Exemplo n.º 1
0
GWidget* GWidget::findChild( int id , GWidget* start )
{
	GWidget* child = ( start ) ? nextChild( start ) : getChild();

	while( child )
	{
		if ( child->getID() == id )
			return child;
		child = nextChild( child );
	}
	return NULL;
}
Exemplo n.º 2
0
void Composite::draw()
{
	glPushMatrix();
	for (int i = 0; i < children.size(); i++)
    {
    	if (currentDepth < globalSize) {
	    	// Draw big bounding box
	    	glPushMatrix();
			    glColor4f(color[0], color[1], color[2], color[3]);
			    glTranslatef(_padding*SCALE, -_padding*SCALE, 0);
			    
			    #ifdef BOX_3D
			    	DrawBox(children[i]->getWidth(), -children[i]->getHeight(), globalDepth);
			    #else
			    	DrawRectangle(children[i]->getWidth(), -children[i]->getHeight(), globalDepth);
			    #endif
		    
		    glPopMatrix();
	    }


	    // Draw children
	    glPushMatrix();
	    	currentDepth++;
		    if (currentDepth <= globalSize) 
		    	glTranslatef(_padding*SCALE, -_padding*SCALE, globalDepth);
	        children[i]->draw();
	        currentDepth--;
        glPopMatrix();

        nextChild(*children[i]);
    }
    glPopMatrix();
}
Exemplo n.º 3
0
void TUICore<T>::removeChildFlag( unsigned flag )
{
    TUICore* ui = getChild();
    while( ui )
    {
        ui->_removeFlag( flag );
        ui->removeChildFlag( flag );
        ui = nextChild( ui );
    }
}
Exemplo n.º 4
0
void TUICore<T>::addChildFlag( unsigned flag )
{
    TUICore* ui = getChild();
    while( ui )
    {
        ui->_addFlag( flag );
        ui->addChildFlag( flag );
        ui = nextChild( ui );
    }
}
Exemplo n.º 5
0
void TUICore<T>::setManager( TUIManager<T>* mgr )
{
    mManager = mgr;
    TUICore* ui = getChild();
    while ( ui )
    {
        ui->setManager( mgr );
        ui = nextChild( ui );
    }
}
Exemplo n.º 6
0
void GWidget::doRenderAll()
{
	if ( mClipEnable )
	{
		Vec2i pos  = getWorldPos();
		Vec2i size = getSize();
		pos.y = getGame()->getScreenSize().y - ( pos.y + size.y );
		gClipStack.push( pos , size , true );
	}

	TUICore< GWidget >::doRenderAll();
	GWidget* ui = getChild();
	while( ui )
	{
		ui->onRenderSiblingsEnd();
		ui = nextChild( ui );
	}

	if ( mClipEnable )
	{
		gClipStack.pop();
	}
}