Character::Character(MessageIn &msg): Being(OBJECT_CHARACTER), mClient(NULL), mConnected(true), mTransactionHandler(NULL), mSpecialUpdateNeeded(false), mDatabaseID(-1), mHairStyle(0), mHairColor(0), mLevel(1), mLevelProgress(0), mUpdateLevelProgress(false), mRecalculateLevel(true), mParty(0), mTransaction(TRANS_NONE), mTalkNpcId(0), mNpcThread(0), mKnuckleAttackInfo(0) { const AttributeManager::AttributeScope &attr = attributeManager->getAttributeScope(CharacterScope); LOG_DEBUG("Character creation: initialisation of " << attr.size() << " attributes."); for (AttributeManager::AttributeScope::const_iterator it1 = attr.begin(), it1_end = attr.end(); it1 != it1_end; ++it1) mAttributes.insert(std::make_pair(it1->first, Attribute(*it1->second))); setWalkMask(Map::BLOCKMASK_WALL); setBlockType(BLOCKTYPE_CHARACTER); // Get character data. mDatabaseID = msg.readInt32(); setName(msg.readString()); deserializeCharacterData(*this, msg); mOld = getPosition(); Inventory(this).initialize(); modifiedAllAttribute(); setSize(16); // Default knuckle attack int damageBase = this->getModifiedAttribute(ATTR_STR); int damageDelta = damageBase / 2; Damage knuckleDamage; knuckleDamage.skill = skillManager->getDefaultSkillId(); knuckleDamage.base = damageBase; knuckleDamage.delta = damageDelta; knuckleDamage.cth = 2; knuckleDamage.element = ELEMENT_NEUTRAL; knuckleDamage.type = DAMAGE_PHYSICAL; knuckleDamage.range = DEFAULT_TILE_LENGTH; mKnuckleAttackInfo = new AttackInfo(0, knuckleDamage, 7, 3, 0); addAttack(mKnuckleAttackInfo); }
Character::Character(MessageIn &msg): Being(OBJECT_CHARACTER), mClient(NULL), mConnected(true), mTransactionHandler(NULL), mSpecialUpdateNeeded(false), mDatabaseID(-1), mHairStyle(0), mHairColor(0), mLevel(1), mLevelProgress(0), mUpdateLevelProgress(false), mRecalculateLevel(true), mParty(0), mTransaction(TRANS_NONE), mTalkNpcId(0), mNpcThread(0) { const AttributeManager::AttributeScope &attr = attributeManager->getAttributeScope(CharacterScope); LOG_DEBUG("Character creation: initialisation of " << attr.size() << " attributes."); for (AttributeManager::AttributeScope::const_iterator it1 = attr.begin(), it1_end = attr.end(); it1 != it1_end; ++it1) mAttributes.insert(std::make_pair(it1->first, Attribute(*it1->second))); setWalkMask(Map::BLOCKMASK_WALL | Map::BLOCKMASK_MONSTER); // Get character data. mDatabaseID = msg.readInt32(); setName(msg.readString()); deserializeCharacterData(*this, msg); mOld = getPosition(); Inventory(this).initialize(); modifiedAllAttribute(); setSize(16); }