Exemplo n.º 1
0
//! Make the first screen position correspond to the second (useful for mouse dragging)
void StelMovementMgr::dragView(int x1, int y1, int x2, int y2)
{
	if (dragTimeMode)
	{
		core->setTimeRate(0);
		Vec3d v1, v2;
		const StelProjectorP prj = core->getProjection(StelCore::FrameEquinoxEqu);
		prj->unProject(x2,y2, v2);
		prj->unProject(x1,y1, v1);
		v1[2]=0; v1.normalize();
		v2[2]=0; v2.normalize();
		double angle = (v2^v1)[2];
		double deltaDay = angle/(2.*M_PI)*core->getLocalSiderealDayLength();
		core->setJD(core->getJD()+deltaDay);
		addTimeDragPoint(x2, y2);
	}
	else
	{
		Vec3d tempvec1, tempvec2;
		const StelProjectorP prj = core->getProjection(StelCore::FrameJ2000);
		prj->unProject(x2,y2, tempvec2);
		prj->unProject(x1,y1, tempvec1);
		double az1, alt1, az2, alt2;
		StelUtils::rectToSphe(&az1, &alt1, j2000ToMountFrame(tempvec1));
		StelUtils::rectToSphe(&az2, &alt2, j2000ToMountFrame(tempvec2));
		panView(az2-az1, alt1-alt2);
	}
	setFlagTracking(false);
	setFlagLockEquPos(false);
}
Exemplo n.º 2
0
 void mouseMoveEvent( QMouseEvent *e ) {
     if (_leftButtonPressed ) {
        panView( e->pos() ); 
     } else if (_rightButtonPressed) {
         rotateView( e->pos() ); 
     }
     else if (_middleButtonPressed) {
         zoomView( e->pos() ); 
     }
 }
Exemplo n.º 3
0
// Increment/decrement smoothly the vision field and position
void StelMovementMgr::updateMotion(double deltaTime)
{
	updateVisionVector(deltaTime);

	const StelProjectorP proj = core->getProjection(StelCore::FrameJ2000);
	// the more it is zoomed, the lower the moving speed is (in angle)
	double depl=keyMoveSpeed*deltaTime*1000*currentFov;
	double deplzoom=keyZoomSpeed*deltaTime*1000*proj->deltaZoom(currentFov*(M_PI/360.0))*(360.0/M_PI);

	if (flagMoveSlow)
	{
		depl *= 0.2;
		deplzoom *= 0.2;
	}

	if (deltaAz<0)
	{
		deltaAz = -depl/30;
		if (deltaAz<-0.2)
			deltaAz = -0.2;
	}
	else if (deltaAz>0)
	{
		deltaAz = (depl/30);
		if (deltaAz>0.2)
			deltaAz = 0.2;
	}

	if (deltaAlt<0)
	{
		deltaAlt = -depl/30;
		if (deltaAlt<-0.2)
			deltaAlt = -0.2;
	}
	else if (deltaAlt>0)
	{
		deltaAlt = depl/30;
		if (deltaAlt>0.2)
			deltaAlt = 0.2;
	}

	if (deltaFov<0)
	{
		deltaFov = -deplzoom*5;
		if (deltaFov<-0.15*currentFov)
			deltaFov = -0.15*currentFov;
	}
	else if (deltaFov>0)
	{
		deltaFov = deplzoom*5;
		if (deltaFov>20)
			deltaFov = 20;
	}

	if (deltaFov != 0 )
	{
		changeFov(deltaFov);
	}
	panView(deltaAz, deltaAlt);
	updateAutoZoom(deltaTime);
}