Exemplo n.º 1
0
void TileDemoNew::nextCallback(Ref* sender)
{
    auto s = new (std::nothrow) TileMapTestSceneNew();
    s->addChild( nextTileMapAction() );
    Director::getInstance()->replaceScene(s);
    s->release();
}
Exemplo n.º 2
0
void TileDemo::nextCallback(Object* sender)
{
    auto s = new TileMapTestScene();
    s->addChild( nextTileMapAction() );
    Director::getInstance()->replaceScene(s);
    s->release();
}
Exemplo n.º 3
0
void TileMapTestSceneNew::runThisTest()
{
    auto layer = nextTileMapAction();
    addChild(layer);

    // fix bug #486, #419.
    // "test" is the default value in Director::setGLDefaultValues()
    // but TransitionTest may setDepthTest(false), we should revert it here
    Director::getInstance()->setDepthTest(true);

    Director::getInstance()->replaceScene(this);
}