Exemplo n.º 1
0
int main( int argc, char *argv[]){
  //set up the images
  Image *src; 
  Image *myImage;

  //set up the modules!!
  Module *basket;

  Module *connector;
  Module *connector1;
  Line l;
  Point pts[2];

  Module *circle;
  Module *hotAirBalloon;
  Module *teamOfBalloons; 
  Module *scene; 

  //pick the colors
  Color colors[6]; 
  Color brown;
  Color blue;
  Color green;
  Color grey; 

  //set up view stuff, and image file stuff
  Matrix vtm, gtm; 
  int rows; 
  int cols; 
  View3D view; 
  DrawState *ds;
  char filename[256];

  int i, j, k, m, n; 

  //Set the colors up
  color_set(&brown, 0.2, 0.1, 0.0);
  color_set(&blue, 0.6, 0.8, 1.0);
  color_set(&green, 0.1, 0.4, 0.0);
  color_set(&grey, 0.3, 0.3, 0.3);
  color_set(&colors[0], 1.0, 0.0, 0.0);//Red
  color_set(&colors[1],1.0, 0.5, 0.0);//orange
  color_set(&colors[2],1.0, 1.0, 0.1);//yellow
  color_set(&colors[3], 0.0, 1.0, 0.0);//green
  color_set(&colors[4], 0.0, 0.0, 1.0);//blue
  color_set(&colors[5], 0.4, 0.0, 0.8);//purple
  
  //if you want to supply a background image you can, otherwise I set a default sky blue background!
  if(argc>1){
    printf("you supplied an image\n");
    myImage = image_read(argv[1]);
    rows = myImage->rows;
    cols = myImage->cols;
    printf("%d %d\n", rows, cols);
  }else{
    printf("We are giving your image a default size!\n");
    rows = 500;
    cols = 500;
    myImage = image_create(rows, cols); 
    for(m = 0; m< rows; m++){
      for(n = 0; n<cols; n++){
	image_setColor(myImage, m, n, blue);
      }
    }
  }

  //Loop over the scene 300 times moving the scene around!! 
  for(k = 0; k<300; k++){
    //Set up the view
    point_set( &(view.vrp), 150, 100, 200, 1.0);
    vector_set( &(view.vpn), -view.vrp.val[0], -view.vrp.val[1], -view.vrp.val[2]);
    vector_set( &(view.vup), 0, 1.0, 0);
    view.d = 20; 
    view.du = 10; 
    view.dv = view.du* (float)rows/cols;
    view.f = 0; 
    view.b = 5; 
    view.screenx = rows; 
    view.screeny = cols; 

    matrix_setView3D( &vtm, &view); 
    matrix_identity( &gtm ); 

    // basket: cube (will need 1 in hot air balloon module)
    basket = module_create(); 
    module_color(basket, &brown);
    module_cube(basket, 1); 

    //connectors: lines need 4
    connector = module_create();
    point_set3D(&pts[0],1,1,1 );
    point_set3D(&pts[1],2,4.2,1);
    line_set(&l, pts[0], pts[1]);
    module_line(connector, &l);

    connector1 = module_create();
    point_set3D(&pts[0], 1,1 , 1);
    point_set3D(&pts[1], 0,4.2 ,1 );
    line_set(&l, pts[0], pts[1]);
    module_line(connector1, &l);

    // balloon: circles nested on top of eachother 
    circle = module_create();
    module_color(circle, &colors[0]);
    module_rotateX(circle, 0, 1);
    module_translate2D(circle, 0, 3);
    module_circle(circle, 1);

    module_color(circle, &colors[1]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 2.5);

    module_color(circle, &colors[2]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 3);

    module_color(circle, &colors[3]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 4);

    module_color(circle, &colors[4]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 5);

    module_color(circle, &colors[5]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 6);

    module_color(circle, &colors[0]);
    module_rotateX(circle, 1,0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 7);

    module_color(circle, &colors[1]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 7);

    module_color(circle, &colors[2]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0,1);
    module_circle(circle, 7);

    module_color(circle, &colors[3]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 7);

    module_color(circle, &colors[4]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 6);

    module_color(circle, &colors[5]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 5);

    module_color(circle, &colors[0]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 4);

    module_color(circle, &colors[1]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 0.5);
    module_circle(circle, 3);

    module_color(circle, &colors[2]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 0.5);
    module_circle(circle, 2);

    //hotAirBalloon: put the above parts together
    hotAirBalloon = module_create();
    module_module(hotAirBalloon, basket);
    module_module(hotAirBalloon, connector);
    module_translate(hotAirBalloon, -2,0 ,0 );
    module_module(hotAirBalloon, connector1);
    module_translate(hotAirBalloon, 0, 0, -2);
    module_module(hotAirBalloon, connector1);
    module_translate(hotAirBalloon, 2, 0, 0);
    module_module(hotAirBalloon, connector);
    module_module(hotAirBalloon, circle);


    //make a team of balloons
    teamOfBalloons = module_create();
    module_translate(teamOfBalloons, 0,-30,-15);
    module_module(teamOfBalloons, hotAirBalloon);
    module_translate(teamOfBalloons, 0, 0+(k*0.1),15);
    module_module(teamOfBalloons, hotAirBalloon);
    module_translate(teamOfBalloons, 0, 0+(k*0.1),15);
    module_module(teamOfBalloons, hotAirBalloon);


    //make a scene of balloons
    scene = module_create(); 
    module_translate(scene, -40, 10+(k*0.1), 10);
    module_module(scene, teamOfBalloons);
    module_translate(scene, 140, 10, 55);
    module_module(scene, teamOfBalloons);
    module_translate(scene, -50, 10+(k*0.1), -40);
    module_module(scene, teamOfBalloons);
    module_translate(scene, 30, 10+(k*0.2) , -55);
    module_module(scene, teamOfBalloons);

    //set up the image
    src = image_create(rows, cols); 

    //Either draw the background image you supplied or use my default background
    for (i = 0; i<rows; i++){
      for (j = 0; j<cols; j++){
	  blue = image_getColor(myImage, i, j);
	  image_setColor(src,i, j, blue);
      }
    }

    //set up the draw state if you want filled polygons need to use ShadeConstant instead of ShadeFrame
    ds = drawstate_create();
    ds->shade = ShadeFrame; 

    //draw the modules!
    module_draw( scene, &vtm, &gtm, ds, NULL, src); 

    //put the files in the right place with the right name!! 
    sprintf(filename, "/export/home/vedwards/Desktop/Graphics/images/hotAirBalloons3/frame-%04d.ppm", k );
    printf("Writing image\n");
    image_write( src, filename );
  }

  //Clean up, delete all of the modules, images, and drawState
  module_delete(basket);
  module_delete(connector);
  module_delete(connector1);
  module_delete(circle);
  module_delete(hotAirBalloon);
  module_delete(teamOfBalloons);

  free(ds);
  image_free( src );
  image_free( myImage );
  return(0);
}
Exemplo n.º 2
0
int main(int argc, char *argv[]) {
	int frame;
	Color blue, green, purple, red, white;
	Point p[16];
	BezierSurface bc;
	DrawState ds;
	Module *curve;
	View3D view;
	Matrix VTM, GTM;
	int divisions = 4;
	int rows = 300, cols = 400;
	Image *src = image_create(rows, cols);

	// grab the command line argument, if one exists
	if(argc > 1) {
		int tmp = atoi(argv[1]);
		if( tmp >= 0 && tmp < 10 )
			divisions = tmp;
	}
	printf("Creating Bezier surface with %d subdivisions\n", divisions);

	color_set(&white, 1.0, 1.0, 1.0 );
	color_set(&blue, .1, .2, .8);
	color_set(&green, .2, 0.7, 0.3 );
	color_set(&purple, 0.6, 0.1, 0.7 );
	color_set(&red, 0.75, 0.3, 0.3 );

	curve = module_create();

	// create a flat plane
	point_set3D(&p[0], 0.0, -0.2, 0.0); // first row, constant x, even spacing in z
	point_set3D(&p[1], 0.0, -0.2, 0.33);
	point_set3D(&p[2], 0.0, -0.2, 0.66);
	point_set3D(&p[3], 0.0, -0.2, 1.0);
	point_set3D(&p[4], 0.33, -0.2, 0.0); // second row
	point_set3D(&p[5], 0.33, -0.2, 0.33);
	point_set3D(&p[6], 0.33, -0.2, 0.66);
	point_set3D(&p[7], 0.33, -0.2, 1.0);
	point_set3D(&p[8], 0.66, -0.2, 0.0); // third row
	point_set3D(&p[9], 0.66, -0.2, 0.33);
	point_set3D(&p[10], 0.66, -0.2, 0.66);
	point_set3D(&p[11], 0.66, -0.2, 1.0);
	point_set3D(&p[12], 1.0, -0.2, 0.0); // fourth row
	point_set3D(&p[13], 1.0, -0.2, 0.33);
	point_set3D(&p[14], 1.0, -0.2, 0.66);
	point_set3D(&p[15], 1.0, -0.2, 1.0);
	bezierSurface_set(&bc, p);

	// put the curve into a module
	module_color(curve, &red);
	module_bezierSurface(curve, &bc, divisions, 0);

	// create a curved surface sitting above the plane
	point_set3D(&p[0], 0.0, 0.0, 0.0); // first row, constant x, even spacing in z
	point_set3D(&p[1], 0.0, 0.2, 0.33);
	point_set3D(&p[2], 0.0, 0.5, 0.66);
	point_set3D(&p[3], 0.0, 0.1, 1.0);
	point_set3D(&p[4], 0.33, 0.8, 0.0); // second row
	point_set3D(&p[5], 0.33, -0.1, 0.33);
	point_set3D(&p[6], 0.33, 0.0, 0.66);
	point_set3D(&p[7], 0.33, 0.3, 1.0);
	point_set3D(&p[8], 0.66, 0.3, 0.0); // third row
	point_set3D(&p[9], 0.66, 0.8, 0.33);
	point_set3D(&p[10], 0.66, 0.9, 0.66);
	point_set3D(&p[11], 0.66, 0.5, 1.0);
	point_set3D(&p[12], 1.0, 0.4, 0.0); // fourth row
	point_set3D(&p[13], 1.0, 0.2, 0.33);
	point_set3D(&p[14], 1.0, 0.5, 0.66);
	point_set3D(&p[15], 1.0, 1.0, 1.0);
	bezierSurface_set(&bc, p);

	// put the curve into a module
	module_color(curve, &green);
	module_bezierSurface(curve, &bc, divisions, 1);

	// set up the drawstate
	drawstate_setColor(&ds, white);
	ds.shade = ShadeFrame;
	
	// set up the view
	point_set3D(&(view.vrp), 0.0, 1.2, -3.0 );
	vector_set( &(view.vpn), 0.0, -0.8, 2.5 );
	vector_set( &(view.vup), 0.0, 1.0, 0.0 );
	view.d = 1.5;
	view.du = 1.0;
	view.dv = 1.0*rows/cols;
	view.screeny = rows;
	view.screenx = cols;
	view.f = 0.0;
	view.b = 3.0;

	matrix_setView3D( &VTM, &view );
	matrix_identity( &GTM );

	// Create the animation by adjusting the GTM
	for(frame=0;frame<60;frame++) {
		char buffer[256];
		
		matrix_rotateY(&GTM, cos(M_PI/30.0), sin(M_PI/30.0) );
		module_draw( curve, &VTM, &GTM, &ds, NULL, src );

		sprintf(buffer, "bezSurf-frame%03d.ppm", frame);
		image_write(src, buffer);
		image_reset(src);
	}
	
	printf("converting to gif...\n");
	system("convert -delay 1.5 -loop 0 bezSurf-frame*.ppm bezSurf.gif");
	system("rm bezSurf-frame*.ppm");

	// clean up
	image_free( src );

	module_delete( curve );

	return(0);
}
Exemplo n.º 3
0
int main(int argc, char *argv[]) {
	int i, frame;
	Color blue, green, purple, red, white;
	Point p[4];
	BezierCurve bc;
	DrawState ds;
	Module *curveA;
	Module *curveB;
	Module *curves;
	View3D view;
	Matrix VTM, GTM;
	int divisions = 4;
	int rows = 300, cols = 400;
	Image *src = image_create(rows, cols);

	// grab the command line argument, if one exists
	if(argc > 1) {
		int tmp = atoi(argv[1]);
		if( tmp >= 0 && tmp < 10 )
			divisions = tmp;
	}
	printf("Creating Bezier curves with %d subdivisions\n", divisions);

	color_set(&white, 1.0, 1.0, 1.0 );
	color_set(&blue, .1, .2, .8);
	color_set(&green, .2, 0.7, 0.3 );
	color_set(&purple, 0.6, 0.1, 0.7 );
	color_set(&red, 0.75, 0.3, 0.3 );

	// set one curve
	point_set3D(&p[0], 0.0, 0.0, 0.0);
	point_set3D(&p[1], 1.0, 0.2, 0.0);
	point_set3D(&p[2], 0.7, 0.5, 0.2);
	point_set3D(&p[3], 1.0, 1.0, 1.0);
	bezierCurve_set(&bc, p);

	// put the curve into a module
	curveA = module_create();
	module_color(curveA, &blue);
	module_bezierCurve(curveA, &bc, divisions);

	// set the second curve
	point_set3D(&p[0], 0.0, 0.0, 0.0);
	point_set3D(&p[1], 0.0, 0.2, 1.0);
	point_set3D(&p[2], 0.2, 0.5, 0.7);
	point_set3D(&p[3], 1.0, 1.0, 1.0);
	bezierCurve_set(&bc, p);

	// put the curve into a module
	curveB = module_create();
	module_color(curveB, &green);
	module_bezierCurve(curveB, &bc, divisions);

	// create a module with six curves
	curves = module_create();
	for(i=0;i<3;i++) {
		module_module( curves, curveA );
		module_module( curves, curveB );
		module_rotateY( curves, cos(2.0*M_PI/3.0), sin(2.0*M_PI/3.0) );
	}

	// set up the drawstate
	drawstate_setColor(&ds, white);

	// set up the view
	point_set3D(&(view.vrp), 0.0, 0.5, -3.0 );
	vector_set( &(view.vpn), 0.0, 0.0, 1.0 );
	vector_set( &(view.vup), 0.0, 1.0, 0.0 );
	view.d = 1.0;
	view.du = 1.0;
	view.dv = 1.0*rows/cols;
	view.screeny = rows;
	view.screenx = cols;
	view.f = 0.0;
	view.b = 3.0;

	matrix_setView3D( &VTM, &view );
	matrix_identity( &GTM );

	// Create the animation by adjusting the GTM
	for(frame=0;frame<60;frame++) {
		char buffer[256];
		
		matrix_rotateY(&GTM, cos(M_PI/30.0), sin(M_PI/30.0) );
		module_draw( curves, &VTM, &GTM, &ds, NULL, src );

		sprintf(buffer, "bez3d-frame%03d.ppm", frame);
		image_write(src, buffer);
		image_reset(src);
	}
	
	printf("converting to gif...\n");
	system("convert -delay 1.5 -loop 0 bez3d-frame*.ppm bez3d.gif");
	system("rm bez3d-frame*.ppm");

	// clean up
	image_free( src );

	module_delete( curveA );
	module_delete( curveB );
	module_delete( curves );

	return(0);
}
Exemplo n.º 4
0
// makes 3 X-wing fighters in a loose formation
int main(int argc, char *argv[]) {
  int i, j; //loop variables

  Image *src;
  Module* wall;
  Module* ray;
  Module* ray2;
  Module *scene1;
  Module* scene2;
  Polygon p;
  Line l;
  Point point[4];
  Point point2[2];
  View3D view;
  Matrix vtm, gtm;
  DrawState *ds;
  char filename[100];
  Color Flame = { { 1.0, 0.7, 0.2 } };
  Color Red =  { { 1.0, 0.2, 0.1 } };
  Color Grey =  { { 0.745, 0.745, 0.745} };
  Color Blue = {{0.117647, 0.564706, 1}};
  // Color Grey = {{1, 1, 1}};


  // set up the view
  point_set3D( &(view.vrp), 4, 4, 4 );
  vector_set( &(view.vpn), -view.vrp.val[0], -view.vrp.val[1], -view.vrp.val[2] );
  vector_set( &(view.vup), 0, 1, 0 );

  view.d = 1;
  view.du = 1.6;
  view.dv = 0.9;
  view.f = 1;
  view.b = 50;
  view.screenx = 640;
  view.screeny = 360;

  matrix_setView3D( &vtm, &view );
  matrix_identity( &gtm );

  // //wall
  wall = module_create();
  module_color(wall, &Red);
  polygon_init(&p);
  point_set3D(&point[0], 1,1,2);
  point_set3D(&point[1], 1,0,2);
  point_set3D(&point[2], 0,0,2);
  point_set3D(&point[3], 0,1,2);
  polygon_set(&p, 4, &point[0]);
  module_polygon(wall, &p);

//ray
  ray = module_create();
  module_color(ray, &Blue);
  for(i=0; i< 5; i++){
  point_set3D(&point2[0], -1+0.01*i, -1, 1);
  point_set3D(&point2[1], 1+0.01*i, 1, 1);
  line_set(&l, point2[0], point2[1]);
  module_line(ray, &l);
 }

 //ray2

  ray2 = module_create();
  module_color(ray2, &Red);
  for(i=0; i< 5; i++){
  point_set3D(&point2[0], -1+0.01*i, 1, -1);
  point_set3D(&point2[1], 1+0.01*i, -1, -1);
  line_set(&l, point2[0], point2[1]);
  // line_zBuffer(&l, 0);
  module_line(ray2, &l);
 }



//scene
    // scene = module_create();
    // module_module(scene, wall);
    // module_module(scene, ray);
    // module_module(scene, ray2);
    // module_module(scene, wall);
    



    

for(i=0; i< 36; i++){

	//scene
    scene1 = module_create();
    scene2 = module_create();
    module_rotateZ(scene1, cos(i*10 * M_PI/180), sin(i*10 * M_PI/180));
    module_scale( scene1, 3, 1, 2 );
    module_color( scene1, &Blue );
    module_cube( scene1, 1);


    module_scale(scene2, 0.5, 0.5, 0.5);
    module_cylinder(scene2, 30);
	// create the image and drawstate
	src = image_create( 360, 640 );
	ds = drawstate_create();
  drawstate_setAlpha(ds, 1);
	ds->shade = ShadeDepth;

	// draw into the scene
  // module_draw( scene1, &vtm, &gtm, ds, src );
  drawstate_setAlpha(ds, 1 );
	module_draw( scene1, &vtm, &gtm, ds, src );

	// write out the scene
	sprintf(filename, "frame_%.2d.ppm", i);
	image_write( src, filename );
	module_delete( scene1);

}
	 


	//free the polygon data
	// polygon_clear( &p );

	// free the modules
	// module_delete( scene);
	// module_delete( wall );


	// free the drawstate
	free(ds);

	// free the image
	image_free( src );

	return(0);
}
Exemplo n.º 5
0
/*we are going to draw a cube using our new module hiearchy*/
int main( int argc, char *argv[]){
  Image *src; 
  Module *cube1;
  Module *cube2;
  Module *cube3;
  Module *cube4; 
  Module *cube5;
  Module *cube6;
  Module *cube7;
  Module *cube8;
  Module *manyCubes;
  Color Blue; 
  View3D view;
  Matrix vtm, gtm;
  int rows = 320;
  int cols = 320;
  DrawState *ds;
  int count;
  char filename[256];

  //Set the colors up
  color_set(&Blue, 0.0, 0, 1.0);
  
  // set up the view
  point_set( &(view.vrp), 1, 2, 0,0 );
  vector_set( &(view.vpn), -view.vrp.val[0], -view.vrp.val[1], -view.vrp.val[2] ); 
  vector_set( &(view.vup),0, 1.0, 0);
  view.d = 5;
  view.du = 5;
  view.dv = view.du * (float)rows/cols;
  view.f = 0;
  view.b = 5;
  view.screenx = rows;
  view.screeny = cols;
  
  matrix_setView3D( &vtm, &view );
  matrix_identity( &gtm );

  for (count = 0; count< 205; count++){
    //Start first cube
    cube1 = module_create();
    module_color( cube1, &Blue);
    module_translate(cube1, 0, 0, 0-count*0.01);
    module_cube(cube1, 0);

    //Set the colors up
    color_set(&Blue, 0.1, 0.1, 1.0);
    //Start second cube
    cube2 = module_create();
    module_color(cube2, &Blue);
    module_translate(cube2, 0, 0, 0+count*0.01);
    module_cube(cube2, 0);

    //Set the colors up
    color_set(&Blue, 0.2, 0.2, 1.0);
    //start third cube
    cube3 = module_create();
    module_color(cube3, &Blue);
    module_translate(cube3, 0+count*0.01,0, 0);
    module_cube(cube3, 0);

    //Set the colors up
    color_set(&Blue, 0.3, 0.3, 1.0);
    //start fourth cube
    cube4 = module_create();
    module_color(cube4, &Blue);
    module_translate(cube4, 0-count*0.01,0, 0);
    module_cube(cube4, 0);

    //Set the colors up
    color_set(&Blue, 0.4, 0.4, 1.0);
    //start fifth cube
    cube5 = module_create();
    module_color(cube5, &Blue); 
    module_translate(cube5, 0-count*0.01, 0, 0-count*0.01);
    module_cube(cube5, 0);

    //Set the colors up
    color_set(&Blue, 0.5, 0.5, 1.0);
    cube6 = module_create();
    module_color(cube6, &Blue); 
    module_translate(cube6, 0+count*0.01, 0, 0+count*0.01);
    module_cube(cube6, 0);

    //Set the colors up
    color_set(&Blue, 0.6, 0.6, 1.0);
    cube7 = module_create();
    module_color(cube7, &Blue); 
    module_translate(cube7, 0-count*0.01, 0, 0+count*0.01);
    module_cube(cube7, 0);

    //Set the colors up
    color_set(&Blue, 0.7, 0.7, 1.0);
    cube8 = module_create();
    module_color(cube8, &Blue); 
    module_translate(cube8, 0+count*0.01, 0, 0-count*0.01);
    module_cube(cube8, 0);


    //put the cubes into a scene! 
    manyCubes = module_create();
    module_module(manyCubes, cube5);
    module_module(manyCubes, cube6);
    module_module(manyCubes, cube7);
    module_module(manyCubes, cube8);
    module_module(manyCubes, cube1);
    module_module(manyCubes, cube2);
    module_module(manyCubes, cube3);
    module_module(manyCubes, cube4);

    //Create the image draw state
    src = image_create(rows, cols);
    ds = drawstate_create();
    ds->shade = ShadeConstant;

    //Draw the scene
    module_draw( manyCubes, &vtm, &gtm, ds, NULL, src );
    //write out the scene
    sprintf(filename, "/export/home/vedwards/Desktop/Graphics/images/blueCube/frame-%04d.ppm", count );
    printf("Writing image\n");
    image_write( src, filename );

    //image_write(src, "blueCubeNew.ppm");
  }
  //free the modules
  module_delete( manyCubes );
  module_delete( cube1 );
  module_delete( cube2 );
  module_delete( cube3 );
  module_delete( cube4 );
  module_delete( cube5 );
  module_delete( cube6 );
  module_delete( cube7 );
  module_delete( cube8 );

  //free the drawState
  free(ds);

  //free the image
  image_free( src );

  return(0);

}