Exemplo n.º 1
0
int MapgenIndev::generateGround() {
    //TimeTaker timer1("Generating ground level");
    MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
    MapNode n_stone(c_stone), n_desert_stone(c_desert_stone);
    MapNode n_ice(c_ice), n_dirt(c_dirt),n_sand(c_sand), n_gravel(c_gravel), n_lava_source(c_lava_source);
    int stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
    u32 index = 0;

    for (s16 z = node_min.Z; z <= node_max.Z; z++)
        for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
            // Surface height
            s16 surface_y = (s16)baseTerrainLevelFromMap(index);

            // Log it
            if (surface_y > stone_surface_max_y)
                stone_surface_max_y = surface_y;

            auto bt = getBiome(index, v3POS(x, surface_y, z));

            s16 heat = m_emerge->env->m_use_weather ? m_emerge->env->getServerMap().updateBlockHeat(m_emerge->env, v3POS(x,node_max.Y,z), nullptr, &heat_cache) : 0;

            // Fill ground with stone
            v3POS em = vm->m_area.getExtent();
            u32 i = vm->m_area.index(x, node_min.Y, z);

            for (s16 y = node_min.Y; y <= node_max.Y; y++) {
                if (!vm->m_data[i]) {

                    if (y <= surface_y) {
                        int index3 = (z - node_min.Z) * zstride + (y - node_min.Y) * ystride + (x - node_min.X) * xstride;
                        if (cave_noise_threshold && noise_cave_indev->result[index3] > cave_noise_threshold) {
                            vm->m_data[i] = n_air;
                        } else {
                            auto n = (y > water_level - surface_y && bt == BT_DESERT) ? n_desert_stone : layers_get(index3);
                            bool protect = n.getContent() != CONTENT_AIR;
                            if (cave_noise_threshold && noise_cave_indev->result[index3] > cave_noise_threshold - 50) {
                                vm->m_data[i] = protect ? n_stone : n; //cave shell without layers
                                protect = true;
                            } else {
                                vm->m_data[i] = n;
                            }
                            if (protect)
                                vm->m_flags[i] |= VOXELFLAG_CHECKED2; // no cave liquid
                        }
                    } else if (y <= water_level) {
                        vm->m_data[i] = (heat < 0 && y > heat/3) ? n_ice : n_water_source;
                        if (liquid_pressure && y <= 0)
                            vm->m_data[i].addLevel(m_emerge->ndef, water_level - y, 1);
                    } else {
                        vm->m_data[i] = n_air;
                    }
                }
                vm->m_area.add_y(em, i, 1);
            }
        }

    return stone_surface_max_y;
}
Exemplo n.º 2
0
void MapgenV7::generateBaseTerrain(s16 *stone_surface_min_y, s16 *stone_surface_max_y)
{
	MapNode n_air(CONTENT_AIR);
	MapNode n_stone(c_stone);
	MapNode n_water(c_water_source);
	MapNode n_ice(c_ice);

	v3s16 em = vm->m_area.getExtent();
	s16 surface_min_y = MAX_MAP_GENERATION_LIMIT;
	s16 surface_max_y = -MAX_MAP_GENERATION_LIMIT;
	u32 index = 0;

	for (s16 z = node_min.Z; z <= node_max.Z; z++)
	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
		float surface_height = baseTerrainLevelFromMap(index);
		s16 surface_y = (s16)surface_height;

		heightmap[index]       = surface_y;
		ridge_heightmap[index] = surface_y;

		if (surface_y < surface_min_y)
			surface_min_y = surface_y;

		if (surface_y > surface_max_y)
			surface_max_y = surface_y;

		s16 heat = m_emerge->env->m_use_weather ? m_emerge->env->getServerMap().updateBlockHeat(m_emerge->env, v3POS(x,node_max.Y,z), nullptr, &heat_cache) : 0;

		u32 i = vm->m_area.index(x, node_min.Y - 1, z);
		for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
			if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
				if (y <= surface_y) {

					int index3 = (z - node_min.Z) * zstride +
						(y - node_min.Y + 1) * ystride +
						(x - node_min.X);

					vm->m_data[i] = layers_get(index3);
				}
				else if (y <= water_level)
				{
					vm->m_data[i] = (heat < 0 && y > heat/3) ? n_ice : n_water;
					if (liquid_pressure && y <= 0)
						vm->m_data[i].addLevel(m_emerge->ndef, water_level - y, 1);
				}
				else
					vm->m_data[i] = n_air;
			}
			vm->m_area.add_y(em, i, 1);
		}
	}

	*stone_surface_min_y = surface_min_y;
	*stone_surface_max_y = surface_max_y;
}
Exemplo n.º 3
0
int MapgenV6::generateGround()
{
	//TimeTaker timer1("Generating ground level");
	MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
	MapNode n_stone(c_stone), n_desert_stone(c_desert_stone);
	MapNode n_ice(c_ice);
	int stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;

	u32 index = 0;
	for (s16 z = node_min.Z; z <= node_max.Z; z++)
	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
		// Surface height
		s16 surface_y = (s16)baseTerrainLevelFromMap(index);

		// Log it
		if (surface_y > stone_surface_max_y)
			stone_surface_max_y = surface_y;

		BiomeV6Type bt = getBiome(v3POS(x, node_min.Y, z));
		s16 heat = m_emerge->env->m_use_weather ? m_emerge->env->getServerMap().updateBlockHeat(m_emerge->env, v3POS(x,node_max.Y,z), nullptr, &heat_cache) : 0;

		// Fill ground with stone
		v3s16 em = vm->m_area.getExtent();
		u32 i = vm->m_area.index(x, node_min.Y, z);
		for (s16 y = node_min.Y; y <= node_max.Y; y++) {
			if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
				if (y <= surface_y) {
					vm->m_data[i] = (y >= MGV6_DESERT_STONE_BASE - surface_y
							&& bt == BT_DESERT) ?
						n_desert_stone : n_stone;
				} else if (y <= water_level) {
					vm->m_data[i] = ((heat < 0 && y > heat/3) || (y >= MGV6_ICE_BASE
							&& bt == BT_TUNDRA)) ?
						n_ice : n_water_source;
					if (liquid_pressure && y <= 0)
						vm->m_data[i].addLevel(m_emerge->ndef, water_level - y, 1);
				} else {
					vm->m_data[i] = n_air;
				}
			}
			vm->m_area.add_y(em, i, 1);
		}
	}

	return stone_surface_max_y;
}
Exemplo n.º 4
0
int MapgenV6::generateGround()
{
	//TimeTaker timer1("Generating ground level");
	MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
	MapNode n_stone(c_stone), n_desert_stone(c_desert_stone);
	MapNode n_ice(c_ice);
	int stone_surface_max_y = -MAP_GENERATION_LIMIT;

	u32 index = 0;
	for (s16 z = node_min.Z; z <= node_max.Z; z++)
	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
		// Surface height
		s16 surface_y = (s16)baseTerrainLevelFromMap(index);

		// Log it
		if (surface_y > stone_surface_max_y)
			stone_surface_max_y = surface_y;

		BiomeV6Type bt = getBiome(v2s16(x, z));

		// Fill ground with stone
		v3s16 em = vm->m_area.getExtent();
		u32 i = vm->m_area.index(x, node_min.Y, z);
		for (s16 y = node_min.Y; y <= node_max.Y; y++) {
			if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
				if (y <= surface_y) {
					vm->m_data[i] = (y >= DESERT_STONE_BASE
							&& bt == BT_DESERT) ?
						n_desert_stone : n_stone;
				} else if (y <= water_level) {
					vm->m_data[i] = (y >= ICE_BASE
							&& bt == BT_TUNDRA) ?
						n_ice : n_water_source;
				} else {
					vm->m_data[i] = n_air;
				}
			}
			vm->m_area.add_y(em, i, 1);
		}
	}

	return stone_surface_max_y;
}
Exemplo n.º 5
0
void MapgenV7::generateRidgeTerrain()
{
	if (node_max.Y < water_level)
		return;

	MapNode n_water(c_water_source);
	MapNode n_ice(c_ice);
	MapNode n_air(CONTENT_AIR);
	u32 index = 0;
	float width = 0.2; // TODO: figure out acceptable perlin noise values

	for (s16 z = node_min.Z; z <= node_max.Z; z++)
	for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
		u32 vi = vm->m_area.index(node_min.X, y, z);
		for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) {
			int j = (z - node_min.Z) * csize.X + (x - node_min.X);

			if (heightmap[j] < water_level - 16)
				continue;

			float uwatern = noise_ridge_uwater->result[j] * 2;
			if (fabs(uwatern) > width)
				continue;

			float altitude = y - water_level;
			float height_mod = (altitude + 17) / 2.5;
			float width_mod  = width - fabs(uwatern);
			float nridge = noise_ridge->result[index] * MYMAX(altitude, 0) / 7.0;

			if (nridge + width_mod * height_mod < 0.6)
				continue;

			if (y < ridge_heightmap[j])
				ridge_heightmap[j] = y - 1;

			s16 heat = m_emerge->env->m_use_weather ? m_emerge->env->getServerMap().updateBlockHeat(m_emerge->env, v3POS(x,node_max.Y,z), NULL, &heat_cache) : 0;
			MapNode n_water_or_ice = (heat < 0 && y > water_level + heat/4) ? n_ice : n_water;

			vm->m_data[vi] = (y > water_level) ? n_air : n_water_or_ice;
		}
	}
}
Exemplo n.º 6
0
int MapgenV6::generateGround() {
	//TimeTaker timer1("Generating ground level");
	MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
	MapNode n_stone(c_stone), n_desert_stone(c_desert_stone);
	MapNode n_ice(c_ice);
	int stone_surface_max_y = -MAP_GENERATION_LIMIT;
	u32 index = 0;
	
	for (s16 z = node_min.Z; z <= node_max.Z; z++)
	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
		// Surface height
		s16 surface_y = (s16)baseTerrainLevelFromMap(index);
		
		// Log it
		if (surface_y > stone_surface_max_y)
			stone_surface_max_y = surface_y;

		BiomeType bt = getBiome(index, v2s16(x, z));
		
		// Fill ground with stone
		v3s16 em = vm->m_area.getExtent();
		u32 i = vm->m_area.index(x, node_min.Y, z);
		for (s16 y = node_min.Y; y <= node_max.Y; y++) {
			if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
				if (y <= surface_y) {
					vm->m_data[i] = (y > water_level - surface_y && bt == BT_DESERT) ? 
						n_desert_stone : n_stone;
				} else if (y <= water_level) {
					s16 heat = emerge->env->m_use_weather ? emerge->env->getServerMap().updateBlockHeat(emerge->env, v3s16(x,y,z)) : 0;
					vm->m_data[i] = (heat < 0 && y > heat/3) ? n_ice : n_water_source;
				} else {
					vm->m_data[i] = n_air;
				}
			}
			vm->m_area.add_y(em, i, 1);
		}
	}
	
	return stone_surface_max_y;
}
Exemplo n.º 7
0
void CaveV5::carveRoute(v3f vec, float f, bool randomize_xz) 
{
	MapNode airnode(CONTENT_AIR);
	MapNode waternode(c_water_source);
	MapNode lavanode(c_lava_source);
	MapNode n_ice(c_ice);

	v3s16 startp(orp.X, orp.Y, orp.Z);
	startp += of;

	float nval = NoisePerlin3D(np_caveliquids, startp.X,
		startp.Y, startp.Z, mg->seed);
	//MapNode liquidnode = nval < 0.40 ? lavanode : waternode;

	v3f fp = orp + vec * f;
	fp.X += 0.1 * ps->range(-10, 10);
	fp.Z += 0.1 * ps->range(-10, 10);
	v3s16 cp(fp.X, fp.Y, fp.Z);

	s16 d0 = -rs/2;
	s16 d1 = d0 + rs;
	if (randomize_xz) {
		d0 += ps->range(-1, 1);
		d1 += ps->range(-1, 1);
	}

	for (s16 z0 = d0; z0 <= d1; z0++) {
		s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
		for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
			s16 maxabsxz = MYMAX(abs(x0), abs(z0));

			s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);

			for (s16 y0 = -si2; y0 <= si2; y0++) {
				if (large_cave_is_flat) {
					// Make large caves not so tall
					if (rs > 7 && abs(y0) >= rs / 3)
						continue;
				}

				v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
				p += of;

				if (vm->m_area.contains(p) == false)
					continue;

				u32 i = vm->m_area.index(p);
				content_t c = vm->m_data[i].getContent();
				if (!ndef->get(c).is_ground_content)
					continue;

				s16 heat = mg->m_emerge->env->m_use_weather ? mg->m_emerge->env->getServerMap().updateBlockHeat(mg->m_emerge->env, p, nullptr, &mg->heat_cache) : 0;
				MapNode n_water_or_ice = (heat < 0 && (p.Y > water_level + heat/4 || p.Y > startp.Y - 2 + heat/4)) ? n_ice : waternode;
				MapNode liquidnode = nval < 0.40 ? lavanode : n_water_or_ice;

				int full_ymin = node_min.Y - MAP_BLOCKSIZE;
				int full_ymax = node_max.Y + MAP_BLOCKSIZE;

				if (flooded && full_ymin < water_level &&
						full_ymax > water_level)
					vm->m_data[i] = (p.Y <= water_level) ?
						n_water_or_ice : airnode;
				else if (flooded && full_ymax < water_level)
					vm->m_data[i] = (p.Y < startp.Y - 4) ?
						liquidnode : airnode;
				else
					vm->m_data[i] = airnode;
			}
		}
	}
}
Exemplo n.º 8
0
void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz,
	bool tunnel_above_ground)
{
	MapNode airnode(CONTENT_AIR);
	MapNode waternode(c_water_source);
	MapNode lavanode(c_lava_source);
	MapNode n_ice(c_ice);
	bool flooded = ps->range(1, 2) == 2;

	v3s16 startp(orp.X, orp.Y, orp.Z);
	startp += of;

	v3f fp = orp + vec * f;
	fp.X += 0.1f * ps->range(-10, 10);
	fp.Z += 0.1f * ps->range(-10, 10);
	v3s16 cp(fp.X, fp.Y, fp.Z);

	s16 d0 = -rs / 2;
	s16 d1 = d0 + rs;
	if (randomize_xz) {
		d0 += ps->range(-1, 1);
		d1 += ps->range(-1, 1);
	}

	for (s16 z0 = d0; z0 <= d1; z0++) {
		s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
		for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
			if (tunnel_above_ground)
				continue;

			s16 maxabsxz = MYMAX(abs(x0), abs(z0));
			s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);

			//fmtodomerge: s16 heat = mg->m_emerge->env->m_use_weather ? mg->m_emerge->env->getServerMap().updateBlockHeat(mg->m_emerge->env, v3POS(cp.X + x0, cp.Y + -si2, cp.Z + z0), nullptr, &mg->heat_cache) : 0;
			s16 heat = 10;

			for (s16 y0 = -si2; y0 <= si2; y0++) {
				if (large_cave_is_flat) {
					// Make large caves not so tall
					if (rs > 7 && abs(y0) >= rs / 3)
						continue;
				}

				v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
				p += of;

				if (vm->m_area.contains(p) == false)
					continue;

				u32 i = vm->m_area.index(p);
				content_t c = vm->m_data[i].getContent();
				if (!c || c == CONTENT_AIR || !ndef->get(c).is_ground_content)
					continue;

				if (large_cave) {
					int full_ymin = node_min.Y - MAP_BLOCKSIZE;
					int full_ymax = node_max.Y + MAP_BLOCKSIZE;

					bool protect_huge = vm->m_flags[i] & VOXELFLAG_CHECKED2;

					if (flooded && full_ymin < water_level && full_ymax > water_level) {
						if (!protect_huge) {
							MapNode n_water_or_ice = (heat < 0 && (p.Y > water_level + heat/4 || p.Y > startp.Y - 2 + heat/4)) ? n_ice : waternode;
							vm->m_data[i] = (p.Y <= water_level) ? n_water_or_ice : airnode;
						}
					} else if (flooded && full_ymax < water_level) {
						if (!protect_huge)
						vm->m_data[i] = (p.Y < startp.Y - 2) ? lavanode : airnode;
					} else {
						vm->m_data[i] = airnode;
					}
				} else {
/*
					if (c == CONTENT_IGNORE || c == CONTENT_AIR)
						continue;
*/

					vm->m_data[i] = airnode;
					vm->m_flags[i] |= VMANIP_FLAG_CAVE;
				}
			}
		}
	}
}
Exemplo n.º 9
0
int MapgenMath::generateTerrain() {

	MapNode n_ice(c_ice);
	u32 index = 0;
	v3POS em = vm->m_area.getExtent();
	auto zstride_1d = csize.X * (csize.Y + 1);
	/* debug
	v3f vec0 = (v3f(node_min.X, node_min.Y, node_min.Z) - center) * scale ;
	errorstream << " X=" << node_min.X << " Y=" << node_min.Y << " Z=" << node_min.Z
	            //<< " N="<< mengersponge(vec0.X, vec0.Y, vec0.Z, distance, iterations)
	            << " N=" << (*func)(vec0.X, vec0.Y, vec0.Z, distance, iterations)
	            << " Sc=" << scale << " gen=" << params["generator"].asString() << " J=" << Json::FastWriter().write(params) << std::endl;
	*/
	//errorstream << Json::StyledWriter().write( mg_params->params ).c_str()<< std::endl;
	//errorstream << " iterations="<<iterations<< " scale="<<scale <<" invert="<<invert<< std::endl;

#if USE_MANDELBULBER
	v3f vec0(node_min.X, node_min.Y, node_min.Z);
	vec0 = (vec0 - center) * scale;
	/*
		errorstream << " X=" << node_min.X << " Y=" << node_min.Y << " Z=" << node_min.Z
		            << " N=" << Compute<normal_mode>(CVector3(vec0.X, vec0.Y, vec0.Z), mg_params->par)
		            //<<" F="<< Compute<fake_AO>(CVector3(node_min.X,node_min.Y,node_min.Z), par)
		            //<<" L="<<node_min.getLength()<< " -="<<node_min.getLength() - Compute<normal_mode>(CVector3(node_min.X,node_min.Y,node_min.Z), par)
		            << " Sc=" << scale << " internal=" << internal
		            << std::endl;
	*/
#endif

	double d = 0;
	for (s16 z = node_min.Z; z <= node_max.Z; z++) {
		for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
			s16 heat = m_emerge->env->m_use_weather ? m_emerge->env->getServerMap().updateBlockHeat(m_emerge->env, v3POS(x,node_max.Y,z), nullptr, &heat_cache) : 0;

			u32 i = vm->m_area.index(x, node_min.Y, z);
			for (s16 y = node_min.Y; y <= node_max.Y; y++) {
				v3f vec = (v3f(x, y, z) - center) * scale ;
				if (invert_xy)
					std::swap(vec.X, vec.Y);
				if (invert_yz)
					std::swap(vec.Y, vec.Z);

#if USE_MANDELBULBER
				if (!internal)
					d = Compute<normal_mode>(CVector3(vec.X, vec.Y, vec.Z), mg_params->par);
				else
#endif
				if (internal)
					d = (*func)(vec.X, vec.Y, vec.Z, scale.X, iterations);
				if ((!invert && d > 0) || (invert && d == 0)  ) {
					if (!vm->m_data[i]) {
						//vm->m_data[i] = (y > water_level + biome->filler) ?
						//     MapNode(biome->c_filler) : n_stone;
						if (invert) {
							int index3 = (z - node_min.Z) * zstride_1d +
								(y - node_min.Y) * ystride +
								(x - node_min.X);
							vm->m_data[i] = Mapgen_features::layers_get(index3);
						} else {
							vm->m_data[i] = layers_get(d, result_max);
						}
//						vm->m_data[i] = (y > water_level + biome->filler) ?
//						     MapNode(biome->c_filler) : layers_get(d, result_max);

					}
				} else if (y <= water_level) {
					vm->m_data[i] = (heat < 0 && y > heat/3) ? n_ice : n_water;
				} else {
					vm->m_data[i] = n_air;
				}
				vm->m_area.add_y(em, i, 1);
			}
		}
	}
	return 0;
}