Exemplo n.º 1
0
gboolean
cron_range_satisfied(ha_time_t * now, xmlNode * cron_spec)
{
    const char *value = NULL;
    char *value_low = NULL;
    char *value_high = NULL;

    int value_low_i = 0;
    int value_high_i = 0;

    CRM_CHECK(now != NULL, return FALSE);

    cron_check("seconds", now->seconds);
    cron_check("minutes", now->minutes);
    cron_check("hours", now->hours);
    cron_check("monthdays", now->days);
    cron_check("weekdays", now->weekdays);
    cron_check("yeardays", now->yeardays);
    cron_check("weeks", now->weeks);
    cron_check("months", now->months);
    cron_check("years", now->years);
    cron_check("weekyears", now->weekyears);
    cron_check("moon", phase_of_the_moon(now));

    return TRUE;
}
Exemplo n.º 2
0
static void realtime_tasks(void)
{
    int prev_moonphase = flags.moonphase;
    int prev_friday13 = flags.friday13;
    boolean msg_moonphase = TRUE;
    boolean msg_friday13 = TRUE;

    flags.moonphase = phase_of_the_moon();
    if (flags.moonphase == FULL_MOON && prev_moonphase != FULL_MOON) {
	change_luck(1);
    } else if (flags.moonphase != FULL_MOON && prev_moonphase == FULL_MOON) {
	change_luck(-1);
    } else if (flags.moonphase == NEW_MOON && prev_moonphase != NEW_MOON) {
	/* Do nothing, but show message. */
    } else {
	msg_moonphase = FALSE;
    }

    flags.friday13 = friday_13th();
    if (flags.friday13 && !prev_friday13) {
	change_luck(-1);
    } else if (!flags.friday13 && prev_friday13) {
	change_luck(1);
    } else {
	msg_friday13 = FALSE;
    }

    realtime_messages(msg_moonphase, msg_friday13);
}
Exemplo n.º 3
0
gboolean
cron_range_satisfied(crm_time_t * now, xmlNode * cron_spec)
{
    const char *value = NULL;
    char *value_low = NULL;
    char *value_high = NULL;

    int value_low_i = 0;
    int value_high_i = 0;

    uint32_t h, m, s, y, d, w;

    CRM_CHECK(now != NULL, return FALSE);

    crm_time_get_timeofday(now, &h, &m, &s);

    cron_check("seconds", s);
    cron_check("minutes", m);
    cron_check("hours", h);

    crm_time_get_gregorian(now, &y, &m, &d);

    cron_check("monthdays", d);
    cron_check("months", m);
    cron_check("years", y);

    crm_time_get_ordinal(now, &y, &d);

    cron_check("yeardays", d);

    crm_time_get_isoweek(now, &y, &w, &d);

    cron_check("weekyears", y);
    cron_check("weeks", w);
    cron_check("weekdays", d);

    cron_check("moon", phase_of_the_moon(now));

    return TRUE;
}
Exemplo n.º 4
0
void
moveloop()
{
#if defined(MICRO) || defined(WIN32)
    char ch;
    int abort_lev;
#endif
    int moveamt = 0, wtcap = 0, change = 0;
    boolean didmove = FALSE, monscanmove = FALSE;

    flags.moonphase = phase_of_the_moon();
    if(flags.moonphase == FULL_MOON) {
	You("are lucky!  Full moon tonight.");
	change_luck(1);
    } else if(flags.moonphase == NEW_MOON) {
	pline("Be careful!  New moon tonight.");
    }
    flags.friday13 = friday_13th();
    if (flags.friday13) {
	pline("Watch out!  Bad things can happen on Friday the 13th.");
	change_luck(-1);
    }

    initrack();


    /* Note:  these initializers don't do anything except guarantee that
	    we're linked properly.
    */
    decl_init();
    monst_init();
    monstr_init();	/* monster strengths */
    objects_init();

    commands_init();

    (void) encumber_msg(); /* in case they auto-picked up something */

    u.uz0.dlevel = u.uz.dlevel;
    youmonst.movement = NORMAL_SPEED;	/* give the hero some movement points */

    for(;;) {
	get_nh_event();
#ifdef POSITIONBAR
	do_positionbar();
#endif

	didmove = flags.move;
	if(didmove) {
	    /* actual time passed */
	    youmonst.movement -= NORMAL_SPEED;

	    do { /* hero can't move this turn loop */
		wtcap = encumber_msg();

		flags.mon_moving = TRUE;
		do {
		    monscanmove = movemon();
		    if (youmonst.movement >= NORMAL_SPEED)
		    {
		        curmonst = &youmonst;
			break;	/* it's now your turn */
		    }
		} while (monscanmove);
		flags.mon_moving = FALSE;

		if (!monscanmove && youmonst.movement < NORMAL_SPEED) {
		    /* both you and the monsters are out of steam this round */
		    /* set up for a new turn */
		    struct monst *mtmp;
		    mcalcdistress();	/* adjust monsters' trap, blind, etc */

		    /* reallocate movement rations to monsters */
		    for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
			mtmp->movement += mcalcmove(mtmp);

		    if(!rn2(u.uevent.udemigod ? 25 :
			    (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70))
			(void) makemon((struct permonst *)0, 0, 0, NO_MM_FLAGS);

		    /* calculate how much time passed. */
#ifdef STEED
		    if (u.usteed && u.umoved) {
			/* your speed doesn't augment steed's speed */
			moveamt = mcalcmove(u.usteed);
		    } else
#endif
		    {
			moveamt = youmonst.data->mmove;

			if (Very_fast) {	/* speed boots or potion */
			    /* average movement is 1.67 times normal */
			    moveamt += NORMAL_SPEED / 2;
			    if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2;
			} else if (Fast) {
			    /* average movement is 1.33 times normal */
			    if (rn2(3) != 0) moveamt += NORMAL_SPEED / 2;
			}
		    }

		    switch (wtcap) {
			case UNENCUMBERED: break;
			case SLT_ENCUMBER: moveamt -= (moveamt / 4); break;
			case MOD_ENCUMBER: moveamt -= (moveamt / 2); break;
			case HVY_ENCUMBER: moveamt -= ((moveamt * 3) / 4); break;
			case EXT_ENCUMBER: moveamt -= ((moveamt * 7) / 8); break;
			default: break;
		    }

		    youmonst.movement += moveamt;
		    if (youmonst.movement < 0) youmonst.movement = 0;
		    settrack();

		    monstermoves++;
		    moves++;

		    /********************************/
		    /* once-per-turn things go here */
		    /********************************/

		    if (flags.bypasses) clear_bypasses();
		    if(Glib) glibr();
		    nh_timeout();
		    run_regions();

		    if (u.ublesscnt)  u.ublesscnt--;
		    if(flags.time && !flags.run)
			flags.botl = 1;

		    /* One possible result of prayer is healing.  Whether or
		     * not you get healed depends on your current hit points.
		     * If you are allowed to regenerate during the prayer, the
		     * end-of-prayer calculation messes up on this.
		     * Another possible result is rehumanization, which requires
		     * that encumbrance and movement rate be recalculated.
		     */
		    if (u.uinvulnerable) {
			/* for the moment at least, you're in tiptop shape */
			wtcap = UNENCUMBERED;
		    } else if (Upolyd && youmonst.data->mlet == S_EEL &&
		               !is_pool(u.ux,u.uy) && !Is_waterlevel(&u.uz) &&
			       !(u.uswallow &&
			         u.ustuck->data == &mons[PM_WATER_ELEMENTAL])) {
			if (u.mh > 1) {
			    u.mh--;
			    flags.botl = 1;
			} else if (u.mh < 1)
			    killer_format = KILLED_BY_AN,
			    rehumanize("inability to breathe air");
		    } else if (Upolyd && u.mh < u.mhmax) {
			if (u.mh < 1)
			    rehumanize(0);
			else if (Regeneration ||
				    (wtcap < MOD_ENCUMBER && !(moves%20))) {
			    flags.botl = 1;
			    u.mh++;
			}
		    } else if (u.uhp < u.uhpmax &&
			 (wtcap < MOD_ENCUMBER || !u.umoved || Regeneration)) {
			if (u.ulevel > 9 && !(moves % 3)) {
			    int heal, Con = (int) ACURR(A_CON);

			    if (Con <= 12) {
				heal = 1;
			    } else {
				heal = rnd(Con);
				if (heal > u.ulevel-9) heal = u.ulevel-9;
			    }
			    flags.botl = 1;
			    u.uhp += heal;
			    if(u.uhp > u.uhpmax)
				u.uhp = u.uhpmax;
			} else if (Regeneration ||
			     (u.ulevel <= 9 &&
			      !(moves % ((MAXULEV+12) / (u.ulevel+2) + 1)))) {
			    flags.botl = 1;
			    u.uhp++;
			}
		    }

		    /* moving around while encumbered is hard work */
		    if (wtcap > MOD_ENCUMBER && u.umoved) {
			if(!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) {
			    if (Upolyd && u.mh > 1) {
				u.mh--;
			    } else if (!Upolyd && u.uhp > 1) {
				u.uhp--;
			    } else {
				You("pass out from exertion!");
				exercise(A_CON, FALSE);
				fall_asleep(-10, FALSE);
			    }
			}
		    }

		    if ((u.uen < u.uenmax) &&
			((wtcap < MOD_ENCUMBER &&
			  (!(moves%((MAXULEV + 8 - u.ulevel) *
				    (Role_if(PM_WIZARD) ? 3 : 4) / 6))))
			 || Energy_regeneration)) {
			u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 15 + 1,1);
			if (u.uen > u.uenmax)  u.uen = u.uenmax;
			flags.botl = 1;
		    }

		    if(!u.uinvulnerable) {
			if(Teleportation && !rn2(85)) {
			    xchar old_ux = u.ux, old_uy = u.uy;
			    tele();
			    if (u.ux != old_ux || u.uy != old_uy) {
				if (!next_to_u()) {
				    check_leash(old_ux, old_uy);
				}
#ifdef REDO
				/* clear doagain keystrokes */
				pushch(0);
				savech(0);
#endif
			    }
			}
			/* delayed change may not be valid anymore */
			if ((change == 1 && !Polymorph) ||
			    (change == 2 && u.ulycn == NON_PM))
			    change = 0;
			if(Polymorph && !rn2(100))
			    change = 1;
			else if (u.ulycn >= LOW_PM && !Upolyd &&
				 !rn2(80 - (20 * night())))
			    change = 2;
			if (change && !Unchanging) {
			    if (multi >= 0) {
				if (occupation)
				    stop_occupation();
				else
				    nomul(0);
				if (change == 1) polyself(FALSE);
				else you_were();
				change = 0;
			    }
			}
	
			if(u.utrap && u.utraptype == TT_LAVA) {
			    if(!is_lava(u.ux,u.uy))
				u.utrap = 0;
			    else if (!u.uinvulnerable) {
				u.utrap -= 1<<8;
				if(u.utrap < 1<<8) {
				    killer_format = KILLED_BY;
				    killer = "molten lava";
				    You("sink below the surface and die.");
				    done(DISSOLVED);
				} else if(didmove && !u.umoved) {
				    Norep("You sink deeper into the lava.");
				    u.utrap += rnd(4);
				}
			    }
			}
		    }

		    if(Searching && multi >= 0) (void) dosearch0(1);
		    dosounds();
		    /* hack - make sure damage from storms is not blamed
		       on the player */
		    flags.mon_moving = TRUE;
		    do_storms();
		    flags.mon_moving = FALSE;
		    gethungry();
		    age_spells();
		    exerchk();
		    invault();
		    if (u.uhave.amulet) amulet();
		    if (!rn2(40+(int)(ACURR(A_DEX)*3)))
			u_wipe_engr(rnd(3));
		    if (u.uevent.udemigod && !u.uinvulnerable) {
			if (u.udg_cnt) u.udg_cnt--;
			if (!u.udg_cnt) {
			    intervene();
			    u.udg_cnt = rn1(200, 50);
			}
		    }
		    restore_attrib();
		    /* underwater and waterlevel vision are done here */
		    if (Is_waterlevel(&u.uz))
			movebubbles();
		    else if (Underwater)
			under_water(0);
		    /* vision while buried done here */
		    else if (u.uburied) under_ground(0);

		    /* when immobile, count is in turns */
		    if(multi < 0) {
			if (++multi == 0) {	/* finished yet? */
			    unmul((char *)0);
			    /* if unmul caused a level change, take it now */
			    if (u.utotype) deferred_goto();
			}
		    }
		}
	    } while (youmonst.movement<NORMAL_SPEED); /* hero can't move loop */

	    /******************************************/
	    /* once-per-hero-took-time things go here */
	    /******************************************/
            curmonst = &youmonst;

	} /* actual time passed */

	/****************************************/
	/* once-per-player-input things go here */
	/****************************************/

	find_ac();
	if(!flags.mv || Blind) {
	    /* redo monsters if hallu or wearing a helm of telepathy */
	    if (HHallucination &&
	       !Halluc_resistance) {	/* update screen randomly */
	    /*
		see_monsters();
		see_objects();
		see_traps();
		if (u.uswallow) swallowed(0);
	    */
                if (u.uswallow) {
            	    swallowed(1);
                } else if (Underwater && !Is_waterlevel(&u.uz)) {
            	    under_water(1);
                } else if (u.uburied) {
            	    under_ground(1);
                } else {
		    register int x, y;
		    register struct rm *lev;

                    vision_recalc(2);

                    /*clear_nhwindow(WIN_MAP);*/
                    clear_glyph_buffer();
                
                    for (x = 1; x < COLNO; x++) {
                	lev = &levl[x][0];
                	for (y = 0; y < ROWNO; y++, lev++)
                	    if (lev->glyph != cmap_to_glyph(S_stone))
                		show_glyph(x,y,lev->glyph);
                    }
                
                    vision_recalc(0);
                
                    see_monsters();
    		}
	    } else if (Unblind_telepat) {
		see_monsters();
	    } else if (Warning || Warn_of_mon)
	     	see_monsters();

	    if (vision_full_recalc) vision_recalc(0);	/* vision! */
	}

#ifdef REALTIME_ON_BOTL
        if(iflags.showrealtime) {
            /* Update the bottom line if the number of minutes has
             * changed */
            if(get_realtime() / 60 != realtime_data.last_displayed_time / 60)
                flags.botl = 1;
        }
#endif
  
	if(flags.botl || flags.botlx) bot();

	flags.move = 1;

	if(multi >= 0 && occupation) {
#if defined(MICRO) || defined(WIN32)
	    abort_lev = 0;
	    if (kbhit()) {
		if ((ch = Getchar()) == ABORT)
		    abort_lev++;
# ifdef REDO
		else
		    pushch(ch);
# endif /* REDO */
	    }
	    if (!abort_lev && (*occupation)() == 0)
#else
	    if ((*occupation)() == 0)
#endif
		occupation = 0;
	    if(
#if defined(MICRO) || defined(WIN32)
		   abort_lev ||
#endif
		   monster_nearby()) {
		stop_occupation();
		reset_eat();
	    }
#if defined(MICRO) || defined(WIN32)
	    if (!(++occtime % 7))
		display_nhwindow(WIN_MAP, FALSE);
#endif
	    continue;
	}

	if ((u.uhave.amulet || Clairvoyant) &&
	    !In_endgame(&u.uz) && !BClairvoyant &&
	    !(moves % 15) && !rn2(2))
		do_vicinity_map();


#ifdef WIZARD
	if (iflags.sanity_check)
	    sanity_check();
#endif

#ifdef CLIPPING
	/* just before rhack */
	cliparound(u.ux, u.uy);
#endif

	u.umoved = FALSE;

	if (multi > 0) {
	    lookaround();
	    if (!multi) {
		/* lookaround may clear multi */
		flags.move = 0;
		if (flags.time) flags.botl = 1;
		continue;
	    }
	    if (flags.mv) {
		if(multi < COLNO && !--multi)
		    flags.travel = iflags.travel1 = flags.mv = flags.run = 0;
		domove();
	    } else {
		--multi;
		rhack(save_cm);
	    }
	} else if (multi == 0) {
#ifdef MAIL
	    ckmailstatus();
#endif
	    rhack((char *)0);
	}
	if (u.utotype)		/* change dungeon level */
	    deferred_goto();	/* after rhack() */
	/* !flags.move here: multiple movement command stopped */
	else if (flags.time && (!flags.move || !flags.mv))
	    flags.botl = 1;

	if (vision_full_recalc) vision_recalc(0);	/* vision! */
	/* when running in non-tport mode, this gets done through domove() */
	if ((!flags.run || iflags.runmode == RUN_TPORT) &&
		(multi && (!flags.travel ? !(multi % 7) : !(moves % 7L)))) {
	    if (flags.time && flags.run) flags.botl = 1;
	    display_nhwindow(WIN_MAP, FALSE);
	}
    }
}
Exemplo n.º 5
0
int
main(int argc, char *argv[])
{
	int fd;
#ifdef CHDIR
	char *dir;
#endif

	hname = argv[0];
	hackpid = getpid();

#ifdef CHDIR                    /* otherwise no chdir() */
	/*
	 * See if we must change directory to the playground.
	 * (Perhaps hack runs suid and playground is inaccessible
	 *  for the player.)
	 * The environment variable HACKDIR is overridden by a
	 *  -d command line option (must be the first option given)
	 */

	dir = getenv("HACKDIR");
	if (argc > 1 && !strncmp(argv[1], "-d", 2)) {
		argc--;
		argv++;
		dir = argv[0] + 2;
		if (*dir == '=' || *dir == ':')
			dir++;
		if (!*dir && argc > 1) {
			argc--;
			argv++;
			dir = argv[0];
		}
		if (!*dir)
			error("Flag -d must be followed by a directory name.");
	}
#endif

	/*
	 * Who am i? Algorithm: 1. Use name as specified in HACKOPTIONS
	 *			2. Use $USER or $LOGNAME	(if 1. fails)
	 *			3. Use getlogin()		(if 2. fails)
	 * The resulting name is overridden by command line options.
	 * If everything fails, or if the resulting name is some generic
	 * account like "games", "play", "player", "hack" then eventually
	 * we'll ask him.
	 * Note that we trust him here; it is possible to play under
	 * somebody else's name.
	 */
	{
		char *s;

		initoptions();
		if (!*plname && (s = getenv("USER")))
			strncpy(plname, s, sizeof(plname) - 1);
		if (!*plname && (s = getenv("LOGNAME")))
			strncpy(plname, s, sizeof(plname) - 1);
		if (!*plname && (s = getlogin()))
			strncpy(plname, s, sizeof(plname) - 1);
	}

	/*
	 * Now we know the directory containing 'record' and
	 * may do a prscore().
	 */
	if (argc > 1 && !strncmp(argv[1], "-s", 2)) {
#ifdef CHDIR
		chdirx(dir, 0);
#endif
		prscore(argc, argv);
		exit(0);
	}

	/*
	 * It seems he really wants to play.
	 * Remember tty modes, to be restored on exit.
	 */
	gettty();
	setbuf(stdout, obuf);
	umask(007);
	setrandom();
	startup();
	cls();
	u.uhp = 1;		/* prevent RIP on early quits */
	u.ux = FAR;		/* prevent nscr() */
	signal(SIGHUP, hangup);

	/*
	 * Find the creation date of this game,
	 * so as to avoid restoring outdated savefiles.
	 */
	gethdate(hname);

	/*
	 * We cannot do chdir earlier, otherwise gethdate will fail.
	 */
#ifdef CHDIR
	chdirx(dir, 1);
#endif

	/*
	 * Process options.
	 */
	while (argc > 1 && argv[1][0] == '-') {
		argv++;
		argc--;
		switch (argv[0][1]) {
#ifdef WIZARD
		case 'D':
			wizard = TRUE;
			break;
#endif
#ifdef NEWS
		case 'n':
			flags.nonews = TRUE;
			break;
#endif
		case 'u':
			if (argv[0][2])
				strncpy(plname, argv[0] + 2, sizeof(plname) - 1);
			else if (argc > 1) {
				argc--;
				argv++;
				strncpy(plname, argv[0], sizeof(plname) - 1);
			} else
				printf("Player name expected after -u\n");
			break;
		default:
			/* allow -T for Tourist, etc. */
			strncpy(pl_character, argv[0] + 1,
			    sizeof(pl_character) - 1);
		}
	}

	if (argc > 1)
		locknum = atoi(argv[1]);
#ifdef MAX_NR_OF_PLAYERS
	if (!locknum || locknum > MAX_NR_OF_PLAYERS)
		locknum = MAX_NR_OF_PLAYERS;
#endif
#ifdef DEF_PAGER
	if (!(catmore = getenv("HACKPAGER")) && !(catmore = getenv("PAGER")))
		catmore = DEF_PAGER;
#endif
#ifdef MAIL
	getmailstatus();
#endif
#ifdef WIZARD
	if (wizard)
		strcpy(plname, "wizard");
	else
#endif
	if (!*plname || !strncmp(plname, "player", 4)
	    || !strncmp(plname, "games", 4))
		askname();
	plnamesuffix();		/* strip suffix from name; calls askname() */
				/* again if suffix was whole name */
				/* accepts any suffix */
#ifdef WIZARD
	if (!wizard) {
#endif
		/*
		 * check for multiple games under the same name
		 * (if !locknum) or check max nr of players (otherwise)
		 */
		signal(SIGQUIT, SIG_IGN);
		signal(SIGINT, SIG_IGN);
		if (!locknum)
			strcpy(lock, plname);
		getlock();	/* sets lock if locknum != 0 */
#ifdef WIZARD
	} else {
		char *sfoo;
		strcpy(lock, plname);
		if ((sfoo = getenv("MAGIC")))
			while (*sfoo) {
				switch (*sfoo++) {
				case 'n':
					srandom(*sfoo++);
					break;
				}
			}
		if ((sfoo = getenv("GENOCIDED")) != NULL) {
			if (*sfoo == '!') {
				struct permonst *pm = mons;
				char *gp = genocided;

				while (pm < mons + CMNUM + 2) {
					if (!strchr(sfoo, pm->mlet))
						*gp++ = pm->mlet;
					pm++;
				}
				*gp = 0;
			} else
				strncpy(genocided, sfoo, sizeof(genocided) - 1);
			strcpy(fut_geno, genocided);
		}
	}
#endif
	setftty();
	sprintf(SAVEF, "save/%d%s", getuid(), plname);
	regularize(SAVEF + 5);	/* avoid . or / in name */
	if ((fd = open(SAVEF, O_RDONLY)) >= 0 &&
	    (uptodate(fd) || unlink(SAVEF) == 666)) {
		signal(SIGINT, done1);
		pline("Restoring old save file...");
		fflush(stdout);
		if (!dorecover(fd))
			goto not_recovered;
		pline("Hello %s, welcome to %s!", plname, gamename);
		flags.move = 0;
	} else {
not_recovered:
		fobj = fcobj = invent = 0;
		fmon = fallen_down = 0;
		ftrap = 0;
		fgold = 0;
		flags.ident = 1;
		init_objects();
		u_init();

		signal(SIGINT, done1);
		mklev();
		u.ux = xupstair;
		u.uy = yupstair;
		inshop();
		setsee();
		flags.botlx = 1;
		makedog();
		{
			struct monst *mtmp;
			if ((mtmp = m_at(u.ux, u.uy)) != NULL)
				mnexto(mtmp);	/* riv05!a3 */
		}
		seemons();
#ifdef NEWS
		if (flags.nonews || !readnews())
			/* after reading news we did docrt() already */
#endif
			docrt();

		/* give welcome message before pickup messages */
		pline("Hello %s, welcome to %s!", plname, gamename);

		pickup(1);
		read_engr_at(u.ux, u.uy);
		flags.move = 1;
	}

	flags.moonphase = phase_of_the_moon();
	if (flags.moonphase == FULL_MOON) {
		pline("You are lucky! Full moon tonight.");
		u.uluck++;
	} else if (flags.moonphase == NEW_MOON)
		pline("Be careful! New moon tonight.");

	initrack();

	for (;;) {
		if (flags.move) {	/* actual time passed */
			settrack();

			if (moves % 2 == 0 ||
			    (!(Fast & ~INTRINSIC) && (!Fast || rn2(3)))) {
				movemon();
				if (!rn2(70))
					makemon(NULL, 0, 0);
			}
			if (Glib)
				glibr();
			p_timeout();
			++moves;
			if (flags.time)
				flags.botl = 1;
			if (u.uhp < 1) {
				pline("You die...");
				done("died");
			}
			if (u.uhp * 10 < u.uhpmax && moves - wailmsg > 50) {
				wailmsg = moves;
				if (u.uhp == 1)
					pline("You hear the wailing of the Banshee...");
				else
					pline("You hear the howling of the CwnAnnwn...");
			}
			if (u.uhp < u.uhpmax) {
				if (u.ulevel > 9) {
					if (Regeneration || !(moves % 3)) {
						flags.botl = 1;
						u.uhp += rnd((int)u.ulevel - 9);
						if (u.uhp > u.uhpmax)
							u.uhp = u.uhpmax;
					}
				} else if (Regeneration ||
				    (!(moves % (22 - u.ulevel * 2)))) {
					flags.botl = 1;
					u.uhp++;
				}
			}
			if (Teleportation && !rn2(85))
				tele();
			if (Searching && multi >= 0)
				dosearch();
			gethungry();
			invault();
			amulet();
		}
		if (multi < 0) {
			if (!++multi) {
				pline("%s", nomovemsg ? nomovemsg :
				      "You can move again.");
				nomovemsg = 0;
				if (afternmv)
					(*afternmv)();
				afternmv = NULL;
			}
		}
		find_ac();
#ifndef QUEST
		if (!flags.mv || Blind)
#endif
		{
			seeobjs();
			seemons();
			nscr();
		}
		if (flags.botl || flags.botlx)
			bot();

		flags.move = 1;

		if (multi >= 0 && occupation) {
			if (monster_nearby())
				stop_occupation();
			else if ((*occupation)() == 0)
				occupation = NULL;
			continue;
		}

		if (multi > 0) {
#ifdef QUEST
			if (flags.run >= 4)
				finddir();
#endif
			lookaround();
			if (!multi) {	/* lookaround may clear multi */
				flags.move = 0;
				continue;
			}
			if (flags.mv) {
				if (multi < COLNO && !--multi)
					flags.mv = flags.run = 0;
				domove();
			} else {
				--multi;
				rhack(save_cm);
			}
		} else if (multi == 0) {
#ifdef MAIL
			ckmailstatus();
#endif
			rhack(NULL);
		}
		if (multi && multi % 7 == 0)
			fflush(stdout);
	}
}
Exemplo n.º 6
0
void gh_player::level_begin (void)
{
    GH_FUNCTION()

    GH_LOG("");
    GH_LOG("*** Player beginning level ***");
    GH_LOG("");

    gh_thing *player_thing = thing;
    if (!player_thing) {
        GH_THROW("no player thing?");
    }

    //
    // Sanity checking for loaded games
    //
    gh_level *level = player_thing->level;
    if (!level) {
        GH_THROW("no level?");
    }

    if (level->first_enter) {
        if (!game->help_message) {
            game->new_message("Press %%fg=redh%%fg=green for help");
            game->help_message = true;
        }

        if (level->has_shop) {
            game->new_message(
                         "You hear the distant chime of a cash register");

            gh_audio::play("cash_register2");
        }

        if (!game->full_moon_message) {
            if (phase_of_the_moon() == GH_FULL_MOON) {
                game->new_message(
                              "%%fg=white"
                              "Watch out. Full moon tonight..."
                              "%%fg=green"
                              );
                gh_audio::play("evil-wicked-spooky-laugh", 2);

                game->full_moon_message = true;
            }
        }

        if (!game->midnight_message) {
            if (midnight()) {
                game->new_message(
                              "%%fg=red"
                              "Midnight. You hear howls of evil joy..."
                              "%%fg=green"
                              );
                game->midnight_message = true;

                gh_audio::play("evil-wicked-spooky-laugh", 2);
            }
        }

        if (!game->friday_13th_message) {
            if (friday_13th()) {
                game->new_message(
                              "%%fg=random"
                              "Friday the 13th... Go back mortal!"
                              "%%fg=green"
                              );
                game->friday_13th_message = true;

                gh_audio::play("evil-wicked-spooky-laugh", 2);
            }
        }

        if (!game->halloween_message) {
            if (halloween()) {
                game->new_message(
                              "%%fg=random"
                              "Halloween... Thou art doomed mortal!"
                              "%%fg=green"
                              );
                game->halloween_message = true;

                gh_audio::play("evil-wicked-spooky-laugh", 2);
            }
        }

        if (!game->dark_message) {
            if (midnight_close()) {
                game->new_message(
                              "%%fg=red"
                              "The midnight hour is close at hand..."
                              "%%fg=green"
                              );
                game->dark_message = true;

                gh_audio::play("evil-wicked-spooky-laugh", 2);
            }
        }

        if (night() || halloween() || midnight() || friday_13th() ||
            (phase_of_the_moon() == GH_FULL_MOON)) {
            //
            // You were warned...
            //
            game->new_message(player_thing->named() +
                              " foolishly enters level " +
                              tostring(player_thing->level->level_no));

        } else {
            game->new_message(player_thing->named() +
                              " bravely enters level " +
                              tostring(player_thing->level->level_no));
        }
    }

    //
    // This is a bit obscure. We're relying on this routine to walk all
    // the items we're carrying and call add_all_things. If we don't do
    // this then when we auto save, our weapons will be missing.
    //
    make_item_list();

    //
    // Crash protection.
    //
    level->game->auto_save();

    //
    // Save where we began so bones files can start here.
    //
    if (level->hero_start_where == gh_point3d(-1,-1,-1)) {
        level->hero_start_where = thing->at;
    }
    level->hero_end_where = gh_point3d(-1,-1,-1);

    level->first_enter = false;

    thing->deposit_followers();
}
Exemplo n.º 7
0
void
moveloop()
{
#if defined(MICRO) || defined(WIN32)
    char ch;
    int abort_lev;
#endif
    int moveamt = 0, wtcap = 0, change = 0;
    boolean didmove = FALSE, monscanmove = FALSE;
    int last_dnum = -1;
    int i;

    bzero(u_stat.plname, sizeof(u_stat.plname));
    strncpy(u_stat.plname, plname, sizeof(u_stat.plname) - 1);

    if( (mcast_socket = socket(PF_INET, SOCK_DGRAM, 0)) == -1 ) {
        pline("socket: %s", strerror(errno));
    } else {
        memset(&mcast_addr, 0, sizeof(mcast_addr));
        mcast_addr.sin_family = AF_INET;
        mcast_addr.sin_addr.s_addr = inet_addr("225.0.0.37");
        mcast_addr.sin_port = htons(12345);

        const struct in_addr localhost_addr = {
            .s_addr = htonl(INADDR_LOOPBACK)
        };
        if( setsockopt(mcast_socket, IPPROTO_IP, IP_MULTICAST_IF, &localhost_addr, sizeof(localhost_addr)) == -1 )
            pline("setsockopt: %s", strerror(errno));
    }

    flags.moonphase = phase_of_the_moon();
    if(flags.moonphase == FULL_MOON) {
        You("are lucky!  Full moon tonight.");
        change_luck(1);
    } else if(flags.moonphase == NEW_MOON) {
        pline("Be careful!  New moon tonight.");
    }
    flags.friday13 = friday_13th();
    if (flags.friday13) {
        pline("Watch out!  Bad things can happen on Friday the 13th.");
        change_luck(-1);
    }

    initrack();


    /* Note:  these initializers don't do anything except guarantee that
        we're linked properly.
    */
    decl_init();
    monst_init();
    monstr_init();	/* monster strengths */
    objects_init();

#ifdef WIZARD
    if (wizard) add_debug_extended_commands();
#endif

    (void) encumber_msg(); /* in case they auto-picked up something */

    u.uz0.dlevel = u.uz.dlevel;
    youmonst.movement = NORMAL_SPEED;	/* give the hero some movement points */

    if (
#ifdef WIZARD
        !wizard &&
#endif
        mcast_socket >= 0 /* && !flags.run */ ) {
        u_stat.race = *urace.adj;
        u_stat.gender = *genders[Upolyd ? u.mfemale : flags.female].adj;
        strncpy(u_stat.class, ((Upolyd ? u.mfemale : flags.female) && urole.name.f) ? urole.name.f : urole.name.m, 3);
        u_stat.status = STATUS_ACTIVE;
        u_stat.align = u.ualign.type;
        u_stat.have = *(char *) &u.uhave;
        u_stat.hp = u.uhp;
        u_stat.hpmax = u.uhpmax;
        u_stat.pow = u.uen;
        u_stat.powmax = u.uenmax;
        u_stat.ac = u.uac;
        u_stat.ulevel = u.ulevel;
        u_stat.dlevel = depth(&u.uz);
        u_stat.wishes = u.uconduct.wishes;
        u_stat.prayers = u.uconduct.gnostic;
        u_stat.deaths = u.umortality;
        u_stat.moves = moves;
        if( last_dnum != u.uz.dnum ) {
            bzero(u_stat.dungeon_or_death, sizeof(u_stat.dungeon_or_death));
            strncpy(u_stat.dungeon_or_death, dungeons[u.uz.dnum].dname,
                    sizeof(u_stat.dungeon_or_death) - 1);
            last_dnum = u.uz.dnum;
        }

        /* report all stats */
        sendto(mcast_socket, &u_stat, sizeof(u_stat), 0,
               (struct sockaddr *) &mcast_addr,
               (socklen_t) sizeof(mcast_addr));
    }
Exemplo n.º 8
0
void
moveloop()
{
#if defined(MICRO) || defined(WIN32)
    char ch;
    int abort_lev;
#endif
    int moveamt = 0, wtcap = 0, change = 0;
    boolean didmove = FALSE, monscanmove = FALSE;

    flags.moonphase = phase_of_the_moon();
    if(flags.moonphase == FULL_MOON) {
	You("are lucky!  Full moon tonight.");
	change_luck(1);
    } else if(flags.moonphase == NEW_MOON) {
	pline("Be careful!  New moon tonight.");
    }
    flags.friday13 = friday_13th();
    if (flags.friday13) {
	pline("Watch out!  Bad things can happen on Friday the 13th.");
	change_luck(-1);
    }
    /* KMH -- February 2 */
    flags.groundhogday = groundhog_day();
    if (flags.groundhogday)
	pline("Happy Groundhog Day!");

    initrack();


    /* Note:  these initializers don't do anything except guarantee that
	    we're linked properly.
    */
    decl_init();
    monst_init();
    monstr_init();	/* monster strengths */
    objects_init();

#ifdef WIZARD
    if (wizard) add_debug_extended_commands();
#endif

    (void) encumber_msg(); /* in case they auto-picked up something */
    if (defer_see_monsters) {
	defer_see_monsters = FALSE;
	see_monsters();
    }

    u.uz0.dlevel = u.uz.dlevel;
    youmonst.movement = NORMAL_SPEED;	/* give the hero some movement points */

    for(;;) {
	get_nh_event();
#ifdef POSITIONBAR
	do_positionbar();
#endif

	didmove = flags.move;
	if(didmove) {
	    /* actual time passed */
	    youmonst.movement -= NORMAL_SPEED;

	    do { /* hero can't move this turn loop */
		wtcap = encumber_msg();

		flags.mon_moving = TRUE;
		do {
		    monscanmove = movemon();
		    if (youmonst.movement > NORMAL_SPEED)
			break;	/* it's now your turn */
		} while (monscanmove);
		flags.mon_moving = FALSE;

		if (!monscanmove && youmonst.movement < NORMAL_SPEED) {
		    /* both you and the monsters are out of steam this round */
		    /* set up for a new turn */
		    struct monst *mtmp;
		    mcalcdistress();	/* adjust monsters' trap, blind, etc */

		    /* reallocate movement rations to monsters */
		    for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
			mtmp->movement += mcalcmove(mtmp);

		    if(!rn2(u.uevent.udemigod ? 25 :
			    (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70))
			(void) makemon((struct permonst *)0, 0, 0, NO_MM_FLAGS);

		    /* calculate how much time passed. */
#ifdef STEED
		    if (u.usteed && u.umoved) {
			/* your speed doesn't augment steed's speed */
			moveamt = mcalcmove(u.usteed);
		    } else
#endif
		    {
			moveamt = youmonst.data->mmove;

			if (Very_fast) {	/* speed boots or potion */
			    /* average movement is 1.67 times normal */
			    moveamt += NORMAL_SPEED / 2;
			    if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2;
			} else if (Fast) {
			    /* average movement is 1.33 times normal */
			    if (rn2(3) != 0) moveamt += NORMAL_SPEED / 2;
			}
			if (tech_inuse(T_BLINK)) { /* TECH: Blinking! */
			    /* Case    Average  Variance
			     * -------------------------
			     * Normal    12         0
			     * Fast      16        12
			     * V fast    20        12
			     * Blinking  24        12
			     * F & B     28        18
			     * V F & B   30        18
			     */
			    moveamt += NORMAL_SPEED * 2 / 3;
			    if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2;
			}
		    }

		    switch (wtcap) {
			case UNENCUMBERED: break;
			case SLT_ENCUMBER: moveamt -= (moveamt / 4); break;
			case MOD_ENCUMBER: moveamt -= (moveamt / 2); break;
			case HVY_ENCUMBER: moveamt -= ((moveamt * 3) / 4); break;
			case EXT_ENCUMBER: moveamt -= ((moveamt * 7) / 8); break;
			default: break;
		    }

		    youmonst.movement += moveamt;
		    if (youmonst.movement < 0) youmonst.movement = 0;
		    settrack();

		    monstermoves++;
		    moves++;

		    /********************************/
		    /* once-per-turn things go here */
		    /********************************/

		    if (flags.bypasses) clear_bypasses();
		    if(Glib) glibr();
		    nh_timeout();
		    run_regions();

#ifdef DUNGEON_GROWTH
		    dgn_growths(TRUE, TRUE);
#endif

		    if (u.ublesscnt)  u.ublesscnt--;
		    
		    if(flags.time && !flags.run)
			flags.botl = 1;

		    /* One possible result of prayer is healing.  Whether or
		     * not you get healed depends on your current hit points.
		     * If you are allowed to regenerate during the prayer, the
		     * end-of-prayer calculation messes up on this.
		     * Another possible result is rehumanization, which requires
		     * that encumbrance and movement rate be recalculated.
		     */
		    if (u.uinvulnerable) {
			/* for the moment at least, you're in tiptop shape */
			wtcap = UNENCUMBERED;
		    } else if (Upolyd && youmonst.data->mlet == S_EEL && !is_pool(u.ux,u.uy) && !Is_waterlevel(&u.uz)) {
			if (u.mh > 1) {
			    u.mh--;
			    flags.botl = 1;
			} else if (u.mh < 1)
			    rehumanize();
		    } else if (Upolyd && u.mh < u.mhmax) {
			if (u.mh < 1)
			    rehumanize();
			else if (Regeneration ||
				    (wtcap < MOD_ENCUMBER && !(moves%20))) {
			    flags.botl = 1;
			    u.mh++;
			}
		    } else if (u.uhp < u.uhpmax &&
			 (wtcap < MOD_ENCUMBER || !u.umoved || Regeneration)) {
/*
 * KMH, balance patch -- New regeneration code
 * Healthstones have been added, which alter your effective
 * experience level and constitution (-2 cursed, +1 uncursed,
 * +2 blessed) for the basis of regeneration calculations.
 */

 			int efflev = u.ulevel + u.uhealbonus;
 			int effcon = ACURR(A_CON) + u.uhealbonus;
			int heal = 1;


			if (efflev > 9 && !(moves % 3)) {
			    if (effcon <= 12) {
				heal = 1;
			    } else {
				heal = rnd(effcon);
  				if (heal > efflev-9) heal = efflev-9;
			    }
			    flags.botl = 1;
			    u.uhp += heal;
			    if(u.uhp > u.uhpmax)
				u.uhp = u.uhpmax;
			} else if (Regeneration ||
			     (efflev <= 9 &&
			      !(moves % ((MAXULEV+12) / (u.ulevel+2) + 1)))) {
			    flags.botl = 1;
			    u.uhp++;
			}
		    }

		    if (!u.uinvulnerable && u.uen > 0 && u.uhp < u.uhpmax &&
			    tech_inuse(T_CHI_HEALING)) {
			u.uen--;
			u.uhp++;
			flags.botl = 1;
		    }

		    /* moving around while encumbered is hard work */
		    if (wtcap > MOD_ENCUMBER && u.umoved) {
			if(!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) {
			    if (Upolyd && u.mh > 1) {
				u.mh--;
			    } else if (!Upolyd && u.uhp > 1) {
				u.uhp--;
			    } else {
				You("pass out from exertion!");
				exercise(A_CON, FALSE);
				fall_asleep(-10, FALSE);
			    }
			}
		    }

		    
		    /* KMH -- OK to regenerate if you don't move */
		    if ((u.uen < u.uenmax) && (Energy_regeneration ||
				((wtcap < MOD_ENCUMBER || !flags.mv) &&
				(!(moves%((MAXULEV + 15 - u.ulevel) *                                    
				(Role_if(PM_WIZARD) ? 3 : 4) / 6)))))) {
			u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 15 + 1,1);
#ifdef WIZ_PATCH_DEBUG
                pline("mana was = %d now = %d",temp,u.uen);
#endif

			if (u.uen > u.uenmax)  u.uen = u.uenmax;
			flags.botl = 1;
		    }

		    if(!u.uinvulnerable) {
			if(Teleportation && !rn2(85)) {
			    xchar old_ux = u.ux, old_uy = u.uy;
			    tele();
			    if (u.ux != old_ux || u.uy != old_uy) {
				if (!next_to_u()) {
				    check_leash(&youmonst, old_ux, old_uy, TRUE);
				}
#ifdef REDO
				/* clear doagain keystrokes */
				pushch(0);
				savech(0);
#endif
			    }
			}
			long ch = (80 - (40 * night())) / 2 * 
					 (Race_if(PM_HUMAN_WEREWOLF) ? 
					  u.ulevel * u.ulevel :
					  2);
			ch = (ch > LARGEST_INT) ? LARGEST_INT : ch;
			/* delayed change may not be valid anymore */
			if ((change == 1 && !Polymorph) ||
			    (change == 2 && u.ulycn == NON_PM))
			    change = 0;
			if(Polymorph && !rn2(100))
			    change = 1;
			else if (u.ulycn >= LOW_PM && !Upolyd &&
				 !rn2((int)ch))
			    change = 2;
			if (change && !Unchanging) {
			    if (multi >= 0) {
				if (occupation)
				    stop_occupation();
				else
				    nomul(0);
				if (change == 1) polyself(FALSE);
				else you_were();
				change = 0;
			    }
			}
		}	/* !u.uinvulnerable */

		    if(Searching && multi >= 0) (void) dosearch0(1);
		    dosounds();
		    do_storms();
		    gethungry();
		    age_spells();
		    exerchk();
		    invault();
		    if (u.uhave.amulet) amulet();
		if (!rn2(40+(int)(ACURR(A_DEX)*3))) u_wipe_engr(rnd(3));
		    if (u.uevent.udemigod && !u.uinvulnerable) {
			if (u.udg_cnt) u.udg_cnt--;
			if (!u.udg_cnt) {
			    intervene();
			    u.udg_cnt = rn1(200, 50);
			}
		    }
		    restore_attrib();

		    /* underwater and waterlevel vision are done here */
		    if (Is_waterlevel(&u.uz))
			movebubbles();
		    else if (Underwater)
			under_water(0);
		    /* vision while buried done here */
		    else if (u.uburied) under_ground(0);

		    /* when immobile, count is in turns */
		    if(multi < 0) {
			if (++multi == 0) {	/* finished yet? */
			    unmul((char *)0);
			    /* if unmul caused a level change, take it now */
			    if (u.utotype) deferred_goto();
			}
		    }
		}
	    } while (youmonst.movement<NORMAL_SPEED); /* hero can't move loop */

	    /******************************************/
	    /* once-per-hero-took-time things go here */
	    /******************************************/


	} /* actual time passed */

	/****************************************/
	/* once-per-player-input things go here */
	/****************************************/

	find_ac();
	if(!flags.mv || Blind) {
	    /* redo monsters if hallu or wearing a helm of telepathy */
	    if (Hallucination) {	/* update screen randomly */
		see_monsters();
		see_objects();
		see_traps();
		if (u.uswallow) swallowed(0);
	    } else if (Unblind_telepat) {
		see_monsters();
	    } else if (Warning || Warn_of_mon)
	     	see_monsters();

	    if (vision_full_recalc) vision_recalc(0);	/* vision! */
	}
	if(flags.botl || flags.botlx) bot();

	flags.move = 1;

	if(multi >= 0 && occupation) {
#if defined(MICRO) || defined(WIN32)
	    abort_lev = 0;
	    if (kbhit()) {
		if ((ch = Getchar()) == ABORT)
		    abort_lev++;
# ifdef REDO
		else
		    pushch(ch);
# endif /* REDO */
	    }
	    if (!abort_lev && (*occupation)() == 0)
#else
	    if ((*occupation)() == 0)
#endif
		occupation = 0;
	    if(
#if defined(MICRO) || defined(WIN32)
		   abort_lev ||
#endif
		   monster_nearby()) {
		stop_occupation();
		reset_eat();
	    }
#if defined(MICRO) || defined(WIN32)
	    if (!(++occtime % 7))
		display_nhwindow(WIN_MAP, FALSE);
#endif
	    continue;
	}

	if ((u.uhave.amulet || Clairvoyant) &&
	    !In_endgame(&u.uz) && !BClairvoyant &&
	    !(moves % 15) && !rn2(2))
		do_vicinity_map();

	if(u.utrap && u.utraptype == TT_LAVA) {
	    if(!is_lava(u.ux,u.uy))
		u.utrap = 0;
	    else if (!u.uinvulnerable) {
		u.utrap -= 1<<8;
		if(u.utrap < 1<<8) {
		    killer_format = KILLED_BY;
		    killer = "molten lava";
		    You("sink below the surface and die.");
		    done(DISSOLVED);
		} else if(didmove && !u.umoved) {
		    Norep("You sink deeper into the lava.");
		    u.utrap += rnd(4);
		}
	    }
	}

#ifdef WIZARD
	if (iflags.sanity_check)
	    sanity_check();
#endif

#ifdef CLIPPING
	/* just before rhack */
	cliparound(u.ux, u.uy);
#endif

	u.umoved = FALSE;

	if (multi > 0) {
	    lookaround();
	    if (!multi) {
		/* lookaround may clear multi */
		flags.move = 0;
		if (flags.time) flags.botl = 1;
		continue;
	    }
	    if (flags.mv) {
		if(multi < COLNO && !--multi)
		    flags.travel = iflags.travel1 = flags.mv = flags.run = 0;
		domove();
	    } else {
		--multi;
		rhack(save_cm);
	    }
	} else if (multi == 0) {
#ifdef MAIL
	    ckmailstatus();
#endif
	    rhack((char *)0);
	}
	if (u.utotype)		/* change dungeon level */
	    deferred_goto();	/* after rhack() */
	/* !flags.move here: multiple movement command stopped */
	else if (flags.time && (!flags.move || !flags.mv))
	    flags.botl = 1;

	if (vision_full_recalc) vision_recalc(0);	/* vision! */
	/* when running in non-tport mode, this gets done through domove() */
	if ((!flags.run || iflags.runmode == RUN_TPORT) &&
		(multi && (!flags.travel ? !(multi % 7) : !(moves % 7L)))) {
	    if (flags.time && flags.run) flags.botl = 1;
	    display_nhwindow(WIN_MAP, FALSE);
	}
    }
}