Exemplo n.º 1
0
void inCarUpdateFollow(PLAYERID followID, VEHICLEID withVehicleID)
{
	if(playerInfo[g_myPlayerID].iAreWeInAVehicle)
	{
		INCAR_SYNC_DATA icSync;
		memset(&icSync, 0, sizeof(INCAR_SYNC_DATA));
		icSync.VehicleID = withVehicleID;
		SendInCarFullSyncData(&icSync, 0, followID);

		AIM_SYNC_DATA aimSync;
		memset(&aimSync, 0, sizeof(AIM_SYNC_DATA));
		SendAimSyncData(&aimSync, 0, 0, followID);
	}

	if(inCarUpdateTick && inCarUpdateTick < (GetTickCount() - 10000))
	{
		if(!playerInfo[g_myPlayerID].iAreWeInAVehicle)
		{
			if(playerInfo[followID].incarData.VehicleID == (VEHICLEID)-1)
				return;

			SendEnterVehicleNotification((VEHICLEID)settings.iFollowingWithVehicleID, 0);
			playerInfo[g_myPlayerID].iAreWeInAVehicle = 1;
			inCarUpdateTick = 0;
		}

		inCarUpdateTick = GetTickCount();
	}
	else
	{
		if(!playerInfo[g_myPlayerID].iAreWeInAVehicle)
			onFootUpdateFollow(followID);
	}
}
Exemplo n.º 2
0
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
	srand((unsigned int)GetTickCount());

	// load up settings
	if(!LoadSettings())
	{
		Log("Failed to load settings");
		getchar();
		return 0;
	}

	if(settings.iConsole)
		SetUpConsole();
	else
	{
		SetUpWindow(hInstance);
		Sleep(500); // wait a bit for the dialog to create
	}

	// RCON mode
	if(settings.runMode == RUNMODE_RCON)
	{
		if(RCONReceiveLoop())
		{
			if(flLog != NULL)
			{
				fclose(flLog);
				flLog = NULL;
			}

			return 0;
		}
	}	

	// set up networking
	pRakClient = RakNetworkFactory::GetRakClientInterface();
	if(pRakClient == NULL)
		return 0;

	pRakClient->SetMTUSize(576);

	resetPools(1, 0);
	RegisterRPCs(pRakClient);

	SYSTEMTIME time;
	GetLocalTime(&time);
	if(settings.iConsole)
	{
		Log(" ");
		Log("* ===================================================== *");
		Log("  RakSAMP " RAKSAMP_VERSION " initialized on %02d/%02d/%02d %02d:%02d:%02d",
			time.wDay, time.wMonth, time.wYear, time.wHour, time.wMinute, time.wSecond);
		Log("  Authors: " AUTHOR "");
		Log("* ===================================================== *");
		Log(" ");
	}

	char szInfo[400];
	char szLastInfo[400];
	
	int iLastMoney = iMoney;
	int iLastDrunkLevel = iDrunkLevel;

	int iLastStatsUpdate = GetTickCount();
	
	while(1)
	{
		UpdateNetwork(pRakClient);

		if(settings.bSpam)
			sampSpam();

		if (settings.bFakeKill)
			sampFakeKill();

		if (settings.bLag)
			sampLag();

		if (settings.bJoinFlood)
			sampJoinFlood();

		if (settings.bChatFlood)
			sampChatFlood();

		if (settings.bClassFlood)
			sampClassFlood();

		processPulsator();
		processBulletFlood();

		if (!iConnectionRequested)
		{
			if(!iGettingNewName)
				sampConnect(settings.server.szAddr, settings.server.iPort, settings.server.szNickname, settings.server.szPassword, pRakClient);
			else
				sampConnect(settings.server.szAddr, settings.server.iPort, g_szNickName, settings.server.szPassword, pRakClient);

			iConnectionRequested = 1;
		}

		if (iAreWeConnected && iGameInited)
		{
			static DWORD dwLastInfoUpdate = GetTickCount();
			if(dwLastInfoUpdate && dwLastInfoUpdate < (GetTickCount() - 1000))
			{
				char szHealthText[16], szArmourText[16];

				if(settings.fPlayerHealth > 200.0f)
					sprintf_s(szHealthText, sizeof(szHealthText), "N/A");
				else
					sprintf_s(szHealthText, sizeof(szHealthText), "%.2f", settings.fPlayerHealth);

				if(settings.fPlayerArmour > 200.0f)
					sprintf_s(szArmourText, sizeof(szArmourText), "N/A");
				else
					sprintf_s(szArmourText, sizeof(szArmourText), "%.2f", settings.fPlayerArmour);

				sprintf_s(szInfo, 400, "Hostname: %s     Players: %d     Ping: %d     Authors: %s\nHealth: %s     Armour: %s     Skin: %d     X: %.4f     Y: %.4f     Z: %.4f     Rotation: %.4f",
				g_szHostName, getPlayerCount(), playerInfo[g_myPlayerID].dwPing, AUTHOR, szHealthText, szArmourText, iLocalPlayerSkin, settings.fNormalModePos[0], settings.fNormalModePos[1], settings.fNormalModePos[2], settings.fNormalModeRot);
				
				if(strcmp(szInfo, szLastInfo) != 0)
				{
					SetWindowText(texthwnd, szInfo);
					sprintf_s(szLastInfo, szInfo);
				}
			}

			if (settings.iUpdateStats)
			{
				if((GetTickCount() - iLastStatsUpdate >= 1000) || iMoney != iLastMoney || iDrunkLevel != iLastDrunkLevel)
				{
					RakNet::BitStream bsSend;

					bsSend.Write((BYTE)ID_STATS_UPDATE);

					iDrunkLevel -= (rand() % settings.iMaxFPS + settings.iMinFPS);

					if(iDrunkLevel < 0)
						iDrunkLevel = 0;

					bsSend.Write(iMoney);
					bsSend.Write(iDrunkLevel);

					pRakClient->Send(&bsSend, HIGH_PRIORITY, RELIABLE, 0);

					iLastMoney = iMoney;
					iLastDrunkLevel = iDrunkLevel;

					iLastStatsUpdate = GetTickCount();
				}
			}

			if(settings.runMode == RUNMODE_BARE)
				goto bare;

			if(!iSpawned)
			{
				if(settings.iManualSpawn != 0)
				{
					if(!iNotificationDisplayedBeforeSpawn)
					{
						sampRequestClass(settings.iClassID);
						
						Log("Please write !spawn into the console when you're ready to spawn.");

						iNotificationDisplayedBeforeSpawn = 1;
					}
				}
				else
				{
					sampRequestClass(settings.iClassID);
					sampSpawn();

					iSpawned = 1;
					iNotificationDisplayedBeforeSpawn = 1;
				}
			}
			else
			{
				if(settings.runMode == RUNMODE_STILL)
				{
					// Nothing left to do. :-)
				}

				if(settings.runMode == RUNMODE_NORMAL)
				{
					if(settings.AutoGotoCP && settings.CurrentCheckpoint.bActive)
					{
						settings.fNormalModePos[0] = settings.CurrentCheckpoint.fPosition[0];
						settings.fNormalModePos[1] = settings.CurrentCheckpoint.fPosition[1];
						settings.fNormalModePos[2] = settings.CurrentCheckpoint.fPosition[2];
					}

					onFootUpdateAtNormalPos();
				}

				// Run autorun commands
				if(settings.iAutorun)
				{
					if(dwAutoRunTick && dwAutoRunTick < (GetTickCount() - 2000))
					{
						static int autorun;
						if(!autorun)
						{
							Log("Loading autorun...");
							for(int i = 0; i < MAX_AUTORUN_CMDS; i++)
								if(settings.autoRunCMDs[i].iExists)
									RunCommand(settings.autoRunCMDs[i].szCMD, 1);

							autorun = 1;
						}
					}
				}

				// Following player mode.
				if(settings.runMode == RUNMODE_FOLLOWPLAYER)
				{
					PLAYERID copyingID = getPlayerIDFromPlayerName(settings.szFollowingPlayerName);
					if(copyingID != (PLAYERID)-1)
						onFootUpdateFollow(copyingID);
				}

				// Following a player with a vehicle mode.
				if(settings.runMode == RUNMODE_FOLLOWPLAYERSVEHICLE)
				{
					PLAYERID copyingID = getPlayerIDFromPlayerName(settings.szFollowingPlayerName);
					if(copyingID != (PLAYERID)-1)
						inCarUpdateFollow(copyingID, (VEHICLEID)settings.iFollowingWithVehicleID);
				}

			}
		}

bare:;
		Sleep(30);
	}

	if(flLog != NULL)
	{
		fclose(flLog);
		flLog = NULL;
	}

	if(flTextDrawsLog != NULL)
	{
		fclose(flTextDrawsLog);
		flTextDrawsLog = NULL;
	}

	return 0;
}