Exemplo n.º 1
0
// Called once at the beginning of the game to load help bitmaps & data
void help_overlay_init() 
{
	// load right_bracket bitmap
	help_right_bracket_bitmap = bm_load("right_bracket");
	// we failed to load the bitmap - this is very bad
	Assertion( help_right_bracket_bitmap >= 0, "Failed to load bitmap right_bracket for help overlay\n");

	// load left_bracket bitmap
	help_left_bracket_bitmap = bm_load("left_bracket");
	// we failed to load the bitmap - this is very bad
	Assertion( help_left_bracket_bitmap >= 0, "Failed to load bitmap left_bracket for help overlay\n");

	atexit(close_help);
	// parse help.tbl
	parse_helptbl();
}
Exemplo n.º 2
0
// Called once at the beginning of the game to load help bitmaps & data
void help_overlay_init()
{
	// load right_bracket bitmap
	help_right_bracket_bitmap = bm_load("right_bracket");
	if (help_right_bracket_bitmap < 0)
	{
		// we failed to load the bitmap - this is very bad
		Int3();
	}

	// load left_bracket bitmap
	help_left_bracket_bitmap = bm_load("left_bracket");
	if (help_left_bracket_bitmap < 0)
	{
		// we failed to load the bitmap - this is very bad
		Int3();
	}

	atexit(close_help);
	// parse help.tbl
	parse_helptbl();
}
// Called once at the beginning of the game to load help bitmaps & data
void help_overlay_init() 
{
	// load right_bracket bitmap
	help_right_bracket_bitmap = bm_load("right_bracket");
	// we failed to load the bitmap - this is very bad
	Assertion( help_right_bracket_bitmap >= 0, "Failed to load bitmap right_bracket for help overlay\n");

	// load left_bracket bitmap
	help_left_bracket_bitmap = bm_load("left_bracket");
	// we failed to load the bitmap - this is very bad
	Assertion( help_left_bracket_bitmap >= 0, "Failed to load bitmap left_bracket for help overlay\n");

	atexit(close_help);

	num_help_overlays = 0;

	// parse help.tbl
	parse_helptbl(HELP_OVERLAY_FILENAME);

	// look for any modular tables
	parse_modular_table(NOX("*-hlp.tbm"), parse_helptbl);
}