Exemplo n.º 1
0
qreal StaffType::chordRestStemPosY(const ChordRest *chordRest) const
      {
      if (stemThrough())            // does not make sense for "stems through staves" setting; just return top line vert. position
            return 0.0;

      // if stems beside staff, position are fixed, but take into account delta for half notes
      qreal delta =                             // displacement for half note stems (if used)
            // if half notes have not a short stem OR not a half note => 0
            (minimStyle() != TablatureMinimStyle::SHORTER || chordRest->durationType().type() != TDuration::DurationType::V_HALF) ?
                  0.0 :
                  // if stem is up, displace of half stem length down (positive)
                  // if stem is down, displace of half stem length up (negative)
                  (chordRest->up() ?
                        -STAFFTYPE_TAB_DEFAULTSTEMLEN_UP : STAFFTYPE_TAB_DEFAULTSTEMLEN_DN) * 0.5;
      // if fret marks above lines and chordRest is up, move half a line distance up
      if (!onLines() && chordRest->up())
            delta -= _lineDistance.val() *0.5;
      qreal y = (chordRest->up() ? STAFFTYPE_TAB_DEFAULTSTEMPOSY_UP : (_lines-1)*_lineDistance.val() + STAFFTYPE_TAB_DEFAULTSTEMPOSY_DN)
            + delta;
      return y;
      }
Exemplo n.º 2
0
	QObject::connect(this, SIGNAL(evTetrominoMove(Tetromino*, int)), this, SLOT(onTetrominoMove(Tetromino*, int)));
	QObject::connect(this, SIGNAL(evTetrominoMoveFail(Tetromino*)), this, SLOT(onTetrominoMoveFail(Tetromino*)));
	QObject::connect(this, SIGNAL(evTetrominoTurn(Tetromino*, int)), this, SLOT(onTetrominoTurn(Tetromino*, int)));
	QObject::connect(this, SIGNAL(evTetrominoTurnFail(Tetromino*)), this, SLOT(onTetrominoTurnFail(Tetromino*)));
	QObject::connect(this, SIGNAL(evTetrominoFall(Tetromino*, int)), this, SLOT(onTetrominoFall(Tetromino*, int)));
	QObject::connect(this, SIGNAL(evTetrominoDrop(Tetromino*, int)), this, SLOT(onTetrominoDrop(Tetromino*, int)));
	QObject::connect(this, SIGNAL(evTetrominoLand(Tetromino*)), this, SLOT(onTetrominoLand(Tetromino*)));
	QObject::connect(this, SIGNAL(evTetrominoLock(Tetromino*)), this, SLOT(onTetrominoLock(Tetromino*)));
	QObject::connect(this, SIGNAL(evTetrominoHold(Tetromino*)), this, SLOT(onTetrominoHold(Tetromino*)));
	QObject::connect(this, SIGNAL(evTetrominoHoldFail(Tetromino*)), this, SLOT(onTetrominoHoldFail(Tetromino*)));

	QObject::connect(this, SIGNAL(evGhost(Tetromino*)), this, SLOT(onGhost(Tetromino*)));
	QObject::connect(this, SIGNAL(evGhostMove(Tetromino*)), this, SLOT(onGhostMove(Tetromino*)));
	QObject::connect(this, SIGNAL(evGhostTurn(Tetromino*)), this, SLOT(onGhostTurn(Tetromino*)));

	QObject::connect(this, SIGNAL(evLines(QVector<bool>)), this, SLOT(onLines(QVector<bool>)));
	QObject::connect(this, SIGNAL(evLevel(int)), this, SLOT(onLevel(int)));
	QObject::connect(this, SIGNAL(evScore(int)), this, SLOT(onScore(int)));
	QObject::connect(this, SIGNAL(evTopOut()), this, SLOT(onTopOut()));

	QObject::connect(this, SIGNAL(evTetrominoLock(Tetromino*)), this, SLOT(onFirstLock(Tetromino*)));
}

void VisualMatrix::initStats()
{
	setLines();
	setLevel();
	setScore();
}

void VisualMatrix::initState()