Exemplo n.º 1
0
bool PGE_OSXApplication::event(QEvent *event)
{
    if(event->type() == QEvent::FileOpen)
    {
        QFileOpenEvent *openEvent = static_cast<QFileOpenEvent *>(event);

        if(openEvent)
        {
            if(m_connected)
            {
                QString file = openEvent->file();
                std::string file_s = file.toStdString();
                pLogDebug("Opened file %s (signal)", file_s.c_str());
                emit openFileRequested(file);
            }
            else
            {
                QString file = openEvent->file();
                std::string file_s = file.toStdString();
                pLogDebug("Opened file %s (queue)", file_s.c_str());
                m_openFileRequests.enqueue(file);
            }
        }
        else
            pLogWarning("Failed to process openEvent: pointer is null!");
    }

    return QApplication::event(event);
}
Exemplo n.º 2
0
void PGE_Translator::init()
{
    if(m_isInit)
        return;

    QString defaultLocale = QLocale::system().name();
    defaultLocale.truncate(defaultLocale.lastIndexOf('_'));

    m_langPath = ApplicationPath;
    m_langPath.append("/languages");
    pLogDebug( "Initializing translator in the path: %s", m_langPath.toStdString().c_str() );
    toggleLanguage(defaultLocale);
    pLogDebug( "Locale detected: %s", m_currLang.toStdString().c_str() );
}
Exemplo n.º 3
0
void obj_sound_index::play()
{
    if(chunk)
        Mix_PlayChannel(channel, chunk, 0);
    else
        pLogDebug("obj_sound_index::play() Null chunk!, file path: %s", path.c_str());
}
Exemplo n.º 4
0
bool ConfigManager::soundIniChanged()
{
    bool s = sound_lastIniFile_changed;
    sound_lastIniFile_changed = false;
#ifdef DEBUG_BUILD
    pLogDebug("Last Sounds.INI was changed: %d", s);
#endif
    return s;
}
Exemplo n.º 5
0
/**
 * @brief Receive an opened file from the Finder (Must be created at least one window!)
 */
static void macosReceiveOpenFile()
{
    if(g_fileToOpen.empty())
    {
        pLogDebug("Attempt to take Finder args...");
        SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
        SDL_Event event;
        while(SDL_PollEvent(&event))
        {
            if(event.type == SDL_DROPFILE)
            {
                std::string file(event.drop.file);
                if(Files::fileExists(file))
                {
                    g_fileToOpen = file;
                    pLogDebug("Got file path: [%s]", file.c_str());
                }
                else
                    pLogWarning("Invalid file path, sent by Mac OS X Finder event: [%s]", file.c_str());
            }
        }
        SDL_EventState(SDL_DROPFILE, SDL_DISABLE);
    }
}
Exemplo n.º 6
0
int main(int argc, char *argv[])
{
    std::vector<std::string> args;
    for(int i = 0; i < argc; i++)
        args.emplace_back(argv[i]);

    #ifdef __EMSCRIPTEN__
    args.emplace_back(PGE_RUN_SINGLE_LEVEL);
    #endif

    // Parse --version or --install low args
    if(!PGEEngineApp::parseLowArgs(args))
        return 0;

    // RAII for loaded/initialized libraries and modules
    PGEEngineApp  app;
    //Initialize Qt's subsystem
    AppPathManager::initAppPath();
    //Load settings
    app.loadSettings();
    //Init log writer
    app.loadLogger();
    //Initialize translation sub-system
    app.loadTr();
    // Parse high arguments
    app.parseHighArgs(args);

    // Initializing SDL
    if(app.initSDL())
    {
        //% "Unable to init SDL!"
        PGE_Window::printSDLError(qtTrId("SDL_INIT_ERROR"));
        pLogDebug("<Application closed with failure>");
        return 1;
    }

    if(g_flags.audioEnabled && app.initAudio(g_flags.audioEnabled))
    {
        std::string msg = "Unable to load audio sub-system!\n";
        msg += app.errorAudio();
        msg += "\n\nContinuing without sound...";
        pLogWarning(msg.c_str());
        SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING,
                                 "Audio subsystem Error",
                                 msg.c_str(),
                                 nullptr);
        g_flags.audioEnabled = false;
    }

    if(app.initWindow(INITIAL_WINDOW_TITLE, g_flags.rendererType))
    {
        pLogDebug("<Application closed with failure>");
        return 1;
    }

    app.loadJoysticks();
    SDL_PumpEvents();

    if(g_AppSettings.fullScreen)
        pLogDebug("Toggle fullscreen...");

    #ifdef __APPLE__
    macosReceiveOpenFile();
    #endif

    PGE_Window::setFullScreen(g_AppSettings.fullScreen);
    GlRenderer::resetViewport();
    //Init font manager
    app.initFontBasics();
    pLogDebug("Showing window...");
    SDL_ShowWindow(PGE_Window::window);
    pLogDebug("Clear screen...");
    GlRenderer::clearScreen();
    GlRenderer::flush();
    GlRenderer::repaint();
    SDL_PumpEvents();
    /************************************************
     *      Check & ask for configuration pack      *
     ************************************************/
    //Process config manager screen
    {
        // Create configs folder if not exists
        app.createConfigsDir();
        // Initialize config selection screen
        ConfigSelectScene GOScene;

        // Are any config packs exists?
        if(!GOScene.hasConfigPacks())
        {
            pLogCritical("Config packs not found");
            SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
                                     //% "Config packs not found"
                                     qtTrId("ERROR_NO_CONFIG_PACKS_TTL").c_str(),
                                     /*% "Can't start game, because available\n"
                                         "configuration packages are not found!" */
                                     qtTrId("ERROR_NO_CONFIG_PACKS_TEXT").c_str(),
                                     PGE_Window::window);
            return 2;
        }

        std::string configPath_manager = GOScene.isPreLoaded();

        if(!g_fileToOpen.empty())
        {
            //% "Choose a game to test:"
            GOScene.setLabel(qtTrId("CONFIG_SELECT_TEST"));
        }

        //If application have ran a first time or target configuration is not exist
        if(configPath_manager.empty() && g_configPackPath.empty())
        {
            //Ask for configuration
            if(GOScene.exec() == 1)
                g_configPackPath = GOScene.currentConfigPath;
            else
                return 2;
        }
        else if(!configPath_manager.empty() && g_configPackPath.empty())
            g_configPackPath = GOScene.currentConfigPath;

        pLogDebug("Opening of the configuration package...");
        ConfigManager::setConfigPath(g_configPackPath);

        pLogDebug("Initialization of basic properties...");

        if(!ConfigManager::loadBasics())
        {
            pLogDebug("<Application closed with failure>");
            return 1;
        }

        app.enableConfigManager();

        if(!ConfigManager::config_name.empty())
            PGE_Window::setWindowTitle(ConfigManager::config_name);

        pLogDebug("Current scene resolution: %d x %d", PGE_Window::Width, PGE_Window::Height);
        pLogDebug("Config pack scene resolution: %d x %d", ConfigManager::viewport_width, ConfigManager::viewport_height);

        if(ConfigManager::viewport_width != static_cast<unsigned int>(PGE_Window::Width) ||
           ConfigManager::viewport_height != static_cast<unsigned int>(PGE_Window::Height))
        {
            PGE_Window::changeViewportResolution(ConfigManager::viewport_width, ConfigManager::viewport_height);
            pLogDebug("Using scene resolution: %d x %d", ConfigManager::viewport_width, ConfigManager::viewport_height);
        }

        pLogDebug("Configuration package successfully loaded!");

        if(g_flags.audioEnabled)
        {
            PGE_MusPlayer::setVolume(g_AppSettings.volume_music);
            pLogDebug("Build SFX index cache...");
            ConfigManager::buildSoundIndex(); //Load all sound effects into memory
        }

        //Init font manager
        app.initFontFull();
    }

    if(!g_fileToOpen.empty())
    {
        g_GameState.reset();
        //Apply custom game parameters from command line
        g_flags.applyTestSettings(g_GameState);

        if(Files::hasSuffix(g_fileToOpen, ".lvl") || Files::hasSuffix(g_fileToOpen, ".lvlx"))
        {
            g_GameState.LevelFile = g_fileToOpen;
            g_GameState.isEpisode = false;
            g_GameState.isTestingModeL = true;
            g_GameState.isTestingModeW = false;
            g_flags.testLevel = true;
            g_flags.testWorld = false;
            goto PlayLevel;
        }
        else if(Files::hasSuffix(g_fileToOpen, ".wld") || Files::hasSuffix(g_fileToOpen, ".wldx"))
        {
            g_Episode.character = 1;
            g_Episode.savefile = "save1.savx";
            g_Episode.worldfile = g_fileToOpen;
            g_GameState._episodePath = DirMan(Files::dirname(g_fileToOpen)).absolutePath() + "/";
            g_GameState.saveFileName = g_Episode.savefile;
            g_GameState.isEpisode = true;
            g_GameState.WorldFile = g_fileToOpen;
            g_GameState.isTestingModeL = false;
            g_GameState.isTestingModeW = true;
            g_flags.testLevel = false;
            g_flags.testWorld = true;
            goto PlayWorldMap;
        }
    }

    if(g_AppSettings.interprocessing)
    {
        //Apply custom game parameters from command line
        g_flags.applyTestSettings(g_GameState);
        goto PlayLevel;
    }

LoadingScreen:
    {
        LoadingScene ttl;
        ttl.setWaitTime(15000);
        ttl.init();
        ttl.m_fader.setFade(10, 0.0, 0.01);
        int ret = ttl.exec();

        if(ttl.doShutDown())
            ret = -1;

        if(ret == -1)
            goto ExitFromApplication;

        goto MainMenu;
    }
CreditsScreen:
    {
        CreditsScene ttl;
        ttl.setWaitTime(30000);
        ttl.init();
        ttl.m_fader.setFade(10, 0.0, 0.01);
        int ret = ttl.exec();

        if(ttl.doShutDown())
            ret = -1;

        if(ret == -1) goto ExitFromApplication;

        if(g_flags.testWorld)
            goto ExitFromApplication;

        goto MainMenu;
    }
GameOverScreen:
    {
        GameOverScene GOScene;
        int result = GOScene.exec();

        if(result == GameOverSceneResult::CONTINUE)
        {
            if(g_GameState.isHubLevel)
                goto PlayLevel;
            else
                goto PlayWorldMap;
        }

        if(g_flags.testWorld)
            goto ExitFromApplication;

        goto MainMenu;
    }
MainMenu:
    {
        g_GameState.reset();
        std::shared_ptr<TitleScene> iScene(new TitleScene());
        iScene->init();
        iScene->m_fader.setFade(10, 0.0, 0.02);
        int answer = iScene->exec();
        PlayLevelResult   res_level   = iScene->m_result_level;
        PlayEpisodeResult res_episode = iScene->m_result_episode;

        if(iScene->doShutDown())
            answer = TitleScene::ANSWER_EXIT;

        switch(answer)
        {
        case TitleScene::ANSWER_EXIT:
            goto ExitFromApplication;

        case TitleScene::ANSWER_CREDITS:
            goto CreditsScreen;

        case TitleScene::ANSWER_LOADING:
            goto LoadingScreen;

        case TitleScene::ANSWER_GAMEOVER:
            goto GameOverScreen;

        case TitleScene::ANSWER_PLAYLEVEL:
        {
            g_jumpOnLevelEndTo = RETURN_TO_MAIN_MENU;
            g_GameState.isEpisode = false;
            g_GameState.numOfPlayers = 1;
            g_GameState.LevelFile = res_level.levelfile;
            g_GameState._episodePath.clear();
            g_GameState.saveFileName.clear();
            g_GameState.isTestingModeL = true;
            goto PlayLevel;
        }

        case TitleScene::ANSWER_PLAYEPISODE:
        case TitleScene::ANSWER_PLAYEPISODE_2P:
        {
            g_jumpOnLevelEndTo = RETURN_TO_WORLDMAP;
            g_GameState.numOfPlayers = (answer == TitleScene::ANSWER_PLAYEPISODE_2P) ? 2 : 1;
            PlayerState plr;
            plr._chsetup = FileFormats::CreateSavCharacterState();
            plr.characterID = 1;
            plr.stateID = 1;
            plr._chsetup.id = 1;
            plr._chsetup.state = 1;
            g_GameState.setPlayerState(1, plr);
            plr.characterID = 2;
            plr.stateID = 1;
            plr._chsetup.id = 2;
            plr._chsetup.state = 1;
            g_GameState.setPlayerState(2, plr);
            g_GameState.isEpisode = true;
            g_Episode = res_episode;
            g_GameState._episodePath = DirMan(Files::dirname(g_Episode.worldfile)).absolutePath() + "/";
            g_GameState.saveFileName = g_Episode.savefile;
            g_GameState.load();
            goto PlayWorldMap;
        }

        default:
            goto PlayWorldMap;
        }

        //goto PlayLevel;
    }
PlayWorldMap:
    {
        WldExit::ExitWorldCodes wldExitCode = WldExit::EXIT_close;
        std::shared_ptr<WorldScene> wScene;
        wScene.reset(new WorldScene());
        bool sceneResult = true;

        if(g_Episode.worldfile.empty())
        {
            sceneResult = false;
            //% "No opened files"
            PGE_MsgBox::warn(qtTrId("ERROR_NO_OPEN_FILES_MSG"));

            if(g_AppSettings.debugMode || g_flags.testWorld)
                goto ExitFromApplication;
            else
                goto MainMenu;
        }
        else
        {
            sceneResult = wScene->loadFile(g_Episode.worldfile);
            wScene->setGameState(&g_GameState); //Load game state to the world map

            if(!sceneResult)
            {
                //% "ERROR:\nFail to start world map\n\n%1"
                PGE_MsgBox::error( fmt::qformat(qtTrId("ERROR_FAIL_START_WLD"), wScene->getLastError()) );
                wldExitCode = WldExit::EXIT_error;
            }
        }

        if(sceneResult)
            sceneResult = wScene->init();

        if(sceneResult)
            wScene->m_fader.setFade(10, 0.0, 0.02);

        if(sceneResult)
            wldExitCode = (WldExit::ExitWorldCodes)wScene->exec();

        if(!sceneResult)
        {
            wldExitCode = WldExit::EXIT_error;
            //% "World map was closed with error.\n%1"
            PGE_MsgBox::error( fmt::qformat(qtTrId("WLD_ERROR_LVLCLOSED"), wScene->errorString()) );
        }

        g_GameState._recent_ExitCode_world = (int)wldExitCode;

        if(wScene->doShutDown())
        {
            wScene.reset();
            goto ExitFromApplication;
        }

        if(g_AppSettings.debugMode)
        {
            if(wldExitCode == WldExit::EXIT_beginLevel)
            {
                std::string msg;
                //% "Start level\n%1"
                msg += fmt::qformat(qtTrId("MSG_START_LEVEL"), g_GameState.LevelFile) + "\n\n";
                //% "Type an exit code (signed integer)"
                msg += qtTrId("MSG_WLDTEST_EXIT_CODE");
                PGE_TextInputBox text(nullptr, msg, PGE_BoxBase::msg_info_light,
                                      PGE_Point(-1, -1),
                                      ConfigManager::setup_message_box.box_padding,
                                      ConfigManager::setup_message_box.sprite);
                text.exec();
                g_GameState._recent_ExitCode_level  = LvlExit::EXIT_Neutral;

                if(PGEFile::IsIntS(text.inputText()))
                    g_GameState._recent_ExitCode_level = SDL_atoi(text.inputText().c_str());

                if(g_GameState.isHubLevel)
                    goto ExitFromApplication;

                goto PlayWorldMap;
            }
            else
                goto ExitFromApplication;
        }

        switch(wldExitCode)
        {
        case WldExit::EXIT_beginLevel:
            goto PlayLevel;

        case WldExit::EXIT_close:
            break;

        case WldExit::EXIT_error:
            break;

        case WldExit::EXIT_exitNoSave:
            break;

        case WldExit::EXIT_exitWithSave:
            break;

        default:
            break;
        }

        if(g_flags.testWorld)
            goto ExitFromApplication;

        goto MainMenu;
    }
PlayLevel:
    {
        bool playAgain = true;
        unsigned long entranceID = 0;
        std::shared_ptr<LevelScene> lScene(nullptr);

        while(playAgain)
        {
            entranceID = g_GameState.LevelTargetWarp;

            if(g_GameState.LevelFile_hub == g_GameState.LevelFile)
            {
                g_GameState.isHubLevel = true;
                entranceID = g_GameState.game_state.last_hub_warp;
            }

            int levelExitCode = 0;
            lScene.reset(new LevelScene());

            if(g_AppSettings.interprocessing)
                g_GameState.isTestingModeL = true;

            lScene->setGameState(&g_GameState);
            bool sceneResult = true;

            if(g_GameState.LevelFile.empty())
            {
                if(g_AppSettings.interprocessing && IntProc::isEnabled())
                {
                    sceneResult = lScene->loadFileIP();

                    if((!sceneResult) && (!lScene->isExiting()))
                    {
                        //SDL_Delay(50);
                        levelExitCode = LvlExit::EXIT_Error;
                        PGE_MsgBox msgBox(nullptr, fmt::format_ne("ERROR:\nFail to start level\n\n{0}",
                                                lScene->getLastError()),
                                                PGE_MsgBox::msg_error);
                        msgBox.exec();
                    }
                }
                else
                {
                    sceneResult = false;
                    levelExitCode = LvlExit::EXIT_Error;
                    //% "No opened files"
                    PGE_MsgBox::warn(qtTrId("ERROR_NO_OPEN_FILES_MSG"));
                }
            }
            else
            {
                sceneResult = lScene->loadFile(g_GameState.LevelFile);

                if(!sceneResult)
                {
                    SDL_Delay(50);
                    PGE_MsgBox msgBox(nullptr,
                                      fmt::format_ne("ERROR:\nFail to start level\n\n"
                                                     "{0}", lScene->getLastError()),
                                      PGE_MsgBox::msg_error);
                    msgBox.exec();
                }
            }

            if(sceneResult)
                sceneResult = lScene->setEntrance(entranceID);

            if(sceneResult)
                sceneResult = lScene->init();

            if(sceneResult)
            {
                lScene->m_fader.setFade(10, 0.0, 0.02);
                levelExitCode = lScene->exec();
                g_GameState._recent_ExitCode_level = levelExitCode;
            }

            if(!sceneResult)
                levelExitCode = LvlExit::EXIT_Error;

            switch(levelExitCode)
            {
            case LvlExit::EXIT_Warp:
            {
                if(lScene->m_warpToWorld)
                {
                    g_GameState.game_state.worldPosX = lScene->toWorldXY().x();
                    g_GameState.game_state.worldPosY = lScene->toWorldXY().y();
                    g_GameState.LevelFile.clear();
                    entranceID = 0;
                    g_jumpOnLevelEndTo = g_GameState.isEpisode ? RETURN_TO_WORLDMAP : RETURN_TO_MAIN_MENU;
                }
                else
                {
                    g_GameState.LevelFile = lScene->toAnotherLevel();
                    g_GameState.LevelTargetWarp = lScene->toAnotherEntrance();
                    entranceID = g_GameState.LevelTargetWarp;

                    if(g_GameState.isHubLevel)
                    {
                        g_GameState.isHubLevel = false;
                        g_GameState.game_state.last_hub_warp = lScene->m_lastWarpID;
                    }
                }

                if(g_GameState.LevelFile.empty())
                    playAgain = false;

                if(g_AppSettings.debugMode)
                {
                    std::string target;

                    if(lScene->m_warpToWorld)
                    {
                        target = fmt::format_ne("X={0}, Y={1}",
                                 g_GameState.game_state.worldPosX,
                                 g_GameState.game_state.worldPosY);
                    }
                    else
                        target = g_GameState.LevelFile;

                    if(!target.empty())
                    {
                        //% "Warp exit\n\nExit into:\n%1\n\nEntrance point: %2"
                        PGE_MsgBox::warn( fmt::qformat(qtTrId("LVL_EXIT_WARP_INFO"), target, entranceID) );
                    }

                    playAgain = false;
                }
            }
            break;

            case LvlExit::EXIT_Closed:
            {
                g_jumpOnLevelEndTo = RETURN_TO_EXIT;
                playAgain = false;
            }
            break;

            case LvlExit::EXIT_ReplayRequest:
            {
                playAgain = true;
            }
            break;

            case LvlExit::EXIT_MenuExit:
            {
                g_jumpOnLevelEndTo = g_GameState.isEpisode ? RETURN_TO_WORLDMAP : RETURN_TO_MAIN_MENU;

                if(g_GameState.isHubLevel)
                    g_jumpOnLevelEndTo = g_flags.testLevel ? RETURN_TO_EXIT : RETURN_TO_MAIN_MENU;

                playAgain = false;
            }
            break;

            case LvlExit::EXIT_PlayerDeath:
            {
                playAgain = g_GameState.isEpisode ? g_GameState.replay_on_fail : true;
                g_jumpOnLevelEndTo = g_GameState.isEpisode ? RETURN_TO_WORLDMAP : RETURN_TO_MAIN_MENU;

                //check the number of player lives here and decided to return worldmap or gameover
                if(g_GameState.isEpisode)
                {
                    g_GameState.game_state.lives--;

                    if(g_GameState.game_state.lives < 0)
                    {
                        playAgain = false;
                        g_GameState.game_state.coins = 0;
                        g_GameState.game_state.points = 0;
                        g_GameState.game_state.lives = 3;
                        g_jumpOnLevelEndTo = RETURN_TO_GAMEOVER_SCREEN;
                    }
                }
            }
            break;

            case LvlExit::EXIT_Error:
            {
                g_jumpOnLevelEndTo = (g_GameState.isEpisode) ? RETURN_TO_WORLDMAP : RETURN_TO_MAIN_MENU;
                playAgain = false;
                //% "Level was closed with error.\n%1"
                PGE_MsgBox::error( fmt::qformat(qtTrId("LVL_ERROR_LVLCLOSED"), lScene->errorString()) );
            }
            break;

            default:
                g_jumpOnLevelEndTo = g_GameState.isEpisode ? RETURN_TO_WORLDMAP : RETURN_TO_MAIN_MENU;
                playAgain = false;
            }

            if(g_flags.testLevel || g_AppSettings.debugMode)
                g_jumpOnLevelEndTo = RETURN_TO_EXIT;

            ConfigManager::unloadLevelConfigs();
            lScene.reset();
        }

        if(g_AppSettings.interprocessing)
            goto ExitFromApplication;

        switch(g_jumpOnLevelEndTo)
        {
        case RETURN_TO_WORLDMAP:
            goto PlayWorldMap;

        case RETURN_TO_MAIN_MENU:
            goto MainMenu;

        case RETURN_TO_EXIT:
            goto ExitFromApplication;

        case RETURN_TO_GAMEOVER_SCREEN:
            goto GameOverScreen;

        case RETURN_TO_CREDITS_SCREEN:
            goto CreditsScreen;
        }
    }
ExitFromApplication:
    return 0;
}
Exemplo n.º 7
0
int main(int argc, char* argv[])
{
    int exitCode = EXIT_SUCCESS;

    PActivity* activity = pNew(PActivity(argc, argv));
    
    // Enable memory leak checks and heap validation. 
    _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF | _CRTDBG_LEAK_CHECK_DF);
    _CrtSetBreakAlloc(-1);
    
    pMain(argc, argv);

    // Set console title.
    SetConsoleTitle(L"protoss debug console");
    
    // Disable the close button of the console window.
    HWND hConsoleWindow = GetConsoleWindow();
    if (hConsoleWindow != NULL)
    {
        HMENU hMenu = GetSystemMenu(hConsoleWindow, 0);
        if (hMenu != NULL)
        {
            DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND);
            DrawMenuBar(hConsoleWindow);
        }
    }

    PContext* context = activity->findContext(pUint32(0));
    pAssert(context != P_NULL);
    if (context == P_NULL)
    {
        exitCode = EXIT_FAILURE;
        pDelete(activity);
        return exitCode;
    }

    PWin32Window window(context);

    if (!window.create())
    {
        exitCode = EXIT_FAILURE;
        pDelete(activity);
        return exitCode;
    }
    
    // Initialize the context. 
    // kzaPlatformSetInstanceHandle(context, GetModuleHandle(NULL));
    context->setState(P_CONTEXT_STATE_UNINITIALIZED);
    if (!context->initialize())
    {
        exitCode = EXIT_FAILURE;
    }

    if (!context->onInitialized())
    {
        context->setState(P_CONTEXT_STATE_ERROR);
    }
    else
    {
        pLogDebug("Starting program main loop");
        context->setState(P_CONTEXT_STATE_RUNNING);
    }

    if (context->getState() == P_CONTEXT_STATE_ERROR)
    {
        exitCode = EXIT_FAILURE;
    }

    // The mainloop of window.
    window.run();

    // Right before destroy the context, user might have
    // something to do.
    context->onDestroy();

    context->destroy();
    
    // Destroy native window.
    window.destroy();

    // Destroy the activity
    pDelete(activity);

    // If debugger is present, a pause is required to keep the console output
    // visible. Otherwise the pause is automatic. 
    if (IsDebuggerPresent())
    {
        system("pause");
    }

    return exitCode;
}
Exemplo n.º 8
0
void TitleScene::setMenu(TitleScene::CurrentMenu _menu)
{
    if(_menu < menuFirst) return;
    if(_menu > menuLast) return;

    m_currentMenu = _menu;
    m_menu.clear();
    m_menu.setTextLenLimit(22);
    switch(int(_menu))
    {
    case menu_main:
        m_menu.setPos(300, 350);
        m_menu.setItemsNumber(5);
        //% "1 Player Game"
        m_menu.addMenuItem("game1p", qtTrId("MAINMENU_1_PLAYER_GAME"));
        //% "2 Player Game"
        m_menu.addMenuItem("game2p", qtTrId("MAINMENU_2_PLAYER_GAME"));
        //% "Play level"
        m_menu.addMenuItem("playlevel", qtTrId("MAINMENU_PLAY_SINGLE_LEVEL"));
        //% "Options"
        m_menu.addMenuItem("Options", qtTrId("MAINMENU_OPTIONS"));
        //% "Exit"
        m_menu.addMenuItem("Exit", qtTrId("MAINMENU_EXIT"));
        break;
    case menu_options:
        m_menu.setPos(260, 284);
        m_menu.setItemsNumber(9);
        //% "Test of screens"
        m_menu.addMenuItem("tests", qtTrId("MAINMENU_OPTIONS_TEST_SCRS"));
        //% "Test of message boxes"
        m_menu.addMenuItem("testboxes", qtTrId("MAINMENU_OPTIONS_TEST_MSGS"));
        //% "Player controlling"
        m_menu.addMenuItem("controls", qtTrId("MAINMENU_OPTIONS_CONTROLLS"));
        //% "Video settings"
        m_menu.addMenuItem("videosetup", qtTrId("MAINMENU_OPTIONS_VIDEO"));
        //% "Music volume"
        m_menu.addIntMenuItem(&g_AppSettings.volume_music, 0, 128, "vlm_music", qtTrId("MAINMENU_OPTIONS_MUS_VOL"), false,
                            []()->void{ PGE_MusPlayer::setVolume(g_AppSettings.volume_music); });
        //% "Sound volume"
        m_menu.addIntMenuItem(&g_AppSettings.volume_sound, 0, 128, "vlm_sound", qtTrId("MAINMENU_OPTIONS_SND_VOL"), false);
        //% "Full Screen mode"
        m_menu.addBoolMenuItem(&g_AppSettings.fullScreen, "full_screen", qtTrId("MAINMENU_OPTIONS_FULLSCR"),
                             []()->void{ PGE_Window::setFullScreen(g_AppSettings.fullScreen); }
                            );
        break;
    case menu_tests:
        m_menu.setPos(300, 350);
        m_menu.setItemsNumber(5);
        //% "Credits"
        m_menu.addMenuItem("credits",     qtTrId("TESTSCR_CREDITS"));
        //% "Loading screen"
        m_menu.addMenuItem("loading",     qtTrId("TESTSCR_LOADING_SCREEN"));
        //% "Game over screen"
        m_menu.addMenuItem("gameover",    qtTrId("TESTSCR_GAMEOVER"));
        break;
    case menu_testboxes:
        m_menu.setPos(300, 350);
        m_menu.setItemsNumber(5);
        //% "Message box"
        m_menu.addMenuItem("messagebox",  qtTrId("TEST_MSGBOX"));
        //% "Menu box"
        m_menu.addMenuItem("menubox",     qtTrId("TEST_MENUBOX"));
        //% "Text Input box"
        m_menu.addMenuItem("inputbox",    qtTrId("TEST_TEXTINPUTBOX"));
        //% "Question box"
        m_menu.addMenuItem("questionbox", qtTrId("TEST_QUESTION_BOX"));
        break;
    case menu_videosettings:
        m_menu.setPos(300, 350);
        m_menu.setItemsNumber(5);
        //% "Show debug info"
        m_menu.addBoolMenuItem(&g_AppSettings.showDebugInfo, "dbg_flag", qtTrId("VIDEO_SHOW_DEBUG"));
        //% "Enable frame-skip"
        m_menu.addBoolMenuItem(&g_AppSettings.frameSkip, "frame_skip", qtTrId("VIDEO_ENABLE_FRSKIP"));
        //% "Enable V-Sync"
        m_menu.addBoolMenuItem(&g_AppSettings.vsync, "vsync", qtTrId("VIDEO_ENABLE_VSYNC"),
                             [this]()->void
        {
            PGE_Window::vsync = g_AppSettings.vsync;
            PGE_Window::toggleVSync(g_AppSettings.vsync);
            g_AppSettings.timeOfFrame = PGE_Window::TimeOfFrame;
            m_menu.setEnabled("phys_step", !PGE_Window::vsync);
        },
        PGE_Window::vsyncIsSupported
                            );

        //% "Frame time (ms.)"
        m_menu.addIntMenuItem(&g_AppSettings.timeOfFrame, 2, 17, "phys_step", qtTrId("VIDEO_FRAME_TIME"), false,
                            [this]()->void
        {
            if(!PGE_Window::vsync)
            {
                PGE_Window::TicksPerSecond = 1000.0 / double(g_AppSettings.timeOfFrame);
                PGE_Window::TimeOfFrame = g_AppSettings.timeOfFrame;
                g_AppSettings.TicksPerSecond = 1000.0 / double(g_AppSettings.timeOfFrame);
                this->updateTickValue();
            }
            else
                g_AppSettings.timeOfFrame = PGE_Window::TimeOfFrame;
        },
        !PGE_Window::vsync
                           );
        break;
    case menu_controls:
        m_menu.setPos(300, 350);
        m_menu.setItemsNumber(5);
        //% "Player 1 controls"
        m_menu.addMenuItem("control_plr1", qtTrId("CONTROLLS_SETUP_PLAYER1"));
        //% "Player 2 controls"
        m_menu.addMenuItem("control_plr2", qtTrId("CONTROLLS_SETUP_PLAYER2"));
        break;
    case menu_controls_plr1:
    case menu_controls_plr2:
    {

        KeyMap *mp_p;
        int *mct_p = 0;
        SDL_Joystick *jdev = NULL;
        std::function<void()> ctrlSwitch;

        if(_menu == menu_controls_plr1)
        {
            ctrlSwitch = [this]()->void
            {
                setMenu(menu_controls_plr1);
            };
            mct_p = &g_AppSettings.player1_controller;
            if((*mct_p >= 0) && (*mct_p < static_cast<int>(g_AppSettings.player1_joysticks.size())))
            {
                if(*mct_p < static_cast<int>(g_AppSettings.joysticks.size()))
                    jdev = g_AppSettings.joysticks[size_t(*mct_p)];
                mp_p = &g_AppSettings.player1_joysticks[size_t(*mct_p)];
            }
            else
                mp_p = &g_AppSettings.player1_keyboard;
        }
        else
        {
            ctrlSwitch = [this]()->void
            {
                setMenu(menu_controls_plr2);
            };
            mct_p  = &g_AppSettings.player2_controller;
            if((*mct_p >= 0) && (*mct_p < static_cast<int>(g_AppSettings.player2_joysticks.size())))
            {
                if(*mct_p < static_cast<int>(g_AppSettings.joysticks.size()))
                    jdev = g_AppSettings.joysticks[size_t(*mct_p)];
                mp_p = &g_AppSettings.player2_joysticks[size_t(*mct_p)];
            }
            else
                mp_p = &g_AppSettings.player2_keyboard;
        }

        m_menu.setPos(300, 216);
        m_menu.setItemsNumber(11);
        std::vector<NamedIntItem> ctrls;
        NamedIntItem controller;
        controller.value = -1;
        //% "Keyboard"
        controller.label =   qtTrId("PLAYER_CONTROLS_SETUP_KEYBOARD");
        ctrls.push_back(controller);
        for(size_t i = 0; i < g_AppSettings.joysticks.size(); i++)
        {
            controller.value = int(i);
            //FIXME: missing in-string arguments support
            //% "Joystick: %1"
            controller.label = fmt::qformat(qtTrId("PLAYER_CONTROLS_SETUP_JOYSTICK"), SDL_JoystickName(g_AppSettings.joysticks[i]));
            ctrls.push_back(controller);
        }
        //% "Input:"
        m_menu.addNamedIntMenuItem(mct_p, ctrls, "ctrl_type", qtTrId("PLAYER_CONTROLS_SETUP_INPUT_TYPE"), true, ctrlSwitch);
        m_menu.setItemWidth(300);
        m_menu.setValueOffset(150);
        m_menu.addKeyGrabMenuItem(&mp_p->left, "key1",        "Left.........", jdev);
        m_menu.setValueOffset(210);
        m_menu.addKeyGrabMenuItem(&mp_p->right, "key2",       "Right........", jdev);
        m_menu.setValueOffset(210);
        m_menu.addKeyGrabMenuItem(&mp_p->up, "key3",          "Up...........", jdev);
        m_menu.setValueOffset(210);
        m_menu.addKeyGrabMenuItem(&mp_p->down, "key4",        "Down.........", jdev);
        m_menu.setValueOffset(210);
        m_menu.addKeyGrabMenuItem(&mp_p->jump, "key5",        "Jump.........", jdev);
        m_menu.setValueOffset(210);
        m_menu.addKeyGrabMenuItem(&mp_p->jump_alt, "key6",    "Alt-Jump....", jdev);
        m_menu.setValueOffset(210);
        m_menu.addKeyGrabMenuItem(&mp_p->run, "key7",         "Run..........", jdev);
        m_menu.setValueOffset(210);
        m_menu.addKeyGrabMenuItem(&mp_p->run_alt, "key8",     "Alt-Run.....", jdev);
        m_menu.setValueOffset(210);
        m_menu.addKeyGrabMenuItem(&mp_p->drop, "key9",        "Drop.........", jdev);
        m_menu.setValueOffset(210);
        m_menu.addKeyGrabMenuItem(&mp_p->start, "key10",      "Start........", jdev);
        m_menu.setValueOffset(210);
    }
    break;
    case menu_playepisode_wait:
    {
        m_menu.setPos(300, 350);
        m_menu.setItemsNumber(5);
        //% "Please wait..."
        m_menu.addMenuItem("waitinginprocess", qtTrId("MSG_PLEASEWAIT"));
        m_filefind_finished = false;
        m_filefind_folder = ConfigManager::dirs.worlds;
        m_filefind_thread = SDL_CreateThread(findEpisodes, "EpisodeFinderThread", NULL);
    }
    break;
    case menu_playepisode:
    {
        m_menu.setPos(300, 350);
        m_menu.setItemsNumber(5);
        //Build list of episodes
        for(size_t i = 0; i < m_filefind_found_files.size(); i++)
        {
            std::pair<std::string, std::string > &item = m_filefind_found_files[i];
            bool enabled = true;
            if(i == 0) enabled = (item.first != "noworlds");
            m_menu.addMenuItem(item.first, item.second, []()->void{}, enabled);
        }
        m_menu.sort();
    }
    break;
    case menu_playlevel_wait:
    {
        m_menu.setPos(300, 350);
        m_menu.setItemsNumber(5);
        //% "Please wait..."
        m_menu.addMenuItem("waitinginprocess", qtTrId("MSG_PLEASEWAIT"));
        m_filefind_finished = false;
        m_filefind_folder = ConfigManager::dirs.worlds;
        m_filefind_thread = SDL_CreateThread(findLevels, "LevelFinderThread", NULL);
    }
    break;
    case menu_playlevel:
    {
        m_menu.setPos(300, 350);
        m_menu.setItemsNumber(5);
        //Build list of levels
        for(size_t i = 0; i < m_filefind_found_files.size(); i++)
        {
            std::pair<std::string, std::string > &item = m_filefind_found_files[i];
            bool enabled = true;
            if(i == 0) enabled = (item.first != "noworlds");
            m_menu.addMenuItem(item.first, item.second, []()->void{}, enabled);
        }
        m_menu.sort();
    }
    break;
    default:
        break;
    }

    PGE_Rect menuBox = m_menu.rect();
    m_menu.setPos(PGE_Window::Width / 2 - menuBox.width() / 2, menuBox.y());
    pLogDebug("Menuitem ID: %d, scrolling offset: %d", m_menustates[_menu].first, m_menustates[_menu].second);
    m_menu.setCurrentItem(m_menustates[_menu].first);
    m_menu.setOffset(m_menustates[_menu].second);
}
Exemplo n.º 9
0
void RasterFont::loadFontMap(QString fontmap_ini)
{
    QFileInfo fm_ini(fontmap_ini);
    QString root = fm_ini.absoluteDir().absolutePath() + "/";

    if(!fm_ini.exists())
    {
        pLogWarning("Can't load font map %s: file not exist", fontmap_ini.toStdString().c_str());
        return;
    }

    QSettings font(fontmap_ini, QSettings::IniFormat);
    font.setIniCodec("UTF-8");
    QString texFile;
    int w = letter_width, h = letter_height;
    font.beginGroup("font-map");
    texFile = font.value("texture", "").toString();
    w       = font.value("width", 0).toInt();
    h       = font.value("height", 0).toInt();
    matrix_width = w;
    matrix_height = h;

    if((w <= 0) || (h <= 0))
    {
        pLogWarning("Wrong width and height values! %d x %d",  w, h);
        return;
    }

    if(!QFileInfo(root + texFile).exists())
    {
        pLogWarning("Failed to load font texture! file not exists: %s",
                    (root + texFile).toStdString().c_str());
        return;
    }

    PGE_Texture fontTexture;
    GlRenderer::loadTextureP(fontTexture, root + texFile);

    if(!fontTexture.inited)
        pLogWarning("Failed to load font texture! Invalid image!");

    textures.push_back(fontTexture);
    PGE_Texture *loadedTexture = &textures.last();

    if((letter_width == 0) || (letter_height == 0))
    {
        letter_width    = fontTexture.w / w;
        letter_height   = fontTexture.h / h;

        if(space_width == 0)
            space_width = letter_width;

        if(newline_offset == 0)
            newline_offset = letter_height;
    }

    font.endGroup();
    font.beginGroup("entries");
    QStringList entries = font.allKeys();

    //qDebug()<<entries;

    for(QString &x : entries)
    {
        bool okX = false;
        bool okY = false;
        x = x.trimmed();
        QString charPosX = "0", charPosY = "0";
        QStringList tmp = x.split('-');

        if(tmp.isEmpty()) continue;

        charPosX = tmp[0];
        charPosX.toInt(&okX);

        if(!okX)
        {
            pLogDebug("=invalid-X=%d=", x.toStdString().c_str());
            continue;
        }

        if(matrix_width > 1)
        {
            if(tmp.size() < 2) continue;

            charPosY = tmp[1];
            charPosY.toInt(&okY);

            if(!okY)
            {
                pLogDebug("=invalid-Y=%d=", x.toStdString().c_str());
                continue;
            }
        }

        QString charX = font.value(x, "").toString();

        /*Format of entry: X23
         * X - UTF-8 Symbol
         * 2 - padding left [for non-mono fonts]
         * 3 - padding right [for non-mono fonts]
        */
        if(charX.isEmpty()) continue;

        QChar ch = charX[0];
        //qDebug()<<"=char=" << ch << "=id="<<charPosX.toInt()<<charPosY.toInt()<<"=";
        RasChar rch;
        rch.valid = true;
        rch.tx              =  loadedTexture;
        rch.l               =  charPosY.toFloat(&okY) / matrix_width;
        rch.r               = (charPosY.toFloat(&okY) + 1.0f) / matrix_width;
        rch.padding_left    = (charX.size() > 1) ? char2int(charX[1]) : 0;
        rch.padding_right   = (charX.size() > 2) ? char2int(charX[2]) : 0;
        rch.t               =  charPosX.toFloat(&okX) / matrix_height;
        rch.b               = (charPosX.toFloat(&okX) + 1.0f) / matrix_height;
        fontMap[ch] = rch;
    }

    font.endGroup();

    if(!fontMap.isEmpty())
        isReady = true;
}