Exemplo n.º 1
0
BOOL CPhysicObject::net_Spawn(CSE_Abstract* DC)
{
	CSE_Abstract			*e	= (CSE_Abstract*)(DC);
	CSE_ALifeObjectPhysic	*po	= smart_cast<CSE_ALifeObjectPhysic*>(e);
	R_ASSERT				(po);
	m_type					= EPOType(po->type);
	m_mass					= po->mass;
	m_collision_hit_callback= NULL;
	m_anim_blend			= 0;
	inherited::net_Spawn	( DC );

	create_collision_model  ( );


	CPHSkeleton::Spawn(e);
	setVisible(TRUE);
	setEnabled(TRUE);

	if (!PPhysicsShell()->isBreakable()&&!CScriptBinder::object()&&!CPHSkeleton::IsRemoving())
		SheduleUnregister();

	//if (PPhysicsShell()->Animated())
	//{
	//	processing_activate();
	//}
	bones_snd_player = create_moving_bones_snd_player( *this );
	if( bones_snd_player )
						play_bones_sound();

	m_just_after_spawn		= true;
	m_activated				= false;

	if (DC->s_flags.is(M_SPAWN_UPDATE)) {
		NET_Packet				temp;
		temp.B.count			= 0;
		DC->UPDATE_Write			(temp);
		if (temp.B.count > 0)
		{
			temp.r_seek			(0);
			net_Import			(temp);
		}
	}
	//processing_activate();
#ifdef	DEBUG
if(dbg_draw_doors)
{
	DBG_OpenCashedDraw( );
	Fvector closed, open; 
	get_door_vectors( closed, open );
	DBG_ClosedCashedDraw( 50000000 );
}
#endif	
	return TRUE;

}
Exemplo n.º 2
0
void SPHNetState::net_Load(IReader &P)
{
	net_Import(P);
	previous_position.set(position);
}
Exemplo n.º 3
0
void SPHNetState::net_Load(NET_Packet &P)
{
	net_Import(P);
	previous_position.set(position);
}