM, 350}, {FLOBO, 350}, {FLOBO, 250}, {FLOBO, 180}, {FLOBO, 90}, {JEKO, 350}, {TANIA, 320}, {FLOBO, 62}, {RANDOM,0} }; SelIA ia2[] = { {FLOBO, 190}, {JEKO , 180}, {TANIA, 160}, {FLOBO, 90}, {GYOM , 210}, {TANIA, 90}, {JEKO, 80}, {GYOM, 90}, {RANDOM,0} }; SelIA ia3[] = { {TANIA, 130}, {JEKO , 100}, {GYOM , 90}, {JEKO, 80}, {TANIA, 60}, {GYOM, 60}, {GYOM, 40}, {GYOM, 30}, {RANDOM,0} }; SelIA *ia = &(ia1[0]); gameLevel = 1; GAME_ACCEL = 2000; if (menu_active_is (singleGameMenu, kLevelMedium)) { ia = &(ia2[0]); GAME_ACCEL = 1500; gameLevel = 2; } else if (menu_active_is (singleGameMenu, kLevelHard)) { ia = &(ia3[0]); GAME_ACCEL = 1000; gameLevel = 3; } int score1 = 0; int score2 = 0; int lives = 3; if (menu_active_is(finishedMenu, "NO")) menu_next_item(finishedMenu); if (menu_active_is(looserMenu , "NO")) menu_next_item(looserMenu); if (menu_active_is(nextLevelMenu, "NO")) menu_next_item(nextLevelMenu); if (menu_active_is(gameOver2PMenu, "NO")) menu_next_item(gameOver2PMenu); gameOverMenu = nextLevelMenu; int lastPoints = 0; int currentMusicTheme = 0; int fini = 0; while (!fini) { PuyoStory myStory(this, score2+1); myStory.loop(); PuyoStarter myStarter(this, true, ia[score2].level, ia[score2].type, currentMusicTheme); p1name = playerName; p2name = AI_NAMES[score2]; doom_melt_start(melt, menuBGImage); audio_music_switch_theme(currentMusicTheme); myStarter.run(score1, score2, lives, lastPoints, 0); lastPoints = myStarter.rightPlayerPoints(); score1 += myStarter.leftPlayerWin(); score2 += myStarter.rightPlayerWin(); if (!myStarter.rightPlayerWin()) lives--; else { currentMusicTheme = (currentMusicTheme + 1) % NB_MUSIC_THEME; } if (ia[score2].level == 0) { lastPoints += 100000; if (menu_active_is (singleGameMenu, kLevelMedium)) lastPoints += 150000; if (menu_active_is (singleGameMenu, kLevelHard)) lastPoints += 250000; fini = 1; } if (!(menu_active_is(gameOverMenu, "YES") && (lives >= 0))) fini = 1; if (fini) { audio_music_start(0); doom_melt_start(melt, gameScreen); int newOne = setHiScore(lastPoints, p1name); if (newOne >= 0) { updateHighScoresMenu(newOne); backLoop(highScoresMenu, NULL); } } } SetStrPreference("Player Name", playerName); }
void PuyoCommander::startTwoPlayerGameLoop() { char player1Name[256]; char player2Name[256]; GetStrPreference("Player1 Name", player1Name, "Player 1"); GetStrPreference("Player2 Name", player2Name, "Player 2"); menu_set_value(twoPlayerGameMenu, kPlayer1Name, player1Name, 0); menu_set_value(twoPlayerGameMenu, kPlayer2Name, player2Name, 0); while (!menu_active_is(twoPlayerGameMenu,kLevelMedium)) menu_next_item(twoPlayerGameMenu); menu_show(twoPlayerGameMenu); while (1) { SDL_Event e; while (SDL_PollEvent (&e)) { GameControlEvent controlEvent; getControlEvent(e, &controlEvent); switch (controlEvent.cursorEvent) { case GameControlEvent::kQuit: exit(0); break; case GameControlEvent::kDown: menu_next_item (twoPlayerGameMenu); break; case GameControlEvent::kUp: menu_prev_item (twoPlayerGameMenu); break; case GameControlEvent::kStart: menu_validate (twoPlayerGameMenu); if (menu_active_is(twoPlayerGameMenu,kPlayer2Name)) { enterStringLoop(twoPlayerGameMenu,kPlayer2Name,player2Name); menu_next_item (twoPlayerGameMenu); } else if (menu_active_is(twoPlayerGameMenu,kPlayer1Name)) { enterStringLoop(twoPlayerGameMenu,kPlayer1Name,player1Name); menu_next_item (twoPlayerGameMenu); } else goto mml_play; break; case GameControlEvent::kBack: menu_hide(twoPlayerGameMenu); return; break; } } updateAll(NULL); } mml_play: menu_hide (twoPlayerGameMenu); GAME_ACCEL = 2000; gameLevel = 1; if (menu_active_is (twoPlayerGameMenu, kLevelMedium)) { GAME_ACCEL = 1500; gameLevel = 2; } else if (menu_active_is (twoPlayerGameMenu, kLevelHard)) { GAME_ACCEL = 1000; gameLevel = 3; } int score1 = 0; int score2 = 0; gameOverMenu = gameOver2PMenu; int currentMusicTheme = 0; if (menu_active_is(gameOverMenu, "NO")) menu_next_item(gameOverMenu); while (menu_active_is(gameOverMenu, "YES")) { menu_next_item(gameOverMenu); PuyoStarter myStarter(this,false,0,RANDOM,currentMusicTheme); audio_music_switch_theme(currentMusicTheme); p1name = player1Name; p2name = player2Name; GAME_ACCEL = 1500; doom_melt_start(melt, menuBGImage); myStarter.run(score1, score2, 0, 0, 0); score1 += myStarter.leftPlayerWin(); score2 += myStarter.rightPlayerWin(); currentMusicTheme = (currentMusicTheme + 1) % NB_MUSIC_THEME; } SetStrPreference("Player1 Name", player1Name); SetStrPreference("Player2 Name", player2Name); doom_melt_start(melt, gameScreen); }
static window_event_result menu_handler(window *, const d_event &event, MENU *menu) { int i; int keypress = 0; if (state != 3) return window_event_result::ignored; if (event.type == EVENT_KEY_COMMAND) keypress = event_key_get(event); else if (event.type == EVENT_WINDOW_CLOSE) // quitting { state = 0; menu_hide_all(); menu->wind = nullptr; return window_event_result::ignored; } window_event_result rval = window_event_result::ignored; switch( keypress ) { case 0: break; case KEY_ESC: state = 0; menu_hide_all(); rval = window_event_result::handled; break; case KEY_DOWN: case KEY_PAD2: i = Menu[ CMENU ].CurrentItem; do { i++; if ( i >= Menu[ CMENU ].NumItems ) i = 0; } while( Menu[CMENU].Item[i].Text[0] == '-'); menu_move_bar_to( &Menu[ CMENU ], i ); rval = window_event_result::handled; break; case KEY_UP: case KEY_PAD8: i = Menu[ CMENU ].CurrentItem; do { i--; if ( i < 0 ) i = Menu[ CMENU ].NumItems-1; } while( Menu[CMENU].Item[i].Text[0] == '-'); menu_move_bar_to( &Menu[ CMENU ], i ); rval = window_event_result::handled; break; case KEY_RIGHT: case KEY_PAD6: menu_hide( &Menu[ CMENU ] ); i = Menu[0].CurrentItem+1; if (i >= Menu[0].NumItems ) i = 0; menu_move_bar_to( &Menu[0], i ); Menu[CMENU].ShowBar = 1; Menu[CMENU].Active = 1; menu_show( &Menu[CMENU] ); rval = window_event_result::handled; break; case KEY_LEFT: case KEY_PAD4: menu_hide( &Menu[ CMENU ] ); i = Menu[0].CurrentItem-1; if (i < 0 ) i = Menu[0].NumItems-1; menu_move_bar_to( &Menu[0], i ); Menu[ CMENU ].ShowBar = 1; Menu[CMENU].Active = 1; menu_show( &Menu[ CMENU ] ); rval = window_event_result::handled; break; case KEY_ENTER: case KEY_PADENTER: state = 0; menu_hide_all(); if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function) Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function(); rval = window_event_result::handled; break; default: i = menu_match_keypress( &Menu[ CMENU ], keypress ); if (i > -1 ) { menu_move_bar_to( &Menu[ CMENU ], i ); state = 0; menu_hide_all(); if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function) Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function(); rval = window_event_result::handled; break; } } if (event.type == EVENT_MOUSE_MOVED || B1_JUST_RELEASED) { i = menu_check_mouse_item( &Menu[CMENU] ); if (i > -1 ) { if ( B1_JUST_RELEASED ) { menu_move_bar_to( &Menu[ CMENU ], i ); state = 0; menu_hide_all(); if (Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function) Menu[CMENU].Item[ Menu[CMENU].CurrentItem ].user_function(); rval = window_event_result::handled; } else { menu_move_bar_to( &Menu[ CMENU ], i ); rval = window_event_result::handled; } } else { i = menu_check_mouse_item( &Menu[0] ); if (i > -1) { if ( Menu[0].CurrentItem != i) { menu_hide( &Menu[ CMENU ] ); menu_move_bar_to( &Menu[0], i ); Menu[ CMENU ].ShowBar = 1; Menu[CMENU].Active = 1; menu_show( &Menu[ CMENU ] ); } rval = window_event_result::handled; } if ( B1_JUST_RELEASED ) { state = 0; menu_hide_all(); rval = window_event_result::handled; } } } if (event.type == EVENT_WINDOW_DRAW) { menu_draw(&Menu[CMENU]); return window_event_result::handled; } return rval; }
/* ==================================================================== Run menu until request sent ==================================================================== */ int manager_run() { SDL_Event event; int result = ACTION_NONE; int ms; /* draw highscores */ chart_show( chart_set_query_id( chart_id ), cx, cy, cw, ch ); /* loop */ stk_timer_reset(); while ( result == ACTION_NONE && !stk_quit_request ) { menu_hide( cur_menu ); hint_hide(); /* fullscreen if no item selected */ if ( SDL_PollEvent( &event ) ) { if ( cur_menu->cur_item == 0 || (cur_menu->cur_item->type != ITEM_EDIT && cur_menu->cur_item->type != ITEM_KEY ) ) if ( event.type == SDL_KEYDOWN ) if ( event.key.keysym.sym == SDLK_f ) { config.fullscreen = !config.fullscreen; stk_display_apply_fullscreen( config.fullscreen ); stk_surface_blit( mbkgnd, 0,0,-1,-1, stk_display, 0,0 ); stk_display_update( STK_UPDATE_ALL ); } /* check if clicked on highscore */ if ( event.type == SDL_MOUSEBUTTONDOWN ) if ( event.button.x >= cx && event.button.y >= cy ) if ( event.button.x < cx + cw && event.button.y < cy + ch ) { #ifdef AUDIO_ENABLED stk_sound_play( wav_menu_click ); #endif /* set chart id */ if ( event.button.button == STK_BUTTON_LEFT ) { chart_id++; if ( chart_id == charts->count ) chart_id = 0; } else { chart_id--; if ( chart_id == -1 ) chart_id = charts->count - 1; } /* redraw */ stk_surface_blit( mbkgnd, 0,0,-1,-1, stk_display, 0,0 ); chart_show( chart_set_query_id( chart_id ), cx, cy, cw, ch ); } result = menu_handle_event( cur_menu, &event ); } else #ifdef ANDROID stk_surface_blit( mbkgnd, 0,0,-1,-1, stk_display, 0,0 ); #endif menu_handle_event( cur_menu, 0 ); /* update motion */ ms = stk_timer_get_time(); menu_update( cur_menu, ms ); hint_update( ms ); menu_show( cur_menu ); chart_show( chart_set_query_id( chart_id ), cx, cy, cw, ch ); hint_show(); stk_display_update( STK_UPDATE_RECTS ); SDL_Delay( 5 ); } return result; }
void menubar_hide() { state = 0; menu_hide_all(); menu_hide( &Menu[0] ); }