Exemplo n.º 1
0
 void GLFW_App::draw_internal()
 {
     glDepthMask(GL_TRUE);
     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
     
     draw();
     
     // draw tweakbar
     if(m_displayTweakBar)
     {
         // console output
         outstream_gl().draw();
         
         glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
         TwDraw();
     }
 }
Exemplo n.º 2
0
    void Raspi_App::draw_internal()
    {
        // clear framebuffer
        gl::clear();

        // fire user draw-callback
        draw();

        // draw tweakbar
        if(displayTweakBar())
        {
            // console output
            outstream_gl().draw();
        }

        if(cursor_visible() && (m_mouse_fd || m_touch_fd))
        {
             gl::draw_points_2D({current_mouse_pos}, gl::COLOR_RED, 5.f);
        }
    }