t_interface init_tracer(void) { t_interface i; i.gui = new_gui(WIDTH, HEIGHT, "Ray Tracing"); if ((i.objects = scene_one()) == NULL) exit(0); return (i); }
void BC_DialogThread::run() { gui = new_gui(); startup_lock->unlock(); int result = gui->run_window(); handle_done_event(result); window_lock->lock("BC_DialogThread::run"); delete gui; gui = 0; window_lock->unlock(); handle_close_event(result); }