/** * Displays an option entry. */ static void option_toggle_display(struct menu *m, int oid, bool cursor, int row, int col, int width) { byte attr = curs_attrs[CURS_KNOWN][cursor != 0]; bool *options = menu_priv(m); c_prt(attr, format("%-45s: %s (%s)", option_desc(oid), options[oid] ? "yes" : "no ", option_name(oid)), row, col); }
/* * Write all current options to a user preference file. */ void option_dump(ang_file * fff) { int i, j; /* Dump interface and gameplay options */ for (i = 0; i < OPT_MAX; i++) { const char *name = option_name(i); int type = option_type(i); if ((type != OP_GAMEPLAY) && (type != OP_INTERFACE)) continue; /* Comment */ file_putf(fff, "# Option '%s'\n", option_desc(i)); /* Dump the option */ if (op_ptr->opt[i]) file_putf(fff, "Y:%s\n", name); else file_putf(fff, "X:%s\n", name); /* Skip a line */ file_putf(fff, "\n"); } /* Dump window flags */ for (i = 1; i < ANGBAND_TERM_MAX; i++) { /* Require a real window */ if (!angband_term[i]) continue; /* Check each flag */ for (j = 0; j < (int) N_ELEMENTS(window_flag_desc); j++) { /* Require a real flag */ if (!window_flag_desc[j]) continue; /* Comment */ file_putf(fff, "# Window '%s', Flag '%s'\n", angband_term_name[i], window_flag_desc[j]); /* Dump the flag */ if (op_ptr->window_flag[i] & (1L << j)) file_putf(fff, "W:%d:%d:1\n", i, j); else file_putf(fff, "W:%d:%d:0\n", i, j); /* Skip a line */ file_putf(fff, "\n"); } } autoinsc_dump(fff); keymap_dump(fff); }
/* * Write all current options to a user preference file. */ void option_dump(ang_file * fff) { int i, j; /* Dump options (skip cheat, adult, score) */ for (i = 0; i < OPT_CHEAT; i++) { const char *name = option_name(i); if (!name) continue; /* Comment */ file_putf(fff, "# Option '%s'\n", option_desc(i)); /* Dump the option */ if (op_ptr->opt[i]) file_putf(fff, "Y:%s\n", name); else file_putf(fff, "X:%s\n", name); /* Skip a line */ file_putf(fff, "\n"); } /* Dump window flags */ for (i = 1; i < ANGBAND_TERM_MAX; i++) { /* Require a real window */ if (!angband_term[i]) continue; /* Check each flag */ for (j = 0; j < (int) N_ELEMENTS(window_flag_desc); j++) { /* Require a real flag */ if (!window_flag_desc[j]) continue; /* Comment */ file_putf(fff, "# Window '%s', Flag '%s'\n", angband_term_name[i], window_flag_desc[j]); /* Dump the flag */ if (op_ptr->window_flag[i] & (1L << j)) file_putf(fff, "W:%d:%d:1\n", i, j); else file_putf(fff, "W:%d:%d:0\n", i, j); /* Skip a line */ file_putf(fff, "\n"); } } autoinsc_dump(fff); keymap_dump(fff); }
void game::show_options() { int iMaxX = (VIEWX < 12) ? 80 : (VIEWX*2)+56; int iMaxY = (VIEWY < 12) ? 25 : (VIEWY*2)+1; WINDOW* w_options_border = newwin(25, 80, (iMaxY > 25) ? (iMaxY-25)/2 : 0, (iMaxX > 80) ? (iMaxX-80)/2 : 0); WINDOW* w_options = newwin(23, 78, 1 + (int)((iMaxY > 25) ? (iMaxY-25)/2 : 0), 1 + (int)((iMaxX > 80) ? (iMaxX-80)/2 : 0)); int offset = 1; int line = 0; char ch = ' '; bool changed_options = false; bool needs_refresh = true; do { wborder(w_options_border, LINE_XOXO, LINE_XOXO, LINE_OXOX, LINE_OXOX, LINE_OXXO, LINE_OOXX, LINE_XXOO, LINE_XOOX); mvwprintz(w_options_border, 0, 36, c_ltred, " OPTIONS "); wrefresh(w_options_border); // TODO: change instructions if (needs_refresh) { werase(w_options); mvwprintz(w_options, 0, 40, c_white, "Use up/down keys to scroll through"); mvwprintz(w_options, 1, 40, c_white, "available options."); mvwprintz(w_options, 2, 40, c_white, "Use left/right keys to toggle."); mvwprintz(w_options, 3, 40, c_white, "Press ESC or q to return. "); // highlight options for option descriptions std::string tmp = option_desc(option_key(offset + line)); std::string out; size_t pos; int displayline = 5; do { pos = tmp.find_first_of('\n'); out = tmp.substr(0, pos); mvwprintz(w_options, displayline, 40, c_white, out.c_str()); tmp = tmp.substr(pos + 1); displayline++; } while (pos != std::string::npos && displayline < 12); needs_refresh = false; } // Clear the lines for (int i = 0; i < 25; i++) mvwprintz(w_options, i, 0, c_black, " "); int valid_option_count = 0; // display options for (int i = 0; i < 25 && offset + i < NUM_OPTION_KEYS; i++) { valid_option_count++; mvwprintz(w_options, i, 0, c_white, "%s: ", option_name( option_key(offset + i) ).c_str()); if (option_is_bool(option_key(offset + i))) { bool on = OPTIONS[ option_key(offset + i) ]; if (i == line) mvwprintz(w_options, i, 30, hilite(c_ltcyan), (on ? "True" : "False")); else mvwprintz(w_options, i, 30, (on ? c_ltgreen : c_ltred), (on ? "True" : "False")); } else { char option_val = OPTIONS[ option_key(offset + i) ]; if (i == line) mvwprintz(w_options, i, 30, hilite(c_ltcyan), "%d", option_val ); else mvwprintz(w_options, i, 30, c_ltgreen, "%d", option_val ); } } wrefresh(w_options); refresh(); ch = input(); needs_refresh = true; refresh(); switch (ch) { // move up and down case 'j': line++; if (line == NUM_OPTION_KEYS - 1) line = 0; break; case 'k': line--; if (line < 0) line = NUM_OPTION_KEYS - 2; break; // toggle options with left/right keys case 'h': if (option_is_bool(option_key(offset + line))) OPTIONS[ option_key(offset + line) ] = !(OPTIONS[ option_key(offset + line) ]); else { OPTIONS[ option_key(offset + line) ]--; if ((OPTIONS[ option_key(offset + line) ]) < 0 ) OPTIONS[ option_key(offset + line) ] = option_max_options(option_key(offset + line)) - 1; } changed_options = true; break; case 'l': if (option_is_bool(option_key(offset + line))) OPTIONS[ option_key(offset + line) ] = !(OPTIONS[ option_key(offset + line) ]); else { OPTIONS[ option_key(offset + line) ]++; if ((OPTIONS[ option_key(offset + line) ]) >= option_max_options(option_key(offset + line))) OPTIONS[ option_key(offset + line) ] = 0; } changed_options = true; break; } } while (ch != 'q' && ch != 'Q' && ch != KEY_ESCAPE); if (changed_options && query_yn(this->VIEWX, this->VIEWY, "Save changes?")) save_options(); werase(w_options); }
void game::show_options() { WINDOW* w_options_border = newwin(25, 80, (TERMY > 25) ? (TERMY-25)/2 : 0, (TERMX > 80) ? (TERMX-80)/2 : 0); WINDOW* w_options = newwin(23, 78, 1 + ((TERMY > 25) ? (TERMY-25)/2 : 0), 1 + ((TERMX > 80) ? (TERMX-80)/2 : 0)); int offset = 1; const int MAX_LINE = 22; int line = 0; char ch = ' '; bool changed_options = false; bool needs_refresh = true; wborder(w_options_border, LINE_XOXO, LINE_XOXO, LINE_OXOX, LINE_OXOX, LINE_OXXO, LINE_OOXX, LINE_XXOO, LINE_XOOX); mvwprintz(w_options_border, 0, 36, c_ltred, " OPTIONS "); wrefresh(w_options_border); do { // TODO: change instructions if(needs_refresh) { werase(w_options); mvwprintz(w_options, 0, 40, c_white, "Use up/down keys to scroll through"); mvwprintz(w_options, 1, 40, c_white, "available options."); mvwprintz(w_options, 2, 40, c_white, "Use left/right keys to toggle."); mvwprintz(w_options, 3, 40, c_white, "Press ESC or q to return. "); // highlight options for option descriptions std::string tmp = option_desc(option_key(offset + line)); std::string out; size_t pos; int displayline = 5; do { pos = tmp.find_first_of('\n'); out = tmp.substr(0, pos); mvwprintz(w_options, displayline, 40, c_white, out.c_str()); tmp = tmp.substr(pos + 1); displayline++; } while(pos != std::string::npos && displayline < 12); needs_refresh = false; } // Clear the lines for(int i = 0; i < 25; i++) { mvwprintz(w_options, i, 0, c_black, " "); } int valid_option_count = 0; // display options for(int i = 0; i < 26 && offset + i < NUM_OPTION_KEYS; i++) { valid_option_count++; mvwprintz(w_options, i, 0, c_white, "%s: ", option_name(option_key(offset + i)).c_str()); if(option_is_bool(option_key(offset + i))) { bool on = OPTIONS[ option_key(offset + i) ]; if(i == line) { mvwprintz(w_options, i, 30, hilite(c_ltcyan), (on ? "True" : "False")); } else { mvwprintz(w_options, i, 30, (on ? c_ltgreen : c_ltred), (on ? "True" : "False")); } } else { char option_val = OPTIONS[ option_key(offset + i) ]; if(i == line) { mvwprintz(w_options, i, 30, hilite(c_ltcyan), "%d", option_val); } else { mvwprintz(w_options, i, 30, c_ltgreen, "%d", option_val); } } } wrefresh(w_options); ch = input(); needs_refresh = true; switch(ch) { // move up and down case 'j': line++; if(line > MAX_LINE/2 && offset + 1 < NUM_OPTION_KEYS - MAX_LINE) { ++offset; --line; } if(line > MAX_LINE) { line = 0; offset = 1; } break; case 'k': line--; if(line < MAX_LINE/2 && offset > 1) { --offset; ++line; } if(line < 0) { line = MAX_LINE; offset = NUM_OPTION_KEYS - MAX_LINE - 1; } break; // toggle options with left/right keys case 'h': if(option_is_bool(option_key(offset + line))) { OPTIONS[ option_key(offset + line) ] = !(OPTIONS[ option_key(offset + line) ]); } else { OPTIONS[ option_key(offset + line) ]--; if((OPTIONS[ option_key(offset + line) ]) < option_min_options(option_key(offset + line))) { OPTIONS[ option_key(offset + line) ] = option_max_options(option_key(offset + line)) - 1; } } changed_options = true; break; case 'l': if(option_is_bool(option_key(offset + line))) { OPTIONS[ option_key(offset + line) ] = !(OPTIONS[ option_key(offset + line) ]); } else { OPTIONS[ option_key(offset + line) ]++; if((OPTIONS[ option_key(offset + line) ]) >= option_max_options(option_key(offset + line))) { OPTIONS[ option_key(offset + line) ] = option_min_options(option_key(offset + line)); } } changed_options = true; break; } if(changed_options && OPTIONS[OPT_SEASON_LENGTH] < 1) { OPTIONS[OPT_SEASON_LENGTH]=option_max_options(OPT_SEASON_LENGTH)-1; } } while(ch != 'q' && ch != 'Q' && ch != KEY_ESCAPE); if(changed_options && query_yn("Save changes?")) { save_options(); trigdist=(OPTIONS[OPT_CIRCLEDIST] ? true : false); } werase(w_options); }
/** * Write a character dump */ void write_character_dump(ang_file *fff) { int i, x, y; int a; wchar_t c; struct store *home = &stores[STORE_HOME]; struct object **home_list = mem_zalloc(sizeof(struct object *) * z_info->store_inven_max); char o_name[80]; char buf[1024]; char *p; /* Begin dump */ file_putf(fff, " [%s Character Dump]\n\n", buildid); /* Display player */ display_player(0); /* Dump part of the screen */ for (y = 1; y < 23; y++) { p = buf; /* Dump each row */ for (x = 0; x < 79; x++) { /* Get the attr/char */ (void)(Term_what(x, y, &a, &c)); /* Dump it */ p += wctomb(p, c); } /* Back up over spaces */ while ((p > buf) && (p[-1] == ' ')) --p; /* Terminate */ *p = '\0'; /* End the row */ file_putf(fff, "%s\n", buf); } /* Skip a line */ file_putf(fff, "\n"); /* Display player */ display_player(1); /* Dump part of the screen */ for (y = 11; y < 20; y++) { p = buf; /* Dump each row */ for (x = 0; x < 39; x++) { /* Get the attr/char */ (void)(Term_what(x, y, &a, &c)); /* Dump it */ p += wctomb(p, c); } /* Back up over spaces */ while ((p > buf) && (p[-1] == ' ')) --p; /* Terminate */ *p = '\0'; /* End the row */ file_putf(fff, "%s\n", buf); } /* Skip a line */ file_putf(fff, "\n"); /* Dump part of the screen */ for (y = 11; y < 20; y++) { p = buf; /* Dump each row */ for (x = 0; x < 39; x++) { /* Get the attr/char */ (void)(Term_what(x + 40, y, &a, &c)); /* Dump it */ p += wctomb(p, c); } /* Back up over spaces */ while ((p > buf) && (p[-1] == ' ')) --p; /* Terminate */ *p = '\0'; /* End the row */ file_putf(fff, "%s\n", buf); } /* Skip some lines */ file_putf(fff, "\n\n"); /* If dead, dump last messages -- Prfnoff */ if (player->is_dead) { i = messages_num(); if (i > 15) i = 15; file_putf(fff, " [Last Messages]\n\n"); while (i-- > 0) { file_putf(fff, "> %s\n", message_str((s16b)i)); } file_putf(fff, "\nKilled by %s.\n\n", player->died_from); } /* Dump the equipment */ file_putf(fff, " [Character Equipment]\n\n"); for (i = 0; i < player->body.count; i++) { struct object *obj = slot_object(player, i); if (!obj) continue; object_desc(o_name, sizeof(o_name), obj, ODESC_PREFIX | ODESC_FULL); file_putf(fff, "%c) %s\n", gear_to_label(obj), o_name); object_info_chardump(fff, obj, 5, 72); } file_putf(fff, "\n\n"); /* Dump the inventory */ file_putf(fff, "\n\n [Character Inventory]\n\n"); for (i = 0; i < z_info->pack_size; i++) { struct object *obj = player->upkeep->inven[i]; if (!obj) break; object_desc(o_name, sizeof(o_name), obj, ODESC_PREFIX | ODESC_FULL); file_putf(fff, "%c) %s\n", gear_to_label(obj), o_name); object_info_chardump(fff, obj, 5, 72); } file_putf(fff, "\n\n"); /* Dump the quiver */ file_putf(fff, "\n\n [Character Quiver]\n\n"); for (i = 0; i < z_info->quiver_size; i++) { struct object *obj = player->upkeep->quiver[i]; if (!obj) continue; object_desc(o_name, sizeof(o_name), obj, ODESC_PREFIX | ODESC_FULL); file_putf(fff, "%c) %s\n", gear_to_label(obj), o_name); object_info_chardump(fff, obj, 5, 72); } file_putf(fff, "\n\n"); /* Dump the Home -- if anything there */ store_stock_list(home, home_list, z_info->store_inven_max); if (home->stock_num) { /* Header */ file_putf(fff, " [Home Inventory]\n\n"); /* Dump all available items */ for (i = 0; i < z_info->store_inven_max; i++) { struct object *obj = home_list[i]; if (!obj) break; object_desc(o_name, sizeof(o_name), obj, ODESC_PREFIX | ODESC_FULL); file_putf(fff, "%c) %s\n", I2A(i), o_name); object_info_chardump(fff, obj, 5, 72); } /* Add an empty line */ file_putf(fff, "\n\n"); } /* Dump character history */ dump_history(fff); file_putf(fff, "\n\n"); /* Dump options */ file_putf(fff, " [Options]\n\n"); /* Dump options */ for (i = 0; i < OP_MAX; i++) { int opt; const char *title = ""; switch (i) { case OP_INTERFACE: title = "User interface"; break; case OP_BIRTH: title = "Birth"; break; default: continue; } file_putf(fff, " [%s]\n\n", title); for (opt = 0; opt < OPT_MAX; opt++) { if (option_type(opt) != i) continue; file_putf(fff, "%-45s: %s (%s)\n", option_desc(opt), player->opts.opt[opt] ? "yes" : "no ", option_name(opt)); } /* Skip some lines */ file_putf(fff, "\n"); } mem_free(home_list); }
/* * Hack -- Dump a character description file * * XXX XXX XXX Allow the "full" flag to dump additional info, * and trigger its usage from various places in the code. */ errr file_character(const char *path, bool full) { int i, x, y; int a; wchar_t c; ang_file *fp; struct store *st_ptr = &stores[STORE_HOME]; char o_name[80]; char buf[1024]; char *p; /* Unused parameter */ (void)full; /* Open the file for writing */ fp = file_open(path, MODE_WRITE, FTYPE_TEXT); if (!fp) return (-1); /* Begin dump */ file_putf(fp, " [%s Character Dump]\n\n", buildid); /* Display player */ display_player(0); /* Dump part of the screen */ for (y = 1; y < 23; y++) { p = buf; /* Dump each row */ for (x = 0; x < 79; x++) { /* Get the attr/char */ (void)(Term_what(x, y, &a, &c)); /* Dump it */ p += wctomb(p, c); } /* Back up over spaces */ while ((p > buf) && (p[-1] == ' ')) --p; /* Terminate */ *p = '\0'; /* End the row */ x_file_putf(fp, "%s\n", buf); } /* Skip a line */ file_putf(fp, "\n"); /* Display player */ display_player(1); /* Dump part of the screen */ for (y = 11; y < 20; y++) { p = buf; /* Dump each row */ for (x = 0; x < 39; x++) { /* Get the attr/char */ (void)(Term_what(x, y, &a, &c)); /* Dump it */ p += wctomb(p, c); } /* Back up over spaces */ while ((p > buf) && (p[-1] == ' ')) --p; /* Terminate */ *p = '\0'; /* End the row */ x_file_putf(fp, "%s\n", buf); } /* Skip a line */ file_putf(fp, "\n"); /* Dump part of the screen */ for (y = 11; y < 20; y++) { p = buf; /* Dump each row */ for (x = 0; x < 39; x++) { /* Get the attr/char */ (void)(Term_what(x + 40, y, &a, &c)); /* Dump it */ p += wctomb(p, c); } /* Back up over spaces */ while ((p > buf) && (p[-1] == ' ')) --p; /* Terminate */ *p = '\0'; /* End the row */ x_file_putf(fp, "%s\n", buf); } /* Skip some lines */ file_putf(fp, "\n\n"); /* If dead, dump last messages -- Prfnoff */ if (p_ptr->is_dead) { i = messages_num(); if (i > 15) i = 15; file_putf(fp, " [Last Messages]\n\n"); while (i-- > 0) { x_file_putf(fp, "> %s\n", message_str((s16b)i)); } x_file_putf(fp, "\nKilled by %s.\n\n", p_ptr->died_from); } /* Dump the equipment */ file_putf(fp, " [Character Equipment]\n\n"); for (i = INVEN_WIELD; i < ALL_INVEN_TOTAL; i++) { if (i == INVEN_TOTAL) { file_putf(fp, "\n\n [Character Quiver]\n\n"); continue; } object_desc(o_name, sizeof(o_name), &p_ptr->inventory[i], ODESC_PREFIX | ODESC_FULL); x_file_putf(fp, "%c) %s\n", index_to_label(i), o_name); if (p_ptr->inventory[i].kind) object_info_chardump(fp, &p_ptr->inventory[i], 5, 72); } /* Dump the inventory */ file_putf(fp, "\n\n [Character Inventory]\n\n"); for (i = 0; i < INVEN_PACK; i++) { if (!p_ptr->inventory[i].kind) break; object_desc(o_name, sizeof(o_name), &p_ptr->inventory[i], ODESC_PREFIX | ODESC_FULL); x_file_putf(fp, "%c) %s\n", index_to_label(i), o_name); object_info_chardump(fp, &p_ptr->inventory[i], 5, 72); } file_putf(fp, "\n\n"); /* Dump the Home -- if anything there */ if (st_ptr->stock_num) { /* Header */ file_putf(fp, " [Home Inventory]\n\n"); /* Dump all available items */ for (i = 0; i < st_ptr->stock_num; i++) { object_desc(o_name, sizeof(o_name), &st_ptr->stock[i], ODESC_PREFIX | ODESC_FULL); x_file_putf(fp, "%c) %s\n", I2A(i), o_name); object_info_chardump(fp, &st_ptr->stock[i], 5, 72); } /* Add an empty line */ file_putf(fp, "\n\n"); } /* Dump character history */ dump_history(fp); file_putf(fp, "\n\n"); /* Dump options */ file_putf(fp, " [Options]\n\n"); /* Dump options */ for (i = 0; i < OPT_PAGE_MAX - 1; i++) { int j; const char *title = ""; switch (i) { case 0: title = "Interface"; break; case 1: title = "Warning"; break; case 2: title = "Birth"; break; } file_putf(fp, " [%s]\n\n", title); for (j = 0; j < OPT_PAGE_PER; j++) { int opt = option_page[i][j]; if (!option_name(opt)) continue; file_putf(fp, "%-45s: %s (%s)\n", option_desc(opt), op_ptr->opt[opt] ? "yes" : "no ", option_name(opt)); } /* Skip some lines */ file_putf(fp, "\n"); } file_close(fp); /* Success */ return (0); }
/* * Hack -- Dump a character description file * * XXX XXX XXX Allow the "full" flag to dump additional info, * and trigger its usage from various places in the code. */ errr file_character(const char *path, bool full) { int i, x, y; byte a; char c; ang_file *fp; struct store *st_ptr = &stores[STORE_HOME]; char o_name[80]; byte (*old_xchar_hook)(byte c) = Term.xchar_hook; char buf[1024]; /* We use either ascii or system-specific encoding */ int encoding = OPT(xchars_to_file) ? SYSTEM_SPECIFIC : ASCII; /* Unused parameter */ (void)full; /* Open the file for writing */ fp = file_open(path, MODE_WRITE, FTYPE_TEXT); if (!fp) return (-1); /* Display the requested encoding -- ASCII or system-specific */ if (!OPT(xchars_to_file)) Term.xchar_hook = null; /* Begin dump */ file_putf(fp, " [%s Character Dump]\n\n", buildid); /* Display player */ display_player(0); /* Dump part of the screen */ for (y = 1; y < 23; y++) { /* Dump each row */ for (x = 0; x < 79; x++) { /* Get the attr/char */ (void)(Term_what(x, y, &a, &c)); /* Dump it */ buf[x] = c; } /* Back up over spaces */ while ((x > 0) && (buf[x-1] == ' ')) --x; /* Terminate */ buf[x] = '\0'; /* End the row */ x_file_putf(fp, encoding, "%s\n", buf); } /* Skip a line */ file_putf(fp, "\n"); /* Display player */ display_player(1); /* Dump part of the screen */ for (y = 11; y < 20; y++) { /* Dump each row */ for (x = 0; x < 39; x++) { /* Get the attr/char */ (void)(Term_what(x, y, &a, &c)); /* Dump it */ buf[x] = c; } /* Back up over spaces */ while ((x > 0) && (buf[x-1] == ' ')) --x; /* Terminate */ buf[x] = '\0'; /* End the row */ x_file_putf(fp, encoding, "%s\n", buf); } /* Skip a line */ file_putf(fp, "\n"); /* Dump part of the screen */ for (y = 11; y < 20; y++) { /* Dump each row */ for (x = 0; x < 39; x++) { /* Get the attr/char */ (void)(Term_what(x + 40, y, &a, &c)); /* Dump it */ buf[x] = c; } /* Back up over spaces */ while ((x > 0) && (buf[x-1] == ' ')) --x; /* Terminate */ buf[x] = '\0'; /* End the row */ x_file_putf(fp, encoding, "%s\n", buf); } /* Skip some lines */ file_putf(fp, "\n\n"); /* If dead, dump last messages -- Prfnoff */ if (p_ptr.is_dead) { i = messages_num(); if (i > 15) i = 15; file_putf(fp, " [Last Messages]\n\n"); while (i-- > 0) { x_file_putf(fp, encoding, "> %s\n", message_str((s16b)i)); } x_file_putf(fp, encoding, "\nKilled by %s.\n\n", p_ptr.died_from); } /* Dump the equipment */ file_putf(fp, " [Character Equipment]\n\n"); for (i = INVEN_WIELD; i < ALL_INVEN_TOTAL; i++) { if (i == INVEN_TOTAL) { file_putf(fp, "\n\n [Character Quiver]\n\n"); continue; } object_desc(o_name, sizeof(o_name), &p_ptr.inventory[i], ODESC_PREFIX | ODESC_FULL); x_file_putf(fp, encoding, "%c) %s\n", index_to_label(i), o_name); if (p_ptr.inventory[i].kind) object_info_chardump(fp, &p_ptr.inventory[i], 5, 72); } /* Dump the inventory */ file_putf(fp, "\n\n [Character Inventory]\n\n"); for (i = 0; i < INVEN_PACK; i++) { if (!p_ptr.inventory[i].kind) break; object_desc(o_name, sizeof(o_name), &p_ptr.inventory[i], ODESC_PREFIX | ODESC_FULL); x_file_putf(fp, encoding, "%c) %s\n", index_to_label(i), o_name); object_info_chardump(fp, &p_ptr.inventory[i], 5, 72); } file_putf(fp, "\n\n"); /* Dump the Home -- if anything there */ if (st_ptr.stock_num) { /* Header */ file_putf(fp, " [Home Inventory]\n\n"); /* Dump all available items */ for (i = 0; i < st_ptr.stock_num; i++) { object_desc(o_name, sizeof(o_name), &st_ptr.stock[i], ODESC_PREFIX | ODESC_FULL); x_file_putf(fp, encoding, "%c) %s\n", I2A(i), o_name); object_info_chardump(fp, &st_ptr.stock[i], 5, 72); } /* Add an empty line */ file_putf(fp, "\n\n"); } /* Dump character history */ dump_history(fp); file_putf(fp, "\n\n"); /* Dump options */ file_putf(fp, " [Options]\n\n"); /* Dump options */ for (i = OPT_BIRTH; i < OPT_BIRTH + N_OPTS_BIRTH; i++) { if (option_name(i)) { file_putf(fp, "%-45s: %s (%s)\n", option_desc(i), op_ptr.opt[i] ? "yes" : "no ", option_name(i)); } } /* Skip some lines */ file_putf(fp, "\n\n"); /* Return to standard display */ Term.xchar_hook = old_xchar_hook; file_close(fp); /* Success */ return (0); }
void game::show_options() { // Remember what the options were originally so we can restore them if player cancels. option_table OPTIONS_OLD = OPTIONS; WINDOW* w_options_border = newwin(FULL_SCREEN_HEIGHT, FULL_SCREEN_WIDTH, (TERMY > FULL_SCREEN_HEIGHT) ? (TERMY-FULL_SCREEN_HEIGHT)/2 : 0, (TERMX > FULL_SCREEN_WIDTH) ? (TERMX-FULL_SCREEN_WIDTH)/2 : 0); WINDOW* w_options = newwin(FULL_SCREEN_HEIGHT-2, FULL_SCREEN_WIDTH-2, 1 + ((TERMY > FULL_SCREEN_HEIGHT) ? (TERMY-FULL_SCREEN_HEIGHT)/2 : 0), 1 + ((TERMX > FULL_SCREEN_WIDTH) ? (TERMX-FULL_SCREEN_WIDTH)/2 : 0)); int offset = 1; const int MAX_LINE = 22; int line = 0; char ch = ' '; bool changed_options = false; bool needs_refresh = true; wborder(w_options_border, LINE_XOXO, LINE_XOXO, LINE_OXOX, LINE_OXOX, LINE_OXXO, LINE_OOXX, LINE_XXOO, LINE_XOOX); mvwprintz(w_options_border, 0, 36, c_ltred, _(" OPTIONS ")); wrefresh(w_options_border); do { // TODO: change instructions if(needs_refresh) { werase(w_options); // because those texts use their own \n, do not fold so use a large enough width like 999 fold_and_print(w_options, 0, 40, 999, c_white, _("Use up/down keys to scroll through\navailable options.\nUse left/right keys to toggle.\nPress ESC or q to return.")); // highlight options for option descriptions fold_and_print(w_options, 5, 40, 999, c_white, option_desc(option_key(offset + line)).c_str()); needs_refresh = false; } // Clear the lines for(int i = 0; i < 25; i++) { mvwprintz(w_options, i, 0, c_black, " "); } int valid_option_count = 0; // display options for(int i = 0; i < 26 && offset + i < NUM_OPTION_KEYS; i++) { valid_option_count++; mvwprintz(w_options, i, 0, c_white, "%s: ", option_name(option_key(offset + i)).c_str()); if(option_is_bool(option_key(offset + i))) { bool on = OPTIONS[ option_key(offset + i) ]; if(i == line) { mvwprintz(w_options, i, 30, hilite(c_ltcyan), (on ? _("True") : _("False"))); } else { mvwprintz(w_options, i, 30, (on ? c_ltgreen : c_ltred), (on ? _("True") : _("False"))); } } else { char option_val = OPTIONS[ option_key(offset + i) ]; if(i == line) { mvwprintz(w_options, i, 30, hilite(c_ltcyan), "%d", option_val); } else { mvwprintz(w_options, i, 30, c_ltgreen, "%d", option_val); } } } wrefresh(w_options); ch = input(); needs_refresh = true; switch(ch) { // move up and down case 'j': line++; if(line > MAX_LINE/2 && offset + 1 < NUM_OPTION_KEYS - MAX_LINE) { ++offset; --line; } if(line > MAX_LINE) { line = 0; offset = 1; } break; case 'k': line--; if(line < MAX_LINE/2 && offset > 1) { --offset; ++line; } if(line < 0) { line = MAX_LINE; offset = NUM_OPTION_KEYS - MAX_LINE - 1; } break; // toggle options with left/right keys case 'h': if(option_is_bool(option_key(offset + line))) { OPTIONS[ option_key(offset + line) ] = !(OPTIONS[ option_key(offset + line) ]); } else { OPTIONS[ option_key(offset + line) ]--; if((OPTIONS[ option_key(offset + line) ]) < option_min_options(option_key(offset + line))) { OPTIONS[ option_key(offset + line) ] = option_max_options(option_key(offset + line)) - 1; } } changed_options = true; break; case 'l': if(option_is_bool(option_key(offset + line))) { OPTIONS[ option_key(offset + line) ] = !(OPTIONS[ option_key(offset + line) ]); } else { OPTIONS[ option_key(offset + line) ]++; if((OPTIONS[ option_key(offset + line) ]) >= option_max_options(option_key(offset + line))) { OPTIONS[ option_key(offset + line) ] = option_min_options(option_key(offset + line)); } } changed_options = true; break; } if(changed_options && OPTIONS[OPT_SEASON_LENGTH] < 1) { OPTIONS[OPT_SEASON_LENGTH]=option_max_options(OPT_SEASON_LENGTH)-1; } } while(ch != 'q' && ch != 'Q' && ch != KEY_ESCAPE); if(changed_options) { if(query_yn(_("Save changes?"))) { save_options(); trigdist=(OPTIONS[OPT_CIRCLEDIST] ? true : false); } else { // Player wants to keep the old options. Revert! OPTIONS = OPTIONS_OLD; } } werase(w_options); }