//does not clear ram void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans) { //return an item in auction to its owner by mail Item* pItem = GetAItem(auction->itemGUIDLow); if (!pItem) return; ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner); Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid); uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid); // owner exist if (owner || owner_accId) { if (owner) owner->GetSession()->SendAuctionOwnerNotification(auction); MailDraft(auction->BuildAuctionMailSubject(AUCTION_EXPIRED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0)) .AddItem(pItem) .SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, 0); } else { // owner doesn't exist, delete the item sAuctionMgr->RemoveAItem(auction->itemGUIDLow, true); } }
//call this method to send mail to auction owner, when auction is successful, it does not clear ram void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans) { ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner); Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid); uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid); // owner exist if (owner || owner_accId) { uint32 profit = auction->bid + auction->deposit - auction->GetAuctionCut(); //FIXME: what do if owner offline if (owner) { owner->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, profit); owner->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid); //send auction owner notification, bidder must be current! owner->GetSession()->SendAuctionOwnerNotification(auction); } MailDraft(auction->BuildAuctionMailSubject(AUCTION_SUCCESSFUL), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut())) .AddMoney(profit) .SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY)); // ahbot mod auctionbot.Won(auction); } }
void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans) { ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner); Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid); uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid); // owner exist (online or offline) if (owner || owner_accId) MailDraft(auction->BuildAuctionMailSubject(AUCTION_SALE_PENDING), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut())) .SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED); }