Exemplo n.º 1
0
bool GlxBackend::initBuffer()
{
    if (!initFbConfig())
        return false;

    if (overlayWindow()->create()) {
        // Try to create double-buffered window in the overlay
        XVisualInfo* visual = glXGetVisualFromFBConfig(display(), fbconfig);
        if (!visual) {
           qCritical() << "Failed to get visual from fbconfig";
           return false;
        }
        XSetWindowAttributes attrs;
        attrs.colormap = XCreateColormap(display(), rootWindow(), visual->visual, AllocNone);
        window = XCreateWindow(display(), overlayWindow()->window(), 0, 0, displayWidth(), displayHeight(),
                               0, visual->depth, InputOutput, visual->visual, CWColormap, &attrs);
        glxWindow = glXCreateWindow(display(), fbconfig, window, NULL);
        overlayWindow()->setup(window);
        XFree(visual);
    } else {
        qCritical() << "Failed to create overlay window";
        return false;
    }

    int vis_buffer;
    glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, &vis_buffer);
    XVisualInfo* visinfo_buffer = glXGetVisualFromFBConfig(display(), fbconfig);
    qDebug() << "Buffer visual (depth " << visinfo_buffer->depth << "): 0x" << QString::number(vis_buffer, 16);
    XFree(visinfo_buffer);

    return true;
}
Exemplo n.º 2
0
GlxBackend::~GlxBackend()
{
    if (isFailed()) {
        m_overlayWindow->destroy();
    }
    // TODO: cleanup in error case
    // do cleanup after initBuffer()
    cleanupGL();
    doneCurrent();

    gs_tripleBufferUndetected = true;
    gs_tripleBufferNeedsDetection = false;

    if (ctx)
        glXDestroyContext(display(), ctx);

    if (glxWindow)
        glXDestroyWindow(display(), glxWindow);

    if (window)
        XDestroyWindow(display(), window);

    overlayWindow()->destroy();
    delete m_overlayWindow;
}
Exemplo n.º 3
0
EglOnXBackend::~EglOnXBackend()
{
    if (isFailed()) {
        m_overlayWindow->destroy();
    }
    cleanupGL();
    checkGLError("Cleanup");
    doneCurrent();
    eglDestroyContext(dpy, ctx);
    eglDestroySurface(dpy, surface);
    eglTerminate(dpy);
    eglReleaseThread();
    if (overlayWindow()->window()) {
        overlayWindow()->destroy();
    }
    delete m_overlayWindow;
}
Exemplo n.º 4
0
void EglOnXBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
    if (damagedRegion.isEmpty()) {
        setLastDamage(QRegion());

        // If the damaged region of a window is fully occluded, the only
        // rendering done, if any, will have been to repair a reused back
        // buffer, making it identical to the front buffer.
        //
        // In this case we won't post the back buffer. Instead we'll just
        // set the buffer age to 1, so the repaired regions won't be
        // rendered again in the next frame.
        if (!renderedRegion.isEmpty())
            glFlush();

        m_bufferAge = 1;
        return;
    }

    setLastDamage(renderedRegion);

    if (!blocksForRetrace()) {
        // This also sets lastDamage to empty which prevents the frame from
        // being posted again when prepareRenderingFrame() is called.
        present();
    } else {
        // Make sure that the GPU begins processing the command stream
        // now and not the next time prepareRenderingFrame() is called.
        glFlush();
    }

    if (overlayWindow()->window())  // show the window only after the first pass,
        overlayWindow()->show();   // since that pass may take long

    // Save the damaged region to history
    if (supportsBufferAge())
        addToDamageHistory(damagedRegion);
}
Exemplo n.º 5
0
bool GlxBackend::initBuffer()
{
    if (!initFbConfig())
        return false;

    if (overlayWindow()->create()) {
        xcb_connection_t * const c = connection();

        // Try to create double-buffered window in the overlay
        xcb_visualid_t visual;
        glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, (int *) &visual);

        if (!visual) {
           qCCritical(KWIN_CORE) << "The GLXFBConfig does not have an associated X visual";
           return false;
        }

        xcb_colormap_t colormap = xcb_generate_id(c);
        xcb_create_colormap(c, false, colormap, rootWindow(), visual);

        const QSize size = screens()->size();

        window = xcb_generate_id(c);
        xcb_create_window(c, visualDepth(visual), window, overlayWindow()->window(),
                          0, 0, size.width(), size.height(), 0, XCB_WINDOW_CLASS_INPUT_OUTPUT,
                          visual, XCB_CW_COLORMAP, &colormap);

        glxWindow = glXCreateWindow(display(), fbconfig, window, NULL);
        overlayWindow()->setup(window);
    } else {
        qCCritical(KWIN_CORE) << "Failed to create overlay window";
        return false;
    }

    return true;
}
Exemplo n.º 6
0
GlxBackend::~GlxBackend()
{
    if (isFailed()) {
        m_overlayWindow->destroy();
    }
    // TODO: cleanup in error case
    // do cleanup after initBuffer()
    cleanupGL();
    checkGLError("Cleanup");
    doneCurrent();

    if (ctx)
        glXDestroyContext(display(), ctx);

    if (glxWindow)
        glXDestroyWindow(display(), glxWindow);

    if (window)
        XDestroyWindow(display(), window);

    overlayWindow()->destroy();
    delete m_overlayWindow;
}
Exemplo n.º 7
0
bool EglOnXBackend::initRenderingContext()
{
    dpy = eglGetDisplay(display());
    if (dpy == EGL_NO_DISPLAY)
        return false;

    EGLint major, minor;
    if (eglInitialize(dpy, &major, &minor) == EGL_FALSE)
        return false;

#ifdef KWIN_HAVE_OPENGLES
    eglBindAPI(EGL_OPENGL_ES_API);
#else
    if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) {
        qCritical() << "bind OpenGL API failed";
        return false;
    }
#endif

    initBufferConfigs();

    if (!overlayWindow()->create()) {
        qCritical() << "Could not get overlay window";
        return false;
    } else {
        overlayWindow()->setup(None);
    }

    surface = eglCreateWindowSurface(dpy, config, overlayWindow()->window(), 0);

#ifdef KWIN_HAVE_OPENGLES
    const EGLint context_attribs[] = {
        EGL_CONTEXT_CLIENT_VERSION, 2,
        EGL_NONE
    };

    ctx = eglCreateContext(dpy, config, EGL_NO_CONTEXT, context_attribs);
#else
    const EGLint context_attribs_31_core[] = {
        EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
        EGL_CONTEXT_MINOR_VERSION_KHR, 1,
        EGL_NONE
    };

    const EGLint context_attribs_legacy[] = {
        EGL_NONE
    };

    const QByteArray eglExtensions = eglQueryString(dpy, EGL_EXTENSIONS);
    const QList<QByteArray> extensions = eglExtensions.split(' ');

    // Try to create a 3.1 core context
    if (options->glCoreProfile() && extensions.contains("EGL_KHR_create_context"))
        ctx = eglCreateContext(dpy, config, EGL_NO_CONTEXT, context_attribs_31_core);

    if (ctx == EGL_NO_CONTEXT)
        ctx = eglCreateContext(dpy, config, EGL_NO_CONTEXT, context_attribs_legacy);
#endif

    if (ctx == EGL_NO_CONTEXT) {
        qCritical() << "Create Context failed";
        return false;
    }

    if (eglMakeCurrent(dpy, surface, surface, ctx) == EGL_FALSE) {
        qCritical() << "Make Context Current failed";
        return false;
    }

    qDebug() << "EGL version: " << major << "." << minor;

    EGLint error = eglGetError();
    if (error != EGL_SUCCESS) {
        qWarning() << "Error occurred while creating context " << error;
        return false;
    }

    return true;
}