void GameLayer::onTouchesCancelled(const std::vector<Touch*>& touches, Event * event) { if(_gameOver || _is_character_moving) return; _isTouching = false; onTouchesEnded(touches, event); }
void HFViewport::onTouchesCancelled(const std::vector<Touch*>& pTouches, Event *pEvent) { onTouchesEnded(pTouches, pEvent); // if(mIsProcessingScroll) // { // mIsProcessingScroll = false; // if (mTouchDelegate) { // CCTouch* objTouch = dynamic_cast<CCTouch*>(*pTouches.begin()); // mTouchDelegate->onEndScroll(m_TargetNode->convertTouchToNodeSpace(objTouch)); // } // } }
void MutiTouchTestLayer::onTouchesCancelled(const std::vector<Touch*>& touches, Event *event) { onTouchesEnded(touches, event); }
void JoyStick::onTouchesCancelled(const std::vector<Touch*>& touches, Event *event) {onTouchesEnded(touches, event);}
void PadControlLayer::onTouchesCancelled(const std::vector<Touch*>& touches, Event *event) { onTouchesEnded(touches, event); }