/* MapObjectPropsPanel::openObject * Populates the grid with properties for [object] *******************************************************************/ void MapObjectPropsPanel::openObject(MapObject* object) { // Do open multiple objects vector<MapObject*> list; if (object) list.push_back(object); openObjects(list); }
void MOPGProperty::resetValue() { // Do nothing if no parent (and thus no object list) if (!parent || noupdate) return; // Read value from selection openObjects(parent->getObjects()); }